Mightier Explained
Mightier |
Industry: | Behavioral Health |
Predecessors: | --> |
Successors: | --> |
Founders: | --> |
Hq Location City: | Boston Massachusetts |
Hq Location Country: | United States |
Areas Served: | --> |
Key People: | Dr. Jason Kahn, (Chief Science Officer), Craig Lund, (CEO), Trevor Stricker, (Co-Founder) |
Owners: | --> |
Mightier is an American company which produces a bio-responsive video game platform, also called Mightier, that helps children learn to manage their emotions.[1] [2]
History
Mightier was developed and tested at Boston Children's Hospital and Harvard Medical School to give kids a safe place to practice emotional regulation, develop coping skills, and build the emotional muscle memory they need to respond to life's challenges.[3]
It began as a research program at Boston Children's Hospital in 2009 and became the independent entity, Neuromotion Labs in 2014. The Mighteor product was released in 2017, and renamed Mightier in 2018. The program is highly regarded by parents for children with autism, ADHD, ADD, ODD, anxiety, and other emotional regulation challenges.[4]
The company works with popular video game developers to add the Mightier emotional learning layer to the games to keep kids engaged and learning. To date, more than 2.5 million games have been played with Mightier.
Funding
The company has raised $30 million in venture financing and closed a series B in 2021 with participation from Sony Innovation Fund, DigiTX and PBJ Capital.[5]
Services
Mightier offers a library of biofeedback mobile video games and shared family activities to help kids 6-12 build the skill of emotional regulation.[6] [7]
- Air Hockey
- Brick Breaker
- Crossy Ninja
- Flying Ace
- Gelato Flicker
- Hibachi Hero
- Hundreds
- Kitty in the Box
- Mama Hawk
- Medieval Torture Simulator
- Mini Metro
- Peko Peko Sushi
- Race the Sun
- Return of Invaders
- Robo Runner
- Rocat Jumpurr
- Rooms of Doom
- Runaway Toad
- Space Invasion
- Spiral Bound
- Super Best Ghost Game
- Tiki Taka Soccer
- Train Conductor World
- Tumblestone
- Unpossible
- Whip Swing
Awards and recognition
- 2010 - Milton Foundation
- 2012 - Deborah Monroe Foundation
- 2014 - Boston Children’s Hospital IDHA Grant[9]
- 2016 - MassChallenge Finalist[10]
- 2018 - Eco-Excellence Awards: Best App[11]
- 2022 - National Parenting Product Award[12]
See also
Notes and References
- News: Szkutak . Rebecca . More Fears and Tears? Mightier Creates An Emotional Playground For Children . americaninno.com. 22 May 2018 . 11 July 2018.
- News: LeFebvre . Rob . Mightier is helping calm kids down through mobile games . engadget.com. 4 March 2018 . 11 July 2018.
- News: Frye . Devon . New Video Games May Teach Children Emotional Control . additudemag.com. 21 July 2017 . 11 July 2018.
- Web site: 2020-04-08 . Mightier Review -The Emotional Regulation Tool for Autism & ADHD . 2020-05-03 . The Mom Kind . en-US.
- News: 13 December 2021. Mightier Raises $17 Million to Support Growing Number of Kids Struggling with Emotional Health due to Pandemic. 13 December 2021.
- News: Rebelo . Ricardo . Mightier' Teaches Children Emotional Control Through Gaming . geekdad.com. 25 April 2018 . 11 July 2018.
- News: Mazerall . Laura . A Mightier Interview: Bioresponsive Games for Emotional Kids . geekdad.com. 2 May 2018 . 11 July 2018.
- Web site: Our games . 2022-06-02 . Mightier . en-US.
- News: Mightier uses the power of video games to help kids 6-14 struggling with anxiety and controlling emotions build emotional strength and resilience. . accelerator.childrenshospital.org. 2 May 2018 . 11 July 2018.
- News: Building emotional strength with Mighteor: Will's story . vector.childrenshospital.org. 2 May 2018 . 11 July 2018.
- Web site: 2018 Winners Eco-Excellence Awards. www.ecoexcellenceawards.com. en-US. 2018-09-28.
- Web site: Mightier - Best for Kids. 2022-02-07. NAPPA Awards. en-US.