Netherworld (video game) explained

Netherworld
Developer:Jukka Tapanimäki
Publisher:Hewson Consultants
Designer:Jukka Tapanimäki
Released:1988
Genre:Shoot 'em up
Modes:One player
Platforms:Commodore 64 (original)
Amiga, Amstrad CPC, Atari ST, MS-DOS, ZX Spectrum

Netherworld is a shoot 'em up video game published by Hewson in 1988. It was originally developed by Jukka Tapanimäki for the Commodore 64, and original music was composed by Jori Olkkonen.

Summary

The object is to fly a small spacecraft and collect the required number of diamonds in each level. Once enough diamonds are collected, the craft must reach a teleporter to go to the next level before the time runs out. Aside from the time limit, there are various obstacles, ranging from monsters to items which can damage the craft or block the path. The ship can destroy some obstacles by shooting, sometimes turning them to diamonds as well.

The cover image, which features Tapanimäki's face,[1] was produced from a photograph of the programmer without his knowledge and approval.[2] The original design, depicting a dwarf at the gates of hell, had been shelved following a dispute between Hewson and the original cover artist. Tapanimäki did not see the final version produced by Hewson's local artist, Steve Weston, until the press conference in London when the game was released.

Cheat codes published in gaming magazines that only worked in an earlier version of the code indicated that a development version of the game had leaked to pirates some six months before the release.

Reception

The Spanish magazine Microhobby awarded the game the following scores:[3] Originality: 80% Graphics: 80% Motion: 80% Sound: 80% Difficulty: 100% Addiction: 100%

External links

Notes and References

  1. Web site: RVG Interviews Andrew Hewson. RetroVideoGamer. Zaps Media. 23 April 2016. 12 November 2021.
  2. Book: Kuorikoski . Juho . Finnish Video Games: A History and Catalog . 11 May 2015 . McFarland . 978-0-7864-9962-5 . 12 .
  3. (Spanish) Netherworld - ZX Spectrum (1988) - article on Soloretro