Matthias A. K. Zimmermann Explained

Matthias A. K. Zimmermann
Birth Name:Matthias Alexander Kristian Zimmermann
Birth Date:6 May 1981
Birth Place:Basel, Switzerland
Nationality:Swiss
Field:Writer, Painting, New media art, Video game art
Training:University of Fine art, University of education

Matthias Alexander Kristian Zimmermann (* 6 May 1981 in Basel) is a writer, painter and new media artist from Switzerland.

Biography

Matthias A. K. Zimmermann was born in Basel and grew up in the canton of Aargau. He studied music/composition at the University of Arts Berne, fine art at the Lucerne University of Applied Sciences and Arts, game design and art education at the Zurich University of Applied Sciences and didactics/pedagogy at the Swiss Federal Institute for Vocational Education and Training (SFIVET). His artistic work has found a reception in international exhibitions as well as in scientific and essayistic texts. Zimmermann's artworks are in collections of various museums.[1] His debut novel, CRYONIUM, has been published by Kulturverlag Kadmos (Kadmos Publisher).[2]

Work

Literary work

Artistic work

Content, concept and execution

Zimmermann's artistic works, which he refers to as "Model Worlds", contain a smorgasbord of visual languages borrowed from digital space, the vocabulary of different cultures, and the history of art, design, and media. Computer game elements, source codes, japanese gardens, Buddhist symbolism, and icon paintings from the Middle Ages can be found predominantly. The pictorial motifs show landscapes in varying degrees of abstraction. This ranges from photorealistic, clearly recognizable places to spatial entities. The pictorial motifs convey both cheerful and gloomy atmospheres that paraphrase utopian and dystopian scenarios. The staging of the pictorial space using things from different times and places illustrates the simultaneity of virtual distance resolution. The geometric frameworks of the pictorial contents result from the most Miscellaneous perspectives and spatial representations. Each picture is based on a system that is constructed like a construction kit or puzzle and illustrates the playful concept of modularity – the variable combination, transformation, and ever new composition. The "Model Worlds" are designed as paintings on canvas or digitally constructed on the computer and implemented as Diasec. Each painting is preceded by meticulous sketch studies that last for months or years. Zimmermann's creative process reflects the interface of the analog and digital. His painting technique adapts the aesthetics of computer images, whereas his digitally created pictures mostly refer to motifs of classical painting.[5] [6]

Artistic Research

The art book Digital Modernity (Hirmer Publishers), published in 2018, discusses Zimmermann's work primarily under the aspect of artistic research. By combining elements of aesthetic mediation with those of the knowledge system, new epistemological spaces are opened up for the reception of art. The "Model Worlds" form a topology through space and time, research in the history of art, design and media, and point out technical connections.[7] The series of pictures, The Space Machine, layers the picture content in six levels – energy, hardware, binary code, 3D graphics software, game world (electronic visual display), source codes – and illustrates the construction of digital worlds. Among other things, the source codes shown have the function of source references.[8]

Museums

Exhibitions

Inventory

Artwork by Matthias A. K. Zimmermann are in the permanent collection of the following museums and cultural institutions

Literature

Publications about Matthias A. K. Zimmermann (selection)

External links

Notes and References

  1. http://d-nb.info/1148317848 Page 312 (Chapter: The artist) in: Natascha Adamowsky (Hrsg.): Digitale Moderne. Die Modellwelten von Matthias Zimmermann
  2. https://portal.dnb.de/opac.htm;jsessionid=BSBzHLvhVHQkq45OF3sPKXvRfG9HPeppusJiiVIJ.prod-fly9?method=simpleSearch&reset=true&cqlMode=true&query=auRef%3D142433209&selectedCategory=any German National Library – Matthias A. K. Zimmermann, Writer, Novel
  3. https://www.kulturPublishers-kadmos.de/buch/kryonium.html Kulturverlag Kadmos (Kadmos Publisher) Berlin: Matthias A. K. Zimmermann: CRYONIUM. The Experiments of Memory
  4. https://www.kulturverlag-kadmos.de/programm/details/intoxikation Kulturverlag Kadmos Berlin: Matthias A. K. Zimmermann: INTOXICATION. Chemistry of illusions
  5. http://d-nb.info/1148317848 Page 354 – 259 (Chapter: Creation process) in: Natascha Adamowsky (Hrsg.): Digitale Moderne. Die Modellwelten von Matthias Zimmermann
  6. http://d-nb.info/1148317848 Page 74, 75 (Chapter: Model Worlds) in: Natascha Adamowsky (Hrsg.): Digitale Moderne. Die Modellwelten von Matthias Zimmermann
  7. http://d-nb.info/1148317848 Page 22 – 27 (Chapter: Digital Modernity) in: Natascha Adamowsky (Hrsg.): Digitale Moderne. Die Modellwelten von Matthias Zimmermann
  8. http://d-nb.info/1148317848 Page 129 – 131 (Chapter: The Space Machine) in: Natascha Adamowsky (Hrsg.): Digitale Moderne. Die Modellwelten von Matthias Zimmermann
  9. Press release, Computer Games Museum Berlin – direct link
  10. Artists, Supersample – Pixels at an Exhibition, 2015 – direct link
  11. http://www.ludwigmuseum.org/erleben/jump-in-art Ludwig Museum: Matthias Zimmermann – Vom Video Game zur Apokalypse
  12. https://www.ludwigmuseum.org/ausstellungen?view=exhibition&id=68 Ludwig Museum: The Known and the Unknown
  13. Music and images – Database, Department of Music, University of Innsbruck
  14. http://www.hirmerPublishers.de/de/titel-87-2/digitale_moderne-1228/ Hirmer Publishers
  15. Reload: „Videospielekunst“, ARD, Einsplus, 7 October 2014 – direct link)
  16. https://archiv.ub.uni-heidelberg.de/artdok/cgi/search/archive/advanced?screen=Search&dataset=archive&_action_search=Suchen&title%2Ftitle_lat_merge=ALL&title%2Ftitle_lat=Matthias+A.+K.+Zimmermann&creators_name%2Feditors_name_merge=ALL&creators_name%2Feditors_name=&abstract_merge=ALL&abstract=&documents_merge=ALL&documents=&date=&cterms_swd%2Fkeywords_merge=ALL&cterms_swd%2Fkeywords=&themen_merge=ANY&laender_merge=ANY&subjects_merge=ANY&book_title%2Fpublication%2Fseries_merge=ALL&book_title%2Fpublication%2Fseries=&satisfyall=ALL&order=-date%2Fcreators_name%2Ftitle Universität Heidelberg/Publikationsplattform Kunstgeschichte, René Stettler: Miscellaneous wissenschaftliche Essays.
  17. https://berlinergazette.de/?s=Matthias+A.+K.+Zimmermann Matthias A. K. Zimmermann, Berliner Gazette
  18. https://languageatplay.de/2018/03/22/die-remedialisierung-prozeduraler-atmosphaere-zu-statischen-gemaelden-digitale-moderne-zimmermann-huberts/ Language at Play – Wissenschaftsmagazin, Christian Huberts: Die Remedialisierung prozeduraler Atmosphäre zu statischen Gemälden
  19. http://www.matthias-zimmermann.ch/rezensionen/ Neue Zürcher Zeitung, Gerhard Mack: Digitale Welt – Maler nutzen den virtuellen Raum
  20. http://www.matthias-zimmermann.ch/rezensionen/ Basler Zeitung, Graziella Kuhn: Pixel auf Leinwand
  21. http://www.matthias-zimmermann.ch/rezensionen/ Neue Luzerner Zeitung, Urs Bugmann: Eine Welt in extremer Künstlichkeit
  22. http://www.matthias-zimmermann.ch/rezensionen/ Neue Luzerner Zeitung, Urs Bugmann: Bilder, perfekt wie aus dem Computerspiel
  23. https://www.20min.ch/digital/games/story/Wenn--Mario--und--Tetris--im-Museum-haengen-23812311 20 Minuten, Jan Graber: Wenn «Mario» und «Tetris» im Museum hängen
  24. http://old.winzavod.ru/galleries/11_12/?id=414 Winzavod, Moscow: «Модельные миры»_Маттиас Циммерманн
  25. https://www.the-village.ru/village/weekend/weekend/109649-v-galeree-11-12-otkryvaetsya-vystavka-mattiasa-tsimmermanna-modelnye-miry The Village, Moscow: В галерее «11.12» открывается выставка Маттиаса Циммермана
  26. http://www.matthias-zimmermann.ch/rezensionen/ Schweizer Botschaft in Moskau: Moscow. Matthias Zimmermann at Winzavod
  27. https://spielkultur.ea.de/themen/forschung-und-wissenschaft/game-art-kunst-und-digitale-spiele-die-raummaschine-von-matthias-zimmermann/ EA Blog für digitale Spielkultur, Martin Lorber: Game Art – Kunst und digitale Spiele: Die Raummaschine von Matthias A. K. Zimmermann
  28. https://www.gamesart.de/tag/matthias-zimmermann/ GamesArt, Davis Schrapel: Miscellaneous Artikel