Mutants in Avalon explained

Mutants in Avalon
Author:James Wallis, Kevin Siembieda
Illustrator:Larry MacDougall
Cover Artist:Kevin Fales
Country:United States
Language:English
Series:After the Bomb RPG
Genre:Post-apocalyptic science fiction
Publisher:Palladium Books
Media Type:Print (paperback)
Pages:80
Isbn:978-0-916211-47-9
Preceded By:Mutants of the Yucatan
Followed By:Mutants in Orbit

Mutants in Avalon is the fifth supplement for the After the Bomb role-playing game, originally based on and compatible with Teenage Mutant Ninja Turtles & Other Strangeness. It was published by Palladium Books in January 1991 and uses the Palladium Megaversal system.

Publication history

James Wallis was introduced to Kevin Siembieda of Palladium by Erick Wujcik at GenCon 22 in 1989, which led to Wallis producing role-playing game supplements beginning with Mutants in Avalon (1990).[1]

Setting

The storyline of After the Bomb introduced a post-nuclear warfare setting, centered on the Eastern United States, where most of the area is populated by mutated animals and they form the predominant societies, as opposed to the setting of Teenage Mutant Ninja Turtles & Other Strangeness where mutants live on the fringes of human society. Mutants in Avalon expands that setting to include Great Britain which is divided into eight neo-feudal kingdoms. The sample plot presented concerns the rise of a new King Arthur and Knights of the Round Table, composed of mutant animals, as well as the threat of pro-human invasion by the organization SAECSN.

The book includes rules on class as a factor in character generation, druidic magic, and a number of new mutant insects as riding beasts and pets.

Reviews

Notes and References

  1. Book: Shannon Appelcline. Designers & Dragons. Mongoose Publishing. 2011. 978-1-907702-58-7. 304.
  2. Web site: Shell Shocked! | Article | RPGGeek .
  3. Web site: MasterView | Article | RPGGeek .