NightMare explained

NightMare is a scareware program distributed on the Fish Disks for the Amiga computer (Fish #448). It is generally credited to be the first scareware program of its type.[1]

The program was developed by Patrick Evans (Nobleton, Ontario, Canada) in 1990 and was free to redistribute, with source code available from the author.[2]

Effects

When NightMare executes, it runs in the background. Every five minutes, it changes the entire screen of the computer for four fifths of a second to an image of a skull with blood on its teeth and a bullet hole with blood leaking out of it, and plays an echoing shriek on the audio channels.[3]

Notes and References

  1. Web site: Scareware White Paper Portland, Oregon Enterprise Security Consultant removing scareware.
  2. Web site: Fish-disk 448 content: NightMare | Amiga Fish Disk database . Amiga-fish.erkan.se . 2013-09-30 . 2013-10-04.
  3. Web site: Shields Up!: How to spot and avoid scareware . GadgeTell . 2013-10-04.