Neverwinter Nights 2: Storm of Zehir explained

Neverwinter Nights 2: Storm of Zehir
Developer:Obsidian Entertainment
Publisher:Atari Interactive
Producer:Kevin Saunders
Designer:Tony Evans
Programmer:Richard Taylor
Artist:Justin Cherry
Composer:Alexander Brandon
Series:Neverwinter Nights
Engine:Electron
Platforms:Microsoft Windows
Genre:Role-playing video game
Modes:Single-player, multiplayer

Neverwinter Nights 2: Storm of Zehir is an expansion pack for the role-playing video game Neverwinter Nights 2, developed by Obsidian Entertainment and published by Atari Interactive. It was released in late 2008 in North America, Europe, and Australia. Like previous entries in the Neverwinter Nights series, Storm of Zehir is based on the paper and pencil fantasy role-playing game Dungeons & Dragons, and uses the game's 3.5 edition ruleset.

Storm of Zehir was inspired by older video games like the Baldur's Gate and Icewind Dale franchises. The storyline foreshadows the events of the fourth edition of Dungeons & Dragons and follows the adventures of a group of merchants in the Samarach and Sword Coast areas of the Forgotten Realms campaign setting.

Storm of Zehir received mixed reviews from critics. Reviewers were pleased with new features introduced in the game, like more options for party customization and an overland map, but were not impressed with the game's storyline and technical achievements.

Gameplay

Storm of Zehir is an expansion of Neverwinter Nights 2 and continues the formula of a role-playing video game played from an overhead third-person perspective. Players first create a character along the lines of the Dungeons & Dragons 3.5 rules by selecting a variety of traits, such as race, class, and feats. New character creation options include the yuan-ti pureblood and gray orc races, the swashbuckler class, and the hellfire warlock and doomguide of Kelemvor prestige classes. The rest of the player's party can also be created, unlike Neverwinter Nights 2, but pre-made characters are available if the player is not interested in complete customization. The party can then explore several regions on the Forgotten Realms continent of Faerûn. The game provides an overland map that is used to move between different areas like towns and dungeons. While on the map, characters can use various skills to identify treasure, monsters, and other points of interest, such as side quests and secret locations. The party can rest while on the map, but doing so puts them at risk of random encounters in the form of wandering monsters.