Microvision Explained

Microvision should not be confused with Macrovision.

Microvision
Aka:Milton Bradley Microvision
MB Microvision
Manufacturer:Milton Bradley Company
Type:Handheld game console
Generation:Second generation
Media:ROM cartridges
Discontinued:1981
Cpu:Intel 8021/TI TMS1100 (on cartridge) clocked at 100 kHz
Display:16 × 16 pixels resolution
Memory:64 bytes RAM, 2K ROM
Power:1 × 9V battery (TMS1100 processors), 2 × 9V battery (Intel 8021 processors)

The Microvision (aka Milton Bradley Microvision or MB Microvision) is the first handheld game console that used interchangeable cartridges[1] [2] and in that sense is reprogrammable. It was released by the Milton Bradley Company in November 1979[3] for a retail price of $49.99,[4] equivalent to $212.00 in 2023.

The Microvision was designed by Jay Smith, the engineer who would later design the Vectrex video game console.[2] The Microvision's combination of portability and a cartridge-based system led to moderate success, with Smith Engineering grossing $15 million in the first year of the system's release. However, very few cartridges, a small screen, and a lack of support from established home video game companies led to its demise in 1981.[5] According to Satoru Okada, the former head of Nintendo's R&D1 Department, the Microvision gave birth to Game Boy, the follow-up to Game & Watch, after Nintendo designed around Microvision's limitations.[6]

Production

Unlike most later consoles, the Microvision did not contain an onboard processor (CPU). Instead, each game included its own processor contained within the removable cartridge. This meant that the console itself effectively consisted of the controls, LCD panel and LCD controller.

The processors for the first Microvision cartridges were made with both Intel 8021 (cross licensed by Signetics) and Texas Instruments TMS1100 processors. Due to purchasing issues, Milton Bradley switched to using TMS1100 processors exclusively including reprogramming the games that were originally programmed for the 8021 processor. The TMS1100 was a more primitive device, but offered more memory and lower power consumption than the 8021. First-revision Microvisions needed two batteries due to the 8021's higher power consumption, but later units (designed for the TMS1100) only had one active battery holder. Even though the battery compartment was designed to allow the two 9-volt batteries to be inserted with proper polarity of positive and negative terminals, when a battery was forcefully improperly oriented, while the other battery was properly oriented, the two batteries would be shorted and they would overheat. The solution was to remove terminals for one of the batteries to prevent this hazard. Due to the high cost of changing production molds, Milton Bradley did not eliminate the second battery compartment, but instead removed its terminals and called it a spare battery holder.

Problems

Microvision units and cartridges are now somewhat rare.[7] [8] Those that are still in existence are susceptible to three main problems: "screen rot," ESD damage, and keypad destruction.

Screen rot

The manufacturing process used to create the Microvision's LCD was primitive by modern standards. Poor sealing and impurities introduced during manufacture have resulted in the condition known as screen rot. The liquid crystal spontaneously leaks and permanently darkens, resulting in a game unit that still plays but is unable to properly draw the screen. While extreme heat (such as resulting from leaving the unit in the sun), which can instantly destroy the screen, can be avoided, there is nothing that can be done to prevent screen rot in most Microvision systems.[9]

ESD damage

A major design problem on early units involves the fact that the microprocessor (which is inside the top of each cartridge) lacks ESD protection and is directly connected to the copper pins which normally connect the cartridge to the Microvision unit. If the user opens the protective sliding door that covers the pins, the processor can be exposed to any electric charge the user has built up. If the user has built up a substantial charge, the discharge can jump around the door's edge or pass through the door itself (dielectric breakdown). The low-voltage integrated circuit inside the cartridge is extremely ESD sensitive, and can be destroyed by an event of only a few dozen volts which cannot even be felt by the person, delivering a fatal shock to the game unit. This phenomenon was described in detail by John Elder Robison (a former Milton Bradley engineer) in his book Look Me in the Eye; Robinson described the issue as having been a significant enough issue during the 1979 holiday season (with up to 60% of units being returned as defective) that it resulted in significant panic among Milton Bradley staff and required extensive modifications to both later Microvision units and Microvision factories (the former being of his own design) to better dispel stray static charges.[10]

Keypad destruction

The Microvision unit had a twelve-button keypad, with the switches buried under a thick layer of flexible plastic. To align the user's fingers with the hidden buttons, the cartridges had cutouts in their bottom (over the keypad). As different games required different button functions, the cutouts were covered with a thin printed piece of plastic, which identified the buttons' functions in that game. The problem with this design is that pressing on the buttons stretched the printed plastic, resulting in the thin material stretching and eventually tearing. Having long fingernails exacerbated the condition. Many of the initial games were programmed to give feedback of the keypress when the key was released instead of when the key was pressed. As a result, users may press on the keypad harder because they are not being provided with any feedback that the key has been pressed. This resulted from a keypad used for prototyping being different from the production keypad; the prototyping keypad had tactile feedback upon key pressing that the production units lacked.

Technical specifications

2K (TMS100), 1K (8021)

Games

While the game cartridge plastic cases were beige colored in the USA, in Europe they came in a variety of different colors, and the games were numbered on the Box. The age range in Europe for the console and its games was from 8 to 80 years old or 8 to Adult.

There were titles known to have been released.

US titleOverseas titlesGame number (EU)Release dateMicroprocessor/s[11] PCB Revision(s)
1 Block Buster 4952 Block Buster
Block Buster
Block Buster
Block Buster
Casse Brique
1
1
1
1
1
TI MP3450A4952 REV A4952-56 REV A

4952-79 REV B

2 Bowling 4972 Bowling
Bowling
Bowling
Bowling
Bowling
2
2
2
2
2
TI MP3475NLL4952 REV A
3 Connect Four 4971 Connect 4
4 Gewinnt
Vier Op'n Rij
Forza 4
Puissance 4
5
5
5
5
5
Signetics Intel 8021 TI MP3481NLL4971 REV C4952 REV -
4 Pinball4974 Pinball
Pinball
Flipper
Flipper
Flipper
4
4
4
4
4
TI MP3455NLL4952 REV A
5 Mindbuster4976N/A N/A TI MP3457NLL4952 REV A
6
(later just Phaser Strike)4973
Shooting Star
Shooting Star
Shooting Star
Shooting Star
Shooting Star
3
3
3
3
3
TI MP3454NLL4952 REV A
7 Vegas Slots 4975N/A N/A TI MP3474-NLL4952-56 REV -
8 Baseball 4974N/A N/A TI MP3479-N1NLL4952-56 REV -
9 Sea Duel4064 Sea Duel
See-Duell
Duel
Duello Sul Mare
Bataille Navale (Battleship)
6
6
6
6
6
TI MP3496-N14952-56 REV -
10 Alien Raiders 4176 Space Blitz
Blitz
Blitz
Blitz
Blitz
7
7
7
7
7
TI M34009-N14952-79 REV B
11 Cosmic Hunter 4177N/A N/A TI M34007-N14952-79 REV B
12 N/A Super Block Buster
Super Blockbuster 611497800
Super Block Buster
Super Casse Brique (Super Brick Breaker) 611497801
8
8
8
8
TI M34047-N2LL7924952D02 Rev B
13 Barrage ? ?Unreleased
(supposed to be released in 1982)
?

In popular culture

The Microvision was featured in Friday the 13th Part 2 (1981).[12]

Reviews

See also

Notes and References

  1. Book: Sfetcu, Nicolae. Game Preview. 2014-05-04. Nicolae Sfetcu. en.
  2. Cribsheet No. 15: Milton Bradley's Microvision . . 40. . April 1998. 25.
  3. Web site: PC Timeline. The Freeman PC Museum... Largest Collection of Vintage Computers On The Web.. MICHAEL J. BARNES, ILTD DESIGN SERVICES. www.lookingtodraw.com. 22 January 2017.
  4. Web site: Microvision by Milton Bradley – The Video Game Kraken. 2020-08-06. en-US.
  5. Donald Melanson, March 3, 2006, A Brief History of Handheld Video Games Engadget
  6. Web site: New Interview With Satoru Okada Delves Into The Hidden History Behind Nintendo's Gaming Handhelds. Barder. Ollie. December 31, 2016. Forbes.com. 22 January 2017.
  7. Web site: Brown. Jason. 2022-01-14. 12 Best Microvision Games Of 2022. 2022-02-13. RetroDodo.
  8. Web site: Lester. John "Gamester81". 2013-04-28. History of Consoles-Microvision (1979). 2022-02-13. Gamester81.com.
  9. Web site: Milton Bradley Microvision: The World's First Handheld Game Console. Vinciguerra. Robert. November 25, 2007. The Rev. Rob Times. dead. https://web.archive.org/web/20130125081809/http://www.revrob.com/sci-a-tech-topmenu-52/86-milton-bradley-Microvision-the-worlds-first-handheld-game-console. January 25, 2013. 26 December 2013.
  10. Book: Robinson . John Elder . Look Me in the Eye . 25 September 2007 . Three Rivers Press . 978-0-307-39598-6 . 197-203 . en . Chapter 21: Being Young Executives . https://archive.org/details/lookmeineyemyl00robi/page/197 .
  11. Web site: Dan B's Atari Microvision Tech Page.
  12. Web site: 2014-02-19. Milton Bradley Microvision – Pop Culture Maven. 2020-07-21. en-US.
  13. Web site: GAMES Magazine #20 . November 1980 .