Living campaigns explained

Living campaigns, or shared campaigns, are a gaming format within the table-top role-playing game community that provide the opportunity for play by an extended community within a shared universe. In contrast to traditional isolated role-playing games, living campaigns allow and encourage players to develop characters that can be played at games run by many different game masters, but which share a game world and campaign setting, as well as a plot line that is overseen by a central core of professional or volunteer editors and contributors. Many living campaigns serve a dual role of providing a creative outlet for highly involved volunteer contributors while also serving as a marketing tool for the publisher of the game system that is the focus of the living campaign. While the earliest living campaigns were run by the now defunct RPGA (Role Playing Gamer's Association),[1] many groups around the world run active living campaigns which are independent or sponsored by other publishers.

Overview

Living campaigns are a shared campaign setting with a codified set of rules for the campaign that govern how to build and advance characters as well as how the campaign will handle rules elements of the setting. Campaign staff create, distribute, and manage new adventures in that campaign setting, and quite often administer a player database and promote various products. A living campaign lets players build and advance characters, develop their personalities, and forge relationships. Living campaign games are run at conventions, game days and other gatherings. The rules for character tracking allow a player to take their PC they created for the campaign to any of these gatherings and play it in the adventures offered. It is still common for adventures to be offered at conventions with premade characters that fit to the story, but Living campaigns allow for additional options.

The original living campaign was the Living City, set in the Forgotten Realms city of Ravens Bluff, and created by the RPGA.[2] The campaign ran in its original form in Polyhedron magazine starting in the mid-1980s, and continued until shortly after the advent of 3rd Edition Dungeons & Dragons (D&D) in 2000.[3] It then restarted under the auspices of the company Organized Play, but lasted only two years under that license and then reverted in 2003 to Wizards of the Coast.[4] Living City proved to be a popular concept and "the number of Living City events actually surpassed the 'classic' RPGA tournaments — possibly as early as late 1993".[5] In the first decade of the twenty-first century, RPGA created a variety of living campaigns. The largest was Living Greyhawk, played by thousands of people around the world from 2000 to 2008.

Organized play programs

Shared campaigns have occurred for multiple role-playing games:

NameYearSetting/systemNotesRef
Ashes of Athas2011 – 2013Dark Sun (4th Edition Dungeons & Dragons)Administered by Baldman Games at conventions such as Winter Fantasy.[6] [7] [8]
Chronicle for Vampire2019 – present (5th Edition)The official campaign produced by Modiphius Entertainment.[9] [10]
Cypher Play2016 – presentNumenera, the Cypher System, and The StrangeOrganized by Monte Cook Games..[11] [12]
D&D Encounters2010 – 2016Forgotten Realms (4th Edition Dungeons & Dragons, 5th Edition Dungeons & Dragons)An official Dungeons & Dragons organized play program launched by the RPGA and then administered by the D&D Adventurers League after 2014.[13] [14] [15]
D&D Expeditions2014 – 2016Forgotten Realms ( 5th Edition Dungeons & Dragons)An official Dungeons & Dragons organized play program launched by the D&D Adventurers League; envisioned as the living campaign successor.
Legacy of the Green Regent2003 – 2006Forgotten Realms (3.5 Dungeons & Dragons)The first of the RPGA's Dungeons & Dragons Campaigns program; it also included digital tracking.[16] [17]
Legends of the Shining Jewel2003 – presentWorld of RAIA (3.5 Dungeons & Dragons/Pathfinder)Transitioned to Pathfinder in 2009. [18] [19] [20]
Living Arcanis2001 – 20093.5 Dungeons and DragonsOriginally a part of the RPGA, it was then relaunched as a separate program by Paradigm Concepts.
Legends of Arcanis2010 – presentArcanis Roleplaying Game systemParadigm Concepts relaunch program.[21] [22] [23] [24]
Living Arcanis 5E2016 – presentArcanis (5th Edition Dungeons & Dragons)[25] [26]
Living City1987 – 2003Forgotten Realms (Advanced Dungeons & Dragons, Advanced Dungeons & Dragons 2nd Edition, 3rd Edition Dungeons & Dragons)The first Living Campaign launched by RPGA; it was a series of adventures set in the city of Raven's Bluff.[27] [28]
Living Death1997 – 2007Masque of the Red Death (Advanced Dungeons & Dragons 2nd Edition, 3rd Edition Dungeons & Dragons, 3.5 Dungeons & Dragons)A RPGA Living Campaign; the campaign was played in seasons assigned to specific campaign years, from 1890 (1996) through 1899 (2007).[29]
Living Divine2011 – 20124th Edition Dungeons & Dragons[30]
Living Force2001 – 2012Star Wars Roleplaying GameA RPGA Living Campaign; the campaign was set in the Mid-Rim Cularin system one year after The Phantom Menace – it jumped forward in time after the release of Attack of the Clones.[31] [32] [33]
Living Forgotten Realms2008 – 2014Forgotten Realms (4th Edition Dungeons & Dragons)A RPGA Living Campaign; this living campaign utilized the new 4th Edition rules and replaced the 3.5 Edition Living Greyhawk campaign in organized play.[34] [35] [36]
Living Greyhawk2000 – 2008Greyhawk (3rd Edition Dungeons & Dragons, 3.5 Dungeons & Dragons)A RPGA Living Campaign; the largest RPGA living campaign.[37] [38]
Living Jungle1995 – 2003Forgotten Realms (Advanced Dungeons & Dragons 2nd Edition, 3rd Edition Dungeons & Dragons)A RPGA Living Campaign; a spinoff from Living City set in Kara-Tur.[39]
Living Spycraft2002 – 2007SpycraftA RPGA Living Campaign; in 2005, the campaign converted to the Spycraft 2.0 ruleset.[40] [41]
Mark of Heroes2004 – 2006Eberron (3.5 Dungeons & Dragons)The first RPGA Campaign set in Eberron.[42] [43]
Pathfinder Society2008 – presentPathfinderThe official Pathfinder organized play program.[44] [45] [46]
Sarbreenar the Living City1992 – 2008Forgotten Realms (Advanced Dungeons & Dragons, Advanced Dungeons & Dragons 2nd Edition, 3rd Edition Dungeons & Dragons)A RPGA Living Campaign; a spinoff from Living City specifically for the United Kingdom.
Shadowrun Missions2004 – presentShadowrun (3rd - 5th Editions)The official organized campaign setting sponsored by Catalyst Game Labs.[47] [48] [49]
Starfinder Society2017 – presentStarfinder Roleplaying GameThe official Starfinder organized play program.[50] [51] [52]
Star Trek Adventures Living Campaign2017 – presentStar Trek AdventuresThe official organized campaign setting by Modiphius Entertainment.[53] [54] [55]
Virtual Seattle1996 – 2004Shadowrun (2nd - 3rd Editions)The first non-Dungeons & Dragons RPGA-sponsored campaign; it was replaced by Shadowrun Missions.[56] [57]
Witch Hunter: Dark Providence2011 – 2013A Paradigm Concepts convention program.[58] [59]
Witch Hunter: Revelations2007 – 2010Witch Hunter: The Invisible WorldA Paradigm Concepts convention program.[60]
Xen'drik Expeditions2006 – 2008Eberron (3.5 Dungeons & Dragons)The second RPGA Campaign set in Eberron.[61] [62]

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