Autodesk Maya Explained

Autodesk Maya
Author:Alias Systems Corporation
Developer:Autodesk, Inc.
Latest Release Version:2025.2[1]
Programming Language:C++,[2] MEL, Python,[3] C#
Platform:x86-64, Apple silicon
Language:English, Japanese, Simplified Chinese
Genre:3D computer graphics
License:Trialware

Autodesk Maya, commonly shortened to just Maya (; [4] [5]), is a 3D computer graphics application that runs on Windows, macOS, and Linux, originally developed by Alias and currently owned and developed by Autodesk. It is used to create assets for interactive 3D applications (including video games), animated films, TV series, and visual effects.

History

Maya was originally an animation product based on codebase from The Advanced Visualizer by Wavefront Technologies, Thomson Digital Image (TDI) Explore, PowerAnimator by Alias, and Alias Sketch!. The IRIX-based projects were combined and animation features were added; the project codename was Maya.[6] Walt Disney Feature Animation collaborated closely with Maya's development during its production of Dinosaur.[7] Disney requested that the user interface of the application be customizable to allow for a personalized workflow. This was a particular influence in the open architecture of Maya, and partly responsible for its popularity in the animation industry.

After Silicon Graphics Inc. acquired both Alias and Wavefront Technologies, Inc., Wavefront's technology (then under development) was merged into Maya. SGI's acquisition was a response to Microsoft Corporation acquiring Softimage 3D. The new wholly owned subsidiary was named "Alias

|

Wavefront".[8]

In the early days of development Maya started with Tcl as the scripting language, in order to leverage its similarity to a Unix shell script language, but after the merger with Wavefront it was replaced with Maya Embedded Language (MEL). Sophia, the scripting language in Wavefront's Dynamation, was chosen as the basis of MEL.

Maya 1.0 was released in February 1998. Following a series of acquisitions, Maya was bought by Autodesk in 2005.[9] [10] Under the name of the new parent company, Maya was renamed Autodesk Maya. However, the name "Maya" continues to be the dominant name used for the product.

Maya Version History

Major Version Name[11] [12] DateSub-versionsMajor changeOperating System
A|W Maya 1.0Feb 19981.0.1 (Jun 1998)SGI IRIXWindows
A|W Maya 1.5Oct 1998IRIX onlySGI IRIX
A|W Maya 2.0Jun 1999SGI IRIXWindows
A|W Maya 2.5Nov 19992.5.2 (Mar 2000)
A|W Maya 3.0Feb 20003.0.1 (Jan 2001)First Linux ver.SGI IRIXWindows

Linux

A|W Maya 3.5Oct 20013.5.1 (Sep 2002)OSX onlyOSX
A|W Maya 4.0Jun 20014.0.2 (May 2002)No OSX ver.SGI IRIXWindows

Linux

A|W Maya 4.5Jul 2002SGI IRIXWindows

Linux

OSX

A|W Maya 5.0May 20035.0.1 (Oct 2003)+Mental Ray
Alias Maya 6.0May 20046.0.1 (Aug 2004)
Alias Maya 6.5Jan 20056.5.1 (Dec 2005)final IRIX ver.
Alias Maya 7.0Aug 20057.0.1 (Dec 2005)WindowsLinux

OSX

Autodesk Maya 8.0Aug 2006First 64-bitFirst Autodesk Ver.
Autodesk Maya 8.5Jan 2007Service Pack 1 (Jun 2007)+Intel-based OSX+Python API

+Nucleus Solver

Autodesk Maya 2008 ver. 9.0Sep 2007Extension 1, ver. 9 (Dec 2007)Extension 2, ver. 9.0.1 (Feb 2008)

SP1, ver. 9.0.1 (Mar 2008)

Naming becomes year-based
Autodesk Maya 2009 ver. 10Aug 2008Service Pack 1, ver. 10 (Apr-2009)unified "Complete" and "Unlimited" editions
Autodesk Maya 2010Aug 2009
Autodesk Maya 2011April 2010Service Pack 1 (Sep 2010)Subscription Advantage Pack (Sep 2010)

Hotfix 3 (Jul 2010)

Hotfix 2 (Jun 2010)

Hotfix 1 (May 2010)

+PyMel 1.0+Qt Interface
Autodesk Maya 2012March 2011Service Pack 2 (25. Jan 2012)Service Pack 1 (Oct 2011)

Hotfix1,2,3,4 (Apr-Aug 2011)

+Nvidia PhysX+Viewport 2.0+Python API 2.0
Autodesk Maya 2013Mar 2012Service Pack 2 (Oct 2012)Service Path 1 Refix (Jul 2012)

Service Pack 1 (Jun 2012)

+NHair+Bullet Physics+Alembic+Node Editor
Autodesk Maya 2014Mar 2013SP1 Extension (Oct 2013)Service Pack 1 (Jun 2013)
Autodesk Maya 2015Aug. 2014SP2 (May 2014)+Python 2.7.x
Autodesk Maya 2016Mar 2015Extension 1 SP7 (May 2019)Service Pack 7 (May 2019)

Extension 2 SP2 (Sep 2016)

Extension 2 (Apr 2016)

Extension 1 (Apr 2016)

Service Pack 6 (Apr 2016)

Service Pack 5 (Dec 2015)

Service Pack 4 (Oct 2015)

Service Pack 3 (Sep 2015)

Service Pack 2 (Aug 2015)

Service Pack 1 (Jun 2015)

+XGen+Bifrost
Autodesk Maya 2017Jul 2016Update 5 (Nov 2017)Update 4 (Jun 2017)

Update 3 (Feb 2017)

Update 2 (Nov 2016)

Update 1 (Sep 2016)

Autodesk Maya 2018Jul 20172018.7 (Apr 2020)2018.6 (Apr 2019)

2018.5 (Nov 2018)

2018.4 (Jul 2018)

2018.3 (May 2018)

2018.2 (Dec 2017)

2018.1 (Sep 2017)

+MASH
Autodesk Maya 2019Jan 20192019.3.1 (Apr 2020)2019.3 (Apr 2020)

2019.2 (Jul 2019)

2019.1 (May 2019)

Autodesk Maya 2020Dec 20192020.4 (Dec 2020)2020.3 (Oct 2020)

2020.2 (May 2020)

2020.1 (Mar 2020)

Autodesk Maya 2022Mar 20212022.12022.2

2022.3

2022.4

2022.5

2022.5.1

+USD support+OpenColorIO +Python 3.7.x
Autodesk Maya 2023Sep 20222023.12023.2

2023.3

2023.3.1

+Boolean overhaul+Sweep mesh
Autodesk Maya 2024Mar 20232024.0.12024.12024.2+LookdevX+Substance 2.3.2

+Native Apple silicon Support

Autodesk Maya 2025Aug 20242025.12025.2

Overview

Maya is an application used to generate 3D assets for use in film, television, games, and commercials. The software was initially released for the IRIX operating system. However, this support was discontinued in August 2006 after the release of version 6.5. Maya was available in both "Complete" and "Unlimited" editions until August 2008, when it was turned into a single suite.[13]

Users define a virtual workspace (scene) to implement and edit media of a particular project. Scenes can be saved in a variety of formats, the default being .mb (Maya D). Maya exposes a node graph architecture. Scene elements are node-based, each node having its own attributes and customization. As a result, the visual representation of a scene is based entirely on a network of interconnecting nodes, depending on each other's information. For the convenience of viewing these networks, there is a dependency and a directed acyclic graph.

Nowadays, the 3D models can be imported to game engines such as Unreal Engine and Unity.

Industry usage

The widespread use of Maya in the film industry is usually associated with its development on the film Dinosaur, released by Disney and The Secret Lab on May 19, 2000.[14] In 2003, when the company received an Academy Award for Technical Achievement, it was noted to be used in films such as , Spider-Man (2002), Ice Age, and .[15] By 2015, VentureBeat Magazine stated that all ten films in consideration for the Best Visual Effects Academy Award had used Autodesk Maya and that it had been "used on every winning film since 1997."[16] The film studio Illumination Studios Paris uses Autodesk for their animated films.

Awards

On March 1, 2003, Alias was given an Academy Award for Technical Achievement by the Academy of Motion Picture Arts and Sciences for scientific and technical achievement for their development of Maya software.[15]

In 2005, while working for Alias|Wavefront, Jos Stam shared an Academy Award for Technical Achievement with Edwin Catmull and Tony DeRose for their invention and application of subdivision surfaces.[17]

On February 8, 2008, Duncan Brinsmead, Jos Stam, Julia Pakalns and Martin Werner received an Academy Award for Technical Achievement for the design and implementation of the Maya Fluid Effects system.[18] [19]

Notes and References

  1. https://help.autodesk.com/view/MAYAUL/2025/ENU/?guid=GUID-8F2F2F6D-3BC7-438A-A4E9-0796488B84F1 Maya 2025.2 Update Release Notes
  2. Web site: C++ Applications. stroustrup.com. December 16, 2016.
  3. Web site: Python/Maya: Introductory tutorial. Matthias. Baas. May 8, 2006. December 10, 2010. cgkit.sourceforge.net. https://web.archive.org/web/20101115013603/http://cgkit.sourceforge.net/maya_tutorials/intro/. November 15, 2010 . live.
  4. Web site: Maya 2017 Overview. https://ghostarchive.org/varchive/youtube/20211117/_1M4t73L4EE. 2021-11-17 . live. May 18, 2018. YouTube. Autodesk.
  5. Web site: Maya LT 2018 – Overview. https://ghostarchive.org/varchive/youtube/20211117/DF6LJUJ9fxk. 2021-11-17 . live. May 18, 2018. YouTube. Autodesk.
  6. Web site: History . December 11, 2010 . Maya books . dead . https://web.archive.org/web/20101125035450/http://www.mayabooks.org/ . November 25, 2010 .
  7. Muwanguzi. Michael J. July 1, 2010. Maya 2011. dead. https://web.archive.org/web/20110720201920/http://www.microfilmmaker.com/reviews/Issue56/Maya11_1.html. July 20, 2011. December 11, 2010. Software Review. Microfilmmaker Magazine.
  8. Web site: Wavefront Discontinued Products and Brands . Alias . December 13, 2002 . Sam . Weisbard . December 10, 2010 . Design engine . https://web.archive.org/web/20090822040628/http://www.design-engine.com/alias/history.html . August 22, 2009 . dead .
  9. Web site: Autodesk Signs Definitive Agreement to Acquire Alias . October 23, 2015 . October 4, 2005 . Autodesk . https://web.archive.org/web/20160110190511/http://usa.autodesk.com/adsk/servlet/item?linkID=14271593&id=5983502&siteID=123112 . January 10, 2016 . dead .
  10. [Wikinews:Autodesk to buy Alias]
  11. Web site: www.toxik.sk . www.toxik.sk CG Blog » Maya HISTORY . 2024-07-02.
  12. Web site: Shing . Pooja . 2010-12-10 . MAYA EXTREME: Release history . 2024-07-02 . MAYA EXTREME.
  13. Web site: Autodesk Maya Features – Compare. dead. https://web.archive.org/web/20101006081157/http://usa.autodesk.com/adsk/servlet/pc/compare/index?siteID=123112&id=13583751. 2010-10-06. 2010-10-02. Autodesk.
  14. Book: Warren, Scott. Learning Games: The Science and Art of Development. 16 June 2017. Springer. 77.
  15. Sellers. Dennis. 14 January 2003. Maya gets Oscar for Technical Achievement. Macworld. 8 January 2019.
  16. Web site: Terdiman. Daniel. 15 January 2015. And the Oscar for Best Visual Effects Goes to… Autodesk's Maya. media. VentureBeat.
  17. Web site: PIXAR Awards. dead. https://web.archive.org/web/20110927043045/http://www.pixar.com/companyinfo/press_box/awards.htm. September 27, 2011. November 15, 2011.
  18. Web site: January 6, 2003. Scientific & Technical Awards Winners. dead. https://web.archive.org/web/20090216053528/http://www.oscars.org/awards/scitech/winners/2007.html. February 16, 2009. December 10, 2010.
  19. Web site: January 6, 2003. Technical Achievement Award. December 10, 2010.