Lode Runner's Rescue Explained

Publisher:Synapse Software
Designer:Joshua Scholar[1]
Platforms:Commodore 64, Atari 8-bit
Genre:Action
Modes:Single-player

Lode Runner's Rescue is a 1985 action game developed by Joshua Scholar for the Commodore 64 and Atari 8-bit computers as a follow-up to Doug Smiths's Lode Runner.[2] Lode Runner was published by Broderbund, but the sequel was published under the Synapse Software name, a company acquired by Broderbund in 1984. Lode Runner's Rescue uses isometric projection to give a 3D feel.[3]

Reception

Lode Runner's Rescue was positively received by the press, including Ahoy!,[4] [5] ANALOG Computing,[6] Atari Explorer,[7] and Commodore Magazine which described it as a surprise hit.[8]

Greg Williams of Computer Gaming World praised the Atari version's graphics but asked "How likely is it that a game with girls, mice, cats, and magic mushrooms should be called Lode Runner's Rescue?" He speculated that the publisher put the series name on an unrelated and independently developed game.[9]

Roy Wagner reviewed the Commodore 64 version for Computer Gaming World and praised the ability of creating the player's screens with icon screen editor.[10]

Notes and References

  1. Web site: Hague. James. The Giant List of Classic Game Programmers.
  2. Web site: Commodore Power Play Issue 17 . October 1985. 2015-11-03.
  3. Web site: Lode Runner's Rescue. Atari Mania.
  4. Web site: Ahoy! Magazine Issue 28 . April 1986. 2015-11-03.
  5. Web site: Ahoy! Magazine Issue 26 . February 1986. 2015-11-03.
  6. Web site: Analog Computing Magazine Issue 38 (Graphics Issue) . January 1986. 2015-11-03.
  7. Web site: Atari Explorer (Winter 1986) . December 1986. 2015-11-03.
  8. Web site: Commodore Magazine Issue 34 . October 1989. 2015-11-03.
  9. Atari Playfield . Computer Gaming World . Jan–Feb 1986 . Williams, Gregg . 32.
  10. Wagner . Roy . The Commodore Key . Computer Gaming World . March 1986 . 1 . 26 . 38.