Naughty Dog Explained

Naughty Dog, LLC
Type:Subsidiary
Industry:Video games
Founded: in McLean, Virginia, US
Hq Location City:Santa Monica, California
Hq Location Country:US
Num Employees:400+
Num Employees Year:July 2023
Parent:PlayStation Studios (2001–present)

Naughty Dog, LLC (formerly JAM Software, Inc.[1] [2]) is an American first-party video game developer based in Santa Monica, California.[3] Founded by Andy Gavin and Jason Rubin in 1984,[1] the studio was acquired by Sony Computer Entertainment in 2001. Gavin and Rubin produced a sequence of progressively more successful games, including Rings of Power and Way of the Warrior in the early 1990s. The latter game prompted Universal Interactive Studios to sign the duo to a three-title contract and fund the expansion of the company.

After designer and producer Mark Cerny convinced Naughty Dog to create a character-based platform game that would use the 3D capabilities of the new systems, Naughty Dog created Crash Bandicoot for the PlayStation in 1996. Naughty Dog developed three Crash Bandicoot games over the next several years. After developing Crash Team Racing, the company began working on for the PlayStation 2.

In 2004, Rubin, who had become the company's president, left the company to work on a new project, Iron and the Maiden.[4] [5] In addition to their inhouse game team, Naughty Dog is also home to the ICE Team,[6] one of PlayStation Studios's central technology groups.[7] The company's first PlayStation 3 game, , was released in 2007, followed by several sequels and spin-off titles. This lasted until Naughty Dog announced a new intellectual property for the PlayStation 3, The Last of Us, which was in development by a secondary team at the studio and released to critical acclaim in 2013 which spawned a franchise. The Last of Us Part II was released for the PlayStation 4 in 2020 to similar acclaim.

History

Jason Rubin and Andy Gavin met as pre-teens in 1982 at a weekend Hebrew school in Virginia. After they discovered a mutual interest in computers and video games, they began regularly discussing programming, game development, and game piracy during class.[8] Having experimented with Lisp and C++, Rubin and Gavin teamed up with a friend, Mike Goyet, and founded JAM Software in 1984.[1] The acronym "JAM" stood for "Jason, Andy and Mike"; however, when Goyet became uninterested in the work and did not contribute to JAM's operations, Rubin and Gavin bought back his share of the company (about) within months and the acronym was redefined as "Jason and Andy's Magic".[9] Rubin and Gavin chose to create software for the Apple II and decided to create a skiing game for their second title. During production of the game, Gavin accidentally copied bootleg games over the only copy of the skiing game they had. Rubin then created a new skiing game called Ski Crazed (originally titled Ski Stud) within the weekend. The game played slowly, but Gavin reprogrammed the game to play quicker. Later, the game was gathered and published by Baudville, who bought the game from Jam Software for $250.[10] Ski Crazed sold more than 1,000 copies.[11] Rubin and Gavin created an Apple IIGS graphic adventure game titled Dream Zone, which was released in 1988 and ported to the Atari ST, Amiga and PCs.[12]

In 1989, Rubin and Gavin released a game titled Keef the Thief, which was published by Electronic Arts for the Apple IIGS, Amiga and PCs. To make a fresh start and to dissolve their relationship with Baudville, Rubin and Gavin renamed Jam Software as Naughty Dog on September 9, 1989.[13] Naughty Dog also created and developed Rings of Power, which was published by Electronic Arts for the Sega Genesis in 1991. Rubin and Gavin were joined on the title by programmer Vijay Pande, who would later become better known for orchestrating the distributed computing disease researching project known as Folding@home at Stanford University.[14] [15]

In 1994, Rubin and Gavin produced the 3DO Interactive Multiplayer title Way of the Warrior and presented it to Mark Cerny of Universal Interactive Studios. Cerny was pleased with Way of the Warrior and signed Naughty Dog on to Universal Interactive Studios for three additional games.[16] Rubin and Gavin devised a plan to create a three-dimensional action-platform game.[17] Because the player would be forced to constantly look at the character's rear, the game was jokingly codenamed "Sonic's Ass Game".[17]

Production of the game began in 1994, during which Naughty Dog expanded its number of employees and invented a development tool called Game Oriented Object Lisp, to create the characters and gameplay.[18] Cartoonists Charles Zembillas and Joe Pearson were recruited to create the characters of the game, which resulted in the titular character Crash Bandicoot. After 14 months of development, the game was shown to Sony Computer Entertainment, who then signed on to publish the game. Crash Bandicoot was shown to the public for the first time at E3 and went on to become one of the highest-selling titles for the PlayStation console, selling over 6.8 million copies.[12]

Naughty Dog continued to develop two more Crash Bandicoot games, with a spin-off Crash Team Racing kart racing game. By then the studio was looking to develop games for Sony and not be constrained by Universal Interactive. Since Universal held the rights to the Crash Bandicoot series, Naughty Dog could not develop future games in its own right. The studio would be bought out by Sony in 2001[19] to avoid a repeat while it focused on developing the first game of the Jak and Daxter series. The Jak and Daxter games met similar success as the Crash Bandicoot games. During the development of Jak 3 and games, Rubin and Gavin slowly transitioned Evan Wells and Stephen White to become co-presidents of Naughty Dog by the time the founders left the studio. White was replaced by Christophe Balestra after a year.

In 2007, Naughty Dog began work on the Uncharted series, and made their first approach to realistic worlds and characters, in contrast to their Crash Bandicoot and Jak and Daxter series, which featured fantastical worlds set in a fictional setting. The Uncharted franchise has been praised for its cinematic quality and technical proficiency, and has sold nearly 17 million copies worldwide as of April 2012.[20]

During the 2011 Spike TV Video Game Awards, Naughty Dog unveiled a new intellectual property, The Last of Us, described as a "post-apocalyptic third-person action-adventure game", following the plight of a teenage girl, Ellie, and her adult protector, Joel, in a post-apocalyptic United States overrun with humans infected with a disease reminiscent of the infection caused by Cordyceps unilateralis. The Last of Us received universal acclaim upon release.[21] In 2012 and 2013, Naughty Dog teamed with Mass Media Inc. to release the Jak and Daxter Collection. It contains high-definition ports of the original PlayStation 2 trilogy and was released for PlayStation 3 and PlayStation Vita respectively. In May 2013, Naughty Dog confirmed it will keep its existing in-house engine used in Uncharted and The Last of Us for the PlayStation 4.[22] [23] [24]

On November 23, 2013, Corrinne Yu, principal engine architect at Microsoft's Halo 4 developer 343 Industries, announced that she had joined Naughty Dog.[25] On December 7, 2013, during the first edition of Spike's VGX award show, Naughty Dog won the Studio of the Year award for its work on The Last of Us.[26] On March 4, 2014, Uncharted lead writer Amy Hennig left the studio,[27] with Uncharted 3 director Justin Richmond and The Last of Us lead artist Nate Wells leaving soon after. Later, it was revealed that The Last of Us would be released on the PlayStation 4 as a remastered version.[28]

In March 2017, Balestra announced that he would retire his role as co-president on April 3, 2017, after working at the company for fifteen years. Evan Wells remains in his role as president.[29] In September 2017, game director Bruce Straley announced his departure from Naughty Dog, stating that he "found [his] energy focusing in other directions" following a sabbatical.[30] Creative director Neil Druckmann was promoted to vice president in March 2018.[31]

In October 2017, former environment artist David Ballard claimed that he suffered a mental breakdown after experiencing sexual harassment by a senior team member while working at Naughty Dog in late 2015, stating that he informed PlayStation's HR department and the following day was terminated from his position and offered $20,000 to remain silent regarding the allegations, which he declined. Naughty Dog responded to the allegations with a statement declaring that it had "not found any evidence of having received allegations from Mr. Ballard that he was harassed in any way".[32]

Neil Druckmann was promoted to co-president alongside Evan Wells on December 4, 2020; Alison Mori, formerly the director of operations, and Christian Gyrling, the former co-director of programming, were promoted to co-vice presidents in his place.[33] On October 4, 2021, director of communications Arne Meyer announced that he had been promoted to co-vice president.[34] In July 2022, Josh Scherr announced his departure from Naughty Dog after 21 years with the company.[35] In July 2023, Wells announced he would retire from the studio by the year's end. Simultaneously, Druckmann became head of creative, with Mori promoted to studio manager and head of operations, Meyer to head of culture and communications, and Gyrling to head of technology. The leadership team was expanded further, with Erick Pangilinan and Jeremy Yates becoming co-heads of the art departments, and Anthony Newman to head of production and design.[36] Gyrling departed the company after 17 years in November 2023, replaced as head of technology by Travis McIntosh.[37]

Games developed

See main article: List of Naughty Dog video games. As a subsidiary of Sony Computer Entertainment, Naughty Dog is best known for developing games for the PlayStation consoles, including the Crash Bandicoot series for the original PlayStation, Jak and Daxter on PlayStation 2, and Uncharted and The Last of Us on PlayStation 3, PlayStation 4, and PlayStation 5. Before this, they also developed games including Dream Zone, Keef the Thief, Rings of Power and Way of the Warrior.[38] [39]

YearTitlePlatform(s)
1986Math JamApple II
1987Ski Crazed
1988Dream ZoneAmiga, Apple IIGS, Atari ST, DOS
1989Keef the ThiefAmiga, Apple IIGS, DOS
1992Rings of PowerSega Genesis
1994Way of the Warrior3DO Interactive Multiplayer
1996Crash BandicootPlayStation, PlayStation 3, PlayStation Portable, PlayStation Vita
1997
1998
1999Crash Team Racing
2001PlayStation 2, PlayStation 3, PlayStation Vita
2003Jak II
2004Jak 3
2005PlayStation 2
2007PlayStation 3, PlayStation 4
2009
2011
2013The Last of UsPlayStation 3
2014PlayStation 3, PlayStation 4
The Last of Us RemasteredPlayStation 4
2016
2017
2020The Last of Us Part II
2022PlayStation 5, Windows
The Last of Us Part I
2024The Last of Us Part II RemasteredPlayStation 5[40]

Development philosophy

Naughty Dog is known for its unique way of handling game development, as the studio does not have a producer in either of their teams.[41] The work culture at Naughty Dog is very different from many other studios; there is less middle-management; the studio's lead effects artist, Keith Guerrette, said: "It comes with a lot of pros and cons but I think it definitely is one of our biggest strengths. Looking around at the rest of the industry, and this is something that we do talk about quite a bit, the companies that are doing really innovative, cool things are all the ones that don't have the management, like the business side, directly injected into the company. Sony's put us in this fantastic situation where we don't have any producers; we don't have any interactions with Sony corporate at all on the development."[41] Naughty Dog has complete freedom in basically every aspect of game design, and that also means that Sony Interactive Entertainment, the parent company, does not prevent the studio from any implementation of game elements.[42]

ICE Team

Naughty Dog is home to the ICE Team, one of Sony's World Wide Studios central technology groups. The term ICE originally stands for Initiative for a Common Engine which describes the original purpose of the studio. The ICE Team focuses on creating core graphics technologies for Sony's worldwide first party published titles, including low level game engine components, graphics processing pipelines, supporting tools, and graphics profiling and debugging tools. The ICE Team also supports third party developers with a suite of engine components, and a graphics analysis, profiling, and debugging tool for the RSX. Both enable developers to get better performance out of PlayStation hardware.[43] [44]

Awards

Naughty Dog won the Studio of the Year award at the 2013 VGX,[45] the 2013 Golden Joystick Awards,[46] and the 2020 Golden Joystick Awards.[47]

Notes and References

  1. Web site: Rising to Greatness: The History of Naughty Dog . 1 . Moriarty . Colin . October 4, 2013 . . . January 25, 2014 . April 1, 2015 . https://web.archive.org/web/20150401195807/http://www.ign.com/articles/2013/10/04/rising-to-greatness-the-history-of-naughty-dog . live .
  2. Web site: Rising to Greatness: The History of Naughty Dog . 3 . Moriarty . Colin . October 4, 2013 . . . January 25, 2014 . March 4, 2021 . https://web.archive.org/web/20210304060127/https://www.ign.com/articles/2013/10/04/rising-to-greatness-the-history-of-naughty-dog?page=3 . live .
  3. "Time Line." Naughty Dog. June 4, 2004. Retrieved on May 5, 2010.
  4. Web site: Jason Rubin set to exit Naughty Dog. gamesindustry.biz. April 14, 2018. https://web.archive.org/web/20050713082032/http://www.gamesindustry.biz/content_page.php?section_name=dev&aid=3094. July 13, 2005. dead.
  5. Web site: Klepek . Patrick . Jason Rubin's Next Game . 1UP.com . March 16, 2014 . https://web.archive.org/web/20110629002206/http://www.1up.com/news/jason-rubin-game . June 29, 2011 . dead .
  6. https://www.youtube.com/watch?v=ns21_nMzVFM Mark Cerny's "Road to the PS4" @ Gamelab 2013
  7. Web site: Programmer Search @ Naughty Dog! . Candace . Walker . October 15, 2007 . September 28, 2015 . March 9, 2021 . https://web.archive.org/web/20210309051333/https://mail.python.org/pipermail/cplusplus-sig/2007-October/012644.html . live .
  8. Book: Goldberg, Harold . All Your Base Are Belong to Us: How Fifty Years of Videogames Conquered Pop Culture . 2011 . . 9780307463562 . 131–132 . Internet Archive.
  9. Book: Boulanger, Gaëtan . L'Histoire de Naughty Dog: 1984–2005 . Pix'n Love . 2021 . 24–25 . 978-2371880856.
  10. Web site: The Rise of Naughty Dog - Part 1. June 25, 2012 . June 16, 2020. June 28, 2012. https://web.archive.org/web/20120628075225/https://www.gamesindustry.biz/articles/2012-06-25-the-rise-of-naughty-dog-part-1. live.
  11. Web site: Alex. Pham. Speech balloons are his newest thing. Los Angeles Times. 72. August 12, 2007. January 1, 2022. Newspapers.com. January 1, 2022. https://web.archive.org/web/20220101143954/https://www.newspapers.com/clip/91591291/the-los-angeles-times/. live.
  12. October 1998. From Rags to Riches: Way of the Warrior to Crash 3. Game Informer. 66. October 1998. 18–19.
  13. Web site: Naughty Dog – 30 Year Timeline . . August 31, 2015 . https://web.archive.org/web/20160305192651/http://www.naughtydog.com/timeline/ . dead . March 5, 2016.
  14. Rings of Power . Naughty Dog . . 1991 . . Credits .
  15. Web site: Vijay S. Pande . online.stanford.edu . September 30, 2016 . https://web.archive.org/web/20161002171003/http://online.stanford.edu/instructors/vijay-s-pande . October 2, 2016 . dead .
  16. The Past, Present, and Future of Naughty Dog. . May 9, 2020. February 26, 2021. https://web.archive.org/web/20210226211220/https://www.gameinformer.com/b/features/archive/2011/07/01/past-present-future-naughty-dog.aspx. dead.
  17. Web site: Making Crash Bandicoot – part 1 . Gavin . Andy . February 2, 2012 . December 1, 2017 . June 16, 2016 . https://web.archive.org/web/20160616081945/http://all-things-andy-gavin.com/2011/02/02/making-crash-bandicoot-part-1/ . live .
  18. Web site: Making Crash Bandicoot – GOOL – part 9. March 12, 2011. April 19, 2020. June 9, 2021. https://web.archive.org/web/20210609213936/https://all-things-andy-gavin.com/2011/03/12/making-crash-bandicoot-gool-part-9/. live.
  19. Web site: Sony Acquires Naughty Dog. January 22, 2001. April 23, 2020. March 8, 2021. https://web.archive.org/web/20210308023834/https://www.gamasutra.com/view/news/91213/Sony_Acquires_Naughty_Dog.php. live.
  20. Web site: Goldfarb . Andrew . Sony Has Sold 13 Million Copies of Uncharted Series . December 6, 2011 . IGN . November 18, 2012 . March 8, 2021 . https://web.archive.org/web/20210308031756/http://www.ign.com/articles/2011/12/06/sony-has-sold-13-million-copies-of-uncharted-series . live .
  21. Web site: The Last of Us . . June 5, 2013 . January 1, 2017 . https://web.archive.org/web/20170101113822/http://www.metacritic.com/game/playstation-3/the-last-of-us . live .
  22. Web site: Reynolds . Matthew . Naughty Dog will use existing Uncharted, The Last of Us engine for PS4 . May 31, 2013 . Digital Spy . January 18, 2023 . January 18, 2023 . https://web.archive.org/web/20230118021220/https://www.digitalspy.com/videogames/ps4/a485922/naughty-dog-will-use-existing-uncharted-the-last-of-us-engine-for-ps4/ . live .
  23. Web site: Williams . Mike . Naughty Dog using Last of Us engine for next gen . May 31, 2013 . GamesIndustry.biz . January 18, 2023 . January 18, 2023 . https://web.archive.org/web/20230118021217/https://www.gamesindustry.biz/naughty-dog-using-last-of-us-engine-for-next-gen . live .
  24. Web site: Gaston . Martin . Naughty Dog will keep its engine tech for PS4 development . GameSpot . January 18, 2023 . January 18, 2023 . https://web.archive.org/web/20230118021217/https://www.gamespot.com/articles/naughty-dog-will-keep-its-engine-tech-for-ps4-development/1100-6409103/ . live .
  25. Web site: Maiberg . Emanuel . Naughty Dog hires Halo 4 programmer Corrinne Yu . GameSpot . November 25, 2013 . February 25, 2021 . https://web.archive.org/web/20210225083654/https://www.gamespot.com/articles/naughty-dog-hires-halo-4-programmer-corrinne-yu/1100-6416367/ . live .
  26. Web site: Studio of the Year - VGX - SPIKE . December 16, 2013 . December 25, 2017 . https://web.archive.org/web/20171225054232/http://www.spike.com/vgx/studio-of-the-year . live .
  27. Web site: Dyer . Mitch . Uncharted PS4 Writer Amy Hennig Leaves Naughty Dog . March 5, 2014 . IGN . March 16, 2014 . November 29, 2019 . https://web.archive.org/web/20191129065218/https://uk.ign.com/articles/2014/03/05/uncharted-ps4-writer-amy-hennig-leaves-naughty-dog . live .
  28. Web site: E3 2014: The Last of Us: Remastered PS4 Release Date Announced . Karmali . Luke . June 9, 2014 . IGN . en-US . January 19, 2017 . June 12, 2014 . https://web.archive.org/web/20140612195345/http://www.ign.com/articles/2014/06/10/the-last-of-us-remastered-release-date-announced . live .
  29. Web site: Naughty Dog Co-President Christophe Balestra Announces Departure From Studio . Dornbush . Jonathon . . . March 8, 2017 . March 9, 2017 . https://web.archive.org/web/20170309030418/http://www.ign.com/articles/2017/03/08/naughty-dog-co-president-christophe-balestra-announces-departure-from-studio . March 9, 2017 . live.
  30. Web site: Naughty Dog's Bruce Straley leaves the studio . Brightman . James . Gamesindustry.biz . Gamer Network . September 13, 2017 . September 14, 2017 . https://web.archive.org/web/20170913214348/http://www.gamesindustry.biz/articles/2017-09-13-naughty-dogs-bruce-straley-leaves-the-studio . September 13, 2017 . live .
  31. Web site: An Update from Studio President Evan Wells . Wells . Evan . Evan Wells . Naughty Dog . . March 9, 2018 . March 10, 2018 . https://web.archive.org/web/20180310135541/https://www.naughtydog.com/blog/studio_update_neil_druckmann_the_last_of_us_part_ii . March 10, 2018 . live .
  32. Web site: Naughty Dog Responds To Sexual Harassment Allegations . Makuch . Eddie . . . October 15, 2017 . October 16, 2017 . https://web.archive.org/web/20171016011820/https://www.gamespot.com/articles/naughty-dog-responds-to-sexual-harassment-allegati/1100-6454078/ . October 16, 2017 . live .
  33. Web site: Neil Druckmann named co-president of Naughty Dog . Rebekah . Valentine . December 4, 2020 . . December 4, 2020 . December 5, 2020 . https://web.archive.org/web/20201205023929/https://www.gamesindustry.biz/articles/2020-12-04-neil-druckmann-named-co-president-of-naughty-dog . live .
  34. Meyer . Arne . arnemeyer . 1445066986900242434 . Thrilled to say that I'm now Vice President at @Naughty_Dog, joining the fantastic studio leadership team! . October 4, 2021 . October 5, 2021 . https://web.archive.org/web/20211004232044/https://twitter.com/arnemeyer/status/1445066986900242434 . October 4, 2021 . live .
  35. Web site: Naughty Dog Writer, Animator Josh Scherr Departs After 21 Years. July 15, 2022 . July 15, 2022. July 15, 2022. https://web.archive.org/web/20220715175024/https://www.pushsquare.com/news/2022/07/naughty-dog-writer-animator-josh-scherr-departs-after-21-years. live.
  36. Web site: Naughty Dog Co-President Evan Wells Announces His Retirement . Croft . Liam . . . July 11, 2023 . July 12, 2023 . https://web.archive.org/web/20230711231520/https://www.pushsquare.com/news/2023/07/naughty-dog-co-president-evan-wells-announces-his-retirement . July 11, 2023 . live .
  37. Web site: Naughty Dog's technology head Christian Gyrling departs after 17-year tenure . Carter . Justin . . . November 11, 2023 . November 14, 2023 . https://web.archive.org/web/20231111181836/https://www.gamedeveloper.com/business/naughty-dog-s-technology-head-christian-gyrling-departs-after-17-year-tenure . November 11, 2023 . live .
  38. Web site: Rising to Greatness: The History of Naughty Dog . Moriarty . Colin . . . October 4, 2013 . March 28, 2015 . April 1, 2015 . https://web.archive.org/web/20150401195807/http://www.ign.com/articles/2013/10/04/rising-to-greatness-the-history-of-naughty-dog . live .
  39. Web site: Naughty Dog - 30 Year Timeline . Naughty Dog . . January 26, 2016 . https://web.archive.org/web/20160305192651/http://www.naughtydog.com/timeline/ . dead . March 5, 2016.
  40. Web site: The Last of Us Part II Remastered coming to PS5 on January 19, 2024 . Dornbush . Jonathon . . . November 17, 2023 . November 18, 2023 . https://web.archive.org/web/20231118003846/https://blog.playstation.com/2023/11/17/the-last-of-us-part-ii-remastered-coming-to-ps5-on-january-19-2024/ . November 18, 2023 . live .
  41. Web site: Naughty Dog: "No producers, no management, just us working as a team" . Luke . Reilly . . November 1, 2011 . September 28, 2015 . https://archive.today/20140515050930/http://uk.ign.com/articles/2011/11/02/naughty-dog-no-producers-no-management-just-us-working-as-a-team . May 15, 2014 . . live .
  42. Web site: Naughty Dog Game Designers Explain the Freedom and Empowerment of Their Job at Uncharted's Studio . Giuseppe . Nelva . May 1, 2015 . Dualshockers.com . April 14, 2018 . May 10, 2015 . https://web.archive.org/web/20150510170743/http://www.dualshockers.com/2015/05/01/naughty-dog-game-designers-explain-the-freedom-and-empowerment-of-their-job-at-uncharteds-studio/ . dead .
  43. Web site: Naughty Dog Careers . Naughtydog.com . July 16, 2013 . https://web.archive.org/web/20140201232413/http://www.naughtydog.com/site/careers/graphics_tools_programmer_ice/ . 1 February 2014.
  44. Web site: Sony's Secret Super Development Team . PS3 Attitude . June 5, 2009 . July 16, 2013 . Brodiesan . April 5, 2012 . https://web.archive.org/web/20120405232553/http://www.ps3attitude.com/new/2009/06/sonys-secret-super-development-team/ . live .
  45. Web site: VGX names Grand Theft Auto 5 game of the year . Samit . Sarkar . December 9, 2013 . . November 25, 2020 . September 30, 2018 . https://web.archive.org/web/20180930154708/https://www.polygon.com/2013/12/9/5192448/vgx-2013-winners-list . live .
  46. Web site: Here are your Golden Joystick Award winners 2013 . October 25, 2013 . . October 18, 2020 . March 1, 2015 . https://archive.today/20150301203550/http://www.gamesradar.com/watch-our-golden-joystick-awards-livestream-3pm-bst/ . live .
  47. Web site: Every winner at the Golden Joystick Awards 2020 . Ben . Tyrer . November 24, 2020 . . November 25, 2020 . November 24, 2020 . https://web.archive.org/web/20201124223825/https://www.gamesradar.com/every-winner-at-the-golden-joystick-awards-2020/ . live .