This is a list of stereoscopic video games. The following article is the list of notable stereoscopic 3D games and related productions and the platforms they can run on. Additionally, many PC games are supported or are unsupported but capable 3D graphics with AMD HD3D, DDD TriDef, Nvidia 3D Vision, 3DGM, and more.[1]
Title | Platforms | First release date | Description | |
---|---|---|---|---|
SubRoc-3D | Arcade | 1982 | Uses a special eyepiece, a viewer with spinning discs to alternate left and right images to the player's eye from a single monitor.[2] The game's active shutter 3D system jointly developed by Sega with Matsushita (now Panasonic).[3] | |
Vectrex 3D Imager peripheral | Vectrex | 1984 | A proprietary disk-rotating glasses system | |
Battle Bird | Arcade | 1986 | Developed by Irem and released in January 1986.[4] [5] It used Irem's 3D Vision system, which displayed stereoscopic 3D color graphics using a complex 3D system consisting of a dual-monitor setup, a half-silvered mirror, and a viewer with a polarizing filter for each eye.[6] | |
3-D Thunder Ceptor II | Arcade | 1986 | Developed by Namco, the stereoscopic 3-D image is generated using LCD shutter glasses, which is enhanced by a fresnel lens placed between the video screen and shutter glasses, giving the impression of large 3-D images coming near the player. It was one of several stereoscopic 3-D arcade games at the time, along with titles from rival companies Irem, Sega and Taito.[7] | |
Hover Force | Intellivision | 1986 | Programmed with ChromaDepth 3-D technology[8] and shown publicly by Mattel Electronics as Hover Force 3-D at 1984 January CES.[9] Released in 1987 by INTV Corporation; 3-D glasses not included.[10] | |
The various SegaScope 3D games | SMS | 1987–1989 | A proprietary LCD Shutter Glasses system,[11] not compatible with Modern 3D TV systems. | |
Continental Circus | Arcade | 1987 | Active shutter 3D glasses | |
Maze Hunter 3-D | SMS | 1987 | LCD Shutter Glasses (SegaScope 3D) | |
Missile Defense 3-D | SMS | 1987 | LCD Shutter Glasses (SegaScope 3D) | |
Zaxxon 3-D | SMS | 1987 | LCD Shutter Glasses (SegaScope 3D) | |
3-D WorldRunner | NES, FDS | 1987 | Anaglyph mode | |
Rad Racer (Highway Star in Japan) | NES | 1987 | LCD Shutter Glasses (Famicom 3D System), Anaglyph mode (USA) | |
JJ | Famicom | 1987 | LCD Shutter Glasses (Famicom 3D System) | |
Falsion | Famicom Disk System | 1987 | LCD Shutter Glasses (Famicom 3D System) | |
Attack Animal Gakuen | Famicom | 1987 | LCD Shutter Glasses (Famicom 3D System) | |
Blade Eagle 3-D | SMS | 1988 | LCD Shutter Glasses (SegaScope 3D) | |
Space Harrier 3-D | SMS | 1988 | LCD Shutter Glasses (SegaScope 3D) | |
Famicom Grand Prix II: 3D Hot Rally | Famicom Disk System | 1988 | LCD Shutter Glasses (Famicom 3D System) | |
Wanderer 3D | Amiga, Atari ST, Sinclair QL | 1988 | Anaglyph mode | |
SpaceSpuds | Amiga | 1988 | Anaglyph mode | |
Poseidon Wars 3-D | SMS | 1989 | LCD Shutter Glasses (SegaScope 3D) | |
Cosmic Epsilon | Famicom | 1989 | LCD Shutter Glasses (Famicom 3D System) | |
Beyond the Black Hole | MS-DOS, Commodore 64, Commodore 128 | 1989 | ||
The various Sega VR games | Arcade, Mega Drive, Saturn | 1991-1995 | Head-mounted display | |
The various Virtuality games | Arcade | 1991-1996 | Head-mounted display | |
Orb-3D | NES | 1991 | Pulfrich effect | |
Doom | PC | 1993 | Unofficial support via the GZDoom engine: Anaglyph mode, Side-by-Side, Top-Bottom, Interleaved, Checkerboard[12] | |
Magic Carpet | MS-DOS | 1994 | Anaglyph mode, Autostereogram mode, Forte VFX1 | |
Nintendo Virtual Boy | Nintendo Virtual Boy | 1995 | The first home game system designed around 3-D, which was produced from dual images inside a viewer that displayed red monochrome images. | |
Descent | MS-DOS | 1995 | Anaglyph mode,[13] Head-mounted display (support for VFX-1 Head Mounted Display and CyberMaxx HMD) | |
PlayStation | 1996 | Anaglyph mode | ||
Duke Nukem 3D | MS-DOS | 1996 | Anaglyph mode, limited support for LCD shutter glasses (only the CrystalEyes VR model from Stereographics is supported) | |
Quake | PC | 1996 | Anaglyph mode supported by the Quakespasm source port (set r_stereo 1 ).[14] | |
Heart of Darkness | PlayStation, Windows | 1998 | Anaglyph used for a few cut-scenes in the game; main gameplay is normal 2D | |
Serious Sam | Windows | 2001 | Anaglyph | |
PC | 2002 | Inofficial Side-by-Side 3D when using the OpenMW engine and setting some environment variables.[15] | ||
Downtown Run | PlayStation 2, Windows, GameCube | 2003 | Anaglyph mode | |
Mac (3D), Windows | 2004 | Anaglyph mode | ||
Trigger Rally | PC | 2004 | Anaglyph mode, Quad buffer[16] | |
OpenArena | PC | 2005 | Anaglyph mode via ioquake3 engine (set r_anaglyphMode 1 ).[17] | |
PlayStation 2 (3D) | 2005 | Anaglyph mode (certain sections only) | ||
TrackMania Nations/United Forever | Windows | 2006 | Anaglyph mode, game update adds modes for line-interleaved stereoscopic displays and a side-by-side AVI video recording mode | |
CubiCute - The 3D Game | Online mini game (3D) | 2008 | Anaglyph | |
Skate 2 | , Xbox 360 | 2009 | Anaglyph | |
Shaun White Skateboarding | PS3, Xbox 360 | 2010 | Side-by-Side-Mode which most 3D TVs can project as 3D | |
Minecraft | Java platform, Java applet | 2009 | Anaglyph mode (Only available pre-version 1.13) | |
Diorama[18] | iPhone, iOS | 2009 | Anaglyph mode | |
G-Force | Xbox 360, | 2009 | Anaglyph mode | |
[19] | Xbox 360, | 2009 | Anaglyph mode, some manual modes compatible with 3D via HDMI standard and several types of 3D PC monitors | |
Cloudy with a Chance of Meatballs | Windows, Xbox 360,, Wii, Nintendo DS, PlayStation Portable | 2009 | Anaglyph mode, adventure game | |
Toy Story Mania! | Wii | 2009 | Anaglyph mode | |
Windows, PS3, Xbox 360 | 2009 | Windows : Nvidia 3D Vision, Dual-projectors, iZ3D Monitor, some manual modes compatible with 3D via HDMI standard PS3 and Xbox 360 : Some manual modes compatible with 3D via HDMI standard and several types of 3D PC monitors.[20] | ||
Trine | Windows, MacOS, Linux | 2009 | Windows : Nvidia 3D Vision, iZ3D drivers | |
MotorStorm: 3D Rift | PS3 | 2010 | 3D via HDMI standard | |
Minetest | PC | 2010 | Anaglyph, Side-by-Side, interlaced, Top-Bottom | |
Top Spin 4 | PS3 | 2010 | 3D via HDMI standard, 3D not in XBox 360 Version | |
Pro Evolution Soccer 2013 | PS3 | 2012 | 3D via HDMI standard, 3D not in XBox 360 Version | |
Virtua Tennis 4 | PS3 | 2012 | 3D via HDMI standard, 3D not in XBox 360 Version | |
Wipeout HD | PS3 | 2010 | 3D via HDMI standard, No 3D in Wipeout HD fury! | |
Super Stardust HD | PS3 | 2010 | 3D via HDMI standard | |
PS3 | 2011 | 3D via HDMI standard | ||
Pain | PS3 | 2010 | 3D via HDMI standard | |
PS3, Windows, Xbox 360 | 2010 | Windows : Nvidia 3D Vision PS3 and Xbox 360 : 3D via HDMI standard | ||
Xbox 360 | 2012 | Anaglyph mode (Red/Cyan) | ||
The Sly Collection | PS3 | 2010 | ||
Prince of Persia Trilogy | PS3 | 2010 | 3D via HDMI standard | |
Gran Turismo 5 | PS3 | 2010 | 3D via HDMI standard | |
Attack of the Movies 3D | Wii, Xbox 360 | 2010 | Anaglyph mode | |
Batman Arkham Asylum: Game of the Year: 3D Edition | PS3, Xbox 360 | 2010 | TriOviz INFICOLOR 3D glasses for 2D HDTV. 3D delivered by TriOviz for Games Technology.,[21] [22] [23] NVIDIA 3DVision | |
Enslaved: Odyssey to the West DLC Pigsy's Perfect 10 | PS3, Xbox 360 | 2010 | 3D via HDMI standard for 3D HDTV, TriOviz INFICOLOR 3D glasses for 2D HDTV. 3D delivered by TriOviz for Games Technology.[24] | |
The various Nintendo 3DS games | Nintendo 3DS | 2011-20,2022 | Parallax barrier autostereoscopic display | |
Hedgewars | Windows, Linux, OS X | Since 2011 | side-by-side Anaglyph mode Wiggle | |
Dynasty Warriors 7 | PS3, Xbox 360 | 2011 | 3D via HDMI standard | |
PS3, Xbox 360 | 2011 | 3D via HDMI standard for 3D HDTV, TriOviz INFICOLOR 3D glasses for 2D HDTV. 3D delivered by TriOviz for Games Technology | ||
PS3, Xbox 360 | 2011 | 3D via HDMI standard for 3D HDTV, TriOviz INFICOLOR 3D glasses for 2D HDTV. 3D delivered by TriOviz for Games Technology | ||
PS3, Xbox 360 | 2011 | 3D via HDMI standard for 3D HDTV, TriOviz INFICOLOR 3D glasses for 2D HDTV. 3D delivered by TriOviz for Games Technology | ||
Gears of War 3 | Xbox 360 | 2011 | 3D via HDMI standard for 3D HDTV. 3D delivered by TriOviz for Games Technology.[25] | |
PS3, Xbox 360 | 2011 | 3D via HDMI standard for 3D HDTV, TriOviz INFICOLOR 3D glasses for 2D HDTV, 3D delivered by TriOviz for Games Technology.,[26] NVIDIA 3DVision | ||
PS3, Xbox 360 | 2011 | 3D via HDMI standard for 3D HDTV, TriOviz INFICOLOR 3D glasses for 2D HDTV, 3D delivered by TriOviz for Games Technology.[27] | ||
Crysis 2 | Windows, PS3, Xbox 360 | 2011 | Windows : Nvidia 3D Vision, AMD HD3D, Dual-projectors, iZ3D monitor, Anaglyph mode, manual modes for 3D via HDMI standard[28] PS3 and Xbox 360 : 3D via HDMI standard | |
The Ico & Shadow of the Colossus Collection | PS3 | 2011 | 3D via HDMI standard | |
Tom Clancy's Splinter Cell Trilogy | PS3 | 2011 | 3D via HDMI standard | |
PS3 | 2011 | 3D via HDMI standard | ||
SOCOM 4 | PS3 | 2011 | 3D via HDMI standard | |
Killzone 3 | PS3 | 2011 | 3D via HDMI standard | |
PS3 | 2011 | 3D via HDMI standard | ||
Battlefield 3[29] | Windows | 2011 | Nvidia 3D Vision, AMD HD3D | |
Sonic Generations | PS3, Xbox 360, Windows | 2011 | 3D via HDMI standard | |
Minesweeper 3D: The New Generation[30] | Windows | 2011 | Anaglyph mode | |
Xbox 360 | 2011 | 3D via HDMI standard | ||
De Blob 2 | Xbox 360, PS3 | 2011 | 3D via HDMI standard | |
3D-struction[31] | Xbox 360 | 2011 | 3D via HDMI standard for 3D HDTV, Anaglyph Mode, Cross-Eyed Autostereoscopic | |
Windows, PS3, Xbox 360, Mac OS X | 2011 | Windows: AMD HD3D, NVIDIA 3DVision | ||
Assassin's Creed III | Xbox 360, PS3, Wii U | 2012 | TriOviz INFICOLOR 3D glasses for 2D HDTV. 3D via HDMI standard on PS3 | |
Windows | 2012 | |||
Test Drive Unlimited 2 (stereoscopic DLC) | Xbox 360, PS3, Windows | 2011 | Xbox 360 and PS3: Only with DLC, 3D via HDMI standard, Windows: NVIDIA 3DVision | |
PS3 | 2012 | 3D via HDMI standard | ||
Max Payne 3 | Windows, Xbox 360, PS3 | 2012 | NVIDIA 3DVision | |
Sleeping Dogs | Windows, Xbox 360, PS3 | 2012 | NVIDIA 3DVision | |
Doom 3 BFG Edition | Linux, Windows, PS3, Xbox 360 | 2012 | side-by-side, interleaved, NVIDIA 3DVision | |
Windows, PS3 | 2012 | native AMD HD3D support | ||
Crysis 3 | Windows, PS3, Xbox 360 | 2013 | side-by-side, interlaced, NVIDIA 3DVision | |
Tomb Raider | Windows, PS3, Xbox 360 | 2013 | native AMD HD3D support, NVIDIA 3DVision | |
Trine 2 | Linux, Windows, MacOS, PS3, PS4, Xbox 360, Wii U | 2013 | side-by-side, top-bottom, line-interlace, DLP-checkerboard, NVIDIA 3DVision, AMDHD3D, iZ3D | |
Daylight | Windows, PS4 | 2014 | ||
The Pinball Arcade | PS3 | 2014 | Patch for stereoscopic 3D support released for in 2014 | |
Elite Dangerous | Windows, OS X, Xbox One | 2015 | side-by-side, Anaglyph mode | |
Xonotic | Linux, Windows, Mac | 2015 | Anaglyph mode, LCD Shutter Glasses, side-by-side, Head-mounted display, polarized stereo LCDs, if supported by drivers. As of version 0.8.0, the stereoscopic settings were missing in the menu, but could be set by changing variables "r_stereo_*" and "vid_stereobuffer" with in-game console.[32] | |
Rise of the Tomb Raider | Windows | 2016 | Starting with patch 1.0.629.3: side-by-side (for 3D TVs), NVIDIA 3DVision, or AMD HD3D (On Steam version), Windows DXGI 1.2 Stereo 3D (On Windows Store version) | |
4D Toys | Windows, iOS | 2017 | virtual reality headset[33] | |
- | Gridfighter 3D | DOS, Linux, OS X | 2017 | side-by-side, head-mounted display (supports Forte VFX-1 and Oculus Rift DK1 natively, and compatible headsets via in-game geometry adjustments)[34] |
Shadow of the Tomb Raider | Windows | 2018 | side-by-side (for 3D TVs), NVIDIA 3DVision | |
Windows. Linux | 2020 | virtual reality headset | ||
Gran Turismo 6 | PS3 | 2013 | 3D via HDMI Standard |