Motocross Madness | |
Developer: | Rainbow Studios |
Publisher: | Microsoft |
Designer: | Robb Rinard |
Programmer: | Mark DeSimone Glenn O'Bannon |
Artist: | Brian Gillies Kevin Riley |
Composer: | Mark Stratford |
Platforms: | Microsoft Windows |
Genre: | Racing |
Modes: | Single-player, multiplayer |
Motocross Madness is a motocross racing video game developed by Rainbow Studios[1] and published by Microsoft.
A sequel, Motocross Madness 2, was released in 2000. In 2013, a sequel for Xbox 360 was released, titled Motocross Madness. In the game, one can earn money by utilizing "career mode", but play for fun in Baja, Stunts, Enduro, Supercross, and National levels as well.
The game is known for its realism, including terrain, audio, and "bone-chilling" motorcycle wrecks. If the player is in Stunt mode and goes out of bounds after climbing a large cliff, an "invisible slingshot" will cause the player and the bike fly across the map while a funny sound plays until both objects hit the ground.[2] The "invisible slingshot" effect was also used in the game ATV Offroad Fury, also created by Rainbow Studios.[3]
The game went gold on July 24, 1998.[4]
The game received favorable reviews according to the review aggregation website GameRankings.
The game sold 35,922 units during 1998. These sales accounted for $1.54 million in revenue that year.[5]
The game won Computer Games Strategy Plus 1998 "Racing Game of the Year" award. The staff hailed it as "perhaps the best motorcycle racing game of all time."[6] PC Gamer US also named it the best racing game of 1998. During the 2nd Annual Interactive Achievement Awards, the Academy of Interactive Arts & Sciences named Motocross Madness as a finalist for "PC Sports Game of the Year" and "Outstanding Achievement in Software Engineering", both of which were ultimately awarded to FIFA 99 and , respectively.[7] [8] It also received a nomination for GameSpots 1998 "Driving Game of the Year" award, which ultimately went to .[9]