Microsoft Flight Simulator 3.0 Explained

Microsoft Flight Simulator 3.0
Developer:Sublogic
Publisher:Microsoft
Designer:Bruce Artwick
Series:Microsoft Flight Simulator
Platforms:MS-DOS
Released:1988
Genre:Amateur flight simulation
Modes:Single-player

Microsoft Flight Simulator, commonly known as Microsoft Flight Simulator 3.0 or FS3, is a flight simulator video game. It was released in mid-1988 for the MS-DOS.[1]

Gameplay

Microsoft Flight Simulator 3 improved the flight experience by adding additional aircraft and airports to the simulated area found in Microsoft Flight Simulator 2.0, as well as improved high-res (EGA) graphics, and other features lifted from the Amiga/ST versions.

The three simulated aircraft were the Gates Learjet 25, Cessna Skylane, and Sopwith Camel. Flight Simulator 3 also allowed the user to customize the display; multiple windows, each displaying one of several views, could be positioned and sized on the screen. The supported views included the instrument and control panel, a map view, and various external camera angles.

This version included a program to convert the old series of Sublogic Scenery Disks into scenery files (known as SCN files), which could then be copied to the FS3 directory, allowing the user to expand the FS world.

Reception

Richard Sheffield for Compute! said "If you earned your wings on an old Flight Simulator version, you'll enjoy and appreciate the improvement made to version 3.0. If you're new to the hangar, this is the package to start with."[2]

Robert Luhn for PC World said "if you're anxious for the next step in flight simulation, pick up version 3.0."[3]

Steve Williams for Family Computing said "The graphics of Version 3.0 look better; the game system allows for more flexibility; and the improved planes give flying aces fresh challenges while the new options help novice pilots ease into flying. Flight Simulator 3.0 leaves all the other flight simulators flapping their wings."[4]

Reviews

External links

Notes and References

  1. Web site: 1988 . PC Mag 31 Out 1988 .
  2. Web site: Compute! Magazine Issue 107. April 6, 1989. Internet Archive.
  3. Web site: PC World. Internet Archive.
  4. Web site: Family Computing Magazine Issue 62. October 6, 1988. Internet Archive.
  5. Web site: ACE Magazine Issue 12. September 29, 1988. Internet Archive.
  6. Web site: ACE Magazine Issue 13. October 29, 1988. Internet Archive.
  7. Web site: Jeux & stratégie 55 . February 1989 .