Outline of human–computer interaction explained

The following outline is provided as an overview of and topical guide to human–computer interaction:

Human–Computer Interaction (HCI) – the intersection of computer science and behavioral sciences — this field involves the study, planning, and design of the interaction between people (users) and computers. Attention to human-machine interaction is important, because poorly designed human-machine interfaces can lead to many unexpected problems. A classic example of this is the Three Mile Island accident where investigations concluded that the design of the human-machine interface was at least partially responsible for the disaster.

What type of thing is human–computer interaction?

Human–Computer Interaction can be described as all of the following:

Styles of human–computer interaction

Related fields

Human–computer interaction draws from the following fields:

History of human–computer interaction

History of human–computer interaction

Interaction paradigms

Notable systems and prototypes

General human–computer interaction concepts

Hardware

Hardware input/output devices and peripherals:

Interface design methods

Usability

Models and laws

Cultural influences

Movies

Motion pictures featuring interesting user interfaces:

Human–computer interaction organizations

Industrial labs and companies

Industrial labs and companies known for innovation and research in HCI:

Persons influential in human–computer interaction

See also

External links

Notes and References

  1. "... modern science is a discovery as well as an invention. It was a discovery that nature generally acts regularly enough to be described by laws and even by mathematics; and required invention to devise the techniques, abstractions, apparatus, and organization for exhibiting the regularities and securing their law-like descriptions." —p.vii, J. L. Heilbron, (2003, editor-in-chief) The Oxford Companion to the History of Modern Science New York: Oxford University Press
    • Encyclopedia: Merriam-Webster Online Dictionary . science . 2011-10-16 . Merriam-Webster, Inc . 3 a: knowledge or a system of knowledge covering general truths or the operation of general laws especially as obtained and tested through scientific method b: such knowledge or such a system of knowledge concerned with the physical world and its phenomena .
  2. [Software Engineering Body of Knowledge|SWEBOK]
  3. Web site: ACM . 2006 . Computing Degrees & Careers . ACM . 2010-11-23 . https://web.archive.org/web/20110617053818/http://computingcareers.acm.org/?page_id=12 . 17 June 2011 . dead .
  4. Book: Laplante, Phillip . What Every Engineer Should Know about Software Engineering . CRC . Boca Raton . 2007 . 978-0-8493-7228-5 . 2011-01-21 .