NBA Fastbreak (pinball) explained

NBA Fastbreak
Manufacturer:Williams Electronics Games
System:WPC-95
Designer:George Gomez
Programmer:Tom Uban
Artwork:Kevin O'Connor
Mechanics:Tom Kopera
Music:Kevin Quinn
Sound:Kevin Quinn
Voices:Tim Kitzrow
Release:March 1997
Production:4,414 units (confirmed)

NBA Fastbreak is a 1997 pinball machine released by Williams Electronics Games (under the Bally brand name).[1]

Gameplay

The scoring is like the real NBA, meaning that 300 points is a terrific score. The scoring is balanced, and completely linear. It is the only WPC machine that does not feature an after ball bonus count. The objective of NBA Fastbreak is to get to Trophy Multiball by completing six tasks, win a championship ring, and score as many points as possible along the way. The six tasks are:

When all the tasks are completed, Trophy Multiball automatically starts (if the player loses the ball before it starts, it will start on the next ball). The player then has unlimited balls for about 20 seconds. The center ramp is lit for 2 points and the goal is to outscore the "other team" (it seems that 6 or 7 shots are necessary to do this). If the player wins, a championship ring is awarded and the player becomes the current MVP.

External links

Notes and References

  1. Ruben, Adam. Pinball Wizards: Jackpots, Drains, and the Cult of the Silver Ball. United States, Chicago Review Press, 2017. 54.