Mac Gerdts Explained

Walther M. Gerdts, known as Mac Gerdts, is the designer of German-style board games such as Imperial, Imperial 2030, Antike and Hamburgum. His games introduced the concept of a rondel rather than dice as a mechanism for play.[1] This is designed to prevent players from repeatedly taking the same action in quick succession without paying a cost.[2]

Like many German board games, all of Gerdts' games include a mechanism designed to keep game length roughly within the specified time constraint. In Imperial, the game ends when a nation reaches the 25-point on the counting chart. In Hamburgum, the game ends when six churches are constructed.

Games

Notes and References

  1. Web site: Mac Gerdts for President . . 19 August 2016 . 31 October 2016 . Jeremy . Olson.
  2. http://www.boardgamenews.com/index.php/boardgamenews/comments/game_review_hamburgum/ Boardgame News
  3. Web site: Spiel des Jahres e.V..