Martial Kingdoms Explained

Martial Kingdoms
Developer:T-Time Technology
Genre:Strategy
Modes:Single player
Platforms:Microsoft Windows

Martial Kingdoms is a 2003 Taiwanese single-player strategy video game developed by T-Time Technology.[1] The plot is based on wuxia novels and set in the wulin (martial artists' community) of 16th-century China. It has a sequel, Martial Kingdoms 2, which was released in 2007.

Gameplay

The player chooses one from 13 martial arts organisations to play as, and must conquer the others to rule the wulin (martial artists' community) and win the game. At the start of the game, each organisation controls at least one base out of 20, all located on a map of China. An organisation is conquered when it loses all its bases or when its leader is killed.

There are different ways for an organisation to increase its strength and power:

The player can manage members and arrange their daily schedules to determine how much time each member spends on a certain task (e.g. collecting resources, making items, training) and what skill the member will be learning.

Plot

The game is set in 16th-century China during the reign of the Jiajing Emperor of the Ming dynasty. Deceived by the corrupt chancellor Yan Song, the emperor fears that the martial artists' community will pose a threat to him. He sends the secret police to stir up conflict among the various organisations in the hope that they will destroy each other.

There are four storylines that the player can choose from. In each storyline, the number of bases occupied by each organisation at the beginning is different and some organisations appear only in certain storylines. The player also has the option to create and play as a new organisation.

The 20 bases are:

The 12 default organisations featured in the game are:

See also

External links

Notes and References

  1. Products page of T-Time website