Lode Runner Online: The Mad Monks' Revenge Explained

Lode Runner Online: The Mad Monks' Revenge
Developer:Presage Software[1]
Publisher:Sierra On-Line
Director:Jake Hoelter
Designer:Beth Daggert
Mick Foley
Jake Hoelter
Craig A. Vinet
Released:1995
Genre:Puzzle-platform
Modes:Single-player, multiplayer
Platforms:Windows, Mac OS

Lode Runner Online: The Mad Monks' Revenge (stylized as Lode Runner On-Line) is an enhanced version of the 1994 game . The game includes online functionality so that players can battle or work together via network play. Despite the name, the game can be played as single-player and offline.

Gameplay

While maintaining all of the original features of The Legend Returns, Lode Runner Online adds several new features, such as bombs which constantly self-ignite and reappear on a set timer. New available "worlds", which determine background and terrain appearance on a map, are a chief addition. New hazards, such as phase blocks, which disappear and reappear on a set timer (and consequently can tear apart players or monks standing in the location of a vanished block in the process of reappearing), and items are among other additional features; notably, editors can specify certain items to be able to be picked up by only the player of corresponding color (e.g. bombs with blue outlines can only be picked up by the second player, Wes Reckless, not Jake Peril).

The level editor is more complex than in the original game. Multiple exits can be placed in a level, and the exits can be programmed to lead to differing levels in a pack.

External links

Notes and References

  1. Web site: Pressage Products - Lode Runner Online. https://web.archive.org/web/19970614014935/http://www.presage.com/pLRonline.html. presage.com. June 14, 1997. February 2, 2024.