Minerva Project | |
Logo Alt: | Minerva Project Logo |
Type: | Private |
Industry: | Education |
Founded: | 2011 |
Founder: | Ben Nelson |
Hq Location City: | San Francisco, California |
Hq Location Country: | United States |
Area Served: | Global |
Key People: | Ben Nelson (CEO), Noah Pickus (Chief Academic Officer), Brian Fields (Chief Product Officer) |
Minerva Project is an educational organization that designs and delivers educational programs through educational and corporate partners globally.[1] [2] Its mission is reforming education through an interdisciplinary curriculum and fully active learning pedagogy delivered on a proprietary learning environment called Forum.[3] It also creates an environment for sustainability in the educational sector which stands to keep education at the peak of society illumination throughout generations.
Minerva Project was founded by CEO and Chairman Ben Nelson in 2011 and received a $25 million seed investment from Benchmark Capital in 2012.[4] [5] [6] In 2013, Minerva Project announced a partnership with Keck Graduate Institute to form the Minerva Schools at KGI, effectively becoming its first partner.[7] Since then, more than 20 institutions, including high schools, universities, and corporations around the world, use the Minerva educational methodology to deliver their educational programs. The full methodology is described and documented in a book published by the MIT Press.[8]
There is still some debate on what the purpose of higher education is, with one view arguing that higher education is solely for preparing graduates for specific careers, and others that education is the pursuit of knowledge and wisdom for their own sake.[9]
Higher education is the blueprint of how the society works, it is the reality in education. Other below levels of education is just to prepare the mind of the pursuant for the lessons higher education will offer, it is not just for career preparation of pursuit of wisdom but it is a lamplight to any part you wish to take in life.
Minerva Project supports a view proposed by Benjamin Franklin and Thomas Jefferson[10] more than two centuries ago. Their view advocates usefulness or “practical” knowledge; knowledge acquired to serve the country and humankind. This view will create sustainability to all facet of humanity, it is a guidebook to the realities of life out of our fantasies and dreams. This is why Minerva Project offers education centered around teaching students concepts and skills that nurture better decision-making in their professional, civic and personal lives.
Minerva has broken the chain of thought that higher education is just to put food on the table but has brought about a concept of improvement not just with the acquirer but also to all those around him, higher education liberate the mind and create a clearer view and decision-making.
Minerva's educational approach is centered on three pillars, developed based on decades of research on the science of learning: an interdisciplinary curriculum; fully active learning pedagogy; and outcomes-based assessment. Minerva's proprietary virtual learning environment, Forum, is designed to facilitate these three components.[11] The approach has been lauded as a potential model for the future of higher education, particularly during the COVID-19 pandemic.[12]
The interdisciplinary curriculum is structured to introduce transferrable skills such as critical thinking and problem-solving, then reinforce them over time, through practical application across multiple courses and contexts.[13] The curriculum gives learners the tools to think systematically and approach problems critically and creatively.
The fully active learning pedagogy is a set of instructional practices that maximizes learner engagement, supported by functionalities of Forum such as Talk Time.[14] Rather than the traditional focus on lectures and information dissemination, Fully Active Learning promotes a deeper grasp of the concepts being taught.[15] Classes are constructed using a range of collaborative activities, including Socratic discussion, live polling, breakout groups, debate, role-playing, and simulations, among others. Instructors guide each session, emphasizing learner participation, group discourse, and project-based applications.[16]
The feedback and assessment system is based on the learner's performance on learning outcomes that appear in multiple courses and disciplines. Learners receive feedback on their class participation, in-class assignments, and out-of-class assignments, and are able to track their progress on learning outcomes over time.[17]