Moonbase (video game) explained

Moonbase
Developer:Wesson International
Publisher:Mindscape
Mallard Software
Released: (MS-DOS)
(Amiga)
Genre:City-building
Platforms:MS-DOS, Amiga

Moonbase is a 1990 city-building game set on the Moon. Developed by Wesson International, it was published for Amiga and MS-DOS. An updated version, called Lunar Command, was published in 1993 by Mallard Software.

Gameplay

Players assume the role of manager and must build then expand their moonbase, balancing the production of essentials such as air and power in order to keep the base running within a budget.

Reception

Computer Gaming World in 1991 stated that Moonbase was "a realistic simulation that offers a challenge", with "visual spice and a pinch of whimsy".[1] In a 1992 survey of science fiction games the magazine gave the title four out of five stars, describing it as "Probably the most detailed realistic space 'construction' set ever produced. Not for the 'joystick' crowd, but recommended for the user willing to engage his brain".[2]

In 1993 the magazine recommended the game as educational and "worthwhile" for children in middle school and older.[3] A 1994 survey of strategic space games set in the year 2000 and later gave Lunar Command three stars out of five, stating that "its economic modeling is excellent. Overall excitement is on a somewhat lower plane".[4]

See also

Notes and References

  1. Hot Dog Stands on the Moon . Computer Gaming World . June 1991 . 17 November 2013 . Pelland . Scott . 68–70 . 83.
  2. Strategy & Wargames: The Future (2000-....) . Computer Gaming World . November 1992 . 4 July 2014 . Brooks, M. Evan . 99.
  3. Lunar Command . Computer Gaming World . December 1993 . 29 March 2016 . Krumenaker, Larry . 176, 178.
  4. Brooks . M. Evan . May 1994 . Never Trust A Gazfluvian Flingschnogger! . Computer Gaming World . 42–58.