Mark Allen (software developer) explained

Mark Allen is an American software engineer, game programmer and game designer. As a student at the University of California, San Diego, Allen used UCSD Pascal to develop a 6502 interpreter for the Pascal language in 1978, along with Richard Gleaves. This work later became the basis for Apple Pascal in 1979.[1] [2] [3]

Later, Allen developed a number of well-received video games for the Apple II, including Stellar Invaders,[4] Sabotage,[5] [6] and Pest Patrol.[7] [8] Sabotage, in particular, became a classic Apple II game and sparked numerous clones such as Paratrooper. One such clone, Parachute, was preloaded software on early iPods that had displays.

Notes and References

  1. http://www.threedee.com/jcm/psystem The UCSD P-System Museum
  2. http://www.pascal-central.com/ppl/ The Pascal Programming Language
  3. http://www.kernelthread.com/publications/appleoshistory/1.html Kernelthread.com
  4. http://dadgum.com/giantlist/ Giant List of Classic Game Programmers
  5. http://www.mobygames.com/game/apple2/sabotage Sabotage
  6. https://www.youtube.com/watch?v=fbHW66AbzHA Video play-through
  7. http://www.mobygames.com/game/apple2/pest-patrol Pest Patrol
  8. Web site: Linzmayer . Owen . Pest Patrol . Fall 1983.