Italic Title: | y |
Neptune's Pride | |
Developer: | Iron Helmet Games |
Publisher: | Iron Helmet Games |
Series: | Neptune's Pride |
Engine: | App Engine |
Platforms: | Browser game |
Released: | 2010 |
Genre: | 4X space trading and combat game |
Modes: | Multi-player |
Designer: | Jay Kyburz[1] |
Neptune's Pride is a 2010 browser-based 4X video game, created by Australian studio Iron Helmet Games.[2]
Neptune's Pride was partially designed by Penny Sweetser, whose doctoral thesis focused on emergent play as a design strategy.[3]
Players can produce, research, explore, and colonize star systems. The goal of the game is to capture a specified percentage of all total stars; a game can last for up to a month, or even longer, with events progressing in real time, even when players are logged out.[4] Diplomacy is an important part of the game, with alliance-building and betrayal of allies playing a major role.[5] [6]
PC Gamer UK named Neptune's Pride as Webgame of the Year.[7]
In 2011, it was listed in the book 1001 Video Games You Must Play Before You Die.[8]