NFL (video game) explained

NFL
Developer:Atlus
Publisher:LJN
Series:National Football League
Composer:Hirohiko Takayama[1]
Genre:Traditional football simulation[2]
Modes:Single-player, multiplayer (up to two players)
Platforms:NES

NFL is a 1989 football video game, developed by Atlus and published by LJN exclusively for the Nintendo Entertainment System.

Gameplay modes

This game was the first since NFL Football - released in 1979 for the Intellivision - to get an official National Football League license. Intending to loosely represent the 1988-89 season of the National Football League, the game uses the teams and play formations of that particular era while avoiding usage of the players' names, due to a lack of an NFLPA license, which was given to Tecmo's Tecmo Bowl.[3]

The player could play one of four options, either Interconference, AFC and NFC game or the Super Bowl (specifically Super Bowl XXIII). Along with the option to choose a package to play during the game, players can directly control the entire team at once. This game was one of the first NFL video games on a gaming system.[4] The game employs a Top-Down system for the actual gameplay and allows players to assign handicaps to a human opponent that is not as skilled as they are.

Reception

Allgame gave the game a 2.5 out of 5 rating in their overview.[5]

Notes and References

  1. Web site: Composer information . NES Music Authors List v3.8 . 2012-10-26.
  2. Web site: Release information . . 2011-10-14.
  3. Web site: Game overview (second reference) . https://web.archive.org/web/20040224075109/http://cheats.ign.com/objects/007/007133.html . dead . February 24, 2004 . . 2011-10-14.
  4. Web site: Game overview . . 2011-01-19.
  5. Web site: Rating information for NFL Football . . 2012-10-25.