This is a list of cancelled Sega Genesis video games. The Genesis is a video game console released by Sega. This list documents all known games that were confirmed to be announced or in development for the Genesis at some point, but did not end up being released for it in any capacity.
width=20% | Title(s) | width=60% class="unsortable" | Notes/Reasons | width=10% | Developer | width=10% | Publisher |
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Acclaim's World Cup Soccer | Present at CES 1993, where it was described as being scheduled for the Genesis and SNES in North America without a concrete release date, the game never materialized in any capacity.[1] | Acclaim Entertainment | Acclaim Entertainment | ||||
Air Drums | A game announced for the Genesis to be used in conjunction with the short-lived Sega Activator motion control-based controller. The game simulated playing a drum kit, and was said to have 2 separate modes - "free play" and "Simon Says". The game never released; no official reason was given, but the controller it was developed for was generally poorly received.[2] [3] | Sega | Sega | ||||
Amegedon | A proposed video game adaption of Lee Hyun-se's Armageddon manhwa, announced as part of a larger effort to make it a multi-media franchise, the project never developed outside of some artwork released around the time of its announcement, though a video game unrelated to the Genesis project did later release on PC in 1996.[4] | Softmax | |||||
Akira | An adaptation of the 1988 anime film Akira was planned for release on Sega Genesis, Super NES and Sega CD in 1995, with Game Boy and Game Gear games based on the film also being considered. Gameplay and content varied wildly among versions, but disagreements in the direction of the games with THQ occurred and the game fell onto the backburner, never releasing for any system. The Genesis version later leaked onto the internet in 2019.[5] [6] | Black Pearl Software | THQ | ||||
Al Unser Jr. Racing | Present at CES 1994, the game was described as a racing video game hosted by its namesake Al Unser Jr. An emphasis on speed, and "different track and car options" was reported on. It was only listed as in development for the Genesis, but never released in any capacity.[7] | The Software Toolworks | |||||
Alien vs Predator | A Genesis version of the 1993 SNES release was in development for the Genesis and PC platforms, but was cancelled by Activision, its publisher, when it wasn't happy with how development was progressing.[8] | Realtime Associates | Activision | ||||
Aliens | Mean Machines magazine reported that a Genesis version of the 1990 arcade game release was scheduled for release in mid-1991, but the game never materialized on the Genesis.[9] | ||||||
Andromeda Mission | A version of the 1988 Amiga game was included in a 1990 catalogue of upcoming games from publisher Color Dreams for the Genesis, but it game never materialized. The game involved controlling a spacecraft and using it to shoot waves of oncoming enemies from an over-the-back perspective.[10] [11] | Demonware | Color Dreams | ||||
Aspect Warriors | A partnership between Games Workshop and Electronic Arts, it was isometric role-playing video game that would have been a mix between the former's board games and the latter's Desert Strike video game. It was scheduled for an early 1994 release date, and received extensive previews from multiple publications, but never released or materialized in any capacity.[12] [13] | Electronic Arts | Electronic Arts | ||||
Astropede / Segapede | A game proposed for the Genesis after Sega Technical Institute had finished development of Sonic the Hedgehog 2 (1992) and Sonic Spinball (1993), the game was a platformer that was to take place in the Sonic the Hedgehog universe. A tech demo was pitched to Sega using unused Sonic 2 assets, and was greenlit for production, but the game never released, as the development team had limited resources and had to focus on finishing other titles, eventually dropping the title. The game went unannounced and unknown to the public until gameplay footage surfaced online in 2020.[14] | Sega Technical Institute | Sega | ||||
B-Bomb | A game that followed three characters that had been captured by "Plutonians", and their only hope for freedom is by competing in a game. The game, and its gameplay, involved moving a character in a low-gravity environment, and positioning them above the characters in order to do a butt slam attack to knock them away. The game never released in any capacity. No reason was given, but publications often cited confusion in its premise in previews.[15] [16] [17] | Sega of America | Sega | ||||
Baby Boom | One of a few games proposed by Sega to publish games that would appeal more to females, the game entailed controlling a hand that would move babies out of harm's way. The game was announced for the Sega Genesis, Sega CD and Sega Game Gear, but never released in any capacity. According to developer Ed Annunziata, the game was cancelled because the moving of the hand cursor was not fun with a d-pad controller.[18] [19] [20] | Sega | Sega | ||||
Baby's Day Out | A video game adaptation of the 1994 film Baby's Day Out was announced for Genesis, Super NES, and Game Boy, and advertised on the film's VHS release. The game involved the player using a cursor to keep the film's baby out of trouble. Despite being far enough along for publications to receive review copies in late 1994, no versions of the game were ever released. The few reviews that were published were generally not positive, citing slow and boring gameplay.[21] [22] | Designer Software | Hi Tech Expressions | ||||
A collection of simple one-button sports mini-games featuring characters from the Barbie franchise. Was far enough along in development for review copies to be sent out to magazines in late 1994.[23] | Software Creations | Hi Tech Expressions | |||||
Battle Mission | Described as a shooting gallery game in vein of Operation Wolf, it was reported to be cancelled around mid-1990, and was never released in any capacity.[24] | Sega | Renovation Products | ||||
Battle Storm | A military strategy game announced for use with the Teleplay Modem accessory that would allow for players to play cross-platform online multiplayer across the Genesis and the NES. When official licensing for the accessory could not be obtained by Sega and Nintendo, both the accessory and the game were cancelled.[25] [26] | Baton Technologies | |||||
Bean Ball Benny | A game involving driving around in a taxi and throwing beanballs at enemy characters. The game was present at CES 1990 and reportedly far along, but cancelled after the closure of its publisher NuVision Entertainment.[27] [28] [29] [30] [31] | Microsmiths | Nuvision Entertainment | ||||
Beastball / Brutal Sports Football | Originally announced as Beastball, it released as Brutal Sports Football on the Amiga computer in 1993, with future console versions announced for the Genesis, SNES, and Atari Jaguar. The Jaguar version was released in 1994, but the Genesis and SNES versions were delayed and never saw release. The Genesis version was far enough along to be reviewed in GamePro magazine, which, at the time, still used the original Beastball name.[32] [33] | Millennium Interactive, Teque London | Spectrum HoloByte, MicroProse | ||||
Beat Force | Joypad magazine reported on a multidirectional shooter named Beat Force being developed for the Genesis by Sammy Corporation, but no further details ever arose and the game never materialized.[34] | Sammy Corporation | Sammy | ||||
A video game adaption of the Beethoven's 2nd film, was announced for the Genesis and Game Gear, but only ever released for Game Boy, SNES, and MS-DOS.[35] [36] | Hi Tech Expressions | Hi Tech Expressions | |||||
Benefactor | A Genesis version of the 1994 Amiga game was scheduled for July 1994, and later December 1994, but never released.[37] [38] | Digital Illusions CE | Psygnosis | ||||
Beyond Zero Tolerance / Zero Tolerance 2 | A sequel to the 1994 Sega Genesis title Zero Tolerance was announced for the Genesis and 32X, and scheduled for release in 1995, but was cancelled and never released for either platform. The game was later released onto the internet as freeware in the 2000s, and as part of the Zero Tolerance Collection on the Nintendo Switch in 2022.[39] [40] [41] | Technopop | Accolade | ||||
Biker Mice from Mars | In 1994, Konami announced video game adaptions of the animated television series Biker Mice From Mars. Genesis and SNES were announced as target platforms; the SNES game released in 1994, while a Genesis game never materialized.[42] [43] | Konami | Sega | ||||
Bill's Tomato Game | A Genesis version of the 1992 Amiga game was announced for a 1994 Genesis release, but never materialized.[44] | Psygnosis | Konami | ||||
Black Crypt | A Genesis version of the 1992 Amiga game was scheduled for July 1992, but never materialized.[45] | Raven Software | Electronic Arts | ||||
Blackthorne | Shortly after the game's initial release on SNES, publisher Interplay had intended to develop a Genesis version, but decided against it in favor of concentrating on more powerful hardware. Sega 32X, Sega Saturn, and PlayStation 1 versions were announced, though of those, only the 32X version released.[46] [47] | Blizzard Entertainment | Interplay Entertainment | ||||
Bobby's World | A video game adaption of the Bobby's World cartoon show was announced for Genesis and the SNES. While the SNES version released in 1995, the Genesis version never released.[48] Also planned for SNES. | Riedel Software Productions | Hi Tech Expressions | ||||
Boo! | A platformer in the vein of Sonic the Hedgehog or Super Mario, starring a ghost boy who goes around scaring enemies by yelling out "boo!" Announced for the Genesis, SNES, and Amiga, and was far enough along to be the cover story of Amiga One magazine, along with a tentative October 1994 release. Financial problems with the game's publisher led to its cancellation. | ">Web site: Whyte. Stuart. Boo!. Stuart Whyte's temporary homepage. 2020-12-04. https://web.archive.org/web/20020210140659/http://www.angelfire.com/yt2/stuwhyte/. 2002-02-10. dead. [49] | The Conversion Company | MicroProse | |||
Bounty Hunter | A game announced for the Genesis to be used in conjunction with the short-lived Sega Activator motion control-based controller. The game followed Garrot the bounty hunter, with the player using punching, kicking, and martial arts-based movement on the Activator to make the character do the same. The game never released; no official reason was given, but the controller it was developed for was generally poorly received.[50] | Sega | Sega | ||||
Breach | A Genesis version of the 1987 Amiga release was announced, and would have featured improvements feature in its sequel, Breach 2, added to it. The Genesis version never officially released, though it eventually leaked onto the internet much later in 2020.[51] [52] | Treco | Sammy | ||||
Brett Hull Hockey | A Genesis version of the January 1994 SNES release was announced for the Genesis and Atari Jaguar. The Genesis version was reportedly complete and scheduled for release in April 1994 according to Computer and Video Games magazine, though neither alternate version ever materialized.[53] | Radical Entertainment | Accolade | ||||
Cadaver | A Genesis version of the 1990 game was reported to be in development by The One magazine in February 1991, but never materialized.[54] | The Bitmap Brothers | Image Works | ||||
Captain Dynamo | Versions of the 1992 PC release were announced for the Genesis and Game Gear, but neither ever released.[55] | Codemasters | Codemasters | ||||
Carl's Crazy Carnival | Developer Origin Systems featured a system where their developers could pitch game ideas to potentially have the company work on when they were looking to start new projects. Carl's Crazy Carnival was outlined in a 2014 feature by Eurogamer documenting some of the standout abandoned ideas. Pitched by artist Bill Narum, Carl's Crazy Carnival would have followed Carl, who hoped to save his carnival after being hijacked by evil clowns. It would have involved fighting large volumes of silly characters being armed with just a customizable water gun. The design documents did not specify a genre, and Narum had passed away in 2009, so it was unable to be determined. Warren Spector helped pitch it to management, but it was still rejected.[56] | Origin Systems | Origin Systems | ||||
Casper | A variety of video game adaptions of the 1995 film were released across many video game platforms; the Genesis and Sega 32X were announced as target platforms, but games of the franchise never released on either platform.[57] | Riedel Software Productions | Hi Tech Expressions | ||||
Bitmap Brothers founder Mike Montgomery stated the Mega Drive conversion was cancelled due to the lack of an established publishing deal.[58] A ROM image was leaked online. | The Bitmap Brothers | ||||||
Chessmaster 2100 | A Genesis version of the 1988 PC release was announced at CES 1992, but never released.[59] | The Software Toolworks | |||||
Citadel / System Shock | Developer Origin Systems featured a system where their developers could pitch game ideas to potentially have the company work on when they were looking to start new projects. Many were never announced until being outlined in a 2014 feature by Eurogamer documenting some of the standout abandoned ideas. One was a pitch for a Genesis version of 3D first-person action game called Citadel they were developing for PC platforms. The Genesis version was not pursued, while the PC version evolved into the 1994 release System Shock. | Origin Systems | Origin Systems | ||||
City Heroes | A South Korean developed title for the Genesis that closely resembled the game Streets of Rage 2. The game was reportedly finished, with multiple publications writing hands-on previews for it, and scheduled for release outside of South Korea as well. However, South Korea's newly implemented censorship laws conflicted with the game, and prevented its release in any capacity.[60] [61] [62] | Samsung | Samsung | ||||
Claymates | A version of the 1993 SNES release was planned for the Genesis, but never materialized.[63] | Visual Concepts | Interplay Productions | ||||
Colorado | A version of the 1990 Amiga game was included in a 1990 catalogue of upcoming games from publisher Color Dreams for the Genesis, but the game never materialized. The game was an adventure game involving surviving out in the wilderness. | Silmarils | Color Dreams | ||||
Congo | A video game adaption of the 1995 film of the same name was concurrently in development for the Genesis and SNES. The game was to feature a variety of gameplay styles - platformer, white water rafting, and some shooting segments to represent various aspects of the film. The game featured a difficult and rushed 5 month development period. The game was completed just in time of its goal completion date, but publisher Viacom's concerns over quality and a game bug lead to its cancellation. Unrelated to the Congo game that did see release on the Sega Saturn the following year.[64] [65] | Visual Concepts | Viacom New Media | ||||
Converse Hardcore Hoops / Converse City Ball Tour | Announced at E3 1995 for the Genesis, Sega Saturn, Sega 32X, SNES, PlayStation 1, and PC, the game was reportedly far in development, but was cancelled and never released in any capacity. Despite a large budget and a then-impressive 15,000 frames of animations, the game reported garnered very negative reactions from test audiences, who did not like the game's half-court, two versus two set up.[66] [67] | Virgin Interactive | |||||
Cutiepoo / Cutie Poo | A 2D side-scrolling game where the player controlled Bob, who was meant to find and protect little creatures called tribbles from the evil Dr. Mallet, who wished to kill them with a mallet. The game was in development for the Genesis, Amiga, Atari ST, and the PC Engine, but was never released in any capacity. DMA Design co-founder Mike Dailly, the game was cancelled by another co-founder, David Jones, who was unhappy with how the game was progressing.[68] [69] | DMA Design | |||||
Dan Marino Football / Dan Marino's Touchdown Football | An American football game featuring sponsorship from player Dan Marino was listed as a video game to be published by Virgin games for the Genesis at CES 1993, though it never materialized in any capacity.[70] | Park Place Productions | Virgin Interactive Entertainment | ||||
Dando / Vasum | A quest-based adventure game announced for the Genesis in 1990, the game never materialized in any capacity. It also went by the name Vasum in Japan.[71] | Aicom | Treco | ||||
Danny Sullivan's Indy Heat | Released as an arcade game in 1991, a number of other versions were created shortly afterwards for the NES, Amiga, Atari ST, and Commodore 64. A Genesis version was announced, and despite being virtually finished, never officially released during the Genesis's lifespan. A very limited run of copies were created in 2011, which lead to the game leaking onto the internet shortly afterwards.[72] [73] | Leland Corporation, Software Creations | Tradewest | ||||
Death & Destruction | Developer Origin Systems featured a system where their developers could pitch game ideas to potentially have the company work on when they were looking to start new projects. Death and Destruction was outlined in a 2014 feature by Eurogamer documenting some of the standout abandoned ideas. It was described as a "mad scientist simulation. The player would be given two possible routes through the game, one where the player thoughtfully solves puzzles, with gameplay similar to The Incredible Machine, and one where the player can just choose to "go on a killing spree" with gameplay closer to Robotron. The game was pitched with design documents, but rejected on the grounds that it was estimated to cost too much money at the time. | Origin Systems | Origin Systems | ||||
Devil Buster | An action game announced by SIMS for the Sega Genesis, despite a Japanese release date set for May 1993, the game never released in any capacity.[74] [75] [76] | SIMS | |||||
Die Hard Trilogy | A video game adaption of the first three Die Hard films, development originally started off for the Sega Genesis and 32X, before shifting to the Sega Saturn, PlayStation 1, and Windows, where it released across late 1996 and early 1997, well after the Genesis's lifespan.[77] | Probe Entertainment | Fox Interactive | ||||
Dino Racer / Demon Dinosaurs | A racing game in the vein of Super Mario Kart where humans rode and raced dinosaurs while collecting items like boosts or weapons. It was scheduled for release in early 1995 for the Sega Genesis, but never materialized in any capacity.[78] [79] [80] | Codemasters | Codemasters | ||||
Untitled Doctor Who game | Mean Machines Sega magazine reported that Sega was developing a video game adaption of BBC's long-running Doctor Who television series to coincide with an upcoming revisiting of the franchise, though the game never materialized.[81] | Sega | Sega | ||||
Dominus | Sega Genesis and SNES versions of the 1994 real-time strategy MS-DOS release were announced, but never materialized. | Visual Concepts | Asciiware | ||||
Dr. Franken | Originally announced for the Sega Genesis, SNES, and the original Game Boy original, the Genesis version never materialized, despite the latter two versions releasing in the early 1990s.[82] | Codemasters | Elite Systems | ||||
Dragon's Lair | An adaptation of the 1983 arcade game of the same name was announced and present at CES 1994, though it was more similar to the straight platformer version that had previously released on the NES in 1990. It was scheduled for release later in the year, but never materialized.[83] | Taito | Taito | ||||
A version of the 1993 PC game was in development for the Sega Genesis, and far enough along to have a review copy sent to Computer and Video Games magazine, but the Genesis version never released, though a Sega CD version did release the following year.[84] | FTL Games | Interplay Entertainment | |||||
Dwagons | A box-pushing puzzle video game in the vein of Sokoban announced for the SNES and Sega Genesis, the game never materialized for either platform.[85] | Imagitec Design | |||||
Dynamite Düx | Home versions of the 1988 arcade game were announced for many home consoles and PC platforms, and while many released, including a Sega Master System version, the announced Sega Genesis version never released.[86] [87] | Sega | Sega | ||||
DynoBlaze/Dinoblades | A beat em up game announced for the Sega Genesis, Sega CD, and SNES, about dinosaurs that wear rollerblades and play street hockey. It was scheduled for a late 1995 release, but never materialized in any capacity.[88] | Bonsai Entertainment | Virgin Interactive Entertainment | ||||
Earl Weaver Baseball | An iteration of Electronic Arts' Earl Weaver Baseball series was announced for the Sega Genesis, but cancelled in mid-1992 in favor of other baseball game projects. EA would later release entries in the Tony La Russa Baseball and Triple Play Baseball series instead.[89] | Mirage Graphics | Electronic Arts | ||||
Elite | A version of the 1984 PC game was in development for the Sega Genesis and 32X in 1994, but was delayed and eventually cancelled after Sony pulled out of publishing the game. The Genesis version featured polygonal graphics, and the 32X version featured greater detail in its graphics. In 2020, a demo of the Genesis version was released onto the internet by designer Ian Bell.[90] [91] | Hybrid Technology | Sony Imagesoft | ||||
Environmental Detective | A platformer announced with a single screenshot at CES 1992. The game followed the "Ozone Kid" as they solved mysteries related to bettering the environment, being developed in efforts to encourage kids to do their best in cleaning up the environment themselves. The game never materialized in any capacity.[92] | Magicom Software | |||||
Ernie Els Golf | Codemasters announced a golf game for Master System, Genesis, and Game Gear under the name Global Golf, later changed to Ernie Els Golf following a sponsorship deal with professional golfer Ernie Els. Only the Game Gear version was ultimately released.[93] | Codemasters | Codemasters | ||||
A collection of 3 entries from the Dizzy series of games - Panic Dizzy (1990), Dizzy the Adventurer (1991), and a previously unreleased Go! Dizzy Go! - was scheduled for release in 1994. Despite being announced for the Sega Genesis, Sega CD, Sega Master System, and Sega Game Gear, only the Game Gear version ever materialized.[94] [95] | Interactive Studios | Codemasters | |||||
EXP: The Excellent Potato | A Korean-developed role-playing game in development across 1995 and 1996. For the first half of its development, it was being made for the Sega Genesis, but it was cancelled in favor of a PC release after publisher Samsung dropped its support for developing games for the Genesis late in its lifespan. It eventually released on PC platforms in South Korea.[96] [97] | Open Production | Samsung | ||||
Face Plant | A spin-off of the Road Rash series that involved racing and fighting while snowboarding rather than Road Rash's motorcycling. Originally in development for the Sega Genesis under the name Face Plant across 1993 and 1994, it was cancelled in 1995 in favor of shifting development to the newer Sega Saturn, PlayStation 1, and the 3DO Interactive Multiplayer platforms. While development continued into 1996 under a new name - Shredfest, it was eventually cancelled for those platforms as well.[98] | Electronic Arts | Electronic Arts | ||||
Falcon | A version of the 1987 PC game was announced for the Sega Genesis at CES 1989 as part of an upcoming partnership between Sega and publisher Spectrum Holobyte, and while they would go on to release games for the Genesis, Falcon never materialized.[99] [100] | Spectrum HoloByte | |||||
Fido Dido | A game featuring the 7 Up mascot Fido Dido was announced for the Sega Genesis, and far enough along to be reviewed in Sega Power magazine in 1994. The game was a side-scrolling platformer with puzzle elements. It involved a sketch of the mascot jumping off of a piece of paper and exploring various environments of real life. The game was cancelled due to the financial issues of its publisher. [101] [102] | Teeny Weeny Games | Kaneko | ||||
Fire and Ice | Released on a variety of PC platforms in the early 1990s, a version for the Sega Genesis and Game Gear was scheduled for release in early 1994, but never materialized.[103] [104] | Graftgold | Virgin Games | ||||
Fireteam Rogue | A large budget action-adventure game in development for the Sega Genesis and SNES. It was envisioned as a multi-media project that would have included a comic book series and collectible holograms, but the game experienced a prolonged, difficult development period between 1993 and 1995. It was eventually cancelled when its publisher decided that the game's quality juxtaposed with the end of the platforms lifespans couldn't make it a profitable project, and it never released on either platform.[105] [106] [107] | Accolade | Accolade | ||||
A video game adaption of the 1994 Flintstones film was in development for the Sega Genesis and SNES. While the SNES version released almost a year after the film's debut in 1995, the Genesis version never materialized, despite being far enough along to have a review copy sent to MAN!AC magazine.[108] | Foley Hi-Tech | Ocean Software | |||||
Frog Dude | A platformer in the vein of Super Mario that involved a frog character collecting strawberries. A prototype was developed in the early 1990s, but abandoned in favor of pursuing and releasing Alfred Chicken (1993). One of its developer's released a very incomplete but playable prototype onto the internet in 2014.[109] [110] | Twilight | |||||
Future Zone | GamePro reported on its presence at CES 1993, describing it as a "cinematic side scrolling action/adventure" game with large environments in the vein of Super Mario World. The game was announced for the Sega Genesis and SNES and scheduled for release in Q3 1993, but never released for either. | Electro Brain | |||||
Ghoul Patrol | Originally developed as an original IP, its gameplay similarities lead to it being developed as a sequel to Zombies Ate My Neighbors (1993). Its publisher established a strict deadline for its completion, leading the developers to cancel the Sega Genesis version in favor of prioritizing its 1994 SNES instead. [111] | LucasArts | JVCKenwood Victor Entertainment | ||||
Globdule | A Sega Genesis version of the 1993 Amiga game was announced for release in late 1994, but never materialized.[112] [113] | Ex Animo | Psygnosis | ||||
A video game adaption of The Godfather III (1990) film was announced as the next game in line to be published by U.S. Gold following the early 1990s publishing of for the Sega Genesis. While the Indiana Jones did release, the Godfather III never did.[114] | Delphine Software International | U.S. Gold | |||||
Guardian Angels Safety Patrol | A game themed around working for the Guardian Angels volunteer crime prevention group. Announced at CES 1991 and scheduled for a release the following year, the game never materialized.[115] | Nuvision Entertainment | |||||
Halloween Capsule | A South Korean developed beat em up game players control animals that had recently been anthropomorphized by a mad scientist, fighting in hope of finding a way of returning to normal. The game was cancelled when developer made the decision to halt all console game development. Publications note that it difficult to tell how far along the game was at the time of cancellation - many character designs were shown off, but only one game environment was ever present.[116] | Softmax | |||||
Hanna Barbera's Turbo Toons | Originally intended for release on the SNES and the Sega Genesis, only the SNES version ever materialized. | Empire Interactive | Empire Interactive | ||||
Hardcore / Ultracore | A game in development for the Sega CD and Sega Genesis and scheduled for release in 1994, its release was cancelled when publisher Psygnosis changed it focus to releasing games for the then-upcoming original PlayStation. While never released during the Genesis or Sega CD's actual lifespan, the game was later revisited and finished in the late 2010s, and released under the name Ultracore for the Nintendo Switch, PlayStation 4, and PlayStation Vita platforms across 2019 and 2020.[117] | Digital Illusions | Psygnosis | ||||
Hard Yardage | Initially released for PC platforms by Activision, a Genesis version was announced for 1990. Later on, Sega instead bought the rights to quickly rework the game into their own football title in time for released for the holiday season. Quality issues lead to the cancellation of the port and reworking, with Sega instead developing their own title, Joe Montana Football in January 1991.[118] | Activision | |||||
Harlem Globetrotters | A basketball game centered around the Harlem Globetrotters was announced for the Genesis in early 1993, with plans for release later in the year, but it never materialized.[119] | GameTek | |||||
Highway Encounter | An unannounced version of the 1985 PC game was in development for the Sega Genesis, but was never finished or released.[120] Also planned for Amiga and Atari ST. | Vortex Software | |||||
A loose video game adaption of the Home Improvement television series was announce for the SNES and the Sega Genesis, though only the SNES version ever materialized, in late 1994.[121] | Absolute Entertainment | ||||||
Hooves of Thunder | A horse racing video game shown at CES 1992 and CES 1993 for the Sega Genesis that never released in any capacity. | RazorSoft | RazorSoft | ||||
Humans 2 | A sequel to The Humans (1992), simply titled Humans 2 was announced for the Sega Genesis, and scheduled for a November 1994 release. However, no such title ever materialized, and when a follow up, were released, it was only on PC platforms.[122] [123] | Imagitec Design | GameTek | ||||
Hydlide Special | A version of the 1984 PC release Hydlide was announced for the Sega Genesis at CES 1989, but never materialized. | ||||||
IF | A South Korean developed top-down perspective action roleplaying game that started development late in the lifespan of the Sega Genesis, leading it to move to being a PC-only game mid-way through development. | HiCom Entertainment | |||||
A remake of Impossible Mission (1984) was released for Amiga platforms a decade later under the title Impossible Mission 2025 (1994). While "special edition" versions for later announced for the SNES and Sega Genesis, and far enough along to be previewed by print magazines, but neither special edition ever released.[124] [125] | MicroProse | MicroProse | |||||
Indiana Jones' Greatest Adventures | Originally released for the SNES in 1994, a Sega Genesis version was developed and reported to be 100% and reviewed by magazine publications, but never released. Factor 5 co-founder Julian Eggebrecht stated the Genesis version was cancelled due to publisher U.S. Gold ceasing operations.[126] Reviewed in video game magazines.[127] [128] | Factor 5, LucasArts | U.S. Gold | ||||
Interplanetary Lizards of the Texas Plains | A video game adaption of the comic series of the same name was present at CES 1994, with a planned released date of later in 1994, but the game never materialized.[129] | Alexandria Inc. | Tengen | ||||
Iron Hammer | A tank-controlling game intended for the unreleased Sega VR peripheral for the Sega Genesis. It was cancelled because the Sega VR was never released.[130] | NovaLogic | Sega | ||||
It Came from the Desert | Electronic Arts commissioned New World Computing to create a version of the 1989 Amiga game for the Sega Genesis, and it was reportedly 99.99% complete, but it went unreleased commercially when EA went through a phase where all non-sports related game were cancelled. Years after the fact in the 2000s, Cinemaware, the game's original developer's, hosted the Genesis version for free download on their website.[131] [132] | New World Computing | Electronic Arts | ||||
A platformer based on the Itchy & Scratchy characters from The Simpsons television series was announced for the Sega Genesis, SNES, and Sega Game Gear. While the other two versions released, the Genesis version did not, even though it was far enough along to be reviewed in magazines. | Bits Corporation | Acclaim Entertainment | |||||
Jack Nicklaus Golf '95 | Planned sequel to Jack Nicklaus' Power Challenge Golf. The game was present at CES 1995 along with its cover art, but the game never materialized, with a future entry not releasing until the PC-only release Jack Nicklaus 4 (1997).[133] | Accolade | Accolade | ||||
Jelly Boy | Originally in development for the SNES, Game Boy, and the Sega Genesis. While the SNES version was simply delayed to 1995 and released, the Genesis version never materialized, despite being far enough along in development to be reviewed by print magazines.[134] | Probe Software | Ocean Software | ||||
Jesse "The Body" Ventura Wrestling Superstars | A professional wrestling game announced for the Sega Genesis featuring and sponsored by Jesse "The Body" Ventura. It was present at early 1990s trade shows, and scheduled for release in May 1992, but it never materialized in any capacity[135] | Human Entertainment | DreamWorks | ||||
Jester | A game announced to be in development for the Sega Genesis by Sega Technical Institute. The game would have involved a character made out of clay that could be impervious to almost all danger. It was reported to be nearly complete and scheduled for an April 1994 release, but never materialized, with the company going out of business shortly after.[136] [137] | Sega Technical Institute | Sega | ||||
Jim Lee's WildC.A.T.S: Covert Action Teams | A video game adaption of WildStorm's Wildcats comic series was announced for the SNES and the Sega Genesis, though only the SNES version ever released, in 1995.[138] | Beam Software | Playmates Interactive Entertainment | ||||
A reworking of the SNES game (1993) was in development and scheduled for release on the Sega Genesis in 1994. The game was completed, and send out to magazines for review, but its Genesis release was cancelled. Through the efforts of Piko Interactive and a Kickstarter, and aftermarket release of the Genesis version released in 2021, both on its home platform and a variety of modern ones.[139] [140] | Loriciel | Electro Brain | |||||
Jimmy Connors Tennis | A tennis video game featuring professional player Jimmy Connors was announced for the NES and Sega Genesis. The Genesis version was present at CES 1992, but only the NES version released. | NMS Software | Ubi Soft | ||||
Journey to the Center of the Earth | A video game adaption of the television series of the same name announced for the Sega CD, Game Gear, SNES, NES and Game Boy. While multiple adaptions released in the 1980s and 2000s, none of the proposed versions of the 1990s, Sega Genesis included, ever released.[141] | Sony Imagesoft | |||||
Karate Blazers | A version of the 1991 arcade game was announced for the Sega Genesis, and present at CES 1992, but never released. | Video System | Mc O'River | ||||
Kartoon Kombat | A beat em up game with cartoon styled graphics announced for the Sega Genesis. The game was present at E3 1995 but ultimately never released in any capacity. | Technōs Japan | American Technos | ||||
Keeper of the Gates | A remake of the game (1990) was announced for the Sega Genesis and PC platforms. The Genesis version, going by the name Keeper of the Gates, while present at CES 1992, never released, while the PC versions released under the name Deliverance (1992).[142] [143] | RazorSoft | Sega | ||||
A video game adaption of the television series was announced for the Sega Genesis, and was present at CES 1994, but never materialized. | Park Place Productions | Sunsoft | |||||
Kye's Quest | A game reported to be in development for the Sega Genesis across 1991 and 1992. Little was known beyond it being a role-playing video game with battery-backed memory for saving game progress, and having some concept art by Joe Hitchens, who released some of the art onto the internet in 2020.[144] [145] [146] | Sega | Sega | ||||
Land Buster | A game where the player would control a tank named "Land Buster" to attack evil forces with various collectible weapons in a pseudo-3D environment. The game never materialized in any capacity. | Seismic | |||||
Last Survivor | Japanese publication Beep! Mega Drive reported that a Sega Genesis version of the 1989 arcade game would release the following year, but it never materialized. | Sega | Sega | ||||
Litil Divil | A version of the CD-i and MS-DOS game was in development for the Sega Genesis, but never released.[147] | Gremlin Interactive | Gremlin Interactive | ||||
Lobo | A video game adaption of the Lobo comic book series was announced, and far enough along to have review copies sent to publications, but it never released.[148] [149] | Ocean Software | Ocean Software | ||||
A video game based on The Lord of the Rings book series was in development for the Sega Genesis. The game would have combined elements of fantasy role playing games and visual novels. The game was present at CES 1992 and scheduled for release later in the year, but never materialized. | Electronic Arts | Electronic Arts | |||||
Lothar Matthäus Super Soccer | A version of the 1995 SNES release was reported to be in development for the Sega Genesis by German publication Sega Magazin, but the Genesis version never materialized.[150] | Krisalis Software | |||||
Lufia & the Fortress of Doom | A version of the 1993 SNES game was scheduled for the Sega Genesis across 1994 and 1995, and was far enough along to be shown at CES 1995 and have advertisements for its release in magazines, but the Genesis version never materialized.[151] [152] [153] | Taito | |||||
A reworked and renamed version of the 1992 Amiga and Atari ST game Harlequin. The game was far enough along for magazines to evaluate preview copies, but the game never released.[154] | Gremlin Graphics | Gremlin Graphics | |||||
The game - the first entry of Disney's Magical Quest series - was originally released on the SNES in 1992. Shortly after, a Sega Genesis version was announced, and far enough along to be presented at CES 1994, but its release was cancelled in favor of releasing the second entry in the series, The Great Circus Mystery Starring Mickey & Minnie, at the same time of its SNES counterpart, in late 1994.[155] | Capcom | Capcom | |||||
Mall Rats | A game involving to exterminating rats in a mall, completely unrelated to the popular film at the time Mallrats (1995). The game's commercial release was cancelled, but gameplay videos leaked onto the internet in 2016.[156] | The Software Toolworks | |||||
A video game adaption of the The Mask (1994) was announced for SNES, Game Gear, and the Sega Genesis. However, development was slow and took longer than expected to complete, leading to the development team cancelling the Sega platforms in order to focus on releasing the SNES version, which released a year after the film's release in late 1995.[157] | Black Pearl Software | THQ | |||||
Matrix Runner | One of four games announced for the unreleased Sega VR peripheral. Like all the games, it was cancelled when the Sega VR unit required to play it was cancelled. Little was revealed about the game other than it was to be a cyberpunk game inspired by the game Snatcher (1988).[158] [159] | ZCT Systems Group | Sega | ||||
Maverick SFG | A realistic jet fighting game announced for the Sega Genesis and present at CES 1992, though the game never materialized in any capacity. | Sage's Creation | |||||
Developer Factor 5 created a Bomberman prototype for Hudson Soft to demonstrate their idea for being the series to the Sega Genesis. The tech demo included 8 player multiplayer gameplay through the use of two Team Player multitaps. The pitch was rejected and cancelled in favor of commissioning Westone to bring a version of the PC Engine game Bomberman '94 under the name Mega Bomberman (1994). | Factor 5 | Hudson Soft | |||||
Metal Lancer | In 2016, Yuji Naka recounted in an interview that prior to creating the first Sonic the Hedgehog (1991), he had been working on a title called Metal Lancer. Outside of a passing mention in Japanese magazine Mega Drive Fan, the game went unannounced until the 2016 interview, where footage was later shown to the interviewer. The game involved girls fighting with robots, and was developed as a showcase to demonstrate the Sega Genesis's technical abilities of screen rotation and zooming in/out. Naka scrapped the game half way through development, unhappy with its progress, in favor of working on Sonic the Hedgehog.[160] | Sega | Sega | ||||
Metal Warriors | Former LucasArts programmer Dean Sharpe stated that versions for both the SNES and Sega Genesis were both in development, but the Genesis version was cancelled when Nintendo obtained publishing rights to the game, and a Genesis version was not revisited after Konami took over for publishing and released the SNES version in 1995.[161] | LucasArts | |||||
A side-scrolling game featuring playable character Michael Jordan was in development for both the SNES and Sega Genesis. While both version were scheduled for release in November 1994, only the SNES version ever released.[162] [163] [164] | Electronic Arts | Electronic Arts | |||||
Mickey Mania 2 | While never officially announced, programmer Jon Burton of Traveller's Tales revealed in 2020 that the development team had begun work on a sequel to Mickey Mania for the Sega Genesis. A prototype was created, and is still privately retained by Burton, but the game was cancelled in favor of developing Toy Story (1995).[165] | Traveller's Tales | |||||
The third entry in the Might and Magic series was in development for a variety of PC platforms, the SNES, Sega CD, and the Genesis. While it was released on most of the announced platforms starting in 1991, the Genesis version, last listed for a November 1994 release, never materialized.[166] | New World Computing | FCI / Electronic Arts | |||||
Miina in Wonderland | A mini-game collection in development for the Sega Genesis, it was reported by Beep! MegaDrive magazine to be 90% complete, but never released. A prototype was later leaked and sold on Yahoo! Auctions in the 2010s. | MD62">New Release Scramble: ミーナ in ワンダーランド. . 62. SoftBank Creative. November 1994. 37. ja. [167] | Micronet co., Ltd. | ||||
Mission Impossible | When Ocean Software first announced they had acquired the rights to create a video game adaption of the 1996 Mission Impossible film in 1996, announced platforms included the 32X, SNES, Sega Saturn, and the Sega Genesis. However, a lengthy development period delayed it well beyond most of the platform's lifespans, leading to it only releasing on the Nintendo 64 and PlayStation 1 by the time of its 1998 release.[168] | Ocean Software | Infogrames | ||||
Monster Hunter / Monster Hunt | Unrelated to Capcom's Monster Hunter series, the game was a light gun shooter compatible with the Menacer peripheral by Sega for the Genesis. Announced in 1993 for release the following year, it never materialized.[169] | Sega | Sega | ||||
Monster Truck Wars / USHRA Monster Truck Wars | A monster truck battling game announced for the SNES and the Sega Genesis, the game was scheduled for a January 1995 release date, but never materialized for either platform.[170] [171] | Acclaim Entertainment | |||||
Moon Dancer: Yōseiō no Kikan | A JRPG video game adaption of a manga of the same name was in development for the Sega Genesis. While screenshots and artwork by Naoyuki Kato were released, according to Advanced Daisenryaku designer Hitoaki Minami, who was involved in the game's development, it was cancelled due to internal development issues after six months of work.[172] [173] [174] [175] [176] | Sega | |||||
Motor Mania | A side-scrolling platformer where the player controls a car that must go about a car manufacturing plant and clean up things polluting the area. It was in development for the Genesis in 1994, and was aiming to target a younger demographic, but ultimately never materilaized in any capacity.[177] | Millennium Interactive | Millennium Interactive | ||||
Mr. Magoo | A video game adaption of the Mister Magoo animated series was announced for the Sega Genesis in 1994. The game, similar to the cartoon, would have involved the player altering the environment to keep the near sighted Mr. Magoo from walking into dangerous situations, but it never materialized. | Millennium Interactive | Millennium Interactive | ||||
/ Mr. Nutz 2 | After releasing (1994) for the Amiga, plans were announced to release a version of it named Mr. Nutz 2 for the Sega Genesis, positioning it as a sequel to the original Mr. Nutz (1993). Despite the game being far enough along for multiple magazines to publish hands-on previews of their time playtesting the game, the Genesis version never released.[178] [179] [180] | Neon Studios | Ocean Software | ||||
Mr. Tuff | Announced for the SNES, Sega CD, and the Sega Genesis, as a platformer with a high difficulty level. The game followed "Mr. Tuff", a robot left behind to demolish the earth and its malfunctioning robots after humans have escaped to a new planet. The Sega CD version was reported to have improved graphics beyond the other two version. Despite being close to completion and scheduled for a late 1994 release, no version of the game ever released.[181] | Sales Curve | |||||
Mutant League Basketball | After the release of Mutant League Football (1993) and Mutant League Hockey (1994), a third entry related to the sport of basketball was teased, though it never materialized. While no reason was given, by the time 1995 was around, publisher Electronic Arts was shifting its focus to the Sega Saturn and PlayStation 1.[182] | Electronic Arts | Electronic Arts | ||||
Mutant Speed Demons | A second aborted entry in the Mutant League series beyond Mutant League Football (1993) and Mutant League Hockey (1994), the game would have been motorcycle driving and combat in the vein of Road Rash. The game was announced and mentioned in a few magazines, but quietly dropped off of Electronic Arts release schedule. In 2009, a prototype was leaked, but was damaged beyond usability. In 2013, a 100-200 page game manual detailing ideas surfaced online detailed, but was not shared publicly. In a 2023 interview, a developer revealed that the game was cancelled in an EA mid-1990s software release review, where many titles were cancelled in favor of games they felt more confident in their commercial success, such as Shaq Fu (1994).[183] | New Wave Graphics | Electronic Arts | ||||
A video game adaption of the MTV Sports television show in development for the Sega Genesis in 1994. Little was announced outside of the game being a collection of extreme sports for one or two players, including snocross. The game never materialized in any capacity. | Viacom New Media | ||||||
Ninja Gaiden / Ninja Gaiden IV | An iteration of the Ninja Gaiden series was announced for the Sega Genesis. It was scheduled for a December 1992 release, and was far enough along to be reviewed in magazines, but the game never released in any capacity.[184] [185] [186] | Sega | Sega | ||||
Also known as DNAction: The New Breed and Cybernauts: The Next Breed.[187] Slated for a November 1994 release. Artwork and screeshots exists.[188] [189] | Accolade | Accolade | |||||
Nitro Wrecks | Slated for a February 1995 release.[190] Screenshots exists. Also planned for 32X as Heavy Machinery.[191] | Zyrinx | Sega | ||||
Nolan Ryan Express | A baseball game sponsored by Nolan Ryan was announced for the Sega Genesis, and scheduled to release in February 1993, but never materialized.[192] | Mentrix Software | |||||
Nuclear Rush | A 3D shoot em up game in development for the Sege Genesis to be used in conjunction with the unreleased Sega VR virtual reality add-on. The game was developed over the course of a year, completed and submitted to Sega, but because the Sega VR's release was cancelled, and the game required it, the game's release was cancelled as well.[193] | Futurescape Productions | Sega | ||||
Omega Fighter | Conversion of the 1989 arcade game of the same name. | UPL Co., Ltd | |||||
Operation: Aliens | Based upon the cancelled animated series of the same name. | THQ | |||||
Oscar | Conversion of the Amiga original.[194] Footage exists.[195] | Flair Software | |||||
Outworld 2375 AD | Intended for the Heartbeat Personal Trainer, a Genesis variation.[196] [197] Only a single screenshot exists. Showcased at the 1994 WCES. | AC5" /> On September 14, 1995, its trademark was abandoned.[198] | |||||
Pac-In-Time | Slated for a September 1995 release.[199] Preliminary cover art exists. | Kalisto Entertainment | Namco | ||||
Payne Stewart Pro Golf | Golf game sponsored by Payne Stewart.[200] Slated for a January 1996 release. | Time Warner Interactive | Time Warner Interactive | ||||
Peaky Blinder | Screenshots exists.[201] Also planned for Game Boy, Game Gear, Sega CD and SNES. | Sales Curve Interactive | |||||
Pegasus Racer | Former Ringler Studios programmer Tom Schenck stated he continued the project after a previous programmer.[202] | Ringler Studios | Ringler Studios | ||||
Penn & Teller's Smoke and Mirrors | Showcased at the 1994 SCES.[203] Also planned for Sega CD. | Imagineering | Absolute Entertainment | ||||
Pinkie | Conversion of the Amiga original.[204] Screenshots exists. Slated for a November 1994 release. | Data Design Interactive | Tengen | ||||
Pit-Fighter II | Planned sequel to Pit-Fighter.[205] [206] Reported by Electronic Gaming Monthly to be 75% complete. Screenshots exists. | Polygames | Tengen | ||||
Plok! | Conversion of the SNES original.[207] Former Software Creations member Ste Pickford stated the Genesis conversion was complete.[208] | Software Creations | |||||
Popeye the Sailor Man | Initially slated for a Spring 1994 release.[209] Showcased at the 1994 WCES and E3 1995.[210] Screenshots exists. | Technōs Japan | American Technos | ||||
Power Ball AD2001 | Volleyball game in vein of Power Spikes IIs "Hyper League" mode. Reported by Gameworld to be complete.[211] Screenshots exists. Former HiCom member Jason Park stated the game was cancelled due to the quick transition of platforms.[212] | HiCom Entertainment | |||||
Power Drift | Conversion of the 1988 arcade game of the same name. Under development by Dempa.[213] | Dempa | Sega | ||||
Power Piggs of the Dark Age | Reviewed in Sega Power magazine.[214] | Radical Entertainment | Titus Software | ||||
Conversion of the MS-DOS original. Reviewed in video game magazine. A ROM image was leaked online in 2016.[215] | Microïds | Psygnosis | |||||
Princess Fighter | A one versus one fighter announced for the Genesis, the game was cancelled due to issues between with an unnamed Japanese co-developer and disbanding of Samsung's in-house game development division after the cancellation of their other titles, City Heroes.[216] | Samsung | Samsung | ||||
Protector | Conversion of the Amiga original Datastorm.[217] Cancelled due to market decrease for 16-bit games. Former Bethesda programmer Joergen Bech stated the Genesis version was completed but lost. Released on Atari Jaguar. | Bethesda Softworks, Media Technology | Bethesda Softworks | ||||
Putty Squad | Conversion of the SNES original.[218] A ROM image was leaked online in 2015. | Dynamic Interactive Computer Entertainment | Ocean Software | ||||
R-Type Leo | M2 CEO Naoki Horii stated that the company wanted to develop a Mega Drive conversion but the plan was rejected by Sega.[219] | M2 | |||||
Ragnarok | Conversion of the Amiga and MS-DOS original King's Table: The Legend of Ragnarok.[220] Screenshots exists. Under development by Imagitec Design.[221] Also planned for Game Gear. | Imagitec Design | |||||
Railroad Tycoon | Showcased at the 1993 WCES. Announced in the March 1992 issue of MegaTech magazine.[222] | MPS Labs | MicroProse | ||||
Rally Bike (Dash Yarō) | Released as an arcade game in 1989, a version for the Sega Genesis was in development in the early 1990s by M.N.M. software while working on a Genesis port of Slap Fight. When a core development member was so overworked that they needed to cut back on work for health reasons, Slap Fight was focused on and released in 1993, while Rally Bike was cancelled.[223] [224] | M.N.M Software | Taito Corporation | ||||
Rap Basketball | Also planned for SNES.[225] | Bonsai Entertainment | Motown Records | ||||
Ratchet and Bolt | Also known as Ratchet & Bolt. Slated for a December 1994 release. Preliminary cover art exists. Also planned for 32X. | Sega | Sega | ||||
Red Belt | Showcased at the 1989 SCES. | Activision | |||||
ResQ | Slated for a November 1994 release.[226] A ROM image was leaked online. | Krisalis Software, Tempest Software | Psygnosis | ||||
Road Busters | Slated for a November 1990 release.[227] Artwork and screenshots exist. | MD12" /> | Telenet Japan | Renovation Products | |||
Road Riot 4WD | Conversion of the 1991 arcade game of the same name. Reported by Electronic Gaming Monthly to be 80% complete.[228] Screenshots exists. Showcased at the 1993 WCES. Slated for a May 1993 release. | Tengen | Tengen | ||||
Road Runner | Former Alexandria Inc. programmer Kevin Seghetti stated the project was never released due to a designer who "could never make up his mind what the game was about".[229] | Alexandria Inc. | TekMagic | ||||
Road to the Cup Hockey '94 | Also planned for SNES.[230] | Park Place Productions | Electro Brain | ||||
RPG Densetsu Hepoi | Based upon the anime series of the same name sponsored by Sega.[231] | Sega | |||||
Savage Heroes | Under development by Foley Hi-Tech.[232] Former Electronic Arts designer Scott Berfield stated the project was cancelled due to being too ambitious and Foley Hi-Tech produced a prototype that did not impress EA managers.[233] Artwork exists. | Foley Hi-Tech | Electronic Arts | ||||
Scrabble | Based upon the word game of the same name. A ROM image was leaked online. | Supervision | |||||
Scratch Golf | Conversion of the Game Gear original.[234] | SIMS | |||||
Search for Ramses II | Showcased at the 1993 SCES. | Tengen | |||||
Seirei Senshi Spriggan | Former Compile member Yuichi Toyama stated the game was released on PC Engine instead due to multiple circumstances.[235] | Compile | |||||
Sennō Gēmu Teki Paki | Conversion of the 1991 arcade game of the same name. Reported by Beep! MegaDrive to be 90% complete. | MD38">New Release Scramble - 洗脳ゲームTEKIPAKI(テキパキ). . 38. SoftBank Creative. November 1992. 48. ja. Intended to be published by Visco.[236] Screenshots, promotional flyer and footage exists.[237] [238] | Toaplan | Visco Corporation | |||
Sensible Golf | Conversion of the Amiga original.[239] Slated for a November 1994 release. | Sensible Software | Virgin Interactive Entertainment | ||||
Based upon Universal Pictures' 1994 film of the same name.[240] Slated for a November 1994 release. Also planned for SNES.[241] | Ocean Software | Ocean Software | |||||
Shadow of the Beast III | Conversion of the Amiga original. Slated for an April 1994 release. Comporser Matt Furniss stated being involved converting music and sound effects.[242] | Krisalis Software, Reflections Interactive | Psygnosis | ||||
Shadow of Yserbius | Showcased at the 1994 SCES. Only a single screenshot exists. | AT&T | |||||
Shining Wisdom | Originally in development for the Genesis, it was cancelled late in development in favor of a 1996 Sega Saturn release instead.[243] | Camelot Software Planning | Sega | ||||
Ship | Shoot 'em up game in vein of Asteroids.[244] A ROM image was leaked online in 2007. | Technopop | |||||
Skull & Crossbones | Conversion of the 1987 arcade game of the same name. Showcased at the 1990 WCES. | Tengen | Tengen | ||||
Skulljagger's Revenge | Showcased at the 1994 SCES. | American Softworks Corporation | |||||
Slam: Shaq vs. the Legends | Basketball game sponsored by Shaquille O'Neal.[245] A ROM image was leaked online in 2008. | High Score Productions, Tiburon Entertainment | Electronic Arts | ||||
Slicks | Working title. Only a single screenshot exists. | Codemasters | Codemasters | ||||
Smaartvark | Slated for a September 1994 release. Also known as Dreyfuss Smaartvark and Arnie the Aardvark.[246] Screenshot exists. | Codemasters | Codemasters | ||||
Snow White: Happily Ever After | Based upon Filmation's Happily Ever After.[247] Showcased at the 1993 WCES and 1994 SCES. Screenshots exists. | American Softworks Corporation | |||||
Soccer Kid | Conversion of the Amiga original. Reviewed in Hobby Consolas magazine.[248] | Krisalis Software | Ocean Software | ||||
Socks Rocks the House | Also known as Socks the Cat Rocks the Hill on SNES.[249] Former Kaneko member Jeff Hill stated development was stopped six months before Kaneko closed their North American office. Realtime Associates founder David Warhol stated the Genesis version was being developed by another studio. | Kaneko | |||||
Solo Flight | Conversion of the Atari 8-bit original. Showcased at the 1992 WCES. | MicroProse | MicroProse | ||||
Sonic-16 | Based upon the 1993 animated series Sonic the Hedgehog.[250] Yuji Naka reportedly disliked the project and was cancelled without further development. | Sega Technical Institute | |||||
Sonic Crackers | An engine test for what would become Knuckles' Chaotix.[251] [252] A ROM image was leaked online in 1996. | Sega | |||||
Sonic X-treme | A proposed Sonic the Hedgehog game by Sega Technical Institute while Sonic Team was busy developing Nights Into Dreams for the Sega Saturn. The game featured a troubled development history, with multiple platform changes, as Sega struggled to figure out which direction to take the franchise after Sonic & Knuckles (1994). The earliest planning began as another side-scrolling platformer on the Sega Genesis, but as ideas moved into making the game a 3D platformer, and the team quickly transitioned to the more powerful 32X hardware, where it was temporarily known as Sonic Mars, and then transitioned again to the Sega Saturn, which was worked on until its ultimate cancellation in late 1996.[253] | Sega Technical Institute | Sega | ||||
Space Race | Developer Origin Systems featured a system where their developers could pitch game ideas to potentially have the company work on when they were looking to start new projects. Space Race was outlined in a 2014 feature by Eurogamer documenting some of the standout abandoned ideas. Its design documents proposed a game that mixed elements of Road Rash and Super Monaco GP but taking place in outer space. It would have had 3D graphics and have been played in the first person perspective. The pitch was not greenlit, though no details on why were released. | Origin Systems | Origin Systems | ||||
Speed Racer in The Challenge of Racer X | Conversion of the MS-DOS original.[254] Slated for a September 1994 release. Screenshots exists.[255] Reported by Mean Machines Sega to be 90% complete. | Accolade | Accolade | ||||
SpellCaster | Artwork game design document exists currently under ownership of former STI artist Craig Smith.[256] | Sega Technical Institute | Sega | ||||
Speedway Pro Challenge | Western release of Fastest 1. Showcased at the 1993 WCES. Only a single screenshot exists. | Telenet Japan | Renovation Productions | ||||
Spinny & Spike | Action-platform game in vein of Alien Soldier. Former STI artist Chris Senn stated the project was cancelled prior to programming.[257] Artwork was leaked online in 2019.[258] | Sega Technical Institute | Sega | ||||
Showcased at E3 1995. Only a single screenshot exists. | Probe Entertainment | Hudson Soft | |||||
Starblade | Conversion of the Atari ST original. Preliminary cover art and screenshots exists. | Silmarils | Color Dreams | ||||
Steven Seagal is the Final Option | Also known as Steven Seagal - The Game.[259] [260] Screenshots exists. | TecMagik | TecMagik | ||||
Stone Protectors | Based upon Marty Isenberg's 1993 animated series of the same name.[261] A ROM image was leaked online in 2010. | Eurocom | Vic Tokai | ||||
Super Black Bass | Conversion of the SNES original. | HOT・B | |||||
Super Castlevania IV | Conversion of the SNES original. Factor 5 co-founder Julian Eggebrecht stated the company presented a demo to Konami, who were impressed but chose to keep Mega Drive development in-house and did not pursue porting the game to the system. | Factor 5 | |||||
Super Off Road: The Baja | Also known as Ivan Stewart's Super Off Road Baja 1000. Showcased at the 1994 SCES. Also planned for Sega CD. | Williams Entertainment | |||||
Super Star Wars | Conversion of the SNES original.[262] A ROM image was leaked online in 2020. | Sega interActive | |||||
Surf Ninjas | Based upon New Line Cinema's 1993 film of the same name.[263] Released on Game Gear. | NuFX | Sega | ||||
Survival Arts | Conversion of the 1993 arcade game of the same name.[264] Quietly cancelled by Sammy in 1995.[265] Also planned for SNES. | Scarab | Sammy | ||||
Swamp Thing | Based upon DC Comics' character of the same name.[266] A ROM image was leaked online in 2010. | Microsmiths | Nuvision Entertainment | ||||
SWAT Kats | Based upon Christian and Yvon Tremblay's 1993 animated series of the same name.[267] Traveller's Tales co-founder Jon Burton stated the project was cancelled before being completed. | Traveller's Tales | |||||
Tank Girl | Based upon United Artists's 1995 film of the same name.[268] | Ocean Software | |||||
Targhan | Conversion of the Atari ST original. Preliminary cover art and screenshots exists. | Silmarils | Color Dreams | ||||
Techno Cop: The Final Mission | Planned sequel to Techno Cop. Showcased at the 1992 WCES. Slated for a November 1992 release. | RazorSoft | RazorSoft | ||||
Tecmo Cup Football Game | Reviewed in video game magazines.[269] Former Sega junior product manager Raúl Montón stated the game was cancelled due to internal issues at Sega.[270] A ROM image was leaked online. | Tecmo | Sega | ||||
TeleGenesis Baseball | Intended to be compatible with the unreleased TeleGenesis Modem peripheral. Showcased at the 1989 WCES. | Sega | Sega | ||||
Tenkū Retsuden Musashi | Reworked conversion of the 1988 arcade game Kabuki Z.[271] | MD33b2">New Release Scramble: 天空烈伝 武蔵. . 33. SoftBank Creative. April 1992. 44–47. ja. Screenshots exists. | MD33b2" /> | Kaneko | Kaneko | ||
The Freedom Star | Conversion of the 1988 arcade game .[272] [273] Soundtrack was released as part of the SUPER Rom Cassette Disc In JALECO music album by City Connection's Clarice Disk label in 2015. Prototype was showcased at an Akihabara-based event in 2016.[274] [275] | Jaleco | |||||
Theme Hospital | Conversion of the PC original. | Bullfrog Productions | |||||
Showcased at the 1992 WCES. Slated for a December 1992 release. Released on Sega CD. | Micronet co., Ltd. | Bignet USA Inc | |||||
Thunder Force V | Production on the fifth installment in the Thunder Force series began on the Mega Drive. According to former Technosoft staff member Naosuke Arai, the team wanted to make the game more exciting with pseudo-3D graphics, but were unhappy with its cheap look compared to Thunder Force IV. Only the first stage was playable before the project was moved to the Sega Saturn and PlayStation.[276] | Technosoft | |||||
Time Trax | Based upon Warner Bros. Television's 1993 television series of the same name.[277] Reviewed in video game magazines. A ROM image was leaked online in 2013.[278] | Malibu Interactive | Black Pearl Software | ||||
Total Carnage | Conversion of the 1992 arcade game of the same name.[279] Also planned for Sega CD. Prototype exists under ownership of video game collector Jason Wilson.[280] | Black Pearl Software | Malibu Games | ||||
Treasure Tails | Screenshots exists.[281] | Sega Technical Institute | |||||
Troll Adventures | Also known as World of Trolls. Conversion of the SNES original Super Troll Islands. Showcased at the 1994 SCES. Screenshots exists. | Millennium Interactive | American Softworks Corporation | ||||
Showcased at the ECTS Autumn 1993.[282] Preliminary cover art and screenshots exists. | Imagineering | Absolute Entertainment | |||||
Unnecessary Roughness | Conversion of the MS-DOS original. Slated for a December 1993 release.[283] | Accolade | Accolade | ||||
Ushiwakamaru Saburota Monogatari: 24-Jikan Tatakaemasu Ka? | Based upon a businessman character portrayed by Saburo Tokito.[284] [285] Screenshots exists. | MD16" /> | Sega | Sega | |||
Vampire Killer | Showcased at the 1992 WCES. Slated for a September 1992 release. | RazorSoft | RazorSoft | ||||
Vette! | Coversion of the MS-DOS original.[286] Under development by Spectrum HoloByte.[287] Showcased at the 1990 WCES and SCES. Screenshots exists. | Spectrum HoloByte | Sega | ||||
Wacky Racers | Based upon the 1968 animated series of the same name. A ROM image was leaked online. | Eden Entertainment Software | Virgin Interactive Entertainment | ||||
Walker | Conversion of the Amiga original.[288] Slated for an Autumn 1994 release. Artwork and screenshots exists.[289] | DMA Design | Psygnosis | ||||
Waterworld | Based upon Universal Pictures' 1995 film of the same name.[290] Reviewed in video game magazines. A ROM image was leaked online. | Data Design Interactive | Ocean Software | ||||
WCW SuperBrawl Wrestling | Slated for an October 1994 release.[291] Also planned for Game Boy. | Beam Software | FCI | ||||
Wheel of Fortune 2 | Slated for a January 1994 release.[292] | GameTek | |||||
Whizz | Conversion of the Amiga original. Also known as The Castle Game and Top Hat.[293] [294] Reviewed in video game magazine. | Flair Software, Reflections Interactive | Psygnosis, Titus Software | ||||
WildSnake | Preliminary cover art exists.[295] Also planned for Game Gear. A ROM image was leaked online. | Bullet-Proof Software, Leadfilm | Spectrum HoloByte | ||||
Wimbledon II | Planned sequel to Wimbledon Championship Tennis. Preliminary cover art exists.[296] Released on Master System. | SIMS | Sega | ||||
Wing Commander | Conversion of the MS-DOS original.[297] [298] Intended to use a custom ASIC graphics chip on the cartridge. | Electronic Arts | Electronic Arts | ||||
Wing Commander II | Conversion of the MS-DOS original. Initially slated for a March 1994 release. Showcased at the 1994 SCES. | Electronic Arts | |||||
Wolfenstein 3D | Showcased at the 1994 SCES. Cancelled due to technical issues.[299] | Imagineer | Imagineer | ||||
World Soccer '94 | Also known as World League Soccer.[300] Reported by Sega Magazine to be 50% complete. Screenshots exists. Slated for a June 1994 release. | Codemasters | Codemasters | ||||
Screenshots and footage exists.[301] [302] A non-working prototype exists under ownership of former Sega producer John Pedigo.[303] No other prototypes have surfaced.[304] | Clockwork Tortoise | Sega | |||||
Xybots | Conversion of the 1987 arcade game of the same name.[305] Showcased at the 1990 WCES. Only a single screenshot exists. | Tengen | Tengen | ||||
Zeewolf | Conversion of the Amiga original.[306] Screenshots exists.[307] | Binary Asylum | Binary Asylum | ||||
Zodiac | Shoot 'em up game in vein of Starush.[308] Cancelled due to competition from Thunder Force IV and high cost of cartridge manufacturing.[309] Footage, prototypes and artwork exists under ownership of co-authors Frederic Houde and Laurent Cluzel.[310] | Ubi Soft | Ubi Soft | ||||
Zombie High | Slated for a February 1993 release. A ROM image was leaked online. | Electronic Arts | Electronic Arts |