Julian Gollop Explained

Julian Gollop
Nationality:British
Occupation:Game designer
producer
Years Active:1982–present
Employer:Snapshot Games
(founder and CEO)
Known For:X-COM
Notable Works:
Rebelstar series
Laser Squad
Spouse:Reni (m. 2003)[1]
Website:http://snapshotgames.com

Julian Gollop is a British video game designer and producer specialising in strategy games,[2] who has founded and led Mythos Games, Codo Technologies and Snapshot Games. He is known best as the "man who gave birth to the X-COM franchise."[3]

Early life

Julian Gollop was born in 1965.[4] He came of age in Harlow, England.[5] When he was a child, his father introduced him to many different types of games, including chess, card games, and board games.[6] His family played games regularly, choosing to play games instead of going to see films. When he was about 14 years old, Gollop started playing more complex games like Dungeons & Dragons, SPI board games, and Avalon Hill board games. After home computers became a reality while he was in secondary school, Gollop's fascination for complex strategy games helped him recognise how computers could allow him to make and play games he enjoyed.

Game development

Early career (1982 to 1988)

In 1982, while he was still in secondary school, Gollop started designing and programming computer games.[7] For £25, Gollop bought his first computer, a ZX81, from a school friend to learn programming. Even though the ZX81 only had one kilobyte of memory and no real graphics processing ability, he was "amazed" at its capabilities. His first published games were Islandia and Time Lords, which he made for the BBC Micro in 1983 with programmer Andy Greene, a school friend.[8] [9] Gollop subsequently upgraded to a ZX Spectrum and began creating video games like Nebula in BASIC. He recognised that his future involved computers.

When Gollop went on to the London School of Economics to study sociology, he spent more time creating video games such as and Rebelstar than he spent studying. He created the first Rebelstar by himself as a two-player game and brought it to a publisher that had an office near his college. They wanted it to be a single-player game, something he had not made before, so Gollop created functional path-finding algorithms from scratch, the game got published, and it ended up doing well.

Mythos Games (1988 to 2001)

In 1988, he was joined by his brother, Nick Gollop, in founding Target Games, a video game development company that subsequently changed to Mythos Games.[10] Under the Mythos name, the Gollop brothers designed and developed computer games such as Laser Squad, and .[11] Up to this time, Gollop had only made computer games for 8-bit and 16-bit home computers commonly found in Europe. It was with X-COM: UFO Defense that he first beginning making video games directly for the MS-DOS and later Microsoft Windows operating system personal computers that at the time would be sold primarily in the United States. Despite the success of these and other games, Mythos Games was forced to close in 2001 after an essential publisher was acquired by a company that withdrew commitments for , which Mythos Games was in the process of developing.[12] [13]

Codo Technologies (2001 to 2006)

After closing Mythos Games, Gollops founded Codo Technologies. They were disheartened by how mainstream publishers treated them at Mythos Games, so they tried a different business model. The inaugural game of Codo Technologies in 2002 was Laser Squad Nemesis, a turn-based tactics game with asynchronous, multiplayer play-by-email features which required a monthly subscription. The Gollop brothers developed only one other game, , before he moved to Bulgaria with his wife in 2006.[14] [15]

Ubisoft Sofia (2006 to 2012)

After moving to Bulgaria, Gollop began working for Ubisoft in Sofia as a game designer. He was promoted quickly to producer, eventually leading the development of for the Nintendo 3DS.[16] He then became the co-creative director of for the PlayStation Vita. Gollop left Ubisoft in 2012 with ideas to remake games from earlier in his career.[17]

Snapshot Games (since 2013)

As of 2017, Gollop works in Sofia as the CEO and chief designer for Snapshot Games, an independent video game developer he co-founded in 2013 with David Kaye.[18] [19] [20] Chaos Reborn, the studio's first game, was released by Snapshot Games in 2015.[21] He then led his company's development of Phoenix Point, which was released in December 2019.[22]

Accolades

IGN included him among the top hundred computer game creators of all time. In the X-COM reboot, , Firaxis Games gives homage to Gollop in the form of a "Gollop Chamber" facility in the game.[23] Jake Solomon, creative lead for this XCOM and its sequel, XCOM 2, credits Gollop for much of his success.[24]

Games

TitleYearDeveloperPublisher
Time Lords Julian Gollop Red Shift
Islandia Julian Gollop Red Shift
Battlecars SLUG
Julian Gollop
Games Workshop
Nebula Julian Gollop Red Shift
Rebelstar Raiders Julian Gollop Red Shift
Julian Gollop Games Workshop
Rebelstar Julian Gollop Firebird
Rebelstar II Julian Gollop Silverbird Software
Laser Squad Blade Software
MicroLeague
Lords of Chaos Mythos Games Blade Software
Mythos Games
Mythos Games MicroProse
Magic and Mayhem Mythos Games
Cancelled Mythos Games
Laser Squad Nemesis
Codo Technologies Namco
Rebelstar 2: The Meklon Conspiracy Cancelled Codo Technologies
Chessmaster Live Ubisoft Sofia
Ubisoft Sofia Ubisoft
Ubisoft Sofia Ubisoft
Chaos Reborn 2015 Snapshot Games
Phoenix Point 2019 Snapshot Games Snapshot Games

External links

Notes and References

  1. Web site: The Lords Of Chaos Downloads for Commodore Amiga and Atari ST Tribute Website. amigalordsofchaos.tripod.com. 2017-06-17.
  2. Web site: Top 100 Game Creators . 2017-06-16 . IGN . en.
  3. Web site: Hall . Charlie . 2017-05-02 . X-COM spiritual successor Phoenix Point hits $500K crowdfunding goal . 2017-06-13 . .
  4. Web site: Chaos Reborn • View topic - Happy Birthday Julian!. www.forum.chaos-reborn.com. en-gb. 2017-06-17.
  5. News: 2014-02-04 . Julian Gollop . Notey . 2017-06-17 . https://web.archive.org/web/20171107030529/http://www.notey.com/@retrogamer_unofficial/external/5015920/julian-gollop.html . 2017-11-07.
  6. News: 2011-08-30 . Interview With XCOM Creator Julian Gollop . Notey . 2017-06-17 . https://web.archive.org/web/20171107025255/http://www.notey.com/@nowgamer_unofficial/external/5056590/interview-with-xcom-creator-julian-gollop.html . 2017-11-07.
  7. Web site: Legendary Game Designers: Julian Gollop. GamesNostalgia. en. 2017-06-16.
  8. Web site: Julian Gollop (Person) - Giant Bomb. Giant Bomb. en. 2017-06-16.
  9. News: Julian Gollop Retro Gamer. 2017-06-17. en-US.
  10. Web site: 0. Bickham. Al. 2010-11-28. Eurogamer. en-UK. 2017-06-16.
  11. Web site: Mythos Games Ltd - UFO Enemy Unknown. 2001-06-06. 2017-06-16. dead. https://web.archive.org/web/20010606165240/http://www.mythosgames.com/ufoenemyunknow.htm. 2001-06-06.
  12. Web site: 2001-04-11 . The Dreamland Chronicles is Set Free . 2017-06-17 . . en-US.
  13. Web site: Making Of: Laser Squad Nemesis. Gillen. Kieron. 2007-11-09. Rock, Paper, Shotgun. en-US. 2017-06-17.
  14. Web site: Julian Gollop - Google. 2013-08-24.
  15. Web site: XCOM creator Julian Gollop interview – Chaos Reborn on Kickstarter | Metro News. 2014-04-01. Metro.co.uk. David . Jenkins. 2014-05-19.
  16. Web site: Yin-Poole . Wesley . 2014-04-09 . What XCOM creator Julian Gollop did next . 2017-06-17 . . en-UK.
  17. Web site: Julian Gollop Discusses Chaos Reborn. Micek. Greg. 2014-04-03. Cliqist. 2017-06-17.
  18. Web site: Inspired by X-COM, Snapshot Games is creating Phoenix Point for fall 2018. 2017-04-25. venturebeat.com. 2017-06-13.
  19. Web site: Phoenix Point has hit its funding target. 2017-05-03. gamereactor.eu. 2017-06-13.
  20. Web site: Phoenix Point Boss Battle Gameplay Revealed. 2017-06-05. ign.com. 2017-06-14.
  21. Web site: X-COM Creator's Chaos Reborn Is Born This Month. Meer. Alec. 2015-10-09. Rock, Paper, Shotgun. en-US. 2017-06-17.
  22. Web site: Release Update. Phoenix Point. en-US. 2019-02-08.
  23. Web site: Griliopoulos . Dan . 2013-04-25 . X-Com creator Julian Gollop on how he would have designed Enemy Unknown differently, and why it would have failed | News . 2013-08-24 . .
  24. Web site: XCOM 2 dev is hyped for Mario + Rabbids: Kingdom Battle. Hall. Charlie. 26 June 2017. Polygon. 26 June 2017.