local p =
function p.generateTable(frame) -- Input variables from the template local lang1 = frame.args["lang1"] local lang2 = frame.args["lang2"] -- Start building the table local tableStr = '
" .. lang1 .. " | " .. lang2 .. "\n" -- Loop through potential text and translation pairs (up to 10) for i = 1, 10 do -- Get text and translation local text = frame.args["text" .. i] local trans = frame.args["trans" .. i] -- Check if the text or translation are unresolved template parameters like if text and trans and text:sub(1, 3) ~= " |
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