This is a selected list of roguelike video games. Roguelike games are those that incorporate elements of role-playing games with procedural generation, following the formula of the genre's namesake, Rogue. Due to the large number of variations on this concept, roguelikes are normally classified as either being a classical roguelike with qualities that meet the "Berlin Interpretation" for roguelikes, or as hybrid roguelikes, roguelike-likes, roguelites, or procedural death labyrinths, which possess some but not all of these qualities.
The following is a list of roguelike games that are generally considered to hold true to the Berlin Interpretation of a "roguelike".
First | Last | Title | Developer | Setting | Platform | Notes | |
---|---|---|---|---|---|---|---|
1975 | pedit5 | Rusty Rutherford | Fantasy | PLATO | Early dungeon crawler with several key features of later roguelikes, including permadeath, turn-based simple combat, top-down view, and a typical dungeon layout based on networks of corridors and rooms. | ||
1975 | 1985 | dnd | Gary Whisenhunt, Ray Wood | Fantasy | PLATO | Similar to pedit5 with more levels to explore. | |
1978 | Beneath Apple Manor | Don Worth | Fantasy | APPII | One of the earliest commercial Apple II games. It predates Rogue and was much simpler, but supported a low-resolution graphical display in addition to the text version. It was ported to the IBM PC in 1983.[1] | ||
1979 | DUNGEON | Brian Sawyer | Fantasy | PET | Published in Cursor issue 15.[2] [3] [4] | ||
1979 | Mines of Mordor | Scott Cunningham, Electronic Imaginations | Fantasy | TRS80 | Multilevel adventure crawl with ASCII grid-based dungeon and text-only interaction. http://crpgaddict.blogspot.com/2024/06/game-516-mines-of-mordor-1979.html | ||
1980 | Rogue | Michael Toy, others | Fantasy | CROSS | Classic dungeon crawler with simple ASCII graphics, which inspired the genre as a whole and for which the genre is named. | ||
1982 | Nemesis | Michael Q. Hiller & Michael A. Pagels | Fantasy | Featured real-time gameplay and fog of war. Though levels are not randomly generated, the game does implement permadeath. | |||
1982 | Telengard | Daniel Lawrence | Fantasy | APPII, ATR, C64, FM7, PC88, PC98, TRS80 | Some roguelike features. Play is in real time. Levels are not randomly generated. | ||
1982 | Sword of Fargoal | Jeff McCord | Fantasy | C64, PET, VIC20, iOS | Real-time action gameplay. Based on Gammaquest II by the same author. | ||
1982 | Hack | Jay Fenlason, Andries Brouwer, others | Fantasy | CROSS | Later became the basis for NetHack. | ||
1983 | Fantasy | INT | |||||
1983 | 2021 | Moria | Robert Alan Koeneke, Jimmey Wayne Todd, James E. Wilson | Fantasy | CROSS | Based heavily on The Lord of the Rings. A later port (Umoria) was the basis for Angband. Influenced the preliminary design of Blizzard's Diablo.[5] | |
1983 | Mystic Tower | Aardvark Software | Fantasy | ZX | |||
1984 | Castle Adventure | Kevin Bales | Fantasy | DOS | Dungeon crawl/castle escape. | ||
1985 | 1987 | Dungeon of Doom, The | John Raymonds | Fantasy | MAC | Released commercially in 1987 as The Dungeon Revealed. | |
1985 | Island of Kesmai | Fantasy | CROSS | Early CompuServe commercial multiplayer game. | |||
1986 | 1987 | Larn | Noah Morgan, Phil Cordier | Fantasy | CROSS | Original version of Larn remains part of the NetBSD games collection.[6] | |
1987 | 2023 | NetHack | The NetHack DevTeam | Fantasy | CROSS | Descendant of Hack which has spawned many large and complex variant trees. | |
1987 | 2010 | Omega | Laurence Brothers | Fantasy | CROSS | Features a rich, persistent and quirky world and multiple endings. In addition to the classic character/classes, you can "play as yourself": after answering a set of questions about yourself, matching stats are derived. | |
1987 | 1992 | Scarab of Ra | Rick Holzgrafe | Modern fantasy | MAC | Turn-based roguelike played in first-person 3D. | |
1988 | Moraff's Revenge | Fantasy | DOS | One of the earliest 3D, first-person perspective role-playing video games. | |||
1989 | Castle of the Winds | Fantasy | WIN3X | ||||
1990 | Dragon Crystal | Fantasy | GG, SMS | ||||
1990 | 2023 | Angband | Alex Cutler, Andy Astrand | Fantasy | CROSS | Derivative of Moria based heavily on J. R. R. Tolkien's Middle-earth legendarium, especially The Silmarillion. | |
1990 | Fatal Labyrinth | Fantasy | GEN | ||||
1991 | Cave Noire | Fantasy | GB | Simplistic dungeon crawler with random room placement, loot and monsters. | |||
1991 | Gang Wars | Doerr Bros Software | Modern | MAC | Not to be confused with the 1989 game of the same name, Gang Wars is a 2D RPG where the player contends with violent criminals.[7] | ||
1991 | Moraff's World | Fantasy | DOS | Sequel to Moraff's Revenge. | |||
1992 | Mission Thunderbolt | Dave Scheifler, John Calhoun | Futuristic | DEC, MAC, WIN | |||
1992 | 1995 | Ragnarok | Norsehelm | Fantasy | DOS | Large graphical multi-zoned world featuring multiple classes, complex item interactions, crafting, quests, and numerous skills, abilities, powers, and effects. | |
1992 | 2023 | UnReal World | Sami Maaranen | Wilderness survival, historical | DOS, LIN, OSX, WIN | Graphical roguelike set in the far north during the late Iron Age. It is open-ended and emphasizes survival in the harsh ancient wilderness. | |
1993 | Fantasy | SNES | The first game in Chunsoft's popular Mystery Dungeon series, inspired by Rogues gameplay. | ||||
1993 | Dungeons of the Unforgiven | Fantasy | DOS | The final game in the series that began with Moraff's Revenge and continued with Moraff's World. | |||
1993 | Dungeon Hack | Fantasy | DOS | Features a pseudo-3D game screen based on SSI's Eye of the Beholder series. It uses the rules and mechanics of AD&D 2nd Edition. | |||
1993 | Quenzar's Caverns | Pulse Ventures Ltd. | Fantasy | WIN | Shareware game designed to be completed in under an hour. It was often included in collections of Windows 3.x games, along with games like Solitaire, Minesweeper, and Pipe Dreams. | ||
1994 | 2018 | Ancient Domains of Mystery | Fantasy | AMI, BEOS, DOS, LIN, OS2, OSX, WIN | |||
1994 | 2012 | World of Arch | I.A. Jääskeläinen | Fantasy | AMI, WIN | ||
1994 | 2004 | Zangband | Fantasy | CROSS | Angband variant based on Roger Zelazny's Amber novels. | ||
1995 | Neverland/Natsume | Fantasy | SNES | A roguelike mode in the lategame, that lets you choose teammates and procedurally generates a 100 Floor dungeon. | |||
1995 | The Sorcerer's Cave | Peter Donnelly/Skookum | Fantasy | WIN | Based on Donnelly's "roguelike" boardgames The Sorcerer's Cave (1978) and Mystic Wood, published by Avalon Hill in 1980. | ||
1995 | Alphaman | Jeffrey R. Olson | Science fiction, post-apocalyptic | Features "elaborate use of colors and the extended IBM character set". | |||
1995 | 2008 | Fantasy | DS, SNES, iOS, DROID | Part of Chunsoft's Mystery Dungeon series. | |||
1995 | 2010 | Caverns of Xaskazien | Jeff Sinasac | Fantasy | DOS, WIN | ||
1996 | Fushigi no Dungeon: Fūrai no Shiren GB | Fantasy | GB | Part of Chunsoft's Mystery Dungeon series. Released only in Japan. | |||
1997 | 1999 | Chocobo no Fushigina Dungeon | Fantasy | PS1, WS | Part of Chunsoft's Mystery Dungeon series. Released only in Japan. | ||
1997 | 2005 | Linley's Dungeon Crawl | Linley Henzell | Fantasy | CROSS | ||
1997 | 2006 | Super Lotsa Added Stuff Hack – Extended Magic | The Slash'EM development team | Fantasy | CROSS | A variant of NetHack with extra features. | |
1997 | 2020 | MAngband | Keldon Jones, others | Fantasy | LIN, OSX, WIN | Multiplayer online variant of Angband. | |
1998 | 2008 | Tales (or Troubles) of Middle Earth | DarkGod, others | Fantasy | CROSS | Based on the PernBand variant of Angband, and thus on The Lord of the Rings. The original author no longer maintains it, but a separate maintenance branch repository exists.[8] | |
1998 | 1999 | Waku Waku Puyo Puyo Dungeon | Fantasy | PS1, SAT | PlayStation version is an enhanced port from the Saturn original with the added subtitle Ketteiban. | ||
1998 | 1999 | Chocobo's Dungeon 2 | Fantasy | PS1 | Sequel to Chocobo no Fushigina Dungeon. Part of Chunsoft's Mystery Dungeon series. | ||
1998 | 2000 | Azure Dreams | Fantasy | GBC, PS1 | |||
1999 | Master Blaze | Nihon Create | Fantasy | WIN | |||
1999 | 2001 | Fantasy | GBA, PS1 | Sequel to . Part of Chunsoft's Mystery Dungeon series. | |||
2000 | 2001 | Falcon's Eye | Jaakko Peltonen | Fantasy | CROSS | Graphical update to NetHack. | |
2000 | Shiren the Wanderer 2 | Fantasy | N64 | Part of Chunsoft's Mystery Dungeon series. Released only in Japan. | |||
2001 | 2018 | Iter Vehemens ad Necem | Timo Kiviluoto, others | Fantasy | DOS, LIN, OSX, WIN | ||
2001 | 2021 | TomeNET | C. Blue, Mikael, others | Fantasy | LIN, OSX, WIN | In addition to traditional roguelike features, TomeNET has MMORPG features: real-time gameplay, PvE in group, PvP, an economy system (players, shops, and housing), etc. | |
2001 | Shiren the Wanderer GB2 | Fantasy | GBC | Part of Chunsoft's Mystery Dungeon series. Released only in Japan. | |||
2002 | 2013 | Doom, the Roguelike | Kornel Kisielewicz | Futuristic, fantasy | CROSS (engine is open source) | Based on the Doom series by id Software. | |
2002 | Fushigi no Dungeon: Fūrai no Shiren Gaiden: Onna Kenshi Asuka Kenzan | Fantasy | DC | Part of Chunsoft's Mystery Dungeon series. Released only in Japan. | |||
2002 | 2004 | Simple 2000 Series Vol. 20: The Dungeon RPG | Fantasy, historical | PS2 | Originally released as part of the Simple 2000 Series. Known outside of Japan as Eternal Quest. | ||
2003 | 2015 | Dragonslayer | Walter Pullen | Fantasy | WIN | 3D classic roguelike played in first-person perspective. Implemented in and distributed with the Daedalus maze-generation software.[9] | |
2003 | 2011 | POWDER | Jeff Lait | Fantasy | DS, GBA, iOS, LIN, OSX, PS3, PSP, Wii, WIN | ||
2004 | Kidō Senshi Gundam: Fushigi no Dungeon | Futuristic | Mobile phone (i-mode) | Part of Chunsoft's Mystery Dungeon series. Released only in Japan. | |||
2004 | TwinBee Dungeon | Fantasy | Mobile phone | Themed by TwinBee Universe. Part of Chunsoft's Mystery Dungeon series. Released only in Japan. | |||
2004 | Nightmare of Druaga: Fushigino Dungeon, The | Fantasy | PS2 | Sequel to The Blue Crystal Rod for SNES. Part of Chunsoft's Mystery Dungeon series. | |||
2005 | Modern, fantasy | DS | Part of Chunsoft's Mystery Dungeon series.[10] | ||||
2005 | Modern, fantasy | GBA | Part of Chunsoft's Mystery Dungeon series. | ||||
2005 | 2006 | Fantasy | DS | Semi-sequel to Azure Dreams. | |||
2006 | Fantasy | DS | |||||
2006 | 2024 | Dungeon Crawl Stone Soup | Community | Fantasy | CROSS (open source) | Popular fork of Linley's Dungeon Crawl. | |
2006 | 2022 | Fantasy | LIN, OSX, WIN | Expansive construction and management simulation game with ASCII graphics and many other tropes of the roguelike genre. | |||
2006 | Fantasy | PS2 | Spin-off of Dragon Quest VIII. Part of Chunsoft's Mystery Dungeon series. Released only in Japan. | ||||
2007 | 2017 | Caves of Qud | Freehold Games | Post apocalyptic, science fiction, fantasy | LIN, OSX, WIN | Retrofuturistic, post-apocalyptic science fantasy game heavily inspired by classic SF such as Dune, as well as RPGs such as Gamma World. Features a "procedurally handcrafted" and fully simulated (à la Dwarf Fortress) overworld, as well as static geographical and worldbuilding elements which are uniquely detailed and populated for each run. Can be played in ASCII or with a minimalistic built-in tileset. | |
2007 | Rogue Hearts Dungeon | Fantasy | PS2 | ||||
2007 | Modern, fantasy | DS | Part of Chunsoft's Mystery Dungeon series. | ||||
2007 | Modern, fantasy | DS | Part of Chunsoft's Mystery Dungeon series. | ||||
2007 | 2008 | Fantasy | DS | Sequel to . | |||
2007 | 2021 | PWMAngband | PowerWyrm | Fantasy | WIN, LIN | Multiplayer online variant of Angband. | |
2008 | Dramatic Dungeon Sakura Taisen | Fantasy | DS | ||||
2008 | Dungeon of Windaria | Fantasy | DS | ||||
2008 | 2019 | Fantasy | Wii, DS, NX, PS4 | Part of Chunsoft's Mystery Dungeon series.[11] Originally released for the Wii, it received an enhanced port to the Nintendo DS and later to the Nintendo Switch and PlayStation 4. | |||
2008 | 2010 | Shiren the Wanderer | Fantasy | PSP, Wii | Part of Chunsoft's Mystery Dungeon series. Third main game in the subseries Shiren the Wanderer.[12] | ||
2009 | 2018 | Brogue | Brian Walker | Fantasy | LIN, MAC, WIN | ||
2009 | Mines of Morgoth | Moongate Software | Fantasy | WIN | Clone with enhanced graphics and sounds based on the Amiga version of Moria. | ||
2009 | Modern, fantasy | DS | Part of Chunsoft's Mystery Dungeon series.[13] | ||||
2009 | Pokémon Fushigi no Dungeon Susume! Honō no Bōken-dan | Modern, fantasy | Wii | Part of Chunsoft's Mystery Dungeon series. Released only in Japan. | |||
2009 | Pokémon Fushigi no Dungeon Ikuzo! Arashi no Bōken-dan | Modern, fantasy | Wii | Part of Chunsoft's Mystery Dungeon series. Released only in Japan. | |||
2009 | Pokémon Fushigi no Dungeon Mezase! Hikari no Bōken-dan | Modern, fantasy | Wii | Part of Chunsoft's Mystery Dungeon series. Released only in Japan. | |||
2010 | 100 Rogues | Dinofarm Games | Fantasy | iOS | |||
2010 | Smart Kobold | Jeff Lait | Fantasy | WIN, LIN | A "seven-day roguelike" that was selected for demonstration at IndieCade, E3 2010. It attempts to implement a high level of artificial intelligence for a single type of enemy.[14] | ||
2010 | Z.H.P. Unlosing Ranger VS Darkdeath Evilman | Fantasy | PSP | [15] | |||
2010 | Caverns of Xaskazien II | Jeff Sinasac | Fantasy | WIN | |||
2010 | 2012 | Fushigi no Dungeon: Fūrai no Shiren 4 – Kami no Hitomi to Akuma no Heso | Fantasy | DS, PSP | Part of Chunsoft's Mystery Dungeon series. Released only in Japan. | ||
2010 | 2016 | Fantasy | DS, VITA | Part of Chunsoft's Mystery Dungeon series. | |||
2011 | Deadly Dungeons | CodeZombie Games | Fantasy | DROI | 3D First-person dungeon crawl with randomly generated floors, items, and creatures. Movement is tile-based[16] and gameplay is similar to Dungeon Hack. | ||
2011 | Dungeons of Dredmor | Fantasy | LIN, OSX, WIN | Tile-based movement with rudimentary graphics and a sense of humour.[17] | |||
2011 | HyperRogue | Zeno Rogue | Fantasy | LIN, OSX, WIN, DROI | Tile-based movement on a hyperbolic plane. Focused on movement and zone gimmicks utilizing the unique geometry rather than player levels and inventory management. | ||
2011 | Tales of Maj'Eyal | Nicolas ‘DarkGod’ Casalini | Fantasy | LIN, OSX, WIN | Graphical rewrite of the author's earlier Tales of Middle Earth. Turn-based role-playing game based on its own fantasy universe. Players must unlock most classes, story threads are available, and elements have been taken from MMOs to significantly change the combat. | ||
2012 | 2014 | Battlepaths | Gamedevel | Fantasy | X360, WIN, LIN | ||
2012 | Dungelot | Red Winter Software | Fantasy | iOS, DROI | Originally released on Kongregate. Not released on iOS or Android until 2013. | ||
2012 | Spike Chunsoft | Modern, fantasy | 3DS | Part of Chunsoft's Mystery Dungeon series. | |||
2012 | 2015 | Pixel Dungeon | Oleg Dolya | Fantasy | DROI, iOS | Top-down, 2D, turn-based, open-source action-strategy roguelike with pixel art graphics, 26 dungeon levels, 4 classes, 5 areas, 5 bosses, and the goal of obtaining the Amulet of Yendor. | |
2012 | 2015 | Ultima Ratio Regum | Mark R Johnson | Historical | WIN | Non-combat-focused roguelike about exploring and deciphering an intellectual conspiracy to rewrite history. Set during the Renaissance/Scientific Revolution. | |
2012 | 2023 | Cogmind | Josh Ge | Science fiction | WIN | Tactical stealth-heavy roguelike in which the player controls a robot able to build and improve itself from thousands of parts found within its environment. | |
2013 | 2023 | Kevin Granade | Post-apocalyptic, survival horror | iOS, LIN, OSX, WIN | Open-world survival horror roguelike set in a procedurally generated, post-apocalyptic simulation of New England. Mainly focused on survival and combat, with an incredible amount of variety and depth that can be attributed to its open-source community. Turn-based, permadeath, 2D with a few Z-levels, and significant role-playing elements. | ||
2013 | Science fiction | WIN | Turn-based, 2D dungeon crawl RPG based in the Sword of the Stars universe. Players are able to collect equipment, weapons, armor, and ingredients for crafting. 30 levels to explore and death is permanent. | ||||
2013 | WazHack | Warwick "Waz" Allison | Fantasy | DROI, iOS, LIN, OSX, WIN | Turn-based, 2D side-scrolling dungeon crawl RPG. Players are able to collect equipment, weapons, armor, potions, and scrolls while combating enemies and starvation. Fights and levels are random and death is permanent. | ||
2013 | The Guided Fate Paradox | Fantasy | PS3 | ||||
2013 | Wizards Encounters | Alderan gaming | Fantasy | DROI | Turn-based role-playing game based on the Wizards universe. | ||
2013 | Hoplite | Douglas Cowley | Fantasy | DROI | |||
2014 | 2020 | DragonFang: Drahn's Mystery Dungeon | Toydea | Fantasy | DROI, iOS, WIN, 3DS (New) | ||
2014 | 2020 | Slash'EM Extended | Amy Bluescreenofdeath | Fantasy | LIN, WIN | A variant of Slash'EM, which is itself a variant of NetHack. | |
2014 | 2017 | Quest of Dungeons | Upfall Studios | Fantasy | DROI, iOS, 3DS, LIN, OSX, WIN, WiiU, PS4, XOne, NX | ||
2014 | 2017 | Golden Krone Hotel | Vulgat | Fantasy | WIN, OSX | Turn-based role-playing game with unique day-night mechanics. | |
2015 | Dragon Fin Soup | Grimm Bros | Fantasy | LIN, OSX, PS3, PS4, VITA, WIN | |||
2015 | Etrian Mystery Dungeon | Fantasy | 3DS | Part of Chunsoft's Mystery Dungeon series. | |||
2015 | Pokémon Super Mystery Dungeon | Modern, fantasy | 3DS | Part of Chunsoft's Mystery Dungeon series. | |||
2015 | 2016 | Fantasy | PS4, VITA, WIN | Part of Chunsoft's Mystery Dungeon series. | |||
2016 | 2017 | Rogue Wizards | Spellbind Studios | Fantasy | iOS, OSX, WIN | ||
2017 | 2019 | DragonFangZ: The Rose & Dungeon of Time | Toydea | Fantasy | WIN, OSX, NX, PS4, XOne, 3DS (New) | ||
2017 | Sekaiju to Fushigi no Dungeon 2 | Fantasy | 3DS | Sequel to Etrian Mystery Dungeon. Part of Chunsoft's Mystery Dungeon series. Released only in Japan. | |||
2018 | Tangledeep | Impact Gameworks | Fantasy | LIN, OSX, WIN, NX | |||
2018 | FARA | BrianIsCreative | Fantasy | WIN, OSX, LIN | A text-based roguelike with sandbox elements. | ||
2018 | 2021 | Rogue Fable III | Justin Wang | Fantasy | WIN, OSX, LIN | A traditional 2D rogue-like game with a shorter, more tightly focused game length. | |
2019 | Rogue Empire: Dungeon Crawler RPG | Portal Entertainment | Fantasy | LIN, OSX, WIN | Turn-based role-playing game with a card pickup ability system on character progression weighted on ability rarity. | ||
2019 | REAL – Roguelike Emoji Adventure Legend | Dario Real | Fantasy | DROI | Explore the basements, collect all the items, defeat evil emojis, and discover the adventure legend. | ||
2019 | Soulash | Wizards of the Code | Fantasy | WIN | Roguelike about being a forgotten god set on destroying the world. | ||
2019 | Bounty Hunter Space Lizard | Stay Inside Games | Science fiction | DROI, iOS | Turn-based strategy game focused on tactical movement around small (single-screen) maps. | ||
2019 | Jupiter Hell | ChaosForge | Science fiction | LIN, OSX, WIN | 3D turn-based sci-fi roguelike, and the spiritual sequel to DoomRL. | ||
2019 | 2021 | Tangaria | Tangar Igroglaz | Fantasy | WIN, LIN | Multiplayer online variant of Angband with advanced graphical tileset and 57 fantasy races; combines the complexity of roguelike genre and social features of MMORPG: group PvE, PvP (on demand), housing, trading, anti-cheating mechanics and advanced real-time gameplay – game become semi turn-based when your character is injured. | |
2020 | Modern, fantasy | NX | Part of Chunsoft's Mystery Dungeon series. | ||||
2020 | Dawn of the Mexica | Pablo Barron | History, fantasy | LIN, WIN | Turn-based, 2D dungeon crawl. Procedural generation and permadeath. Based on legends of the historic Mexica people. | ||
2021 | Baalzebub | Oshikuru.com | Fantasy, Infernal | DROI, iOS, WIN, OSX, LIN | Turn-based infernal dungeon crawl. Procedural level generation, permadeath, inventory. The main goal is to escape from Hell by navigating through 14 randomly generated levels. | ||
2022 | 2024 | Overworld | Red Asteroid Games | Fantasy | DROI, LIN, OSX, WIN | Turn-based 2D RPG. Procedural level generation, permadeath, dungeon crawl elements. Streamlined UX for mobile devices, 10 minute coffee break roguelike. | |
2023 | Full Gear | Dieuwt | Fantasy | WIN | Turn-based, 2D, story-driven dungeon crawl, procedural generation, perma-death (with optional progression). Roguelike about an engineer in a steampunk dungeon using Drones, Gadgets, and Cogwheels to survive. | ||
2023 | Dungeons of Shadow Imps | Piotr Raczek | Fantasy | WIN, LIN | Turn-based, easy gui, morialiked. Find it on github. |
These are games that feature elements of roguelike games but not necessarily all of the features as defined by the Berlin Interpretation. Terms like "hybrid roguelike", "roguelike-like", "rogue-lite", and "procedural death labyrinth" are used to distinguish them from traditional roguelike games. In most cases, hybrids feature common elements like procedural level generation, randomized item and adversary placement, and permadeath.
First | Last | Title | Developer | Setting | Platform | Notes | ||
---|---|---|---|---|---|---|---|---|
1982 | Fantasy | INT | ||||||
1987 | Tower of Doom | Fantasy | INT | |||||
1991 | ToeJam & Earl | Surrealistic, urban, science fiction | GEN | 2D top-down real-time exploration of a world made of randomly generated floors. Features randomized items and permanent death (although it has multiple lives). | ||||
1996 | Diablo | Fantasy | WIN, MAC, PS1 | Action role-playing hack and slash. | ||||
1998 | 2008 | Baroque | Fantasy | PS1, PS2, SAT, Wii | ||||
1998 | Sorvice | Altron | Fantasy | SAT | ||||
2000 | 2001 | Dark Cloud | Fantasy | PS2, PS4 | Also included a city-building aspect, making it not purely a roguelike, though dungeons did include a roguelike engine. | |||
2001 | 2011 | Lost Labyrinth | Lost Labyrinth | Fantasy | WIN, LIN | Features graphics and sound; plays to its conclusion in 10–40 minutes. | ||
2002 | 2003 | Fantasy | PS2, PS4 | Much like its predecessor, Dark Cloud, it wasn't a pure roguelike, including world-building aspects, though dungeons remained roguelike. | ||||
2002 | 2020 | Strange Adventures In Infinite Space | Space science fiction | WIN, MAC, LIN, PALM, PPC | Random universe generation; turn-based starmap exploration; pausable real time combat. Full graphics, sound and music; plays to completion in 20 minutes or less. | |||
2005 | 2021 | Space science fiction | WIN, MAC, LIN, iOS, DROI | Random universe generation; turn-based starmap exploration; pausable real time combat. Full graphics (OpenGL), sound and music; sequel to Strange Adventures in Infinite Space; plays to its conclusion in less than 30 minutes. | ||||
2009 | 2012 | Spelunky | Derek Yu, Andy Hull | Fantasy | WIN, XBLA | 2D action-adventure platformer without save points that has four increasingly difficult areas with exclusive features that are divided into multiple randomly generated levels. Each level might contain access to area-specific secret areas. | ||
2011 | The Binding of Isaac | Edmund McMillen, Florian Himsl | Surrealistic, horror | 3DS, WIN, LIN, OSX, NX | 2D Dungeon exploration Top-down shooter without save points inspired by The Legend of Zelda, but with semi-randomly accessed floors with exclusive features that have randomly generated rooms of various types potentially including random items. | |||
2012 | Space science fiction | WIN, LIN, OSX, iOS | 2D real-time strategy styled after space travel. Players move from system to system avoiding a trailing horde of enemies as they participate in side-quests, with the ultimate goal of entering the last area. | |||||
2013 | Don't Starve | Fantasy | WIN, OSX, LIN, NX | 2D action-adventure. Players are able to harvest plants, build traps to catch animals and craft items. Fights and levels are random and death is permanent.[18] | ||||
2013 | Rogue Legacy | Fantasy | WIN, OSX, LIN, PS3, PS4, VITA, XOne, NX | 2D side-scrolling platformer, action-adventure. Players are able to collect gold, food and potions while combating enemies. Fights are random. Each character has its own unique abilities. Characters level up and change every time player dies. | ||||
2013 | Risk of Rain | Hopoo Games | Science fiction | WIN, OSX, LIN, PS4, VITA, NX, XOne | 2D side-scrolling action platformer; a single play through goes through six levels that are randomly selected from pre-generated layouts but with randomized object placement, and the game's difficulty increases based on how long the player remains alive. | |||
2013 | Not the Robots | 2DArray | Science fiction | WIN | ||||
2013 | 2015 | TowerClimb | Davioware & Quazi | Fantasy | WIN | An unforgiving procedurally generated platformer, in which players must climb/jump/fly and swim up through increasingly difficult levels. The game is divided into multiple sections each with their own unique theme and challenges.[19] [20] | ||
2013 | 99 Levels to Hell | ZaxisGames | Fantasy | WIN, OSX, LIN | 2D side-scrolling action game[21] | |||
2013 | Delver | Priority Interrupt | Fantasy | WIN, OSX, LIN, DROI | Randomly generated first person roguelike. | |||
2014 | Fantasy | WIN, OSX, LIN, PS4, VITA, WIIU, XOne, 3DS (New), NX | An expanded remake of The Binding of Isaac | |||||
2014 | Tower of Guns | Terrible Posture Games | Science fiction | WIN, OSX, LIN | Single player FPS with randomly generated levels.[22] | |||
2014 | Crypt of the Necrodancer | Brace Yourself Games | Fantasy | WIN, OSX, LIN, XOne, NX | Dungeon exploration combined with a rhythm game beat matching mechanic. | |||
2014 | Invisible, Inc. | Espionage | WIN, OSX, LIN, NX | A tactical turn-based strategy RPG with a focus on stealth. The player must maneuver agents through several procedurally generated levels in a limited amount of in-game time. | ||||
2014 | TinyKeep | Phigames | Fantasy | WIN | TinyKeep, a top-down procedurally generated dungeon escape game with permadeath. Master the frantic physics-based combat, lure enemies into traps or make them fight each other for dominance. | |||
2014 | Dungeon of the Endless | Amplitude Studios | Science fiction | WIN, OSX, NX | A hybrid roguelike / tower defense game, where the player must guide heroes through randomly generated, under-powered facilities to move a crystal across the map. | |||
2014 | Road Not Taken | Fantasy | WIN, OSX, PS4, iOS, DROI | A puzzle-roguelike hybrid, where the player must work out the functions of items to solve puzzles and rescue characters from random generated levels. | ||||
2015 | Nuclear Throne | Vlambeer | Post-apocalyptic | WIN, OSX, LIN, PS4, VITA, NX | A top-down shoot-'em-up. The player collects weapons and battles through enemies in an attempt to reach the fabled Nuclear Throne. | |||
2015 | Hand of Fate | Fantasy | WIN, OSX, LIN, PS4, VITA, XOne, NX | A collectible-card game-based rogue-like, where the game's dungeons and encounters are drawn from a customized deck of cards, while combat takes place in an action/fighter-based mini-game. | ||||
2015 | Captain Forever Remix | Pixelsaurus Games | Science fiction | WIN | Multidirectional shooter, where the player builds up a spaceship from modules of defeated enemies. | |||
2015 | Runestone Keeper | Blackfire Games | Fantasy | WIN, OSX, iOS, DROI, NX | Procedurally generated, top-down tile-based game. | |||
2015 | Skyshine's Bedlam | Skyshine Games | Post-apocalyptic | WIN | A strategic rogue-like game with tactical combat set in a post-apocalyptic wasteland. | |||
2015 | 2016 | Space science fiction | LIN, OSX, WIN | Random universe generation; turn-based starmap exploration; pausable real time combat. 3D graphics, full sound and music; sequel to ; plays to completion in 20–45 minutes. | ||||
2016 | Darkest Dungeon | Red Hook Studios | Fantasy | WIN, OSX, LIN, PS4, XOne, NX, VITA | A gothic, role-playing, dungeon-crawl-based game centered around having the player make tough decisions in dire situation, goaded into their decisions with difficult enemies, limited resources, and managing sanity and personality quirks. | |||
2016 | Enter the Gungeon | Dodge Roll | Science fiction | WIN, OSX, LIN, PS4, NX, XOne | A randomized-dungeon exploration game featuring top-down-based bullet hell combat. | |||
2016 | FORCED Showdown | BetaDwarf | Fantasy, science fiction | WIN, OSX, LIN | A 3D randomized-arena game with top-down-based bullet hell action-brawler combat and collectible card role-playing elements. | |||
2016 | Pixel Cave | Megabyte | Fantasy | iOS, DROI, WIN, MAC | Random dungeons, bosses, inventory with random generated properties. Realtime exploration and battles. | |||
2017 | Dragon's Lunch | Abbot Computing Ltd | Fantasy | WIN, LIN, OSX | Traditional 12 level dungeon explorer with roguelike combat system, traps, npcs, procedurally generated levelsbut runs in real time. | |||
2017 | Dead Cells | Motion Twin | Fantasy | WIN, OSX, LIN, PS4, XOne, NX, DROI | rogue-lite, metroidvania action-platformer; no checkpoints, permanent upgrade system | |||
2017 | Heat Signature | Suspicious Developments | Science fiction | WIN | "break into spaceships, make terrible mistakes, and think of clever ways out of them. You take a mission, fly to the target ship, sneak inside, and make clever use of your gadgets" | |||
2018 | Heroes of Hammerwatch | Crackshell | Fantasy | WIN, LIN, NX, PS4, XOne | A single or multiplayer rogue-lite action-adventure game. It has procedurally generated levels, a city that you can upgrade, a fountain which enables you to have buffs and debuffs to have on a run, item and monster attunement, and permadeath for mercenary characters. | |||
2018 | KeeperRL | Michal Brzozowski | Fantasy | WIN, LIN, MAC | "a turn based dungeon building game that can be played both as rogue-like and realtime strategy" | |||
2018 | Lost Labyrinth DX | Johan Jansen | Fantasy | WIN, OSX, LIN | Features graphics and sound; plays to its conclusion in 10–40 minutes. (Enhanced edition remake of Lost Labyrinth)" | |||
2018 | Aura of Worlds | Cognitive Forge | Fantasy | WIN | 2D roguelike platformer with procedural levels. The game emphasises multitasking between different abilities (such as grappling ropes, reflective shields etc.) as well as manipulating the environment and enemies to the player's advantage.World shortcuts and additional starting equipment options become available as the game progresses.[23] [24] | |||
2018 | A Legionary's Life | Alessandro Roberti | Historical | WIN | The player character is a Roman soldier in the years of the Second Punic War. Roguelike elements include permadeath as well as randomized enemies, items and small maps used for foraging missions. | |||
2018 | Below | Action adventure | XOne, WIN | An action-adventure game viewed from a top-down perspective. The player-character is a "tiny warrior exploring the depths of a remote island". The game is about exploration, though that goal is contingent upon the character's survival. | ||||
2019 | Emberlight | Quarter Onion Games | Adventure | WIN, MAC, LIN | Emberlight is a turn-based strategy roguelite dungeon crawler, set in a world where the Gods have given you a great gift – and a great curse. | |||
2019 | Dicey Dungeons | Terry Cavanagh | Fantasy | WIN, MAC, LIN, NX | A simple turn-based dungeon crawler where the player and enemies fight by using six-sided dice on equipment to perform actions. | |||
2019 | Noita | Nolla Games | Fantasy | WIN | An action-adventure game where the player character is a witch who creates and casts spells in a world where every pixel is physically simulated.[25] [26] [27] | |||
2020 | Griftlands | Klei Entertainment | Fantasy, science fiction | WIN, MAC, NX | Griftlands is a turn-based, deck-building game with multiple paths to a single objective. It features permanent death and each death counts as a run. The further a player progresses in a single run, the more points they earn and the faster they unlock improvements that can be utilized to make reaching the objective more attainable.[28] | |||
2020 | Risk of Rain 2 | Hopoo Games | Science Fiction | WIN, PS4, XOne, NX | Risk of Rain 2 is like Risk of Rain, except it is in 3D.[29] | |||
2020 | Hades (video game) | Supergiant Games | Fantasy | WIN, NX | Hades is a rogue-like dungeon crawler in which you defy the god of the dead as you hack and slash your way out of the Underworld of Greek myth.[30] | |||
2020 | Arboria | Dreamplant | Fantasy, action adventure | WIN | Arboria is a 3D dark fantasy rogue-lite in which, as a Yotun warrior, you descend into the procedurally generated dungeons of Durnar. A range of Symbiotic Weapons and Bio-Mutations makes you stronger.[31] | |||
2020 | Rogue Party | Nations Software | Fantasy | iOS, DROI | Rogue Party is a tactical roguelike that allows players to explore in Solo mode, Duo Mode (2 characters) or Party Mode (up to 4 characters). An open-ended multiclassing system adds to replayability. Conforms to all elements of the Berlin Interpretation except the need to identify items. | |||
2020 | Rakaza Dungeon | Kotic Games | Fantasy, action adventure | IOS, Android | Rakaza Dungeon is a tactical roguelike about saving the princess Milasa II from Razaka devil king after an aghast war between the royal army and dark division. You have to dive into tower and dungeons to find out the truth about Rakaza and why he invades Queena Kingdom. | |||
2020 | Awe Interactive | Fantasy | WIN | A rhythm-based FPS with rogue-lite elements taking place in series of tile-based procedurally generated dungeons with Norse myth embedded in dungeon, enemy and character design.[32] [33] | ||||
2021 | Returnal | Housemarque Interactive | Science-fiction, third person shooter | PS5, PC | Returnal is a third-person shooter video game featuring roguelike elements and falling under the psychological horror genre. In a futuristic science fiction setting, the player controls Selene Vassos (Jane Perry), a space pilot, equipped with a suit and armed with high-tech weapons, who is stranded on the alien planet Atropos and stuck in a time loop. | |||
2024 | Nintendo EPD | Science Fiction | An expansion to Splatoon 3. | |||||
2024 | Hades II | Supergiant Games | Fantasy | Sequel to Hades |