Module:Is instance/sandbox explained

local p = ;

function p._main(args) --local pargs = frame:getParent.args value = args.value local qid = args.qid or "" if qid

then qid = mw.wikibase.getEntityIdForCurrentPage end if not qid then return 0 end local checklist,depth,maxdepth,isInstance =,0,nil,false if args.maxdepth then maxdepth = tonumber(args.maxdepth) else maxdepth = 5 end local function checklayer(depth) -- check subclasses of items at current depth checklist[depth+1] = -- setup next layer of table local j = 0 for j = 1,#checklist[depth] do -- loop over items at current depth local property if depth

1 then property = "P31" -- use P31 for depth 1 else property = "P279" -- use P279 for depths 2+ end local subclasses = mw.wikibase.getBestStatements(checklist[depth][j],property) -- get P31 or P279 statements for i,statement in ipairs(subclasses) do -- loop through items at next depth if statement.mainsnak.snaktype

'value' then local newitem = statement.mainsnak.datavalue.value.id if newitem

value then isInstance = true else checklist[depth+1][#checklist[depth+1]+1] = newitem -- add item to next depth of checklist table end end end end return isInstance end while not isInstance and depth

function p.main(frame) return p._main(frame.args) end

return p