Lost Cities (video game) explained

Lost Cities
Developer:Sierra Online Shanghai
Released:April 23, 2008
Genre:Designer card game
Modes:Single-player, multiplayer
Platforms:Xbox 360

Lost Cities is card game for the Xbox 360, based upon the popular card game of the same name by game designer Reiner Knizia, published by Vivendi Games under their Sierra Online division and developed by Sierra Online Shanghai, formally known as Studio Ch'in. The game was released on April 23, 2008.[1] It has since disappeared from Xbox Live Arcade.

Gameplay

The gameplay is identical to the card game: each player is dealt eight cards, which consist of 5 "suits" that represent individual expeditions, with each "suit" consisting of 3 Investment cards which multiply the value of an expedition, and 9 Expedition Cards numbered 2 through 10. The players are dealt 8 cards and build their expeditions by stacking the numbers in increasing order, and may draw from the deck or the 5 discard piles. The round ends when all of the cards have been played or discarded.

The round is scored by subtracting 20 from the value of each expedition, and multiplying each with the Investment cards. Failure to achieve 20 points in each expedition results in a negative score for that attempt, or no points if a total of 20 is exactly made. Investments in a failed expedition exacerbates the negative score.

A game consists of three rounds. The player with the most points accumulated after the rounds wins the game.

Features

Lost Cities features leaderboards and online multiplayer through Xbox Live, including support for the Xbox Live Vision camera.[2] When playing offline, players can play against one of three different computerized (AI) opponents, each corresponding to a different difficulty level.[3]

Lastly, in addition to allowing standard two player games, Lost Cities includes alternate rules to support four player (two vs. two) matches.

Reception

Lost Cities has been praised for "finely tuned balance of luck and skill...that made Lost Cities a hit with card- and board-game fans, and this version just makes all of that even better." in a review[4] by IGN's TeamXbox writer David Chapman. While Chapman praised the "Simple gameplay", another IGN reviewer, Ryan Geddes suggested the title's gameplay lacked depth.[5]

As of May 2009, the game has an aggregate score of 66/100 on Metacritic.[6]

Delisting

In early 2009, Lost Cities was removed from the Xbox Live Marketplace. At the time, it was only the second game for which this has happened.[7] No official reason was given for the removal, but speculation centered on copyright issues over the merger of Activision and Vivendi, the latter being the parent company of Sierra, publisher of Lost Cities.

See also

Notes and References

  1. Web site: The Award Winning Card Game "Lost Cities" Journeys to Xbox Live Arcade This Wednesday!. Gamerscore Blog. 2008-04-21.
  2. Web site: Lost Cities Hands-on Preview (Xbox 360). Price. Tom. TeamXbox. 2008-03-21. 2008-03-23. https://web.archive.org/web/20080325200248/http://previews.teamxbox.com/xbox-360/1910/Lost-Cities/p1/. 2008-03-25. dead.
  3. Web site: IGN: Lost Cities Preview. https://web.archive.org/web/20080331050922/http://xbox360.ign.com/articles/862/862954p1.html. dead. March 31, 2008. Ahearn. Nate. IGN. 2008-03-28.
  4. Web site: Lost Cities Review (Xbox 360). Chapman. David. 2008-04-23. https://web.archive.org/web/20080424143142/http://reviews.teamxbox.com/xbox-360/1499/Lost-Cities/p1/. 2008-04-24. dead.
  5. Web site: Lost Cities Review. https://web.archive.org/web/20080427122752/http://xbox360.ign.com/articles/868/868694p1.html. dead. April 27, 2008. Geddes. Ryan.
  6. Web site: Lost Cities (Xbox 360: 2008): Reviews. 2009-05-13. Metacritic.
  7. Web site: XBox Live Arcade Loses Lost Cities. 2009-12-12. 1UP.