Matching pennies explained

Matching pennies is a non-cooperative game studied in game theory. It is played between two players, Even and Odd. Each player has a penny and must secretly turn the penny to heads or tails. The players then reveal their choices simultaneously. If the pennies match (both heads or both tails), then Even wins and keeps both pennies. If the pennies do not match (one heads and one tails), then Odd wins and keeps both pennies.

Theory

Matching Pennies is a zero-sum game because each participant's gain or loss of utility is exactly balanced by the losses or gains of the utility of the other participants. If the participants' total gains are added up and their total losses subtracted, the sum will be zero.

The game can be written in a payoff matrix (pictured right - from Even's point of view). Each cell of the matrix shows the two players' payoffs, with Even's payoffs listed first.

Matching pennies is used primarily to illustrate the concept of mixed strategies and a mixed strategy Nash equilibrium.[1]

This game has no pure strategy Nash equilibrium since there is no pure strategy (heads or tails) that is a best response to a best response. In other words, there is no pair of pure strategies such that neither player would want to switch if told what the other would do. Instead, the unique Nash equilibrium of this game is in mixed strategies: each player chooses heads or tails with equal probability.[2] In this way, each player makes the other indifferent between choosing heads or tails, so neither player has an incentive to try another strategy. The best-response functions for mixed strategies are depicted in Figure 1 below:

When either player plays the equilibrium, everyone's expected payoff is zero.

Variants

Varying the payoffs in the matrix can change the equilibrium point. For example, in the table shown on the right, Even has a chance to win 7 if both he and Odd play Heads. To calculate the equilibrium point in this game, note that a player playing a mixed strategy must be indifferent between his two actions (otherwise he would switch to a pure strategy). This gives us two equations:

+7 ⋅ x-1 ⋅ (1-x)

and when playing Tails

-1 ⋅ x+1 ⋅ (1-x)

(where

x

is Odd's probability of playing Heads), and these must be equal, so

x=0.2

.

+1 ⋅ y-1 ⋅ (1-y)

and when playing Tails

-1 ⋅ y+1 ⋅ (1-y)

(where

y

is Even's probability of playing Heads), and these must be equal, so

y=0.5

.Note that since

x

is the Heads-probability of Odd and

y

is the Heads-probability of Even, the change in Even's payoff affects Odd's equilibrium strategy and not Even's own equilibrium strategy. This may be unintuitive at first. The reasoning is that in equilibrium, the choices must be equally appealing. The +7 possibility for Even is very appealing relative to +1, so to maintain equilibrium, Odd's play must lower the probability of that outcome to compensate and equalize the expected values of the two choices, meaning in equilibrium Odd will play Heads less often and Tails more often.

Laboratory experiments

Human players do not always play the equilibrium strategy. Laboratory experiments reveal several factors that make players deviate from the equilibrium strategy, especially if matching pennies is played repeatedly:

Moreover, when the payoff matrix is asymmetric, other factors influence human behavior even when the game is not repeated:

Real-life data

The conclusions of laboratory experiments have been criticized on several grounds.[9] [10]

To overcome these difficulties, several authors have done statistical analyses of professional sports games. These are zero-sum games with very high payoffs, and the players have devoted their lives to become experts. Often such games are strategically similar to matching pennies:

See also

References

  1. Book: Gibbons, Robert . Game Theory for Applied Economists . Princeton University Press . 1992 . 978-0-691-00395-5 . 29–33 .
  2. Web site: Matching Pennies . GameTheory.net . dead . https://web.archive.org/web/20061001133455/http://www.gametheory.net/Dictionary/Games/MatchingPennies.html . 2006-10-01 .
  3. 10.1006/game.1994.1037. Learning Behavior in an Experimental Matching Pennies Game. Games and Economic Behavior. 7. 62–91. 1994. Mookherjee. Dilip. Sopher. Barry.
  4. 10.1016/j.geb.2009.05.010. Edgar Allan Poe's riddle: Framing effects in repeated matching pennies games. Games and Economic Behavior. 71. 88–99. 2011. Eliaz. Kfir. Rubinstein. Ariel.
  5. 10.1006/game.1995.1030. Games with Unique, Mixed Strategy Equilibria: An Experimental Study. Games and Economic Behavior. 10. 202–217. 1995. Ochs. Jack.
  6. McKelvey . Richard . Richard McKelvey . Palfrey . Thomas . Thomas Palfrey . Quantal Response Equilibria for Normal Form Games . Games and Economic Behavior . 10 . 6–38 . 1995 . 10.1006/game.1995.1023 . 10.1.1.30.5152 .
  7. 10.1016/s0899-8256(03)00052-6. Risk averse behavior in generalized matching pennies games. Games and Economic Behavior. 45. 97–113. 2003. Goeree. Jacob K.. Holt. Charles A.. Palfrey. Thomas R..
  8. 10.1006/game.2000.0808. On the Irrelevance of Risk Attitudes in Repeated Two-Outcome Games. Games and Economic Behavior. 34. 2. 342. 2001. Wooders. John. Shachat. Jason M.. 2401322.
  9. P. . Chiappori . S. . Levitt . Steven Levitt . T. . Groseclose . 2002 . Testing Mixed-Strategy Equilibria When Players Are Heterogeneous: The Case of Penalty Kicks in Soccer . . 92 . 4 . 1138–1151 . 10.1257/00028280260344678. 3083302 . 10.1.1.178.1646 .
  10. I. . Palacios-Huerta . 2003 . Professionals Play Minimax . . 70 . 2 . 395–415 . 10.1111/1467-937X.00249 . 10.1.1.127.9097 .
  11. There is also the option of kicking/standing in the middle, but it is less often used.
  12. 2677937. Minimax Play at Wimbledon. The American Economic Review. 91. 5. 1521–1538. Walker. Mark. Wooders. John. 2001. 10.1257/aer.91.5.1521. 10.1.1.614.5372.