NAR 1 explained

NAR 1 or just NAR (Serbian Nastavni Računar, en. Educational Computer) was a theoretical model of a computer created by Faculty of Mathematics of University of Belgrade professor Nedeljko Parezanović (In Serbian:Недељко Парезановић). It was used for Assembly language and Computer architecture courses.

Specifications

NAR 1 central processing unit has a 5-bit address bus (32 bytes of addressable memory) and 8-bit data bus. Machine instructions were single-byte with three most significant bits specifying the opcode and 5 least significant bits the parameter - memory address. A single 8-bit accumulator register was available and there were no flags or flag registers. Only absolute addressing mode was available and all others were achieved by self-modifying code.

Even though this is only a theoretical computer the following physical characteristics were given:

Instruction coding and set

Two more instructions were not specified but were commonly present in simulators and took instruction codes 000aaaaa and 111aaaaa:

Example programs

A sample program that sums up an array of 8-bit integers:

00: 0 ; input: 0 or value 22, output: result01..21: 0,0,0... ; input: values 1..2122: MUA 0 ; Start of program; Load accumulator from address 023: SABF 1 ; Add value from address 1 to accumulator24: AUM 0 ; Store accumulator to address 025: MUA 23 ; Load instruction at address 23 (SABF)26: SABF 31 ; Add value from address 31 (+1) to accumulator27: AUM 23 ; Store accumulator to address 23 (modifies SABF instruction)28: SABF 30 ; Add value from address 30 to accumulator29: NES 22 ; Jump back to 22 if accumulator value is negative30: ZAR 10 ; Stop the computer. Argument makes this byte have the value of -(SABF 22) = -54.31: 1 ; Value to add to address in each iteration

Above program adds up to 22 8-bit values if executed from address 22:

NAR 1 programs are commonly self-modifying. Unlike in some other architectures, this is not a 'trick'. As memory can not be addressed by a register, the only way to dynamically manipulate memory data is to modify memory manipulation instructions. Above example also contains a typical trick to save memory - instruction (at address 30) is reused as data by another instruction (at address 28).

If initial accumulator value can be controlled from the control pane, a 23rd value can be stored in it. Above program has to be only slightly modified - instruction SABF 1 at address 23 has to be changed to SABF 0 and the program should be executed from that address (23) and not from 22.

Other tricks included the use of the changes of the sign after instruction is modified, as shown in the following example:

00..21: 0,0,0... ; input values 22 to 122: 0 ; input: 0 or value 23, output: result23: MUA 21 ; start of program; Load (next) value24: SABF 22 ; Add subtotal at 22 to accumulator25: AUM 22 ; Store new subtotal to 2226: MUA 23 ; Load instruction 23 into accumulator27: SABF 31 ; Decrement instruction by 128: AUM 23 ; Update instruction29: NES 23 ; Repeat if the instruction is still negative30: ZAR ; Otherwise, stop the computer31: -1 ; Constant needed for instruction at 27

Here the instruction "MUA 21" at address 23 has the binary value 10010101, which is -107 decimal when treated like signed integer in two's complement. Instructions at addresses 26, 27 and 28 decrement this value by 1 in each iteration. This will modify the 5 least significant bits specifying the address and will not touch the three bits indicating the instruction until that instruction becomes MUA 0 (10000000 binary = -128 decimal, negative). Once this is decremented by one it becomes 01111111 (+127 decimal) which is no longer negative and will cause the jump-if-negative instruction at 29 to pass, proceeding to "stop the computer" at 30.

Similarly to above, this program can add between 22 and 24 values, depending on whether address 22 can be used for both input and output and whether initial value of the accumulator can be used as input (the program should then be executed from address 24 and instruction at 23 should be MUA 22).

If particular implementation stops the computer if it encounters an unknown opcode or it implements additional unconditional jump instruction with opcode "111aaaaa", then such behaviour can be used as follows:

00..22: 0,0,0... ; input values 23 to 123: 0 ; input: 0 or value 24, output: result24: MUA 22 ; start of program; Load (next) value25: SABF 23 ; Add subtotal at 23 to accumulator26: AUM 23 ; Store new subtotal to 2327: MUA 24 ; Load instruction 24 into accumulator28: SABF 31 ; Decrement instruction by 129: AUM 24 ; Update instruction30: NES 24 ; Repeat if the instruction is still negative31: -1 ; BES 31 or invalid instruction & constant for instruction at 28

Above, the value of "-1" found at address 31 can either be treated as invalid instruction causing the computer to stop or as unconditional jump (BES 31) to the same address, resulting in infinite loop that does not affect the result (control panel can be used to display it).

Finally, depending on whether it is decided that a computer will stop program execution if it reaches the end of memory (address 31, will not roll back to address 0), above program can be reorganized to take one value more by eliminating the need for "stop the computer" instruction altogether, as follows:

00..22: 0,0,0... ; input values 23 to 123: 0 ; input: 0 or value 24, output: result24: -1 ; Constant needed for instruction at 2925: MUA 22 ; start of program; Load (next) value26: SABF 23 ; Add subtotal at 23 to accumulator27: AUM 23 ; Store new subtotal to 2328: MUA 25 ; Load instruction 25 into accumulator29: SABF 24 ; Decrement instruction by 130: AUM 25 ; Update instruction31: NES 25 ; Repeat if the instruction is still negative

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Trivia

See also

Prof.dr Nedeljko Parezanovic (in Serbian)