Mystery meat navigation explained

Image:Moon by Helmut Adler.jpg|thumb|center|This image map is an example of mystery meat navigation. For example, finding where to click on Mare Humorum is difficult without hovering over every place (which is not possible on devices that have no cursor, such as tablets). Also, it may not be readily apparent that the image is a clickable map instead of only a simple picture of Earth's Moon.

circle 215 280 75 Mare Imbriumrect 440 165 530 282 Mare Tranquillitatiscircle 355 192 50 Mare Serenitatiscircle 536 120 25 Mare Crisiumrect 560 170 640 260Mare Fecunditatiscircle 592 313 25 Mare Nectarisrect 217 131 260 172 Mare Frigorisrect 185 160 217 170 Mare Frigorisrect 125 210 150 245 Mare Frigorisrect 90 400 190 570 Oceanus Procellarumrect 190 515 280 600 Oceanus Procellarumcircle 350 615 35 Mare Humorumrect 373 468 447 580 Mare Nubiumcircle 339 510 25 Mare Cognitumcircle 354 293 25 Mare Vaporumcircle 304 348 25 Sinus Aestuumcircle 265 410 15 Copernicuscircle 205 485 5 Keplerrect 507 570 534 593 Tychopoly 298 224 291 160 271 176 298 224 Kaukasuspoly 296 233 314 238 300 326 283 347 296 233 Apeninnenrect 224 180 269 201 Alpencircle 184 210 5 Platocircle 405 400 345 Moon

Mystery meat navigation (also known as MMN) is a form of web navigation user interface whereby the target of each link is not visible until the user points their cursor at it. Such interfaces lack a user-centered design, emphasizing aesthetic appearance, white space, and the concealment of information over practicality and functionality.[1] [2] The term was coined in 1998 by Vincent Flanders, author of the book and accompanying website Web Pages That Suck.[3]

Terminology

The epithet "mystery meat" refers to the meat products often served in American public school cafeterias whose forms have been so thoroughly reprocessed that their exact types can no longer be identified by their appearances;[4] [5] similarly, the destinations of links using mystery meat navigation are unknown by appearance alone. Using such a navigation has been likened to processed meat products as "you're not sure what meat you've got until you bite into it".[6] Flanders originally and temporarily described the phenomenon as Saturnic navigation in reference to the Saturn Corporation, whose company website epitomized this phenomenon.[7]

Practice

The practice of mystery meat navigation may be defined as "frivolously concealing navigation options through rollovers and other tricks." It is considered problematic on information-rich websites because it makes it difficult for users to recognise the destinations of navigational hyperlinks, or to discern where they are, and this increases the time a user takes to learn to use the site.[8] [9]

Iconographic navigation

Website interface designers often decide to use iconographic navigation schemes as a way of reducing visual clutter and avoiding the need for language localisation. The exclusive use of icons without explicit labels in a website navigation may not be considered intuitive because it relies on the designer's personal understanding of the meaning of each icon.[10] The provision of alt attributes or tooltips which are revealed on mouseover are not considered a satisfactory solution, as these techniques only introduce an element of exploration that has been likened to minesweeping ("let's roll over everything and see if any surprises pop up"). This practice has been identified as a common anti-pattern in interactive design.[6] [11] Technology writer Shelley Powers also notes that MMN often relies on JavaScript, and that this can be detrimental to usability if a browser's scripting is disabled, and to search engine optimization.[12]

Flanders writes, "The typical form of MMN is represented by menus composed of unrevealing icons that are replaced with explicative text only when the mouse cursor hovers over them".[7]

"Click here"

Some technology commentators consider that the use of the popular phrase "Click here" as link text is a type of mystery meat navigation. It is thought to be problematic because the phrase does not indicate the content of the link target, which confuses the user.[13]

The W3C's Web Content Accessibility Guidelines, as well as organisations such as WebAIM, recommend against the use of phrases such as "click here" as link text.[14] [15] According to the W3C, "Good link text should not be overly general; don't use 'click here [...] link text should indicate the nature of the link target".[16] The text should also make sense when read out of context.

Furthermore, the phrase is inappropriate for users who are not using a mouse to navigate, e.g. using a keyboard or a touchscreen device. It also presents particular difficulties for blind and visually impaired users who make use of screen reader software that reviews a list of available links on a page. Pages would also suffer when printed. A further disadvantage given is that it hinders the search engine optimisation of a page.[13] [16]

See also

Notes and References

  1. News: Why websites are getting easier to use. Ward. Mark. BBC News. 2002-11-04. 2014-07-11.
  2. Web site: iPad apps bring back mid-1990s "mystery meat" user interface problems. https://web.archive.org/web/20100513152620/http://www.zdnet.com/blog/hardware/ipad-apps-bring-back-mid-1990s-mystery-meat-user-interface-problems/8275. dead. May 13, 2010. Kingsley-Hughes. Adrian. ZDNet. 2010-05-11. 2014-07-11.
  3. Book: Flanders, Vincent . Web Pages That Suck: Learn Good Design by Looking at Bad Design . Sybex Inc . 1998 . San Francisco . 978-0-7821-2187-2 . registration .
  4. Book: Beaumont . Andy . Gibbons . Dave . Kerr . Jody . Stephens . Jon . Constructing Usable Web Menus . 11 November 2013 . Apress . 978-1-4302-5358-7 . 16 . en.
  5. Book: Flanders . Vincent . Peters . Dean . Son of Web Pages that Suck: Learn Good Design by Looking at Bad Design . 8. Navigation and Mystery Meat: Mystery Meat Navigation is the Spawn of Satan . 2002 . San Francisco, CA : Sybex . 978-0-7821-4020-0 . 163–165 . https://archive.org/details/sonofwebpagestha00flan/page/162/mode/2up?q=mystery+meat . 24 January 2023.
  6. Book: Brinck . Tom . Gergle . Darren . Wood . Scott D. . Designing Web Sites that Work: Usability for the Web . 2002 . Morgan Kaufmann . 978-1-55860-658-6 . 125 . 23 January 2023 . en.
  7. Web site: Flanders . Vincent . Web Pages That Suck learn good web design by looking at bad web design - Mystery Meat Navigation . 14 June 2009 . https://web.archive.org/web/20080701135808/http://www.webpagesthatsuck.com/mysterymeatnavigation.html . 1 July 2008 . dead.
  8. Book: Psychology of Web Design . 2012 . Smashing Magazine . 978-3-943075-24-3 . 84 . en.
  9. Book: Kalbach . James . Designing Web Navigation: Optimizing the User Experience . 28 August 2007 . . 978-0-596-55378-4 . 149 . 23 January 2023 . en.
  10. Book: Potts . Kevin . Web Design and Marketing Solutions for Business Websites . 25 November 2007 . Apress . 978-1-4302-0262-2 . 78 . 23 January 2023 . en.
  11. Book: Scott . Bill . Neil . Theresa . Designing Web Interfaces: Principles and Patterns for Rich Interactions . 15 January 2009 . . 978-0-596-55445-3 . 90 . en.
  12. Book: Powers . Shelley . Painting the Web: Catching the User's Eyes - and Keeping Them on Your Site . 1 May 2008 . "O'Reilly Media, Inc." . 978-0-596-55392-0 . 16 . 23 January 2023 . en.
  13. Book: MacDonald . Diana . Practical UI Patterns for Design Systems: Fast-Track Interaction Design for a Seamless User Experience . 25 June 2019 . Apress . 978-1-4842-4938-3 . 194 . 23 January 2023 . en.
  14. Web site: Web Content Accessibility Guidelines 1.0 . W3.org . 2012-05-07.
  15. Web site: Introduction to Web Accessibility . WebAIM . 2012-05-07.
  16. Web site: HTML Techniques for Web Content Accessibility Guidelines 1.0 . W3.org . 2014-07-11.