Movie (video game) explained

Publisher:Imagine Software
Released:1986
Genre:Adventure
Modes:Single-player
Platforms:Amstrad CPC, ZX Spectrum

Movie is a video game written by Duško Dimitrijević for the ZX Spectrum and Amstrad CPC and was published by Imagine Software in 1986.[1]

Plot

Movie is set in New York City in the 1930s. The player takes the role of Jack Marlow, a private investigator who must enter the headquarters of mob boss Bugs Malloy in order to retrieve an audiotape.[2] In order to help him complete this task, Marlow needs the help of a girl called Tanya. Unfortunately, she has an identical twin called Vanya who is allied to Malloy and who will deliberately lead him into trouble.

Gameplay

The game is an arcade adventure which uses an isometric display to portray the action, described by several publications as similar to that of Knightlore.[3] [4] [5] Movement is achieved by rotating the main character and moving him forward. The player can also access a panel of icons which allow Marlow to carry out certain actions such as dropping and taking items, shooting his firearm, punching, throwing an item or talking.[6] The latter is performed using speech bubbles in which the player can type out words and phrases using the keyboard.

Reception

The game met a highly positive reception, with several magazines giving the game their respective awards:

External links

Notes and References

  1. Book: Crash Magazine Issue 26 . March 1986 . Newsfield Publications Ltd . 1986 . UK . 20–22 . en.
  2. Book: ACE Magazine Issue 12 . September 1988 . 1988 . UK . 78.
  3. Book: ZX Computing Magazine (April 1986) . April 1986 . Argus Specialist Publications . 1986 . UK . 53 . en.
  4. Book: Sinclair User Magazine Issue 048 . March 1986.
  5. Book: Computer Gamer - Issue 12 . March 1986 . Argus Press . 1986 . UK . 63–64.
  6. Book: Sinclair User Magazine Issue 048 . March 1986 . 1986 . UK . 58 . en.
  7. Book: Computer And Video Games Issue 053 . March 1986 . English.
  8. Book: Your Sinclair #003 . March 1986 . 1986 . 72–73 . en.