Lufia: Curse of the Sinistrals explained

Developer:Neverland
Square Enix
Director:Masahide Miyata
Producer:Hajime Kojima
Composer:Yasunori Shiono
Tomoko Morita
Yukio Nakajima
Series:Lufia
Platforms:Nintendo DS
Genre:Action role-playing
Modes:Single-player

Lufia: Curse of the Sinistrals, released as in Japan, is an action role-playing game video game co-developed by Neverland and Square Enix for the Nintendo DS. It is a remake of the 1995 Super Nintendo Entertainment System game , also developed by Neverland. The character re-designs are by former Square Enix character designer, Yusuke Naora.[1]

Gameplay

Unlike previous Lufia games, this is an action-RPG game. Gameplay is no longer turn-based; players can roam around freely and attack monsters without waiting for the battle scene to occur. Only one character can be playable on-screen. The player can choose a map to go to without fully navigating the map like . Players can equip armor and weapons that can give players unique abilities in combat. The game takes advantage of the dual screen. In certain battles or puzzle-solving, certain actions may be disabled or the top-screen is used to navigate actions committed by bosses. Characters do not gain experience from defeating certain bosses. Players can press the feather button on the screen to go back to the stage selection menu. Players can also hit the rewind button to go back to the previous dungeon. These options may not be available if an essential event is going to be triggered in that area. Like in all Lufia games, The Ancient Cave returns.

Dungeons

Each dungeon is filled with puzzles to solve in order to advance. The player can jump and eventually double jump, after progressing past a certain point in the game, push blocks, carry objects, step on switches, open treasure chests, or trigger other events. In battle, the character the player controls is the one who gains the most experience when an enemy is defeated. The MP system that existed in previous Lufia games is not present in this title. Instead, all special abilities use IP, which is rechargeable. The player can choose to perform various types of abilities, including spells and powerful attacks. When an enemy dies, the player can continue attacking the monster until it disappears to gain bonus gold, experience, and possibly items. Each character has a special ability that is required to solve puzzles. Each time a character levels up, that character's HP and IP is restored and any negative effects are removed.

The GRID System

As the players progress through the game, they can gain access to the GRID system (known as the Mystic Stone Board in the U.S.), which allows them to customize stat boosts to their characters as well as other unique abilities. The players place blocks on the grid, which is filled with squares. Each block can either be a 2-square, a 3-square that is either a vertical or horizontal line, or a 2x2 4-square. Each square can increase INT, MGC, GUT, and CTR. When placed on the grid, these blocks can be combined to increase the level of the block, up to a maximum of four levels. Each character has their own grid of squares, which is either a 6x6 in the four center characters or a 3x12 in the two side characters. Each square with a symbol, such as a sword, can increase specific stats if a block is placed by them. However, these squares can only be activated if each block all connects to the starting pointer that begins in between the character's block area. Once connected to the pointer, this starts a chain and any block adjacent to it activates. Blocks cannot overlap.

Plot

The game begins with a prologue of Gades, announcing that the Sinistrals will wage war against Humanity. The story then proceeds with its focus on Maxim, a young monster hunter blessed with impressive and mysterious powers. He first approaches the Soma Shrine where he encounters a giant mech-golem-like monster, who is revealed to be Gades, the Sinistral of Destruction.

Maxim embarks on a journey to destroy the troubles caused by the land. Within his journey, he meets up with his best friend Tia and also meets up with other warriors around the land to defeat the havoc caused by the Sinistrals.

Characters

Development and release

In 2009, Square Enix announced a new game in the Lufia series for the Nintendo DS. According to Famitsu, Estpolis: The Lands Cursed by the Gods is a remake of Lufia II. Square-Enix made some major changes to the original, the most prominent being that The Lands Cursed by the Gods was to be an action RPG, while Rise of the Sinistrals was turn-based. The Lands Cursed by the Gods features 3D graphics and voice acting. The game was released for Nintendo DS on February 25, 2010 in Japan. The new Estpolis was developed by series creator Neverland Company, with much of the staff of Lufia II closely involved with the project. This Estpolis is an action-RPG reboot of Estpolis Denki II, which originally hit the Super NES in 1996. The version for North America was released on October 12 the same year.

Reception

The game sold 14,000 copies the week of its release in Japan, but it was nonetheless a financial bomb.[2] It was met with criticism by Famitsu, who stated that while the 3D graphics made the environments seem attractive, the camera controls had problems. One editor wrote that the camera angles are hard to see in some places, making it hard to figure out what's accessible and what's too high to reach.

Although the game was not critically acclaimed as Lufia II, it has received positive reviews from Western publications, with an overall aggregate score of 80 out of 100 at Metacritic. IGN gave the game a score 8.5 out of 10, praising its action-focused experience, character-swapping dynamic, well-written dialogue scenes, and puzzles which it compares favourably to The Legend of Zelda, concluding that Lufia is "a great DS adventure". GamesRadar+ gave the game a score of four-and-a-half stars out of five, praising its charming characters, environments, challenging puzzles, and fun minigames, concluding that it is "a charming, beautiful, and accessible title that dares to be different while paying homage to the original".

Notes and References

  1. News: Final Fantasy XV's art director leaves Square Enix . Gamereactor UK . Game Reactor . 23 November 2013 . Esteves . Ricardo C. . 31 October 2016 . 11 November 2016 . https://web.archive.org/web/20161111051035/http://www.gamereactor.eu/news/469553/Final+Fantasy+XVs+art+director+leaves+Square+Enix . live.
  2. Web site: 【ゲームソフト販売本数ランキング TOP30】集計期間:2010年2月22日~2月28日 . Famitsu . Japanese . 2010-03-11 . 2011-07-21 . 2012-10-23 . https://web.archive.org/web/20121023130707/http://www.famitsu.com/game/rank/top30/1232840_1134.html . live.