Monte Carlo (card game) explained

Monte Carlo
Subtitle:A Patience game
Image Caption:Screenshot of Monte Carlo
Alt Names:Double and Quits, Weddings
Namedvariants:Monte Carlo Thirteens
Deck:Single 52-card
Family:Adding and pairing

Monte Carlo is a pair-matching patience or card solitaire game using a pack of 52 playing cards where the object is to remove pairs from the tableau.[1] Despite its name, it has no relation to the city with the same name nor to any casino-related game. Alternative names for this game include Good Neighbours and Weddings.[2]

Rules

The game is set up by laying out 25 cards so that they form a 5x5 grid. The rest of the pack is set aside as the stock.

Cards that make up a pair (such as two Kings or two Sixes) are removed when they are immediately next to each other horizontally, vertically, or diagonally. Once some or all such pairs have been removed, the cards are consolidated, i.e. moving cards to the left as if towards the upper left corner to fill any gaps left behind by the discarded pairs. New cards are then laid out from the stock to form a fresh layout of 25 cards.[3]

This process is repeated continues until it is no longer possible to remove pairs (e.g. in the finishing stages of the game one might be stuck with "4-6-4-6."). The game is out if all cards are successfully discarded.

Although luck is a large part of Monte Carlo, strategy can sometimes play a part. For example, one could leave a pair alone to be used to aid freeing a separated pair (e. g. two Queens that are left alone to unlock a Q-7-Q).

Variants

See also

Notes and References

  1. "Monte Carlo" (p.60) in The Little Book of Solitaire, Running Press, 2002,
  2. "Good Neighbours" (p.85) in 101 Great Card Games by David Galt, Publications International, 1999.
  3. "Monte Carlo" in Book: Whiter, Barb. 2000. The Encyclopedia of Games. Hinkler Books. 79. 9781865152547.