NFL '97 explained

NFL '97
Developer:GameTek
Publisher:Sega
Series:Sega NFL
Genre:Sports
Modes:Single-player, multiplayer (1-8 players)
Platforms:Sega Saturn

NFL '97 is a follow-up video game to Sega's Joe Montana series on the Sega Genesis. NFL 97 was released exclusively for the Sega Saturn.

New gameplay features included the ability to control the speed with which the ball is thrown and the use of a blue arc to track possible receivers.[1]

Reception

NFL 97 received mostly poor reviews. Critics highly praised the play editor, but criticized the player animations, the camera, and various aspects of the gameplay. Tom Ham elaborated in GameSpot: "For example, it's hard to distinguish who the receiver is, and the quarterback takes too long to hand the ball off. Even executing a kickoff was painful." Next Generation found the most fault with the passing arc, while GamePro focused on the limited number of player moves, and concluded that "with so many serious flaws, the game's just no fun to play."[2] Kraig Kujawa of Electronic Gaming Monthly simply said that "it hurts to play NFL '97." Colin Ferris gave it a positive review in Game Revolution, citing the playbook editor, bigger player graphics, and control of passing arc.[3]

External links

Notes and References

  1. NFL '97 . Electronic Gaming Monthly. 89. Ziff Davis. December 1996. 327.
  2. Air Hendrix . NFL '97. . 101. IDG. February 1997. 92.
  3. Web site: Ferris. Collin. Ooo, that Play Just Didn't Work! Review. Game Revolution. 9 February 2018. June 6, 2004.