NFL GameDay 98 explained

NFL GameDay 98
Developer:Sony Interactive Studios America
Series:NFL GameDay
Genre:Sports
Modes:Single-player, multiplayer
Platforms:PlayStation

NFL GameDay 98 is the third video game in the NFL GameDay series. It was developed by Sony Interactive Studios America and published by Sony Computer Entertainment for the PlayStation in 1997. On the cover is Jerome Bettis.

Gameplay

NFL GameDay 98 is an American football game featuring polygonal football players and a 3D game engine, and is the first football video game to feature 3D polygonal graphics.[1] It took longer for football games to adopt fully polygonal graphics than other genres because their large number of players and requisite fast pace made it difficult to do so at a reasonable frame rate.[1]

Development

Jerome Bettis and Tim Brown served as the motion capture actors for the game.[2]

Marketing

Sony Computer Entertainment heavily marketed the game in printed and on television, with a campaign which characterized it as the choice of real NFL players.[3] SCE held two pre-Super Bowl XXXII events with the game, one pitting Super Bowl participants Robert Brooks and Terrell Davis against each other, and one at the PlayStation NFL players party in which sixteen NFL players participated.[4]

Reception

Like its two predecessors, NFL GameDay 98 was met with critical acclaim. Reviewers universally applauded its pioneering use of polygonal players in a football game, and in particular, the fact that it manages to do so without noticeable slowdown.[5] GameSpot, for example, remarked that "After two years of sprite-based 32-bit football games, many believed it wasn't possible to create a fully 3D PlayStation football game without making tremendous sacrifices in gameplay or aesthetics. NFL GameDay '98 is proof that the PlayStation is capable of accomplishing such feats." Next Generation stated that "While Madden is still trying to get old school done right in the 32-bit age, Sony has, for the third year in a row, successfully reinvented the wheel and made it spin." Some critics also noted that the use of polygons for the players enabled new moves that would not be possible with sprites.

Reviews also widely praised the game's accessibility,[5] player animations,[5] and sound effects. However, some still concluded that it fell second to its chief competitor, Madden NFL 98. GameSpot found the selection of moves excessive and the A.I. more vulnerable to "money plays" than that of Madden NFL 98. Electronic Gaming Monthlys Kraig Kujawa likewise found it too susceptible to "money plays" to consider it as outstanding as Madden, though his co-reviewer Dean Hager held NFL GameDay 98 to be the better of the two games. GamePro, while giving it a 4.5 out of 5 in sound and a perfect 5.0 in every other category (graphics, control, and fun factor), found it to be less realistic than Madden, likening it to stepping outside during the Super Bowl to play street football.[5] Next Generation, however, asserted that if Madden NFL 98 were to outsell NFL GameDay 98, "then there is a serious problem with the game-buying public."

In 1997 Electronic Gaming Monthly named it the 31st best console video game of all time (while ranking Madden NFL 98 as 19th best), citing its revolutionary 3D graphics and solid gameplay,[6] and named it a runner-up for "Sports Game of the Year" (behind International Superstar Soccer 64).[7]

The game was nominated for the "Best PlayStation Game" award at the CNET Gamecenter Awards for 1997, which went to Final Fantasy VII.[8] During the inaugural Interactive Achievement Awards, the Academy of Interactive Arts & Sciences nominated NFL GameDay 98 for "Console Sports Game of the Year", "Console Game of the Year" and "Outstanding Achievement in Software Engineering";[9] ultimately the first award was given to International Superstar Soccer 64 while the last two went to GoldenEye 007.[10]

Sales

The game sold more than 1.4 million copies by September 1998.[11]

Notes and References

  1. Previews: NFL GameDay '98: Sony's Incredible 3-D Football Game Gains the Graphical Edge . . Ziff Davis . 98 . September 1997 . 124.
  2. Air Hendrix . Sports Insider Previews: NFL GameDay '98 . . . 107 . August 1997 . 80 . October 27, 2021.
  3. Where to Play? The Dust Settles (Marketing Muscle) . . . 36 . December 1997 . 50 . October 27, 2021.
  4. Tale of Three Tournaments . Electronic Gaming Monthly. 105. Ziff Davis. April 1998. 23.
  5. Scary Larry . Having a Good Day . GamePro . IGN . 109 . October 1997 . 151 . October 27, 2021.
  6. 100 Best Games of All Time . Electronic Gaming Monthly . Ziff Davis . 100 . November 1997. 140, 147. Note: Contrary to the title, the intro to the article (on page 100) explicitly states that the list covers console video games only, meaning PC games and arcade games were not eligible.
  7. Editors' Choice Awards . Electronic Gaming Monthly . Ziff Davis . 104 . March 1998 . 88.
  8. Web site: Gamecenter staff . January 28, 1998 . The Gamecenter Awards for 1997! (PlayStation, Part 2) . Gamecenter . CNET . https://web.archive.org/web/20001001214159/http://gamecenter.com/Features/Exclusives/Awards97/Off/ss04ba.html . October 1, 2000 . dead . October 27, 2021.
  9. Web site: The Award - Updates . . https://web.archive.org/web/19980615090128/http://www.interactive.org/html/award/awardupdate.htm . June 15, 1998 . dead . November 3, 2021.
  10. Web site: The Award - Winners . Academy of Interactive Arts & Sciences . https://web.archive.org/web/19980615090115/http://www.interactive.org/html/award/awardwin98.htm . June 15, 1998 . dead . November 3, 2021.
  11. Web site: Wertz . Langstone . Head to Head . . Chatham Asset Management . September 17, 1998 . 49 . October 27, 2021 . Newspapers.com.