--comment--task2
p= --this is an empty table; all of our modules will probably start with this--in a sense, p is table that holds all the names of the functions--p is the conventional variable for this
function p.Namma(frame) --function is a datatype in Lua; when we're calling things from outside the module, use frame return "Dearvva máilbmi!"end --end marks the end of a block in Lua
p.Hi = function(frame) -- this is the same as function p.Hi(frame). Some people prefer one way over the other strName = frame.args.name or "Jimbo" --str* is just a hint that a string is expected. args is the list of parameters you passed to that function --boolean ops => lowercase --if first part is not true, read second part return "Dearvva Luas mu ustibiidda! " .. strName .. ".
" --don't forget to use the same name for the var here; double dot is the concat operatorend
--task3function p.temp(frame) cel = tonumber(frame.args.celsius) or 0 --this is a string; if tonumber can't convert str into number, it returns nil, not the orig value, so it will fail. fah = cel*9/5+32 --here it's not --this will autocache it into a floating point if cel > 10 then --this is a test msg = " ja dat lea liekkas!" --note: space else msg = " ja dat ii gal leat liekkas!" end --this is the end of the test return "Temperatuvra fahrenheitis lea " .. fah .. msg .. "
"end
--task 4p.times = function(frame) local num = tonumber(frame.args.num) or 2 local out = num .. " times table
" for i = 1, 10 do out = out .. num .. " x " .. i .. ": " .. i * num .. "
" end return outend
return p--table is Lua's only complex data type; everything is made out of them in Lua--indices in Lua can be any datatype