Losing lodam | |
Subtitle: | The only English ace–ten game |
Image Link: | File:English Pattern - Single-Ended - Aces - IMG 7695.jpg |
Image Caption: | The four highest loaders |
Alt Names: | Lodam, loadam, losing lodum, loosing loadem, losing loadum; at losing, load him |
Type: | Trick-taking |
Players: | 3–10 |
Play: | Clockwise |
Card Rank: | A K Q J 10 9 8 7 6 5 4 3 2 |
Num Cards: | 52-card |
Deck: | French |
Skills: | Card counting, Tactics |
Footnotes: | Notes: ace–ten scoring |
Losing lodam is an historical English card game for three or more players. It is a 'negative' game like hearts whereby the aim is to avoid taking tricks with certain cards known as loaders. Ulf Martin has described it as "an early version of Ramsch."[1]
The game is variously called lodam, loadam, losing lodam, losing lodum, loosing loadem, losing loadum or at losing, load him.
The earliest English record dates to 1591 where the game is referred to as "lodam",[2] but the only description appears in Francis Willughby's 1665 book, A Volume of Plaies. It may be the game listed by Rabelais as coquinbert qui gaigne perd in 1534, although conquinbert is later equated to reversis, another negative game. According to Sir John Harrington it succeeded Maw in court fashion. Lewknor wrote in 1613 that James I lost 3 sets of lodam at 10 shillings a set and flew into a rage.[3] It is an early example of a game using a form of the ace–ten scoring system and the only English ace–ten game. It may have Dutch influence.
The following rules are based on Willughby:[4]
A standard 52-card pack is used with aces ranking high. The aim is to avoid taking tricks with certain cards known as loaders which have various penalty point values. These are the ace 11, ten 10, king 3, queen 2 and knave 1. The remaining cards are non-counters.
The game is described for five players although, by adjusting the number of table cards and cards dealt other numbers may play.At the outset, players receive 3 gaming counters each. When a player goes out, he loses a counter and once he has lost all three, he is out of the game.
Players ante an agree stake and the last player in the game sweeps the pool.
Deal and play are clockwise. The cards are dealt out with everyone receiving the same number of cards, any left over being put aside, face down, as a talon.
Eldest hand leads to the first trick. Players must follow suit if able; otherwise may renounce i.e. play a card of any other suit. There are no trumps to begin with. The first person to renounce, turns the top card of the talon, announces its suit which is then trumps for the deal, and then replaces it face down. The rules for trick play, however, stay the same: follow suit if possible, otherwise play any card, which may be a trump. The trick is taken by the highest trump or highest card of the led suit if no trumps were played. The trick winner leads to the next trick.
Once a player has amassed 31 or more penalty points in loaders, he drops out and loses a counter. Play ends immediately and the deal rotates to the left. If all the tricks are played out, the player with the highest point score loses that deal and a counter.
Once a player loses their third counter, he or she is out of the game. The last player left in, wins and sweeps the pool.
Willughby also describes a forward version of the game called winning lodam which he has never seen, but in which he supposes that the aim is to win "as manie tricks as have 31 in them". Although Cram and Forgeng cast doubt on whether the game actually existed, it is recorded in 1719 in a list of card games thus: "Winning Loadum, the Lawyer's Game; Lossing Loadum, the Client's Game."[5]