Developer: | Soft Design |
Publisher: | Electric Dreams Software |
Producer: | Richard Chappells |
Programmer: | David Pridmore, Richard Kay Commodore 64 |
Composer: | Fred Gray |
Platforms: | Amstrad CPC, Commodore 64, ZX Spectrum |
Released: | 1986 |
Genre: | Action-adventure |
Modes: | Single-player |
Mermaid Madness is an action-adventure game developed by Soft Design and published by Electric Dreams Software for the Amstrad CPC, Commodore 64, and ZX Spectrum in 1986.
The player takes on the role of a 112 year old mermaid called Myrtle. Myrtle is on a quest to rescue Gordon, a deep sea diver who she has taken a romantic interest in. As Gordon has become trapped in a small cave, Myrtle must find a way to free him before his air runs out. As she travels around the sea bed Myrtle can collect and use a variety of objects. She must also avoid fish and other creatures which can sap her energy. However, energy can be replenished by picking up bottles of stout.[1]
Mermaid Madness received mostly positive reviews, including scores of 70% from Amstrad Action,[2] 37/40 from ASM,[3] 7/10 from Commodore User,[4] 27/40 from Computer & Video Games,[5] 15/20 from Computer Gamer,[6] 66% from Crash,[7] and 78% from Zzap!64.[8] However, it also received some negative reviews such as 46% from Happy Computer[9] and only one star out of five from Sinclair User.[10]