Mario Golf (video game) explained

Mario Golf
Developer:Camelot Software Planning
Publisher:Nintendo
Director:Haruki Kodera
Composer:Motoi Sakuraba
Series:Mario Golf
Platforms:Nintendo 64, Game Boy Color
Released:Nintendo 64Game Boy Color
Genre:Sports
Modes:Single-player, multiplayer

Mario Golf is a 1999 sports game developed by Camelot Software Planning and published by Nintendo for the Nintendo 64. Mario, his friends, and his enemies play golf on a variety of Mario-themed courses. Following NES Open Tournament Golf, it is the second game in the Mario Golf series. Camelot also developed a Game Boy Color version, which adds role-playing elements.

The Nintendo 64 version was re-released on the Wii and Wii U Virtual Console, and on the Nintendo Switch Online + Expansion Pack, in 2008, 2015, and 2022 respectively, while the GBC version was re-released on the Nintendo 3DS Virtual Console in 2012, and on the Nintendo Switch Online service on March 12, 2024.

Gameplay

Players choose from a variety of characters including Mario, Luigi, Princess Peach, Yoshi, Wario, and a few original characters. Players can then select from a number of courses which have features adapted to the Nintendo world. As a "pick up and play" game, it simplifies the game of golf, without its complicated real-life aspects. Although the game is easy to play and simple in appearance, its engine has many variables that can affect a shot, such as wind strength and direction (indicated by a Boo), rain, characters' individual attributes, spin on the ball, and relief of the land. The variety of gameplay modes include speed golf, ring shot, mini golf, and skins match. Every character in the game has voice samples which can be used to comment on opponents' shots.

The Transfer Pak connects the Nintendo 64 and Game Boy Color versions, to exchange characters and data.[1] A GBC character earns experience points with each round.[2]

Development

Nintendo originally started development on a golf game for the Nintendo 64 tentatively titled Golf.[3] Some time later, they recruited Camelot Software Planning to create a role-playing game, but Camelot wanted to make a simpler game to get accustomed to the Nintendo 64 hardware first. Nintendo was impressed with Camelot's prototype that they canceled their other golf game and assigned Camelot to develop Mario Golf 64.[4] This new golf game was announced in the February 1999 issue of The 64Dream.[5]

Reception

The Nintendo 64 version received "universal acclaim", according to review aggregator website Metacritic. Reviews of the GBC version aggregated slightly stronger than those of the Nintendo 64 version. IGN called the GBC version "an absolutely brilliant rendition of golf, and a perfect game for the go". In Japan, Famitsu gave both versions a score of 30/40.

External links

Notes and References

  1. Web site: Mario Golf Transfer Pak . . IGN Staff . March 3, 2000 . January 18, 2015 . June 25, 2016 . https://web.archive.org/web/20160625051747/http://www.ign.com/articles/2000/03/04/mario-golf-transfer-pak . live .
  2. Web site: USA VC Releases: Mario Golf and Shining Force II . NintendoLife . van Duyn . Marcel . October 6, 2008 . January 18, 2015 . April 15, 2015 . https://web.archive.org/web/20150415135438/http://www.nintendolife.com/news/2008/10/usa_vc_releases_mario_golf_and_shining_force_ii . live .
  3. 新作ソフトカタログ. The 64Dream. Mycom. 1997-04-21. 149.
  4. Web site: Smith . David . Ocarina Of Time Dev Stories, Cut Content Detailed In Recovered Japanese Interviews . . August 14, 2023 . August 11, 2024 . August 14, 2023 . https://web.archive.org/web/20230814161433/https://www.kotaku.com.au/2023/08/ocarina-of-time-dev-stories-cut-content-detailed-in-recovered-japanese-interviews/ . live .
  5. N64新作ソフトカタログ. The 64Dream. Mycom. 1998-12-18. 134.