Moai (software) explained

Moai
Developer:Zipline Games
Programming Language:Lua, C++
Genre:Game engine, Cloud computing
License:Common Public Attribution License, Proprietary
Website: (down since 2018)

Moai is a development and deployment platform designed for the creation of mobile games on iOS and Android smartphones. The Moai platform consists of Moai SDK, an open source game engine, and Moai Cloud, a cloud platform as a service (PaaS) for the hosting and deployment of game services. Moai developers use Lua, C++ and OpenGL, to build mobile games that span smartphones and cloud. Several commercial games have been built with Moai, including , Invisible, Inc.,[1] and Broken Age. Moai integrates third-party game analytics and monetization services such as Apsalar and Tapjoy.

History

A public beta of Moai was launched in July 2011.[2] The first Moai game to ship was Crimson: Steam Pirates, developed by Jordan Weisman and published by Bungie Aerospace in September 2011. The 1.0 release of Moai was announced in March 2012.[3] As of 2017, the platform is no longer supported.[4]

Notable games

Year Title Developer
2011 [5] [6]
2011 Wolf Toss Zipline Games [7] [8]
2014-2015 Broken Age [9]
2014 Spacebase DF-9 Double Fine
2015 Invisible, Inc.
2017 The Franz Kafka Videogame
2021 Eastward Pixpil

Further reading

Notes and References

  1. Web site: Wawro . Alex . 17 February 2015 . Road to the IGF: Klei Entertainment's Invisible, Inc. . 2016-12-31 . Game Developer.
  2. Web site: Orland . Kyle . 2011-07-06 . Moai Mobile Game Development Platform Launches Open Beta . Game Developer.
  3. Web site: Takahashi . Dean . 2012-03-23 . With 6,000 followers, Zipline launches Moai game-dev platform . VentureBeat. .
  4. .
  5. Web site: Woodward . Curt . 2011-06-06 . Zipline's Moai Powering 'Crimson', the First Mobile Game Release through Bungie Aerospace . dead . https://web.archive.org/web/20110709211536/http://www.xconomy.com/seattle/2011/07/06/ziplines-moai-powering-crimson-the-first-mobile-game-release-through-bungie-aerospace/ . 2011-07-09 . Xconomy. .
  6. Web site: Bolden . Aljernon . 2011-09-26 . How Crimson: Steam Pirates (#1 game on iPad) Was Built in just 12 Weeks. . Game Developer. .
  7. Web site: Takahashi . Dean . 8 December 2011 . Zipline Games launches its first Moai-based mobile game Wolf Toss . VentureBeat.
  8. Web site: Woodward . Curt . 2011-12-08 . Zipline's Wolf Toss Game Goes for Hat Trick Debut on iOS, Android, Chrome . dead . https://web.archive.org/web/20120114152252/http://www.xconomy.com/seattle/2011/12/08/ziplines-wolf-toss-game-goes-for-hat-trick-debut-on-ios-android-chrome/ . 2012-01-14 . Xconomy. .
  9. Web site: 2 May 2012 . Video: Double Fine Adventure built with Moai . MCVUK.