List of cancelled Nintendo 64 games explained

This is a list of cancelled Nintendo 64 video games. The Nintendo 64 is a video game console released by Nintendo in 1996. The console was a moderate success with its 32.93 millions units sold; it was three times as much as one competitor, the Sega Saturn, but only a third of the sales of its other competitor, the original PlayStation. Third party game developers cancelled multiple games for the system, with commonly-cited reasons including its lower sales numbers compared to the PlayStation, its unconventional controller, and Nintendo's decision to stick with the game cartridge format, which was more costly to produce and featured far less storage than the PlayStation's CD-ROMs. Additionally, the brief lifespan and commercial failure of the 64DD, a Japan-only Nintendo 64 add-on, led to many of its games being cancelled or reworked for release on the standard Nintendo 64. This list documents all known games that were announced for the Nintendo 64 at some point, but did not end up being released for it in any capacity. It also documents cancelled 64DD games, as well as unreleased 64DD-specific versions of other Nintendo 64 games.[1] [2] [3] [4] [5]

List of cancelled Nintendo 64 games

There are currently games on this list.

width=20%Title(s)width=60% class="unsortable" Notes/Reasonswidth=10%Developerwidth=10%Publisher
1080° Snowboarding 2Shortly after the release of 1080° Snowboarding (1998), Nintendo announced that Left Field Productions was taking over development for a sequel title on the Nintendo 64. Pre-production planning was done on the game, but it was cancelled early on in favor of moving development to the then-upcoming GameCube platform. When Left Field later ended their exclusivity contract with Nintendo, their work was returned to Nintendo, and the game was reworked internally to release as 1080° Avalanche (2003) for the GameCube.[6] Left Field Productions
In 1999, it was reported that the Windows release would be ported to the Nintendo 64 and PlayStation, though only the latter ever materialized.[7] Smart DogCryo Interactive
40 WinksA platformer in development for the Nintendo 64 and the PlayStation. The N64 version was far enough along to have review copies sent out to publications such as Nintendo Power, but just prior to the PlayStation version's 1999 release, financial troubles with the game's publisher, GT Interactive, and their subsequent buyout by Infogrames, led to the delay of the N64 version. That, combined with the PlayStation version's poor reviews, led to its cancellation. Twenty years later, Piko Interactive obtained the rights, raised money through a successful Kickstarter and released an unofficial, aftermarket N64 version of the game in 2019.[8] [9] [10] [11] EurocomGT Interactive
64 WarsAn entry of Nintendo's Wars series announced for the Nintendo 64. Some game footage was briefly demonstrated at Nintendo Space World 1999, where it was shown to be developed by Hudson Soft instead of its usual developer Intelligent Systems, but little else was announced, and the game never materialized in any capacity.[12] [13] Hudson SoftHudson Soft
7th LegionA real-time strategy game released for Windows in 1997, it was reported that Nintendo was to work with the game's developers to create a Nintendo 64 version of the game, but this version never materialized.[14] Epic MegaGamesMicroProse
Acclaim Sports SoccerA European-exclusive soccer game from Acclaim was announced early in the Nintendo 64's lifecycle, but was cancelled in 1999 after several delays, allegedly due to Acclaim's fears of strong competition from other soccer games on the system.[15] [16] Probe SoftwareAcclaim Entertainment
Actua Golf series entry / Actua Golf 4IGN reported that multiple entries in the multiplatform Actua Golf series were scheduled to come to the Nintendo 64. Specifically, in 1999, they reported than an Actua Golf 4 was announced and in development for the N64. The title was planned on being the first to utilize the PGA European Tour license. However, later in the year, Gremlin Interactive was bought out by Infogrames and renamed to Infogrames Sheffield House, and no further Actua sports titles were released for any platforms. Infogrames Sheffield House would subsequently repurpose their work on Actua Golf 4 for use in PGA European Tour Golf (1999) on PlayStation and N64.[17] [18] [19] Gremlin InteractiveGremlin Interactive
Addams Family PinballA video game adaption of the Addams Family pinball machine was announced to be in development for the Nintendo 64, but was cancelled and never released in any capacity.[20] Digital EclipseGT Interactive
Airport Inc.IGN reported that a Nintendo 64 port of the game was scheduled to begin production after the Windows version was finished, but this never materialized.[21] Krisalis SoftwareTelstar Electronic Studios
Animal LeaderOriginally planned for the Nintendo 64DD, the peripheral's failure led Animal Leader to shift its development to the Nintendo 64, for which it was presented at the Nintendo Space World 2000 trade show. The game eventually shifted development again to the GameCube, and was released in 2002. However, Nintendo chose not to localize the game for the North American market, with Atlus USA instead publishing it under the name .[22] [23] [24] Saru Brunei, Intelligent SystemsNintendo
Released for the PlayStation in December 1998, ASC Games announced shortly thereafter that a port of the game would be coming to Nintendo 64. However, this version was never released.[25] SaffireASC Games
A port of (1998) was planned for release on Nintendo 64, but was never released.[26] Candle Light StudiosMidway Games
Attack!The caveman-based action game Attack! was announced for Nintendo 64, PlayStation, and Windows in 1999, but was never released on any platform.[27] DMA Design
Automobili Lamborghini Add-OnIGN reported it as one of multiple Titus Interactive games to receive a separate 64DD release with additional content added from its standard Nintendo 64 release, though the 64DD version never released. While no reason was given, the standard version only released in the West, while the 64DD never released out of Japan.[28] Titus InteractiveTitus Interactive
BattleSport 2 / BioSwarmA sequel to BattleSport (1997) was planned for the Nintendo 64, Panasonic M2 and PlayStation, but never released for any system.[29] [30] Cyclone Studios3DO
Beetle Adventure Racing 2 / Adventure Racing 2A sequel to the original Beetle Adventure Racing (1999) was started shortly after the completion of the first title. During development, the team decided to drop the Volkswagen Beetle licensing and experiment with a number of other different non-licensed vehicles instead, leading to the name change of Adventure Racing 2. The game was eventually cancelled, as the original title was a critical success, but a commercial failure.[31] Paradigm EntertainmentElectronic Arts
Blade & Barrel / Ultra Combat 64The multiplayer helicopter combat game Blade & Barrel, to be released as Ultra Combat 64 in the United States, was announced in 1996. The game never released, though some members of the press speculated that elements of the game were carried over into Kemco's later aerial combat game (1998).[32] [33] Software CreationsKemco
Buggie BoogieAs a result of a strong partnership with Nintendo early in the Nintendo 64's development, Angel Studios began collaborating with designer Shigeru Miyamoto on the vehicular combat game Buggie Boogie. Miyamoto issued three-month contracts to the company, not retaining any documents and returning every three months to check on the game's progress. Angel Studios spent 45 days creating a "design bible" for its first meeting with Miyamoto, who rejected it and asked the studio to "find the fun" over the next three months. The game would have seen vehicles consume each other, absorbing their DNA to obtain their powers. After six to nine months, the title was canceled as Nintendo prioritized a prototype of Diddy Kong Racing.[34] [35] [36] [37] Angel StudiosNintendo
CabbageA pet raising/breeding game in development by Nintendo employee Shigesato Itoi with Shigeru Miyamoto for the 64DD. The game featured a protracted development cycle between 1997 and 2000. The game was eventually cancelled without any footage ever being shown, but it was reported to have influenced the development and gameplay of future game series Animal Crossing and Nintendogs.[38] NintendoNintendo
Caesars Palace 64Following their acquisition by Crave Entertainment in 1998, Lobotomy Software began work on a gambling adventure game set in the Caesars Palace casino. In 1999, internal restructuring at Crave resulted in the shutdown of Lobotomy Software, and the game's release was indefinitely postponed. While it was initially reported that the game would be finished by Crave's internal development, Caesars Palace 64 ultimately never released.[39] [40] [41] Lobotomy SoftwareCrave Entertainment
A video game adaption of the Carnivale film in development for the Nintendo 64, the game was cancelled at about 50-60% complete after its developers suffered financial problems and layoffs that led them to be unable to complete the game. The game was demonstrated briefly at E3 1999, and in 2022, the E3 build leaked onto the internet.[42] [43] Terraglyph Interactive StudiosVatical Entertainment
CatrootsAppeared at E3 2000 at Nintendo's booth without even ever being previously announced. Even Nintendo of America reps at the event did not know any information beyond being instructed to show off the game at the event. Shigeru Miyamoto later gave a little background on the title — it was an N64 game in development from Marigul Management, a company Nintendo created and funded to help developers create more software for the N64. Footage shown depicted a Tom and Jerry or Itchy and Scratchy dynamic between a cat and mouse character. The game was never mentioned again after the event, and was cancelled, not being released in any capacity.[44] [45] [46] Marigul ManagementNintendo
Cavalry Battle 3000A racing video game announced in the late 1990s for the Nintendo 64. Little else was revealed about the game, and it never materialized in any capacity.[47] Japan System SupplyJapan System Supply
Centipede XA 3D reinvention of Centipede (1981) was announced alongside several other similar arcade revivals by Midway Games, but was never shown or released in any capacity.[48] Midway GamesMidway Games
Championship Motocross featuring Ricky CarmichaelA Nintendo 64 version of the 1999 PlayStation release was announced to be in development by Pacific Coast Power & Light, who was previous responsible for the PlayStation to N64 conversions of Nuclear Strike 64 and Road Rash 64, but the N64 release of Championship Motorcross never materialized.[49] [50] Pacific Coast Power & LightTHQ
Chanbara FighterA 1-on-1 weapons-based fighting game featuring puppet characters was revealed in October 1999, but was never released.[51] Bottom Up
Clan WarsClan Wars was a strategy game with players controlling either an attacking or defending force in each battle, spending resources to either build up their forces or fortify their position. While intended for a 1999 release, the game was subsequently cancelled.[52] DMA Design
Contra Spirits 64Konami announced that an entry in their Contra series would be developed for the Nintendo 64, but by 1999, they stated that plans had been cancelled due to poor hardware sales in Japan.[53] [54] KCEOKonami
Cu-On-PaA Nintendo 64 version was announced in 1996, but was later cancelled.[55] [56] T&E Soft
DD SequencerA music creation game listed for the Nintendo 64DD's Randnet online service. Little was revealed, and the game never materialized.[57] [58] NintendoNintendo
Dead AheadDead Ahead was an adventure game that featured battles with 3D fighting game combat and music by film composer David Newman. Originally planned to launch in December 1997, the game was never released.[59] Optical EntertainmentTomy
Deadly HonorAn action game featuring actor Steven Seagal announced for a late 1997 release for both the PlayStation and the Nintendo 64, the game was cancelled in its beta stages and never released in any capacity for either platform.[60] [61] TecMagikTecMagik
Derby DayIn February 1999, IGN reported that Chunsoft was developing an RPG tentatively titled "Derby Day" for Nintendo 64, in addition to Fushigi no Dungeon: Fūrai no Shiren 2: Oni Shūrai! Shiren-jō!. However, this game was never fully revealed, and Fūrai no Shiren 2 was the company's only game released for the system.[62] ChunsoftChunsoft
Desert Island / No Man's Island / Super Real IslandSuper Real Island was intended to be a hybrid RPG/simulation game for 64DD, with players cultivating an island to grow food and stay alive while contending with dangerous wildlife that emerge as a result. After being cancelled, the project later restarted development under the name Desert Island, with Imagineer considering releasing it for N64 cartridge or Dreamcast; however, the game was ultimately not released for any system.[63] [64] ImagineerImagineer
DethKarzA Nintendo 64 version of the 1998 Windows game release was announced, but never materialized.[65] Beam SoftwareMelbourne House
DiabloIGN reported that Nintendo had struck a deal with Blizzard Entertainment to publish Diablo (1997) on the Nintendo 64. However, this version never materialized, and only an unrelated port to the PlayStation by Electronic Arts resulted the following year.[66] Blizzard EntertainmentNintendo
Die Hard 64A video game adaption of the Die Hard films was never officially announced, but was reported as being in development by multiple publications, including a 1999 incident where screenshots were leaked and published by magazines. Publications reported it was scheduled for a 2000 release and classified it as a 3D first person shooter. In early 2000, the N64 version was quietly cancelled and the project was restarted for the GameCube, PlayStation 2, and Xbox, eventually releasing in 2002 as .[67] [68] [69] Bits StudiosFox Interactive
Dinosaur PlanetOriginally started as an original IP for the Nintendo 64 in 1997, the game featured a lengthy development process, which included a re-brand midway through, moving it into the Star Fox series of games. Eventually the Nintendo 64 version was cancelled in favor of a GameCube release, where it released as Star Fox Adventures (2002).[70] RareNintendo-Donkey Kong 64 DDDonkey Kong 64 was originally in development in 1997 for the 64DD, but its development was cancelled and transitioned to the regular Nintendo 64, where it released in late 1999. This version of the game played far differently from the final product; early versions played more like the Donkey Kong Country games on the SNES.[71] [72] RareNintendo-->
Doom AbsolutionAfter Doom 64 was completed, the development team began working on a sequel based around two-player deathmatches. In July 1997, Midway Games confirmed the project had been cancelled.[73] Midway Studios San DiegoMidway Games
Dragon SwordAnnounced in 1997 as a The Legend of Zelda inspired game coming to the Nintendo 64 first, and Windows and the PlayStation sometime after, the game went through many changes over its multiple years of development, including a transition into a simpler, Golden Axe styled action game. The game was cancelled in 2000 due to its publisher pulling out, citing fears regarding its profitability. An early beta version leaked onto the internet in 2010. In 2019, Piko Interactive bought the rights to the game in hopes of selling an aftermarket unofficial version in the future, though this release has not materialized to-date.[74] [75] [76] Interactive StudiosMGM Interactive
DriverAccording to Spanish video game magazine Magazine 64, GT Interactive was conducting development tests to see if they could get the PlayStation version of Driver (1999) on the Nintendo 64, though no such release ever materialized.[77] Reflections InteractiveGT Interactive
DT BloodmastersA game announced in relation to the formation of Marigul Management, a company co-founded by Nintendo to create more games for the Nintendo 64. It was a digital trading card game for the 64DD that would have allowed for the transfer of cards to and from a Game Boy using Marigul's unreleased 64 GB Cable accessory. It would have allowed for players to play the game on a television but hold their cards privately on their Game Boy screen. The game was cancelled due to the commercial failure of the 64DD, though its GBC counterpart, DT: Lords of Genomes, was released in 2001.[78] [79] [80] Marigul Management, Game StudiosMedia Factory
Earthbound 64 / Mother 3The third entry in the Mother video game series had an extensive 12 year development history plagued by platform changes. Originally conceived for the SNES, development was moved to the Nintendo 64 after being inspired by the 3D graphics and movement of Super Mario 64 (1996), where it went by the name Earthbound 64. However, the game's large scope, and the development transition to and from the 64DD, caused slow progress with the game, and it was eventually cancelled in favor of moving Nintendo's software teams to working on the GameCube in late 2000. Development was later restarted on Game Boy Advance, where it was reworked for its hardware and finally released, exclusively in Japan, in 2006.[81] HAL LaboratoryNintendo
Echo DeltaDebuted and playable at Nintendo Space World 2000, the game was a real time strategy game with the premise centered around controlling a submarine to resurface sunken ships within a time limit. The game was reportedly 90% complete at the time, but was cancelled and never officially released. In 2006, a prototype reportedly leaked and was being sold on eBay.[82] [83] Marigul Management, Clever TrickNintendo
Emperor of the JungleAt the Shoshinkai 1996 trade show, Nintendo announced they were developing a video game adaptation of Osamu Tezuka's Jungle Emperor manga, scheduled for release in 1998. Shigeru Miyamoto was said to be heading the project in collaboration with Tezuka's son, Makoto Tezuka. However, the game experienced development difficulties, partly due to Tezuka's busy schedule and unfamiliarity with producing video games, and was ultimately never released.[84] [85] NintendoNintendo
Eternal DarknessOriginally starting development in the mid/late 1990s for the Nintendo 64, the game was almost complete, and playable at tradeshows, in 2000. A few months away from completion, Nintendo asked if developers Silicon Knights would move the project to the GameCube. Due to the request, the Nintendo 64 market starting to slow down by 2000, and the high cost of manufacturing cartridges, Silicon Knights agreed to cancel the N64 version in favor of releasing it on the GameCube in 2002. The developers described the N64 as more of a "rough draft" of the final version; the GameCube version required significant reworking, and in that process, aspects like graphics and mechanics were refined and improved.[86] [87] [88] Silicon KnightsNintendo
F/A-18E Super HornetA combat flight simulation game originally announced for the Nintendo 64 in 1998 as Super Hornet F-18, the game only ended up releasing on Windows as F/A-18E Super Hornet in 2000.[89] [90] [91] Titus InteractiveTitus Interactive
Final Fantasy VIIThe earliest work on the game began on the SNES in 1994; a few months of pre-production and planning work was done, but was then dropped when much of the development staff was pulled away to finish Chrono Trigger (1995). When they returned to the project, they put together early plans on what the game could look like on the Nintendo 64 and its 64DD add-on, and did various technical tests with the N64 hardware, though no substantial work on it was finished, and the work was scrapped as they moved on to developing for the PlayStation again, where the game released in 1997.[92] SquaresoftSquaresoft
Fire Emblem 64 / An entry in the Fire Emblem series was reported to be in development for the Nintendo 64 and the 64DD as early as in 1997. The game was in development for years, but was cancelled as a result of the commercial failure of the 64DD. Most of the game was scrapped, but a few elements were worked into the Japan-only release of (2002) on the Game Boy Advance.[93] [94] [95] Intelligent SystemsNintendo
First Samurai 64A revival of the original First Samurai game was announced in 1998. The game entered the planning stages of development, but was cancelled shortly after, and never released in any capacity.[96] Vivid ImageVivid Image
Freak BoyOriginally announced at E3 1996 under the name "Stacker", Freak Boy was forced to undergo revisions and restart development multiple times due to management at Virgin Interactive believing the game would not appeal to the Nintendo 64 audience. The constant changes created development issues and left the game in an unstable state, forcing the project to be placed on "indefinite hold".[97] [98] ZonoVirgin Interactive
FroggerIGN reported that a port of Frogger (1997) was being considered by Hasbro Interactive, though this never came to pass.[99] SCE Studio CambridgeHasbro Interactive
The sequel to Frogger initially began development for the Nintendo 64 in 1998, and underwent a lengthy development period. By the time the game released in 2000, the N64 version had been cancelled due to the cost of manufacturing N64 game cartridges, and instead released on CD-ROM based platforms including the PlayStation, Dreamcast, and Windows.[100] [101] Interactive StudiosHasbro Interactive
Gendai Daisenryaku: Ultimate WarAn entry in the Daisenryaku series of war simulation games was presented for the 64DD at Nintendo Space World 1999. Development switched to the standard Nintendo 64 platform the following year, and was again present at Nintendo Space World 2000, though the game was never finished and never released in any capacity.[102] SETA CorporationSETA Corporation
Ghouls 'n' Ghosts 64In late 1996, a journalist at Edge was privately allowed by Capcom to play some of their games scheduled for 1997, one of which was a 3D entry in the Ghosts 'n Goblins that played similarly to Super Mario 64. Despite an early playable build being present, the game was cancelled without any gameplay ever being released publicly. IGN speculated that Capcom scrapped it in favor of developing other titles for the PlayStation, which was Capcom's preferred platform through the late 1990s. While Capcom did return to the Nintendo 64 late in its lifespan for some PS1 ports like Mega Man 64 and Resident Evil 2, rather than revisiting the initial idea, a new idea Ghosts 'n Goblins spinoff, Maximo was started, but was cancelled as well, in favor of a PlayStation 2 release.[103] CapcomCapcom
Glover 2A sequel to Glover (1998) was announced in 1999 for a release within the following year for the Nintendo 64. The game was roughly 85% complete, but was cancelled after publisher Hasbro Interactive erroneously ordered far too many cartridges for the production of the original title, which almost bankrupted the company. A playable version of the game leaked onto the internet in 2011, and Piko Interactive, who acquired the Glover IP in 2018, have expressed interest in finishing and releasing the game.[104] [105] Interactive StudiosHasbro Interactive
Golden Sun 64Shortly after the completion of Shining Force 3 (1998), Camelot Software Planning was recruited by Nintendo to develop games on the Nintendo 64. While the original request was to make another JRPG, Camelot wanted to create a simpler game while they learned how to develop for the N64's hardware, which led to the release of Mario Golf (1999). After its completion, the team returned to create a game design document for a new RPG for the N64. However, by then, they had heard about Nintendo's plan to succeed the N64 with what would be the GameCube in 2001, and knowing RPG's often have lengthy development periods, the company cancelled their plans to develop the game for N64. Instead, they developed another smaller project for the N64 with Mario Tennis (2000), and restarted their work on an RPG in what would become Golden Sun (2001) on the newly released Game Boy Advance.[106] [107] Camelot Software PlanningNintendo
Golgo 13A video game adaption of the Golgo 13 manga series was announced in 1997, and scheduled for release in 1998, but was cancelled prior to release and never materialized in any capacity.[108] Vic TokaiVic Tokai
Gradius 64 / Gradius IVA Nintendo 64 port of Gradius IV (1999) was planned for release in late 1999, but was cancelled due to the console's waning popularity; the game would receive a home port the following year as part of the Gradius III and IV compilation for PlayStation 2.KonamiKonami
Grand Theft AutoAfter the PlayStation version of Grand Theft Auto was released, development began on a Nintendo 64 port, but it was cancelled during development.[109] DMA DesignRockstar Games
Harrier 2001Originally announced as Flights of the U.N. at E3 1997, this flight combat game was delayed multiple times, changing its name twice to Harrier 2000 and Harrier 2001. Developer Paradigm Simulation placed the game on "indefinite hold" in November 1999, subsequently filing a lawsuit against publisher Video System alleging breach of contract in not providing sufficient support for the game's development.[110] [111] [112] [113] Paradigm SimulationVideo System
Harry Potter and the Philosopher's StoneIn 1999, Nintendo of America sought to obtain the exclusive rights to produce games based on the Harry Potter series. Two teams within Nintendo Software Technology began developing Nintendo 64 prototypes to pitch to the rights holders, with one prototype based on the main narrative of the books while the other was based around Quidditch. The pitch was unsuccessful, with Electronic Arts ultimately obtaining the license, and no Harry Potter games were released for the N64.[114] NintendoNintendo
Released on Windows in 1999, console versions were scheduled for release across 2000 and 2001 for Nintendo 64, Dreamcast, and PlayStation 2, though only the PlayStation 2 port ever materialized.[115] [116] Ubi SoftUbi Soft
Ikazuchi no GoA Go game for Nintendo 64 was announced by SETA in 1997, but was cancelled during development.[117] SETA CorporationSETA Corporation
Scheduled for release for the PlayStation, Dreamcast, Windows, and Nintendo 64, none of the console versions ever ended up releasing; only the Windows version released in 2001.Particle SystemsInfogrames
Jeff Gordon XS RacingThe racing game Jeff Gordon XS Racing (1999) was initially planned for release on PlayStation, with versions for Nintendo 64, Windows, and Game Boy Color planned to follow. However, the PlayStation and N64 versions were cancelled, with only the Windows and GBC versions releasing.[118] Real SportsASC Games
JestJest was a 3D platformer starring a trainee jester named Jax in the bizarre world of Humorous. The game was announced in 1998 for release later that year, but was pushed to 1999 before being quietly cancelled.[119] Curved LogicInfogrames
Joust 64 / Joust X / Joust 3DA 3D reinvention of the original Joust (1982) was announced as one of a number of arcade game revivals planned by Midway Games. However, the game was cancelled before any content was shown for the game, and it never released in any capacity.[120] [121] Player 1Midway Games
Jungle BotsDetails on Jungle Bots first emerged in March 1998, with the game described as a third person shooter set on a tropical island inhabited by mutated animal robots. In April 1999, it was announced that the game had been cancelled.[122] [123] Conceptual RealitiesTitus Interactive
Shortly after completion of Donkey Kong 64, Rare started early work on Kameo for the Nintendo 64. By the time it was publicly announced at E3 2001, development had already shifted to the GameCube. In 2002, when Microsoft bought Rare, the GameCube version was cancelled and development was shifted to the original Xbox. The game experienced a lengthy four year development period from there, leading to it being cancelled on Xbox in favor of releasing as a launch title for the Xbox 360 in 2005.[124] [125] [126] [127] RareNintendo
Killer InstinctKiller Instinct was initially planned as a launch title for the Nintendo 64 in 1995, with its arcade release advertising the "Nintendo Ultra 64" home port in its attract mode. However, due to the delay of the console's launch, the game was instead ported to the SNES. A port of Killer Instinct 2 (1996), titled Killer Instinct Gold, was ultimately released shortly after the system's launch in western territories.[128] [129] RareNintendo
Killer Instinct 3Developer Rare did early preliminary work on a third entry of their Killer Instinct series of fighting games for the Nintendo 64. Unlike prior entries, the game would have had fully 3D graphics, and would have been a prequel that focused on characters as children, similar to Virtua Fighter Kids. However, the game was cancelled due to their belief that the 1990s popularity of fighting games was declining, and Rare instead focused on developing Diddy Kong Racing (1997). A third Killer Instinct game would not see release until 2013 as a launch title for Xbox One.[130] RareNintendo
Kirby Ball 64 / Kirby Bowl 64 / Kirby's Air RideWork on a sequel to Kirby's Dream Course (1994) began on the Nintendo 64 immediately after the original title's release, and was initially reported to be a launch title for the system. Early iterations of the game included controlling Kirby characters in snowboarding races and a battle mode in which player characters physically bump each other out of designated gameplay areas. Gameplay was shown at events like Nintendo Space World 1995 and E3 1996. By 1998, it was reported that the game was put on-hold while Nintendo concentrated on finishing up 1080° Snowboarding (1998). The concept was eventually reworked and released for the N64's successor, the GameCube, as Kirby Air Ride (2003).[131] [132] [133] [134] HAL LaboratoryNintendo
was originally planned for release for the 64DD before moving development to the standard Nintendo 64 platform, where it released in 1998. After the move, Nintendo began work on an alternate, remixed version of Ocarina of Time for the 64DD called Ura Zelda. This version was later cancelled as well, but later released on the GameCube in 2003 under the name .[135] [136] NintendoNintendo
Lethal EncounterLethal Encounter was an arcade-style shooting game in which players controlled a tank battling alien invaders. While the game was demonstrated for journalists at Edge in 1998, it was ultimately never released.[137] Digital Image Design
Originally announced in 1998 as Looney Tunes Racing for the Nintendo 64 shortly after Infogrames obtained the Looney Tunes license for video game development, the game only ended up releasing for the Dreamcast and PlayStation 2 across 2000 and 2001.[138] [139] Infogrames Melbourne HouseInfogrames
Luigi's MansionThe earliest game planning and character design work was done for the Nintendo 64 late in its lifecycle, but development was moved to the GameCube very early on, where it released as a launch title.[140] Nintendo EADNintendo
Magic FluteA game announced for the Nintendo 64 by Sunsoft. Little is known beyond the fact that it was an action game and that it was never released in any capacity.[141] [142] SunsoftSunsoft
Maker seriesOutside of the Mario Artist series, Nintendo had three additional creation tools in development for the 64DD. These included Game Maker, Graphical Message Maker, and Video Jockey Maker. However, none of these three games were ever released.[143] NintendoNintendo
Mario Artist: Sound MakerMario Artist was a suite of creative tools for the 64DD, which could be used in conjunction with one another to create and share art, animations, and 3D models. Four entries in the series were released between 1999 and 2000: Paint Studio, Talent Studio, Polygon Studio, and Communication Kit. Certain features in Paint Studio were split out and intended to instead appear in a fifth entry in the series, Mario Artist: Sound Maker, which would allow users to create music tracks, but this was never released.[144] [145] Software CreationsNintendo
MarionetteWhile never officially announced, Marionette was accidentally published on a list of titles in development by Nintendo at E3 2001; the developers would later give a few details on the project years later. The game was designed to utilize the Nintendo 64 controller in unconventional ways to control an in-game marionette puppet. Many gameplay tests were created, but it hit roadblocks in making it into a full-fledged game. With it being tied to the N64 controller, the game was cancelled in the company's transition to GameCube development later in the year.[146] [147] [148] NintendoNintendo
Development for the game, a sub-series of the Ghosts 'n Goblins series, originally began for the Nintendo 64, but development spanned beyond its lifespan, and Capcom made the decision to move it to the PlayStation 2 instead, where it released exclusively in 2002.[149] CapcomCapcom
Mega Man 64 2 / Mega Man Legends 2 After Mega Man Legends (1998) was released on the Nintendo 64 as Mega Man 64 (2000), Capcom announced they would be doing the same with Mega Man Legends 2 (2000). However, the poor sales of Mega Man 64, coupled with the Nintendo 64 approaching the end of its lifespan by the time they would have even begun porting the game in late 2000, led to its cancellation.CapcomCapcom
Metal Gear SolidA version of Metal Gear Solid (1998) was reported to be in development for the Nintendo 64 in 2000, towards the end of its lifespan, by GameSpot. However, the poor hardware sales of the N64, coupled with the limited storage space of the N64 cartridges, led Konami to reconsider the plans, and nothing further on the N64 ever materialized; a remake, (2004), would later release on the N64's successor, the GameCube.[150] KonamiKonami
Metal Slader Glory 2A prequel to Metal Slader Glory (1991) was planned for release on 64DD, but was cancelled before being officially announced, with Metal Slader Glory: Director's Cut (2000) being released for the Super Famicom instead. The game's existence was not known about until 2013, when director Yoshimiru Hoshi released a booklet detailing the original plans for the sequel.[151] [152] HAL LaboratoryNintendo
Metroid 64Publications reported that a Metroid series game was in development for the Nintendo 64, but creator Yoshio Sakamoto's development tests for an entry in 3D were all deemed unsatisfactory, and a 3D entry would not come until much later on the GameCube with the Retro Studios developed Metroid Prime (2002).NintendoNintendo
/ Test Drive Rally / Rally MastersOriginally announced as Rally Masters in 1999, the game saw a name change when original publisher Gremlin Interactive was bought out by Infogrames, to Test Drive Rally, and then again to its final name. Originally scheduled to release on Nintendo 64, Dreamcast, the PlayStation, and Windows, both the Nintendo 64 and Dreamcast versions were cancelled prior to the other versions' release, with Infogrames stating that those version were not meeting their internal standards, despite IGN previously previewing a playable build of the game and giving generally positive remarks.[153] [154] [155] Digital Illusions CEInfogrames
Mini RacersA car racing game in the vein of R.C. Pro-Am announced for the Nintendo 64. The game was reportedly complete and submitted to Nintendo to publish in 2000, but its release was cancelled after the closure of its developer Looking Glass Studios. While never officially released, it reportedly leaked sometime in the mid-2000s.[156] Looking Glass StudiosNintendo
Mission Impossible 64DDA 64DD version of Mission Impossible (1998) was initially planned, but never materialized.[157] InfogramesOcean Software
Mission Impossible 2A sequel to the original Mission Impossible (1998) Nintendo 64 game was announced, but was cancelled prior to release.[158] InfogramesOcean Software
Momotarou FestivalAn entry in the Momotaro Densetsu series of role-playing games was initially announced for the Nintendo 64 at Nintendo Space World 2000, but only a Game Boy Advance version was released in 2001.[159] [160] Hudson SoftHudson Soft
Monster DunkAt E3 1995, Mindscape announced Monster Dunk, a 2-on-2 basketball game in the vein of NBA Jam that featured famous monsters as the players. However, the game was never released.[161] Mindscape
Montezuma's Return!A Nintendo 64 version of the 1997 Windows release was announced and entered early development, which included a new four-player split screen multiplayer mode similar to GoldenEye (1997), but the N64 version never released.[162] Utopia TechnologiesWizardWorks
Moon Jelly / Space JellyA 3D platformer prototype initially designed by the Pickford Brothers, alternately titled Moon Jelly and Space Jelly, was produced and self-funded by Software Creations, but the company struggled to find a publisher and ultimately cancelled the game, along with several other projects. Previously unseen footage of the prototype later surfaced in 2022.[163] Software Creations
The Mortal Kombat spinoff Special Forces was initially announced for release on the Nintendo 64, PlayStation, and Dreamcast. However, following several departures from the game's development team, including Mortal Kombat co-creator John Tobias, the Nintendo 64 and Dreamcast versions were cancelled and the PlayStation version underwent a rushed development cycle, releasing in 2000 to significantly negative reception.[164] [165] [166] Midway GamesMidway Games
MysticsA real-time strategy game in the vein of Starcraft. It featured up to four players battling for territory of land, and used the elements in that space to create magic spells for attacking others in battle. The game never released in any capacity.Realtime AssociatesNintendo
Need for Speed 64Developer Electronic Arts was planning on bringing an entry in its Need for Speed series to the Nintendo 64 in 1997, but wished to develop a different sort of entry that would help it stand out from the already crowded market for racing games on the platform. Their efforts to make something different, coupled with their recent partnership with Volkswagen to make a game featuring their Volkswagen New Beetle vehicle, led to scrapping the Need for Speed title in favor of creating Beetle Adventure Racing (1999).[167] [168] Paradigm EntertainmentElectronic Arts
NHL Blades of Steel 2000Originally announced for the Nintendo 64 and the PlayStation, the N64 version was dropped from Konami's release schedule and the game only released on PlayStation. The N64 version was far enough along to have a review copy sent to Game Informer, which panned the game for having performance issues even worse than the PlayStation version.[169] [170] KonamiKonami
NHRA Drag RacingA drag racing game based on the NHRA license, unrelated to the 1998 game of the same name for Windows, was announced but never released.[171] Gremlin InteractiveGremlin Interactive
Nightmare Creatures IIThe game was announced for release on the Nintendo 64, Dreamcast, and the PlayStation, but the N64 version was delayed and eventually cancelled outright. Reportedly, the poor sales of the original Nightmare Creatures (1997) on the N64 led to it being the sole version cancelled.[172] Kalisto EntertainmentActivision/Konami
Nintendo Golf (tentative)Nintendo had originally started development on a first party developed golf game for the Nintendo 64 while recruiting Camelot Software Planning to create a role-playing video game. Camelot desired to create a simpler game to get used to the N64's new hardware first; they previously developed Everybody's Golf, and decided to create a new golf game. Nintendo was so impressed with their prototype that they cancelled their first party golf game and assigned Camelot to develop Mario Golf (1999) instead.NintendoNintendo
O.D.T.O.D.T. was released for PlayStation and Windows in 1998, with a Nintendo 64 port meant to follow one year later. However, this version never materialized.[173] FDIPsygnosis
On & Off RacingA follow-up to was announced at the Nintendo Space World 1999 expo, but was never released.[174] Imagineer
Very early planning for the game started on the Nintendo 64, though development was later transitioned to the PlayStation 2, where it released in 2001, followed by the original Xbox the following year.[175] CapcomCapcom
Oriental Blue: Ao no TengaiA new entry in the Far East of Eden series was initially planned for release on the 64DD. However, due to development difficulties, the game was restarted and shifted to the Game Boy Advance, for which it released in 2003.[176]
Panel de Pon 64 / Tetris Attack 64A sequel to Panel de Pon (1995) (Tetris Attack in English regions) was in development for the Nintendo 64, but was cancelled late in development. Alternate versions were later released in different capacities. In North America and Europe, it was reworked into a Pokémon-themed puzzle game for the Nintendo 64 called Pokémon Puzzle League (2000). In Japan, the N64 version was revived, completed, and released years later as part of the Japan-only GameCube game Nintendo Puzzle Collection (2003).[177] Nintendo Software TechnologyNintendo
PikminThe original Pikmin game started its development on the Nintendo 64, but was eventually moved to the GameCube because its stronger hardware was better for processing the large volume of characters on screen at once. The early N64 version had flat characters, similar to the style seen in Paper Mario games, to help processing on the weaker hardware.[178] [179] [180] NintendoNintendo
Pilotwings 2 / Pilotwings 64 2A sequel to Pilotwings 64 (1996) was announced in 1997 by developer Paradigm Simulation, and scheduled for a 1998 release. However, in 1998, Paradigm announced that while their pitch was positive received by Nintendo, they were unable to offer development resources to the game like they had in the prior title, and the game was cancelled. While they noted that it was possible to revive the project, another entry in the series would not be released until Pilotwings Resort (2012) for the Nintendo 3DS.[181] [182] Paradigm SimulationNintendo
Pitfall 64A modernized, 3D adaptation of the original Pitfall! (1982) was announced for the Nintendo 64, but never materialized. A game of a similar concept, Pitfall 3D, released for the PlayStation in 1998.ActivisionActivision
PODShortly after the release of POD (1997), a Nintendo 64 port of the game was announced, but ultimately was never released.Ubi SoftUbi Soft
Pokémon entriesA number of Pokemon entries were announced for the 64DD but never released for it. Pocket Monsters' Stadium (1998), Pokémon Stadium (1999) and Pokémon Snap (1999) were all planned for the device, but released on Nintendo 64 cartridges instead.[183] Game FreakNintendo
PowerslideAfter its 1998 Windows release, versions for the PlayStation, arcades, and Nintendo 64 were announced, though none of the other versions ever materialized.[184] Ratbag GamesGT Interactive
Project CairoThe tentatively-titled Project Cairo was an RPG that was said to utilize an unspecified major comic book license. While scheduled for a 1999 release on 64DD, the game never materialized.[185] Craveyard StudiosCrave Entertainment
Project Dream / The game started development on the SNES as developer Rare's effort to use apply the faux-3D graphics implemented in their popular Donkey Kong Country series of platform games in a different genre. They prototyped a role-playing game, but its scope became too much for the SNES hardware to handle, and the game transitioned to the Nintendo 64. The game went through many changes with the added power of the new hardware, but ultimately, seeing Super Mario 64 (1996) made the team feel like their work would feel dated on the new platform, and they ended up cancelling the game. Some of its work would subsequently be used towards an attempt at a game more similar to Super Mario 64, which became Banjo-Kazooie (1998).[186] RareNintendo
Puma Street SoccerInitially released for the PlayStation and Windows, N64 Magazine reported that the release of the Nintendo 64 version would be dependent on its performance other platforms. In the end, it never released on N64.[187] [188] Pixel StormSunSoft
Quest 2A sequel to Quest 64 (1998) was announced in 1999. The story was set 100 years after the first game, following a new pair of heroes. However, the game was never released due to Imagineer's financial difficulties.[189] Imagineer
Quest For CamelotA video game adaption of the film Quest for Camelot was announced for both the Nintendo 64 and the 64DD, but both versions were cancelled due to the film's poor commercial performance. Only a radically different version for the Game Boy Color ever released.Titus InteractiveTitus Interactive
Rampage Through TimeThe game was originally planned for release on both PlayStation and Nintendo 64, though only the PlayStation version ever released.[190] Avalanche SoftwareMidway Games
RazeOriginally announced as Realms of Valor, Raze was a four-player 3D fighting game based in the Dungeons & Dragons Forgotten Realms setting. By 2000, the game had shifted development to the PlayStation, but was ultimately never released in any capacity.[191] [192] Interplay EntertainmentInterplay Entertainment
Red BaronA Nintendo 64 version of the 1990 Windows release was announced in 1995 as the first game for Nintendo platforms from developer Sierra Entertainment, but was cancelled the following year.[193] [194] [195] DynamixSierra Entertainment
Resident Evil ZeroDevelopment for the game started on the Nintendo 64 late in its lifespan, but due to the development team being unable to fit the game's data within an N64 cartridge, development transitioned to the GameCube, for which it was released in 2002. The final game retained the cancelled N64 version's premise and story, but was completely redone otherwise.[196] CapcomCapcom
Rev LimitThe automotive racing game Rev Limit was first shown to members of the press at the Shoshinkai 1996 trade show. The game was later shifted to the 64DD, along with a version for the Aleck 64 arcade board, but was cancelled as a result of SETA's financial difficulties.[197] [198] [199] SETA CorporationSETA Corporation
RiqaRiqa was a third-person action game starring a female secret agent named Riqa. The game was announced in April 1999 and publicly shown by Nintendo at E3 later that year, drawing comparisons to Tomb Raider and Perfect Dark. Following multiple delays, the game was cancelled in 2000, with the development team at Bits Studios instead shifting to development of Die Hard 64 and Thieves World, both of which would also be cancelled for Nintendo 64 and released for sixth-generation consoles as (2002) and Rogue Ops (2003) respectively. In 2024, a member of the development team released several of the game's development prototypes, including the most recent build of the game prior to its cancellation.[200] [201] Bits StudiosNintendo
GameTek obtained the license for the Robotech anime series in 1995 and began development on a flight simulator game set between the show's major storylines. The game was originally planned for a December 1996 release before being delayed one year. However, Crystal Dreams was ultimately cancelled due to GameTek filing for bankruptcy and being unable to find a new publisher for the game.[202] [203] GameTek
Ronaldo V-SoccerA soccer video game featuring the likeness and endorsement of famous player Ronaldo was announced for the PlayStation and Nintendo 64; however, only the PlayStation version ever released.[204] [205] PAM DevelopmentInfogrames
A video game based on the animated series began development for Nintendo 64, PlayStation, and Game Boy Color. However, the Nintendo 64 version was cancelled, likely as a result of publisher Red Storm Entertainment's acquisition by Ubi Soft. The PlayStation and GBC versions were released in 2001.[206] [207] Climax StudiosRed Storm Entertainment
Roto GunnersA helicopter simulation game announced for the Nintendo 64 in 1997, with a release scheduled for the following year. It never released in any capacity.TecMagikTecMagik
Sea-Doo HydrocrossOriginally announced for Dreamcast, PlayStation, Nintendo 64, and Game Boy Color, only the PS1 version ever released.[208] Vicarious VisionsVatical Entertainment
SeamanEarly in the planning of Seaman, game designer Yoot Saito presented the concept to longtime friend Shigeru Miyamoto, leading the two to have several discussions about producing the game for the 64DD. Ultimately, the decision was made to develop the game for the Dreamcast instead, for which it was later released in 1999.[209] VivariumVivarium
Shadowgate RisingShortly before the release of (1999), a sequel was announced to be in development, though this never materialized.[210] Infinite VenturesKemco
SimCopter 64Maxis announced a Nintendo 64 port of their Windows flight game SimCopter (1996) at E3 1997. While initially a largely unchanged port of the Windows version, market trends and the limitations of the Nintendo 64 hardware led Maxis to heavily rework SimCopter 64 as a story driven action game. Originally planned for a 1998 release, conflicting ideas about the game's direction and shifting priorities at Maxis led to SimCopter 64 ultimately being cancelled.[211] MaxisMaxis
In 1997, Infogrames announced that a 3D platformer based on The Smurfs was in development. The game was worked on for over two years, but never released. The game would have been separate from their concurrently developed 2.5D platformer developed for the PlayStation, which released in 1999.[212] [213] InfogramesInfogrames
SnatcherFollowing the FMV game's releases on the Sega CD and Windows, versions for the Sega Saturn, PlayStation, and 64DD were announced, though the 64DD version never materialized.[214] KonamiKonami
Snow Speeder 64DDA 64DD port of Snow Speeder (1998), released as Big Mountain 2000 in North America, was announced in 1998 alongside two other 64DD games from Imagineer, but none of them were ultimately released.ImagineerImagineer
South Park 2A sequel to South Park (1998) was announced around the time of the release of the first game, with a prospective 2000 release date. However, it was cancelled prior to release, with the publisher instead focusing on cheaper, simpler releases in the franchise like (1999) and South Park Rally (2000).[215] [216] Iguana EntertainmentAcclaim Entertainment
Space Bunnies Must Die!Console versions of the 1998 Windows release were scheduled for the PlayStation and Nintendo 64, but never released, as the game was a serious commercial failure for its developers Ripcord Games, who were bought out by investors due to its poor performance. It was seen as a poor attempt to cash in on the popularity of the Tomb Raider franchise.[217] [218] Jinx/Ripcord GamesTake-Two Interactive
SpookyThe adventure game Spooky would have featured a human protagonist summoned to another world and granted the ability to transform into different creatures. The game was announced in October 1997, but no further mention of the game was made after that point.[219] International Computer Entertainment
Street Fighter IIIIGN reported that the 1997 arcade game was in development for the 64DD, but the only home version that ever materialized was for the Dreamcast in 1999.[220] CapcomCapcom
Street Fighter EXA Nintendo 64 version of their 1996 arcade game was announced, but was cancelled in favor of a 1997 PlayStation version.[221] [222] CapcomCapcom
Superman 64 DDIGN reported Superman: The New Superman Adventures (1999) as one of multiple Titus Interactive Nintendo 64 games to receive an updated 64DD release with additional content, though the 64DD version never released. While no reason was given, it is assumed to have been cancelled due to the game's severely poor reception and its exclusivity to Western territories, whereas the 64DD never released out of Japan.Titus InteractiveTitus Interactive
Super Mario 64 DDA separate version of Super Mario 64 (1996) was announced and presented at Nintendo Space World 1996. However, the 64DD version was never released. Prototypes of the game leaked onto the internet years later, though they do not demonstrate any noteworthy differences from the original release.[223] Nintendo EADNintendo
Super Mario 64 2A proposed sequel for the original Super Mario 64 (1996) was mentioned by Nintendo as early on as 1997. Reports mentioned it being in development for either Nintendo 64 or the 64DD, and featuring more playable characters than just Mario, most notably Luigi. The game was never released, with Mario creator Shigeru Miyamoto stating that work done on the title was implemented into other games instead. Work on a follow-up continued until the title Super Mario 128, which also went unreleased, and a Super Mario 64 sequel would not arise until Super Mario Sunshine (2002) on the GameCube.[224] [225] Nintendo EADNintendo
Super Mario RPG 2Originally announced at Nintendo Space World 1997 as a follow-up to Super Mario RPG (1996) for the 64DD, the game went through a lengthy development period, and the 64DD version of the game was cancelled in favor of a regular Nintendo 64 version, which was released in 2000 under the name Paper Mario.[226] Intelligent SystemsNintendo
Survivor: Day OneAnnounced at E3 1998, Survivor: Day One was a third-person action game in which a humanoid experiment must find his missing female companion and escape a sinking alien ship. The game received mixed reception from the press due to its poor controls and performance. In December 1998, Konami confirmed that the game had been cancelled.[227] KonamiKonami
SuulSuul was an RPG for 64DD described as a "traditional Japanese adventure". It was announced in 1998, alongside two other 64DD games from Imagineer, but none of them were ultimately released.[228] ImagineerImagineer
Sydney 2000A video game adaption of the Sydney 2000 Olympic Games was announced for the PlayStation, Dreamcast, Windows, Game Boy Color, and Nintendo 64. The N64 version was cancelled after it had been delayed past the event itself.[229] Attention to DetailEidos Interactive
The original entry in the Tenchu series was initially planned for release on both the PlayStation and Nintendo 64, but developer Acquire decided to focus on only a single console in order to ensure the game's quality, leading the N64 version to be cancelled while the PlayStation version was released in 1998.[230] Acquire
Teo 64DDPublisher Hudson Soft announced that a follow-up to Fin Fin on Teo the Magic Planet (1996), a simulation game in the vein of Hey You Pikachu (1998), was scheduled for release on the 64DD, though the game never materialized.[231] FujitsuHudson Soft
Thieves WorldOriginally in development for Nintendo 64, the game would be heavily reworked and pushed to the next generation of consoles, eventually releasing in 2003 for GameCube, PlayStation 2 and Xbox as Rogue Ops.Bits StudiosKemco
Originally announced for the PlayStation and Nintendo 64, only the PlayStation version ever materialized.[232] Z-AxisTake 2
ToeJam & Earl IIIAfter regaining the rights to the ToeJam and Earl IP in 1995, creator Greg Johnson expressed interest in bringing the series to a non-Sega console. In November 1998, GT Interactive signed a deal with Johnson to publish a new entry for the Nintendo 64. However, in April 1999, the deal was reported to have fallen through due to the Nintendo 64's waning popularity and GT Interactive's belief that the game would not be commercially successful in Europe. Development was subsequently restarted by Sega subsidiary Visual Concepts for the Sega Dreamcast, then shifted to the Xbox, for which it was released in 2002.[233] [234] ToeJam & Earl ProductionsGT Interactive
Tomb RaiderIn 1997, Core Design opened negotiations with Nintendo to release a Nintendo 64 version of Tomb Raider (1996), and started work on the port in anticipation of the negotiations being successful. However, the team never received N64 development kits, and the port was scrapped when Sony finalized a deal to keep subsequent Tomb Raider games exclusive to PlayStation until the year 2000.[235] [236] [237] Core DesignEidos Interactive
Tommy ThunderOriginally announced for the Nintendo 64, development later shifted to the PlayStation, though this version also went unreleased.[238] Player 1 StudiosASC Games
Tonic Trouble Add-OnAt E3 1997, Ubi Soft announced that a 64DD expansion of Tonic Trouble (1999) would be released some time after the cartridge version. However, the company stated the following year that they were not focusing on a 64DD version due to Nintendo not announcing a release date for the peripheral.[239] [240] Ubi SoftUbi Soft
Toon PanicToon Panic was a 3D fighting game in the vein of the Power Stone series. The game was not widely known about until 2007, when a prototype version appeared online.[241] Bottom Up
Top Gun 64 / Prior to the Nintendo 64's American release, MicroProse announced an aerial combat game for the system based on the 1986 film Top Gun, but cancelled the game before beginning development, eventually developing (1996) for PlayStation instead. In 1999, Titus Interactive announced they had acquired the Top Gun license and were planning to release a new game for multiple consoles, including N64. However, this version was never released, with the final product, , releasing for PlayStation 2, GameCube, Windows, and Game Boy Advance between 2001 and 2004.[242] Digital IntegrationTitus Interactive
TransformersIn 1994, Takara announced the cancellation of a Transformers game being developed for SNES, and that the project would instead be released in 1995 on the next generation of consoles, including the Nintendo 64, then known as "Project Reality". However, these ports were also never released.[243] [244] Argonaut SoftwareTakara
TrickStyleThe hoverboard racing game TrickStyle (1999) was announced for the Nintendo 64 under its early name of "Project Velocity", but only released on Dreamcast and Windows.[245] Criterion GamesAcclaim Entertainment
Turrican 64 / ThornadoA follow-up to the Turrican games was announced for the Nintendo 64 in 1997. By 1998, the game's name had been changed to Thornado. Around the year 2000, development transitioned to a GameCube release instead. Development progressed far enough along to have a short playable demo at Nintendo Space World 2000, but went silent in the years following. While a trademark was renewed in 2004, it never released in any capacity.[246] [247] [248] [249] Factor 5
UEFA Soccer '98Ocean Software announced the development of a soccer game bearing the UEFA license in 1997, but the game was never released.[250] PAM DevelopmentOcean Software
Ultra DescentAfter the Windows release of Descent (1995), a number of console versions were announced, including versions for the 32X, Sega Saturn, PlayStation, and Nintendo 64. The proposed N64 version went under the name Ultra Descent, an allusion to the platform's early name of "Ultra 64". Only the PlayStation version ever released; all other versions were cancelled due to development issues.[251] [252] [253] [254] Interplay EntertainmentInterplay Entertainment
UnrealA version of the 1998 Windows game was in development for the 64DD, with consideration towards a standard Nintendo 64 version as well, though they conceded it would be difficult with the limited storage space in its cartridges. The matter was further complicated by publisher GT Interactive's financial issues and the 64DD's lack of release outside of Japan, and neither version ever materialized.[255] [256] Epic GamesGT Interactive
Velvet DarkIn 2015, Rare developer Gregg Mayles revealed that after the completion of Perfect Dark (2000) for the Nintendo 64, the company had started work on a spinoff game called Velvet Dark, starring the sister of Perfect Dark protagonist Joanna Dark. While Mayles stated that development was proposed for the Nintendo 64, the shared design documents proposed Game Boy Advance connectivity, something only its successor the GameCube had hardware compatibility for, leading publications to believe it was in development for GameCube as well. In a 2016 retrospective, designer Duncan Botwood elaborated that while some pre-production work was done on Velvet Dark, the game was never approved for full production. A Perfect Dark sequel would not be released until Perfect Dark Zero (2005) for the Xbox 360.[257] [258] [259] RareNintendo
Viewpoint 2064A 3D sequel to the Neo Geo game Viewpoint (1992) was presented by Sammy Studios at Space World 1999, planned for release in November 2000. However, despite being close to completion, the game was ultimately cancelled due to undisclosed development issues. A near-final prototype of the game later surfaced in an online auction in 2015.[260] [261] RacdymSammy Studios
VR Sports Powerboat RacingA version of the 1998 Windows and PlayStation release was later planned for the Nintendo 64 as well. However, the port was cancelled prior to formal production due to the state of the market for the platform by the time they were looking to start work on in 2001.Terra Glyph Interactive StudiosVatical Entertainment
VRS RacerA racing video game that would have utilized the Nintendo 64's microphone add-on from Hey You Pikachu to give verbal commands as an input method in the game. Like many Marigul games, it was announced late in the console's lifespan, and never ended up releasing in any capacity.[262] Marigul ManagementNintendo
Wall Street 64A stock market simulation game in development by Nintendo for the 64DD across 1999 and 2000. Little was revealed about the game other than it revolved around the buying and selling of stock, and it was never released in any capacity.[263] NintendoNintendo
War: Final AssaultHome console ports of the arcade game War: Final Assault (1999) were announced shortly before its release, including one for the Nintendo 64, but these console versions were all cancelled.[264] Atari GamesMidway Games
WarballThe dodgeball game Warball was cancelled due to the closure of its developer, Looking Glass Studios.Looking Glass Studios
WaterworksThe puzzle game Waterworks was announced to be coming to Windows, with a Nintendo 64 version to follow, but never released.[265] Optimus
Wet CorpseAnnounced for the Sega Saturn and Nintendo 64 and present at E3 1996, very little was known about the title other than it was a survival horror game in the vein of Resident Evil. It was quietly cancelled in 1997 and never materialized in any capacity.[266] [267] [268] Vic TokaiVic Tokai
Wild Metal CountryThe tank-based action game was originally announced for release on both Nintendo 64 and Windows, but only the latter version released in 1999, followed by a Dreamcast port in 2000.[269] DMA DesignRockstar Games
Wild Water World ChampionshipsThe racing game Wild Water World Championships was first revealed for Nintendo 64 in 1999. Shortly thereafter, this version was cancelled, alongside a prospective Dreamcast port, with the game eventually releasing on PlayStation and Windows as Renegade Racers (1999).[270] [271] Promethean DesignsInterplay Entertainment
WildWatersWildWaters was a Kayak-based racing game first shown behind closed doors at E3 1999. Due to the closure of developer Looking Glass Studios in 2000, the game was never released.[272] Looking Glass StudiosUbi Soft
Following the release of (2000) on PlayStation, an expanded version was announced for the Nintendo 64, but was cancelled prior to release.[273] Paradox DevelopmentActivision
Untitled X-Men gameIn addition to , a second game related to the X-Men franchise was announced by publisher Activision for the Nintendo 64, though it never materialized in any capacity.[274] Activision
An action-RPG based on the TV series was scheduled to begin development following the completion of (1999). However, the game failed to materialize.[275] Titus InteractiveTitus Interactive
Yoshi RacingAfter the success of the original Star Fox (1993), developer Argonaut Software pitched bringing the Super Mario series into 3D gameplay, with a game that took the Yoshi character and combined the gameplay of Super Mario World and Super Mario Kart. However, Nintendo rejected the pitch, saying that they already had plans for the first 3D Super Mario. Argonaut instead stripped the Super Mario branding from the game and repurposed it into , which released on the competing Sega Saturn and the PlayStation instead in 1997.[276] [277] Argonaut SoftwareNintendo
Young Olympians / SaffireA mission-based action game featuring characters from Greek mythology, it was later renamed Saffire and shifted to GameCube and PlayStation 2 once the N64 was nearing the end of its lifespan. The story was also set to be expanded through versions for Game Boy Color and Game Boy Advance and a comic miniseries from Image Comics. While the comics were released in April 2000, the game was cancelled early in both systems' console cycles, though some of the game's elements were later used in 2002's Barbarian.[278] [279] [280] [281] SaffireSaffire
ZenithDeveloped by DMA Design, Zenith was a competitive platformer featuring climbers racing to the top of a wall. However, due to the troubled production cycle of another DMA game, Body Harvest (1998), Zenith was cancelled and its team was moved to that project to assist in its completion.[282] DMA Design

Notes and References

  1. Web site: Minotti . Mike . Here's who won each console war . . August 20, 2014 . April 18, 2024 . April 18, 2024 . https://web.archive.org/web/20240418192450/https://venturebeat.com/games/heres-who-won-each-console-war/ . live .
  2. Web site: Yarwood . Jack . Hiroshi Yamauchi Talks 64DD In Newly Translated 1997 Conference . . January 9, 2024 . April 18, 2024 . March 12, 2024 . https://web.archive.org/web/20240312064139/https://www.timeextension.com/news/2024/01/hiroshi-yamauchi-talks-64dd-in-newly-translated-1997-conference . live .
  3. Nintendo 64 Came Out 20 Years Ago—Here's How I Felt About It then . . Kohler . Chris . September 29, 2016 . January 10, 2024 . September 29, 2016 . https://web.archive.org/web/20160929205936/https://www.wired.com/2016/09/nintendo-64-20th-anniversary/ . live .
  4. Web site: Brunskill . Kerry . Feature: Games That Almost Were - A Look At Cancelled N64 Titles . . March 5, 2014 . April 18, 2024 . March 5, 2024 . https://web.archive.org/web/20240305054633/https://www.nintendolife.com/news/2014/03/feature_games_that_almost_were_a_look_at_cancelled_n64_titles . live .
  5. Web site: Desmarais . Guy . 25 N64 Games That Were Canceled For Ridiculous Reasons (And It's So Unfair) . TheGamer . December 4, 2018 . April 18, 2024 . July 21, 2022 . https://web.archive.org/web/20220721205646/https://www.thegamer.com/n64-video-games-canceled-reasons-unfair/ . live .
  6. Web site: 1080 2 Halted, Team Eyes New Hardware . . November 21, 1998 . April 18, 2024 . April 6, 2024 . https://web.archive.org/web/20240406135521/https://www.ign.com/articles/1998/11/21/1080-2-halted-team-eyes-new-hardware . live .
  7. Web site: 3Sixty: Fun On Water With the French . . January 21, 1999 . April 18, 2024 . January 8, 2024 . https://web.archive.org/web/20240108183707/https://www.ign.com/articles/1999/01/21/3sixty-fun-on-water-with-the-french . live .
  8. Web site: 40 Winks Future Uncertain . . December 17, 1999 . April 18, 2024 . May 15, 2023 . https://web.archive.org/web/20230515202830/https://www.ign.com/articles/1999/12/17/40-winks-future-uncertain . live .
  9. Web site: Minotti . Mike . The RetroBeat: A new N64 cartridge? 40 Winks wakes up after a long slumber . . February 15, 2018 . April 18, 2024 . January 9, 2024 . https://web.archive.org/web/20240109175837/https://venturebeat.com/games/the-retrobeat-a-new-n64-cartridge-40-winks-wakes-up-after-a-long-slumber/ . live .
  10. Thurmond . Joey . Abandoned Game 40 Winks Coming To Nintendo 64 Nearly Two Decades After Intended Release . . February 20, 2018 . April 18, 2024 . January 9, 2024 . https://web.archive.org/web/20240109175858/https://www.gameinformer.com/b/news/archive/2018/02/20/40-winks-coming-to-nintendo-64-nearly-two-decades-after-intended-release.aspx . dead.
  11. Web site: McFerran . Damien . Lost N64 Title 40 Winks Is Resurrected Thanks To Kickstarter . . February 13, 2018 . April 18, 2024 . April 4, 2024 . https://web.archive.org/web/20240404170206/https://www.nintendolife.com/news/2018/02/lost_n64_title_40_winks_is_resurrected_thanks_to_kickstarter . live .
  12. Web site: Nintendo Space World 99 Official Guide Book. Internet Archive. August 3, 2023.
  13. Web site: Hudson's Lineup . . August 28, 1999 . April 18, 2024 . January 8, 2024 . https://web.archive.org/web/20240108182610/https://www.ign.com/articles/1999/08/28/hudsons-lineup . live .
  14. Wiretap - Epic Working on Nintendo 64? . . 74 . . January 1997 . 24.
  15. Web site: Acclaimsports Soccer Slips . . August 25, 1998 . April 23, 2024 . April 23, 2024 . https://web.archive.org/web/20240423141612/https://www.ign.com/articles/1998/08/25/acclaimsports-soccer-slips . live .
  16. Web site: Acclaim Soccer Headed Your Way . . April 29, 1999 . April 23, 2024 . August 10, 2023 . https://web.archive.org/web/20230810233431/https://www.ign.com/articles/1999/04/29/acclaim-soccer-headed-your-way . live .
  17. Web site: Gremlin on par with European PGA License . . February 2, 1999 . April 18, 2024 . January 9, 2024 . https://web.archive.org/web/20240109171104/https://www.ign.com/articles/1999/02/02/gremlin-on-par-with-european-pga-license . live .
  18. Web site: Armadillo Eats Gremlin . . March 25, 1999 . April 18, 2024 . January 9, 2024 . https://web.archive.org/web/20240109171403/https://www.ign.com/articles/1999/03/25/armadillo-eats-gremlin . live .
  19. Web site: PGA European Tour . IGN . October 13, 1999 . April 30, 2024.
  20. Web site: Johns . Hodey . Nintendo 64: 10 Canceled Games That Would've Been Awesome . . November 10, 2020 . April 18, 2024 . November 10, 2020 . https://web.archive.org/web/20201110200754/https://gamerant.com/nintendo-64-canceled-games/ . live .
  21. Web site: Airport Inc. . . February 25, 1999 . March 12, 2024 . March 12, 2024 . https://web.archive.org/web/20240312181216/https://www.ign.com/articles/1999/02/25/airport-inc . live .
  22. Web site: Nintendo's Partial Space World Lineup . . July 29, 2000 . https://web.archive.org/web/20200915152819/https://www.ign.com/articles/2000/07/29/nintendos-partial-space-world-lineup . September 15, 2020 . live . July 29, 2023.
  23. Web site: Doubutsu Banchou . . January 10, 2001 . https://web.archive.org/web/20200915150244/https://www.ign.com/articles/2001/01/10/doubutsu-banchou . September 15, 2020 . live . July 29, 2023.
  24. Web site: Schneider, Peer . February 11, 2002 . Gone to GameCube . . https://web.archive.org/web/20200915154759/https://www.ign.com/articles/2002/02/11/gone-to-gamecube . September 15, 2020 . live . July 29, 2023.
  25. Web site: Animaniacs Ten Pin Alley . . January 9, 1999 . March 12, 2024 . March 12, 2024 . https://web.archive.org/web/20240312153527/https://www.ign.com/articles/1999/01/09/animaniacs-ten-pin-alley-3 . live .
  26. The N64 Gets Assaulted. N64 Gamer. 10. Next Publishing. December 1998. 10.
  27. Web site: Attack! . IGN . April 10, 2023 . May 22, 2024.
  28. Web site: Titus Makes Games 64DD Compatible . . April 23, 1997 . April 18, 2024 . May 23, 2014 . https://web.archive.org/web/20140523225859/http://www.ign.com/articles/1997/04/23/titus-makes-games-64dd-compatible . live .
  29. In Development . . 29 . Imagine Media. May 1997. 54–57 .
  30. 3DO's PlayStation Lineup. GamePro. 107. IDG. August 1997. 20.
  31. Web site: Schneider . Peer . Raising the BAR . . October 23, 2023 . April 18, 2024 . April 18, 2024 . https://web.archive.org/web/20240418020805/https://www.ign.com/articles/raising-the-bar . live .
  32. Blade & Barrel. N64 Magazine. 1. Future Publishing. April 1997. 23.
  33. Nintendo 64 Previews! — Ultra Combat 64. GamePro. 102 . IDG. March 1997. 40.
  34. Web site: See Rockstar and Miyamoto's Unreleased N64 Project . James . Newton . February 20, 2012 . . October 30, 2017 . November 7, 2017 . https://web.archive.org/web/20171107023629/http://www.nintendolife.com/news/2012/02/see_rockstar_and_miyamotos_unreleased_n64_project . live.
  35. Web site: Two days in Colombia with the founder of Rockstar San Diego . Blake . Hester . April 16, 2020 . . May 21, 2020 . May 21, 2020 . https://web.archive.org/web/20200521082349/https://www.polygon.com/2020/4/16/21222700/diego-angel-colombia-rockstar-san-diego . live.
  36. Web site: High Moon Shining: Inside Sierra's San Diego Outpost, Page 3 of 11 . Brandon . Sheffield . September 21, 2007 . . October 30, 2017 . November 7, 2017 . https://web.archive.org/web/20171107005619/https://www.gamasutra.com/view/feature/1521/high_moon_shining_inside_sierras_.php?page=3 . dead.
  37. Will Gamecube Hold Up? . . 71 . November 2000 . . 53–57 . . October 27, 2021.
  38. Web site: Nintendo Still Cooking Cabbage . . April 5, 2000 . April 18, 2024 . February 23, 2014 . https://web.archive.org/web/20140223063258/http://www.ign.com/articles/2000/04/05/nintendo-still-cooking-cabbage . live .
  39. Web site: Caesar's Palace . . January 16, 1999 . April 22, 2024 . April 22, 2024 . https://web.archive.org/web/20240422133253/https://www.ign.com/articles/1999/01/16/caesars-palace-3 . live .
  40. Web site: A Quick Lobotomy . . January 28, 1999 . April 22, 2024 . April 22, 2024 . https://web.archive.org/web/20240422124925/https://www.ign.com/articles/1999/01/28/a-quick-lobotomy . live .
  41. Web site: Gambling Game May Have Crapped Out in '99 . . June 8, 1999 . April 22, 2024 . April 22, 2024 . https://web.archive.org/web/20240422125058/https://www.ign.com/articles/1999/06/08/gambling-game-may-have-crapped-out-in-99 . live .
  42. Web site: Two More Bite the Dust . . February 9, 2001 . April 18, 2024 . February 6, 2023 . https://web.archive.org/web/20230206174956/https://www.ign.com/articles/2001/02/09/two-more-bite-the-dust . live .
  43. Web site: Innes . Ruby . Cancelled N64 Game Carnivalé: Cenzo’s Adventure Has Been Released By Preservationists . . March 7, 2022 . April 18, 2024 . January 11, 2024 . https://web.archive.org/web/20240111181458/https://www.kotaku.com.au/2022/03/carnivale-cenzos-adventure/ . live .
  44. Web site: A Look Back at E3 2000 . Nintendo World Report . May 11, 2020 . April 18, 2024 . January 16, 2024 . https://web.archive.org/web/20240116181110/https://www.nintendoworldreport.com/feature/53685/a-look-back-at-e3-2000-nintendo-world-reports-first-e3 . live .
  45. Web site: Catroots Anyone? . . May 14, 2000 . April 18, 2024 . January 16, 2024 . https://web.archive.org/web/20240116181140/https://www.ign.com/articles/2000/05/14/catroots-anyone . live .
  46. Web site: Catroots in Motion . . May 17, 2000 . April 18, 2024 . January 16, 2024 . https://web.archive.org/web/20240116181535/https://www.ign.com/articles/2000/05/17/catroots-in-motion . live .
  47. Web site: Cavalry Battle 3000 . . January 1, 1970 . April 18, 2024 . April 18, 2024 . https://web.archive.org/web/20240418020805/https://www.ign.com/games/cavalry-battle-3000 . live .
  48. And More.... N64 Magazine. 1. Future Publishing. April 1997. 27.
  49. Web site: THQ Brings Motocross to N64 . . October 9, 1999 . April 18, 2024 . September 2, 2023 . https://web.archive.org/web/20230902180943/https://www.ign.com/articles/1999/10/09/thq-brings-motocross-to-n64 . live .
  50. Web site: Championship Motocross 2001 Featuring Ricky Carmichael . . January 30, 2001 . April 18, 2024 . January 12, 2024 . https://web.archive.org/web/20240112170535/https://www.metacritic.com/game/championship-motocross-2001-featuring-ricky-carmic/ . live .
  51. Web site: Master of Puppets . . October 28, 1999 . April 29, 2024 . April 23, 2024 . https://web.archive.org/web/20240423175016/https://www.ign.com/articles/1999/10/28/master-of-puppets . live .
  52. In Development . . 51 . Imagine Media. March 1999. 35 .
  53. Web site: Contra Spirits 64 . . March 28, 2023 . April 23, 2024 . March 14, 2024 . https://web.archive.org/web/20240314165453/https://www.ign.com/games/contra-spirits-64 . live .
  54. Web site: Contra Canned . . January 30, 1999 . March 15, 2024 . January 12, 2024 . https://web.archive.org/web/20240112185508/https://www.ign.com/articles/1999/01/30/contra-canned . live .
  55. Big in Japan: Nintendo 64 Launches at Last. Next Generation. 21 . . September 1996 . 14–16.
  56. Web site: The Hottest, Latest Release Dates . . April 1, 1998 . March 12, 2024 . January 26, 2024 . https://web.archive.org/web/20240126175204/https://www.ign.com/articles/1998/04/01/the-hottest-latest-release-dates . live .
  57. Web site: A Look at the 64DD's Lineup . . February 29, 2000 . April 23, 2024 . September 15, 2020 . https://web.archive.org/web/20200915170940/https://www.ign.com/articles/2000/02/29/a-look-at-the-64dds-lineup . live .
  58. Web site: IGN64's Ultimate 64DD FAQ . . December 16, 1999 . April 23, 2024 . July 21, 2021 . https://web.archive.org/web/20210721185614/https://www.ign.com/articles/1999/12/16/ign64s-ultimate-64dd-faq . live .
  59. Dead Ahead . . 86 . . September 1996 . 68.
  60. Web site: Deadly Honor Gets Tech Boost . . April 30, 1997 . April 23, 2024 . April 23, 2024 . https://web.archive.org/web/20240423200641/https://www.ign.com/articles/1997/04/30/deadly-honor-gets-tech-boost . live .
  61. Steven Seagal Is Back... Kinda. Electronic Gaming Monthly. 96 . Ziff Davis. July 1997. 26. Deadly Honor is the title of the forthcoming PlayStation and N64 title from TecMagik and is scheduled for release some time in the fourth quarter..
  62. Web site: Chunsoft Confirms N64 Project . IGN . February 11, 1999 . April 30, 2024 . December 7, 2022 . https://web.archive.org/web/20221207074521/https://www.ign.com/articles/1999/02/11/chunsoft-confirms-n64-project . live.
  63. Web site: First (and Last?) Ever Desert Island Screenshots . . August 3, 1999 . April 16, 2024 . April 16, 2024 . https://web.archive.org/web/20240416193439/https://www.ign.com/articles/1999/08/03/first-and-last-ever-desert-island-screenshots . live .
  64. Web site: Super Real Island Not Sunk . . April 4, 1998 . April 16, 2024.
  65. Web site: DethKarz . . June 22, 1998 . April 23, 2024 . January 12, 2024 . https://web.archive.org/web/20240112200418/https://www.ign.com/articles/1998/06/22/dethkarz-2 . live .
  66. Web site: Nintendo Nabs Diablo . . May 13, 1997 . April 23, 2024 . July 21, 2021 . https://web.archive.org/web/20210721185622/https://www.ign.com/articles/1997/05/13/nintendo-nabs-diablo . live .
  67. Web site: Dying Hard . . March 7, 2000 . April 23, 2024 . April 23, 2024 . https://web.archive.org/web/20240423200641/https://www.ign.com/articles/2000/03/07/dying-hard . live .
  68. Web site: Die Hard 64. It's a Videogame, Not a Movie Sequel. . . June 9, 1999 . April 23, 2024 . January 27, 2024 . https://web.archive.org/web/20240127010333/https://www.ign.com/articles/1999/06/09/die-hard-64-its-a-videogame-not-a-movie-sequel . live .
  69. Web site: Die Hard Interview . . May 3, 2002 . April 13, 2024 . January 27, 2024 . https://web.archive.org/web/20240127010348/https://www.ign.com/articles/2002/05/03/die-hard-interview . live .
  70. Web site: Robinson . Andy . Rare’s cancelled N64 game Dinosaur Planet has leaked online . . February 20, 2021 . April 23, 2024 . February 20, 2021 . https://web.archive.org/web/20210220123807/https://www.videogameschronicle.com/news/rares-cancelled-n64-game-dinosaur-planet-has-leaked-online/ . live .
  71. Web site: Johnston . Chris . Donkey Kong 64 Jumps to DD . . April 26, 2000 . April 23, 2024 . July 3, 2016 . https://web.archive.org/web/20160703045539/https://www.gamespot.com/articles/donkey-kong-64-jumps-to-dd/1100-2466865/ . live .
  72. Web site: Donkey Kong Swings to 64DD . . July 26, 1997 . April 23, 2024 . January 13, 2015 . https://web.archive.org/web/20150113074206/http://www.ign.com/articles/1997/07/26/donkey-kong-swings-to-64dd . live .
  73. Web site: Midway Adds New Sports, Games, to the Fire . IGN Staff . July 10, 1997 . . April 22, 2024 . November 7, 2019 . https://web.archive.org/web/20191107142623/https://www.ign.com/articles/1997/07/11/midway-adds-new-sports-games-to-the-fire . live .
  74. Web site: Dragon Sword . . September 3, 1999 . https://web.archive.org/web/20201202222049/https://www.ign.com/articles/1999/09/03/dragon-sword . December 2, 2020 . live . April 23, 2024.
  75. Web site: Dragon Storm Lives . . November 14, 1998 . https://web.archive.org/web/20201202222042/https://www.ign.com/articles/1998/11/14/dragon-storm-lives . December 2, 2020 . live . April 23, 2024.
  76. Web site: Craddock . Ryan . Unreleased N64 Game Dragon Sword Might Finally Be Completed 20 Years Later . . January 30, 2019 . April 23, 2024 . January 16, 2024 . https://web.archive.org/web/20240116174431/https://www.nintendolife.com/news/2019/01/unreleased_n64_game_dragon_sword_might_finally_be_completed_20_years_later . live .
  77. November 30, 1999 . ¡Lo que se cuece en la industria! . Magazine 64 . Spanish . MC Ediciones, S.A. . 23 . 10 . En GT Interactive acarician la idea de traer el Driver de Playstation a la N64. De momento, se dedican a experimentar con los gráficos y la velocidad de animación..
  78. Web site: 「DT(仮)」開発方針変更のお知らせ . GAMESTUDIO . https://web.archive.org/web/20041020011540/http://www.gamestudio.co.jp/dt/dt1127.html . October 20, 2004 . dead . January 29, 2023.
  79. Web site: What's DT, you ask? . . August 28, 1999 . April 23, 2024 . April 23, 2024 . https://web.archive.org/web/20240423200641/https://www.ign.com/articles/1999/08/28/whats-dt-you-ask-2 . live .
  80. Web site: Connecting to the Cube . . September 14, 2001 . https://web.archive.org/web/20201128163844/https://www.ign.com/articles/2001/09/14/connecting-to-the-cube . November 28, 2020 . live . April 23, 2024.
  81. Web site: Yin-Poole . Wesley . Rare footage of the cancelled Earthbound 64 emerges online . . June 1, 2019 . April 23, 2024 . February 25, 2024 . https://web.archive.org/web/20240225022137/https://www.eurogamer.net/rare-footage-of-the-cancelled-earthbound-64-emerges-online . live .
  82. Web site: Echo-Delta . . September 7, 2000 . April 23, 2024 . January 17, 2024 . https://web.archive.org/web/20240117183930/https://www.ign.com/articles/2000/09/07/echo-delta . live .
  83. Web site: Lost N64 game, Echo Delta is now selling on eBay . . July 7, 2006 . April 23, 2024 . January 17, 2024 . https://web.archive.org/web/20240117181059/https://www.siliconera.com/lost-n64-game-echo-delta-is-now-selling-on-ebay/ . live .
  84. Web site: Emperor of the Jungle . . April 22, 1998 . April 15, 2024 . March 26, 2023 . https://web.archive.org/web/20230326155111/https://www.ign.com/articles/1998/04/22/emperor-of-the-jungle . live .
  85. Web site: The Dying King? . . March 31, 1999 . April 15, 2024 . April 16, 2024 . https://web.archive.org/web/20240416190819/https://www.ign.com/articles/1999/03/31/the-dying-king . live .
  86. Web site: Churchill . James . The Making Of: Eternal Darkness: Sanity's Requiem . . October 6, 2023 . April 23, 2024 . December 9, 2023 . https://web.archive.org/web/20231209081154/https://www.timeextension.com/features/the-making-of-eternal-darkness-sanitys-requiem-gamecubes-horror-classic . live .
  87. Web site: Talking with Silicon Knights . . May 4, 2000 . April 23, 2024 . July 13, 2023 . https://web.archive.org/web/20230713030757/https://www.ign.com/articles/2000/05/04/talking-with-silicon-knights . live .
  88. Web site: Eternal Darkness N64 . . May 20, 2000 . April 23, 2024 . April 23, 2024 . https://web.archive.org/web/20240423200640/https://www.ign.com/articles/2000/05/20/eternal-darkness-n64 . live .
  89. Web site: Super Hornet F-18 Takes Off . . August 27, 1998 . April 23, 2024 . January 18, 2024 . https://web.archive.org/web/20240118201855/https://www.ign.com/articles/1998/08/27/super-hornet-f-18-takes-off . live .
  90. Web site: F/A 18 Super Hornet . . April 15, 2000 . April 23, 2024 . January 19, 2024 . https://web.archive.org/web/20240119170630/https://www.ign.com/articles/2000/04/15/fa-18-super-hornet . live .
  91. Web site: F/A-18E Super Hornet . . March 12, 2023 . April 23, 2024 . January 18, 2024 . https://web.archive.org/web/20240118203402/https://www.ign.com/games/fa-18e-super-hornet . live .
  92. Web site: Leone . Matt . Final Fantasy 7: An oral history . . January 9, 2017 . March 12, 2024 . January 9, 2017 . https://web.archive.org/web/20170109194038/https://www.polygon.com/a/final-fantasy-7 . live .
  93. Web site: Miyamoto Reveals Secrets: Fire Emblem, Mario Paint 64 . . July 30, 1997 . https://web.archive.org/web/20160308005931/https://www.ign.com/articles/1997/07/30/miyamoto-reveals-secrets-fire-emblem-mario-paint-64 . live . March 8, 2016 . April 23, 2024.
  94. Web site: Fire Emblem through the ages . . East . Thomas . April 13, 2013 . April 23, 2024 . https://web.archive.org/web/20141010141804/http://www.officialnintendomagazine.co.uk/48555/features/fire-emblem-through-the-ages/?page=5 . October 10, 2014 . dead.
  95. Web site: Maiden of the Dark . . January 23, 2001 . April 23, 2024 . January 19, 2024 . https://web.archive.org/web/20240119184742/https://www.ign.com/articles/2001/01/23/fire-emblem-maiden-of-the-dark . live .
  96. Web site: Second Samurai . . August 14, 1998 . https://web.archive.org/web/20231109190918/https://www.ign.com/articles/1998/08/14/second-samurai . November 9, 2023 . live . April 23, 2024.
  97. E3: Freak Boy. GamePro. 95 . IDG. August 1996. 33.
  98. Web site: What Ever Happened To Freak Boy? . . January 28, 1999 . November 1, 2017 . November 7, 2017 . https://web.archive.org/web/20171107022410/http://www.ign.com/articles/1999/01/28/what-ever-happened-to-freak-boy . live .
  99. Web site: Frogger to Jump to Nintendo 64? . . December 9, 1997 . March 12, 2024 . March 12, 2024 . https://web.archive.org/web/20240312181217/https://www.ign.com/articles/1997/12/09/frogger-to-jump-to-nintendo-64 . live .
  100. Web site: Frogger 2 . . June 9, 1999 . April 23, 2024 . January 24, 2024 . https://web.archive.org/web/20240124175553/https://www.ign.com/articles/1999/06/09/frogger-2-4 . live .
  101. Web site: Frogger 2: Swampy's Revenge (Nintendo 64) . Games That Weren't . November 4, 2020 . April 23, 2024 . January 24, 2024 . https://web.archive.org/web/20240124182541/https://www.gamesthatwerent.com/2020/11/frogger-2-swampys-revenge/ . live .
  102. Web site: Yarwood . Jack . New High-Quality Spaceworld Footage Features Early Look At GBA & "Lost" N64 Game . . January 26, 2024 . April 22, 2024 . March 29, 2024 . https://web.archive.org/web/20240329042905/https://www.timeextension.com/news/2024/01/new-high-quality-spaceworld-footage-features-early-look-at-gba-and-lost-n64-game . live .
  103. Web site: What Ever Happened To Ghouls 'n' Ghosts 64? . . February 20, 1999 . April 23, 2024 . February 6, 2024 . https://web.archive.org/web/20240206184335/https://www.ign.com/articles/1999/02/20/what-ever-happened-to-ghouls-n-ghosts-64 . live .
  104. Web site: Double take: Canceled Glover 2 becomes playable . Devore . Jordan . . October 7, 2011 . April 23, 2024 . November 9, 2023 . https://web.archive.org/web/20231109220151/https://www.destructoid.com/double-take-canceled-glover-2-becomes-playable/ . live .
  105. Web site: Piko Interactive Planning Revival of N64 Platformer Glover, Sequel . Workman . Robert . . April 23, 2024 . June 28, 2023 . https://web.archive.org/web/20230628201844/https://comicbook.com/gaming/amp/news/piko-interactive-glover-revival-sequel-nintendo-64-steam-pc/ . live .
  106. Web site: Smith . David . Ocarina Of Time Dev Stories, Cut Content Detailed In Recovered Japanese Interviews . . August 14, 2023 . April 29, 2024 . August 14, 2023 . https://web.archive.org/web/20230814161433/https://www.kotaku.com.au/2023/08/ocarina-of-time-dev-stories-cut-content-detailed-in-recovered-japanese-interviews/ . live .
  107. Web site: James . Mielke . 2008 . Previews: We Love Golf! . https://archive.today/20121205225754/http://www.1up.com/previews/we-love-golf . December 5, 2012 . 1up . April 13, 2008 . dead .
  108. Web site: E3: Golgo 13 N64 bound! . . June 21, 1997 . April 23, 2024 . January 24, 2024 . https://web.archive.org/web/20240124180122/https://www.ign.com/articles/1997/06/21/e3-golgo-13-n64-bound . live .
  109. Web site: Grand Theft Auto . . March 30, 1999 . April 23, 2024 . May 31, 2023 . https://web.archive.org/web/20230531031323/https://www.ign.com/articles/1999/03/30/grand-theft-auto-7 . live .
  110. Web site: E3: Paradigm Confirms New Games and 64DD Development . . June 19, 1997 . April 23, 2024 . April 23, 2024 . https://web.archive.org/web/20240423141611/https://www.ign.com/articles/1997/06/19/e3-paradigm-confirms-new-games-and-64dd-development . live .
  111. Web site: Harrier 2000? . . July 28, 1999 . April 23, 2024 . April 23, 2024 . https://web.archive.org/web/20240423141606/https://www.ign.com/articles/1999/07/28/harrier-2000 . live .
  112. Web site: Harrier 2001 Future in Limbo . . November 18, 1999 . April 23, 2024 . April 23, 2024 . https://web.archive.org/web/20240423141607/https://www.ign.com/articles/1999/11/18/harrier-2001-future-in-limbo . live .
  113. Web site: Harrier Goes to Court . . December 9, 1999 . April 23, 2024 . April 23, 2024 . https://web.archive.org/web/20240423141614/https://www.ign.com/articles/1999/12/09/harrier-goes-to-court . live .
  114. Web site: Doolan . Liam . Video: Learn About Nintendo's Failed Harry Potter Pitch For The N64 . . November 12, 2018 . April 22, 2024 . March 12, 2024 . https://web.archive.org/web/20240312172440/https://www.nintendolife.com/news/2018/11/video_learn_about_nintendos_failed_harry_potter_pitch_for_the_n64 . live .
  115. Web site: Playmobil for Generation X . . February 7, 1998 . April 23, 2024 . April 23, 2024 . https://web.archive.org/web/20240423200639/https://www.ign.com/articles/1998/02/07/playmobil-for-generation-x . live .
  116. Web site: Hype: The Time Quest Confirmed for Dreamcast . . June 13, 2000 . April 23, 2024 . April 23, 2024 . https://web.archive.org/web/20240423200642/https://www.ign.com/articles/2000/06/13/hype-the-time-quest-confirmed-for-dreamcast . live .
  117. Third Party Licensees Games. Electronic Gaming Monthly. 90 . Ziff Davis. January 1997. 128-130. Seta was one of the first of the third party licensees. Their new games include the racing game Rev Limit; Wild Choppers; St. Andrews Golf; Marita's Shogi 64; Like Thunder "Go" and a simulation game called Super Real Island..
  118. Web site: Jeff Gordon XS Racing . . November 14, 1998 . April 23, 2024 . July 14, 2014 . https://web.archive.org/web/20140714200425/https://www.ign.com/articles/1998/11/14/jeff-gordon-xs-racing-3 . live .
  119. No Joke. N64 Magazine. 12. Future Publishing. February 1998. 24.
  120. Web site: Joust 64 . . April 23, 2024 . April 5, 2023 . https://web.archive.org/web/20230405123614/https://www.ign.com/games/joust-64 . live .
  121. Joust. Electronic Gaming Monthly. 57. Sendai Publishing. April 1994. 139.
  122. Web site: It's a Jungle Out There . . March 27, 1998 . April 29, 2024 . April 29, 2024 . https://web.archive.org/web/20240429183924/https://www.ign.com/articles/1998/03/27/its-a-jungle-out-there . live .
  123. Web site: Titus Shelves Bots and Camelot . . April 13, 1999 . April 29, 2024 . June 22, 2019 . https://web.archive.org/web/20190622041133/https://www.ign.com/articles/1999/04/13/titus-shelves-bots-and-camelot . live .
  124. Web site: Paget . Mat . Rare's New Making-Of Video Looks at Kameo . . March 25, 2016 . April 29, 2024 . February 25, 2024 . https://web.archive.org/web/20240225081819/https://www.gamespot.com/articles/rares-new-making-of-video-looks-at-kameo/1100-6436031/ . live .
  125. Web site: Lake . Max . Rare’s Secret Title Revealed! . Nintendo World Report . May 16, 2001 . April 29, 2024 . November 9, 2023 . https://web.archive.org/web/20231109191439/http://www.nintendoworldreport.com/news/5927/rares-secret-title-revealed . live .
  126. Web site: Bouldling . Aaron . Microsoft Buys Rare . . September 24, 2002 . April 29, 2024 . February 9, 2019 . https://web.archive.org/web/20190209124141/https://www.ign.com/articles/2002/09/24/microsoft-buys-rare . live .
  127. Web site: Yin-Poole . Wesley . Xbox 360 turns 10: tales from composing Kameo . . November 20, 2015 . April 29, 2024 . November 13, 2023 . https://web.archive.org/web/20231113101312/https://www.eurogamer.net/xbox-360-turns-10-composing-kameo . live .
  128. Howard Lincoln: Ultra 64's Man in the US. Next Generation. 14 . . February 1996. 42–43.
  129. Nintendo Follows Its Instinct. GamePro. 68. IDG. March 1995. 26–27.
  130. Web site: McFerran . Damien . Killer Instinct 3 Would Have Been A Prequel Starring Kids, Says Designer . . February 20, 2024 . April 29, 2024 . March 29, 2024 . https://web.archive.org/web/20240329042848/https://www.timeextension.com/news/2024/02/killer-instinct-3-would-have-been-a-prequel-starring-kids-says-designer . live .
  131. Kirby Ball 64 . Electronic Gaming Monthly. 78. Ziff Davis. January 1996. 79.
  132. Kirby Bowl 64 . . 90 . IDG. March 1996. 23.
  133. Inside the Mind of Shigeru Miyamoto. GamePro. 114 . IDG. March 1998. 55.
  134. Web site: Marrujo . Robert . The History of The Legend of Zelda: Ocarina of Time . Nintendojo . November 30, 2018 . April 29, 2024 . https://web.archive.org/web/20201031214538/https://www.nintendojo.com/features/the-history-of-the-legend-of-zelda-ocarina-of-time . October 31, 2020 . live .
  135. Web site: Gaiden and Ura Zelda Split . . August 21, 1999 . April 29, 2024 . February 20, 2015 . https://web.archive.org/web/20150220231500/http://www.ign.com/articles/1999/08/21/gaiden-and-ura-zelda-split . live .
  136. Web site: The Legend of Zelda DD . . January 17, 2024 . April 29, 2024 . March 1, 2024 . https://web.archive.org/web/20240301183535/https://www.ign.com/games/the-legend-of-zelda-dd . live .
  137. DID Goes to War . . 61 . . August 1998 . 49 .
  138. Web site: First N64 Looney Tunes Game Uncovered . . March 18, 1998 . March 15, 2024 . September 3, 2021 . https://web.archive.org/web/20210903113456/https://www.ign.com/articles/1998/03/18/first-n64-looney-tunes-game-uncovered . live .
  139. Web site: Looney Tunes Space Race Headed to Dreamcast . . August 7, 1999 . April 22, 2024 . April 22, 2024 . https://web.archive.org/web/20240422141613/https://www.ign.com/articles/1999/08/07/looney-tunes-space-race-headed-to-dreamcast . live .
  140. Web site: Anthony JC . The Making of the Game . nsidr . January 21, 2005 . April 29, 2024 . April 29, 2024 . https://web.archive.org/web/20240429191902/https://www.nsidr.com/archive/the-making-of-the-game-luigis-mansion/ . live .
  141. Web site: Magic Flute . . April 29, 2024 . February 2, 2024 . https://web.archive.org/web/20240202181044/https://www.ign.com/games/magic-flute . live .
  142. Web site: GameSpy: Sunsoft . . April 29, 2024 . February 2, 2024 . https://web.archive.org/web/20240202181040/http://www.gamespy.com/company/025/025122.html . live .
  143. Web site: Get Creative: Nintendo wants 64DD owners to create their own games . August 26, 1999 . IGN . dead . https://web.archive.org/web/20010822010127/http://ign64.ign.com/news/9894.html . August 22, 2001 . November 20, 2015.
  144. Web site: Mario Artist: Talent Studio (Import). August 27, 1999. IGN. Peer. Schneider. January 25, 2015. January 29, 2015. https://web.archive.org/web/20150129024408/http://www.ign.com/articles/1999/08/28/mario-artist-talent-studio-import-2. live.
  145. Web site: Mario Artist: Paint Studio / Sound Studio. Zee-3 Digital Publishing. January 5, 2014. December 29, 2013. https://web.archive.org/web/20131229045238/http://www.zee-3.com/pickfordbros/softography/index.php?game=61. live.
  146. Web site: Marionette . February 5, 2024 . February 5, 2024 . https://web.archive.org/web/20240205190201/https://www.ign.com/games/marionette . live .
  147. Web site: Schneider . Peer . Spaceworld 2001: Miyamoto Talks on Mario Sunshine, Marionette, 100 Marios . . August 22, 2001 . April 29, 2024 . February 5, 2024 . https://web.archive.org/web/20240205190203/https://www.ign.com/articles/2001/08/22/spaceworld-2001-miyamoto-talks-on-mario-sunshine-marionette-100-marios . live .
  148. Web site: Gantayat . Anoop . Miyamoto Opens the Vault . . August 21, 2006 . April 29, 2024 . January 28, 2015 . https://archive.today/20150128164635/http://www.ign.com/articles/2006/08/21/miyamoto-opens-the-vault . live .
  149. Web site: Kalata . Kurt . Maximo: Ghosts to Glory . . May 2, 2008 . March 15, 2024 . March 15, 2024 . https://web.archive.org/web/20240315061654/http://www.hardcoregaming101.net/maximo-ghosts-to-glory/ . live .
  150. Web site: Metal Gear Solid Comes to the Nintendo 64 . . April 26, 2000 . April 29, 2024 . March 3, 2010 . https://web.archive.org/web/20100303152754/http://www.gamespot.com/news/2466851.html . live .
  151. Book: Hoshi . Yoshimiru . 幻のゲーム企画の真相!! 『SFCメタルスレイダーグローリー』 . 2013 . Mc Berry's . ja . 4.
  152. Hoshi . Yoshimiru . yoshimiru_SS . 1657866872849858560 . May 14, 2023 . おはようございます!『64DD~SFC #メタルスレイダーグローリー 【幻のゲーム企画の真相!!】』実は64DDで本当のギャルゲー(笑)を企画していました。しかし、いつしかそれはスーパーファミコン版メタルスレイダーグローリーの企画に… #任天堂 #Nintendo . Good morning! "64DD~SFC #Metal Slader Glory [The truth behind the phantom game planning!!]" Actually, I was planning a real gal game (lol) in 64DD. However, before I knew it, it turned into a project for the Super Famicom version of Metal Slayer Glory... #Nintendo #Nintendo . ja . May 6, 2024 .
  153. Web site: A Late Rally Has Been Held Off . . February 5, 2000 . April 29, 2024 . February 8, 2024 . https://web.archive.org/web/20240208185010/https://www.ign.com/articles/2000/02/05/a-late-rally-has-been-held-off . live .
  154. April 14, 1999 . New Games - Rallymasters . . . 210 . 59 . February 8, 2024 . November 5, 2023 . https://web.archive.org/web/20231105163311/https://retrocdn.net/images/7/79/CVG_UK_210.pdf . live .
  155. Huhtala . Alex . October 13, 1999 . More rally for your money . . . 216 . 28 . February 8, 2024 . December 27, 2023 . https://web.archive.org/web/20231227005850/https://retrocdn.net/images/6/6b/CVG_UK_216.pdf . live .
  156. Web site: Craigslist poster has unreleased Mini Racers, offering free N64 rom for services . Ransom-Wiley . James . https://web.archive.org/web/20150127164420/http://www.joystiq.com/2006/08/31/craigslist-poster-claims-rare-n64-cart-offering-free-rom-for-se/ . . August 31, 2006 . dead . January 27, 2015 . March 12, 2024 .
  157. Web site: Mission Receives 64DD Treatment . . December 13, 1996 . April 29, 2024 . November 6, 2023 . https://web.archive.org/web/20231106044835/https://www.ign.com/articles/1996/12/13/mission-receives-64dd-treatment . live .
  158. Web site: Mission: Impossible 2 . . April 29, 2024 . April 29, 2024 . https://web.archive.org/web/20240429191901/https://www.ign.com/games/mission-impossible-2 . live .
  159. Web site: Dance Dance on the N64 . . July 29, 2000 . April 29, 2024 . January 1, 2016 . https://web.archive.org/web/20160101153455/http://www.ign.com/articles/2000/07/29/dance-dance-on-the-n64 . live .
  160. Web site: Four GBA Games Exposed . . August 10, 2000 . April 29, 2024 . January 10, 2023 . https://web.archive.org/web/20230110180325/https://www.ign.com/articles/2000/08/10/four-gba-games-exposed . live .
  161. Ultra 64 . . . 7 . July 1995 . 21 . April 22, 2024.
  162. Web site: Return to Nintendo 64 . . August 7, 1998 . March 15, 2024 . March 12, 2024 . https://web.archive.org/web/20240312195342/https://www.ign.com/articles/1998/08/07/return-to-nintendo-64 . live .
  163. Web site: Yarwood . Jack . Video Of Unreleased N64 Platformer 'Moon Jelly' Found In Attic . . November 21, 2022 . April 22, 2024 . April 17, 2024 . https://web.archive.org/web/20240417170347/https://www.timeextension.com/news/2022/11/video-of-unreleased-n64-platformer-moon-jelly-found-in-attic . live .
  164. Web site: Casamassina . Matt . Devidas . Arun . February 4, 1999 . Interview: MK Special Forces . . December 21, 2021 . December 21, 2021 . https://web.archive.org/web/20211221234745/https://www.ign.com/articles/1999/02/05/interview-mk-special-forces . live .
  165. Web site: Mortal Kombat Secrets - MKSecrets.Net . February 5, 2017 . Mortal Kombat 4 - E3 1998 Developer Interview (John Tobias, Ed Boon, David Michicich) . . . https://ghostarchive.org/varchive/youtube/20211213/9wzrIvdqr7M . December 13, 2021 . live . December 24, 2018.
  166. Web site: Mortal Kombat: Special Forces is Released Exclusively for Playstation . July 30, 2000 . World History Project . June 30, 2021 . June 22, 2021 . https://web.archive.org/web/20210622171809/https://worldhistoryproject.org/2000/7/30/mortal-kombat-special-forces-is-released-exclusively-for-playstation . dead.
  167. Web site: Beetle Adventure Racing . . March 4, 1999 . April 29, 2024 . February 1, 2021 . https://web.archive.org/web/20210201150107/https://www.ign.com/articles/1999/03/04/beetle-adventure-racing-2 . live .
  168. Beetle Adventure Racing . . . 53 . May 1999 . 91 . January 19, 2021.
  169. Web site: NHL Blades of Steel 2000 . . May 14, 1999 . April 29, 2024 . February 12, 2024 . https://web.archive.org/web/20240212181247/https://www.ign.com/articles/1999/05/14/nhl-blades-of-steel-2000-4 . live .
  170. Helgeson . Matt . NHL Blades of Steel 2000 (N64) . . . 81 . January 2000 . https://web.archive.org/web/20000527191612/http://gameinformer.com/reviews/review_detail.cfm?ITEM_ID=4809 . May 27, 2000 . dead . May 5, 2022.
  171. Drag Off Your Friends on the N64!. N64 Gamer. 10. Next Publishing. December 1998. 11.
  172. Web site: What a Nightmare . . November 19, 1999 . April 29, 2024 . February 13, 2024 . https://web.archive.org/web/20240213174334/https://www.ign.com/articles/1999/11/19/what-a-nightmare . live .
  173. Web site: O.D.T. could be M.I.A. . . June 15, 1999 . March 12, 2024 . March 12, 2024 . https://web.archive.org/web/20240312152548/https://www.ign.com/articles/1999/06/15/odt-could-be-mia . live .
  174. Web site: Welcome to Spaceworld . . August 27, 1999 . April 29, 2024 . April 23, 2024 . https://web.archive.org/web/20240423175014/https://www.ign.com/articles/1999/08/27/welcome-to-spaceworld . live .
  175. Web site: Reed . Kristan . Mr. Onimusha speaks . . July 9, 2004 . March 15, 2024 . https://web.archive.org/web/20220518165042/https://www.eurogamer.net/i-keijiinafune-july04 . May 18, 2022. live.
  176. シリーズ最新作のパワー 開発者インタビュー . Nintendo Online Magazine . October 3, 2003 . Nintendo . 63 . https://web.archive.org/web/20090220114039/http://www.nintendo.co.jp/nom/0310/t_inter/index.html . February 20, 2009 . dead . August 5, 2024.
  177. Web site: Wong. Alistair. Panel de Pon 64 Prototype Found and Shared on YouTube. Siliconera. Enthusiast Gaming. July 20, 2020. July 25, 2020. https://web.archive.org/web/20200723080814/https://www.siliconera.com/panel-de-pon-64-prototype-found-and-shared-on-youtube/. July 23, 2020. live.
  178. Web site: 6 Things We Learned About Pikmin's Development . Nintendo World Report . July 18, 2023 . March 15, 2024 . March 14, 2024 . https://web.archive.org/web/20240314164524/https://www.nintendoworldreport.com/news/64323/6-things-we-learned-about-pikmins-development . live .
  179. Web site: Pikmin 4 Developer Interview Reveals Early Concept Art, N64 Version and More . N-Europe.com . July 19, 2023 . March 15, 2024 . March 14, 2024 . https://web.archive.org/web/20240314164717/https://www.n-europe.com/news/pikmin-4-developer-interview-reveals-early-concept-art-n64-version-and-more/ . live .
  180. Web site: Ask the Developer Vol. 10, Pikmin 4 – Chapter 1 . Nintendo of Europe. July 18, 2023 . March 15, 2024.
  181. Web site: E3: PilotWings 2 Confirmed . . June 19, 1997 . April 29, 2024 . February 22, 2024 . https://web.archive.org/web/20240222182837/https://www.ign.com/articles/1997/06/19/e3-pilotwings-2-confirmed . live .
  182. Web site: Paradigm's Side of the Story . . February 5, 1998 . April 29, 2024 . February 22, 2012 . https://web.archive.org/web/20120222030048/http://ign64.ign.com/articles/061/061767p1.html . live .
  183. Web site: 64DD: The Games . . January 30, 1998 . April 29, 2024 . July 16, 2023 . https://web.archive.org/web/20230716041542/https://www.ign.com/articles/1998/01/30/64dd-the-games . live .
  184. NG Alphas: Powerslide . . . 35 . November 1997 . 137–8.
  185. Web site: Details on Crave RPG Uncovered . . November 20, 1997 . April 16, 2024 . February 21, 2017 . https://web.archive.org/web/20170221013409/http://www.ign.com/articles/1997/11/20/details-on-crave-rpg-uncovered . live .
  186. Reeves . Ben . Dream Project: The Secret History Of Banjo-Kazooie . . October 22, 2012 . April 29, 2024 . en . January 13, 2016 . https://web.archive.org/web/20160113222025/http://www.gameinformer.com/b/features/archive/2012/10/22/secret-history-of-banjo-kazooie.aspx . dead.
  187. Street Petit. N64 Magazine. 21. Future Publishing. November 1998. 29.
  188. Web site: Puma Street Soccer . . April 29, 2024 . February 26, 2024 . https://web.archive.org/web/20240226174057/https://www.ign.com/games/puma-street-soccer . live .
  189. Web site: Quest 2 . IGN . January 27, 1999 . May 22, 2024.
  190. Web site: Handley . Zoey . Rampage Through Time for PS1 thinks you don't have friends . . August 22, 2022 . April 22, 2024 . March 19, 2024 . https://web.archive.org/web/20240319165229/https://www.destructoid.com/weekly-kusoge-rampage-through-time-ps1-retro/ . live .
  191. Web site: Interplay Gears Up for N64 Games . IGN . February 11, 1997 . May 6, 2024.
  192. Web site: Fielder . Joe . Interplay's Four-Way Fighter . GameSpot . April 26, 2000 . May 6, 2024.
  193. Ultra 64 'Dream Team' . GamePro. 80 . IDG. May 1995. 138.
  194. Red Baron . . 79 . Sendai Publishing . February 1996 . 73 . March 18, 2024 . August 9, 2018 . https://web.archive.org/web/20180809215246/https://retrocdn.net/images/4/45/EGM_US_079.pdf . live .
  195. Let the Games Begin! . GamePro. 97 . IDG. October 1996 . 37. Note that Sierra On-Line's Red Baron is no longer coming to the N64..
  196. Web site: Rodriguez . Steven . Quick Resident Evil 0 Interview . Nintendo World Report . May 7, 2002 . April 29, 2024 . March 5, 2024 . https://web.archive.org/web/20240305054405/https://www.nintendoworldreport.com/news/7320/quick-resident-evil-0-interview . live .
  197. Davies. Jonathan. The Games – N64 Magazine At Nintendo Space World '97 – Rev Limit. N64 Magazine. 11. Future Publishing. January 1998. 59.
  198. Web site: Preview: Rev Limit – Seta's new racing game was turning some heads at Shoshinkai a few weeks ago. Next Generation. Imagine Media. December 11, 1996. April 22, 2019. https://web.archive.org/web/19961220171324/http://www.next-generation.com/news/121196e.shtml. December 20, 1996. live. mdy-all.
  199. Web site: McFerran. Damien. Lost Nintendo 64 Racer Rev Limit Rolls Out Of The Garage – The Gran Turismo beater that never was. Nintendo Life. September 6, 2016. April 22, 2019. https://web.archive.org/web/20190214144433/http://www.nintendolife.com/news/2016/09/lost_nintendo_64_racer_rev_limit_rolls_out_of_the_garage. February 14, 2019. live. mdy-all.
  200. Web site: Riqa Unveiled At Last . . April 22, 1999 . April 12, 2024 . June 9, 2023 . https://web.archive.org/web/20230609021101/https://www.ign.com/articles/1999/04/22/riqa-unveiled-at-last . live .
  201. Web site: Yarwood . Jack . Prototype Builds Of The Cancelled N64 Game 'Riqa' Published Online . . April 9, 2024 . April 12, 2024 . April 12, 2024 . https://web.archive.org/web/20240412163938/https://www.timeextension.com/news/2024/04/prototype-builds-of-the-cancelled-n64-game-riqa-published-online . live .
  202. News Bits. GamePro. 102 . . March 1997. 24.
  203. Web site: McFerran . Damien . The Making Of: Robotech: Crystal Dreams . . August 12, 2022 . March 12, 2024 . March 12, 2024 . https://web.archive.org/web/20240312152548/https://www.timeextension.com/features/the-making-of-robotech-crystal-dreams . live .
  204. Web site: Ronaldo Soccer . . April 29, 2024.
  205. Web site: Ronaldo V-Football. PlayStation Official Magazine – UK. 86. August 2000. August 29, 2021.
  206. Web site: Who's Behind the Roswell Conspiracy? . . February 17, 2000 . April 23, 2024 . April 23, 2024 . https://web.archive.org/web/20240423141611/https://www.ign.com/articles/2000/02/17/whos-behind-the-roswell-conspiracy . live .
  207. Web site: The Roswell Conspiracy . . December 6, 2000 . April 23, 2024 . April 23, 2024 . https://web.archive.org/web/20240423140855/https://www.ign.com/articles/2000/12/06/the-roswell-conspiracy . live .
  208. Official Dreamcast Magazine, September 2000, page 34
  209. Miyamoto Talks About the Future. Shigeru Miyamoto. Sam Kennedy. James Mielke. Minagawa-san. GameSpot. CBS Interactive. September 1999. July 21, 2021. July 21, 2021. https://web.archive.org/web/20210721185609/https://www.gamespot.com/articles/miyamoto-talks-about-the-future/1100-2450207/. live.
  210. Web site: Even More Shadows . IGN . January 7, 1999 . May 6, 2024.
  211. Web site: Lane . Gavin . Unreleased 'SimCopter 64' E3 Prototype Preserved And Detailed In New Deep Dive . . November 15, 2022 . March 12, 2024 . November 29, 2022 . https://web.archive.org/web/20221129015344/https://www.nintendolife.com/news/2022/11/unreleased-simcopter-64-e3-prototype-preserved-and-detailed-in-new-deep-dive . live .
  212. Web site: The Smurfs N64 Still on Track . . September 29, 1999 . March 12, 2024 . August 23, 2023 . https://web.archive.org/web/20230823011702/https://www.ign.com/articles/1999/09/29/the-smurfs-n64-still-on-track . live .
  213. Web site: Infogrames Ships The Smurfs . . December 9, 1999 . March 12, 2024 . March 1, 2024 . https://web.archive.org/web/20240301173901/https://www.ign.com/articles/1999/12/09/infogrames-ships-the-smurfs . live .
  214. Maruyama. Wataru. May 1996. Snatcher set for the Ultra 64. VideoGames - The Ultimate Gaming Magazine. 88. 66.
  215. Web site: South Park Sequel Confirmed . January 14, 1999 . February 29, 2024 . February 29, 2024 . https://web.archive.org/web/20240229181652/https://www.ign.com/articles/1999/01/14/south-park-sequel-confirmed . live .
  216. Web site: South Park 2 . February 29, 2024 . February 29, 2024 . https://web.archive.org/web/20240229184351/https://www.ign.com/games/south-park-2 . live .
  217. Web site: Space Bunnies Must Die . . December 10, 1998 . March 12, 2024 . March 1, 2024 . https://web.archive.org/web/20240301181013/https://www.ign.com/articles/1998/12/10/space-bunnies-must-die . live .
  218. Web site: Ripcord Games Purchased by Unnamed Investors. GameDaily. February 22, 1999. March 15, 2024. https://web.archive.org/web/20010520134153/http://www.gamedaily.com/news/february_99/2_22/index.shtml. May 20, 2001. dead.
  219. Web site: Spooky . . October 31, 1997 . April 15, 2024.
  220. Web site: Street Fighter III Aims for 64DD . March 27, 1997 . February 13, 2024 . February 24, 2019 . https://web.archive.org/web/20190224115819/https://www.ign.com/articles/1997/03/27/street-fighter-iii-aims-for-64dd . live .
  221. Web site: 10 Canceled N64 Games You Never Knew Existed . . September 11, 2019 . February 13, 2024 . March 24, 2024 . https://web.archive.org/web/20240324173420/https://gamerant.com/canceled-nintendo64-games-never-knew-existed/#street-fighter-ex . live .
  222. Stop Press. Next Generation. 25 . Imagine Media. January 1997. 15.
  223. Web site: The Unreleased Super Mario 64 DD Edition Appears to Have Been Uncovered . June 26, 2014 . February 5, 2024 . June 28, 2014 . https://web.archive.org/web/20140628093455/http://www.nintendolife.com/news/2014/06/the_unreleased_super_mario_64_dd_edition_appears_to_have_been_uncovered . live .
  224. Web site: Super Mario 64 II . https://web.archive.org/web/20170301062654/http://www.ign.com/games/super-mario-64-ii/n64-1960 . March 1, 2017 .
  225. Web site: Nintendo Sequel Rumblings . May 12, 1999 . February 5, 2024 . February 20, 2015 . https://web.archive.org/web/20150220231501/http://www.ign.com/articles/1999/05/12/nintendo-sequel-rumblings . live .
  226. Web site: Mario RPG is for the Kids . November 22, 1997 . February 8, 2024 . August 5, 2012 . https://web.archive.org/web/20120805222700/http://ign64.ign.com/articles/061/061492p1.html . live .
  227. Web site: N64 Games that Never Were: Survivor . . December 21, 2000 . April 23, 2024 . April 23, 2024 . https://web.archive.org/web/20240423135149/https://www.ign.com/articles/2000/12/21/n64-games-that-never-were-survivor . live .
  228. Web site: RPGs! Imagineer's 64DD Secrets Cracked Open . . April 22, 1998 . April 16, 2024 . July 21, 2021 . https://web.archive.org/web/20210721185618/https://www.ign.com/articles/1998/04/22/rpgs-imagineers-64dd-secrets-cracked-open . live .
  229. Web site: Farewell Sydney . . October 11, 2000 . March 12, 2024 . March 1, 2024 . https://web.archive.org/web/20240301181925/https://www.ign.com/articles/2000/10/11/farewell-sydney . live .
  230. Mason. Graeme. The Making of Tenchu: Stealth Assassins. Retro Gamer. 192. Imagine Publishing. March 22, 2019. 84–87.
  231. Web site: Teo . . January 2, 1998 . March 15, 2024 . March 12, 2024 . https://web.archive.org/web/20240312201157/https://www.ign.com/articles/1998/01/02/teo . live .
  232. Web site: First N64 Skateboarder Confirmed . . February 25, 1999 . April 30, 2024 . April 30, 2024 . https://web.archive.org/web/20240430134407/https://www.ign.com/articles/1999/02/25/first-n64-skateboarder-confirmed . live.
  233. Web site: Fahs . Travis . January 15, 2009 . Funkotronics 101 . . February 4, 2018 . February 28, 2019 . https://web.archive.org/web/20190228130516/https://www.ign.com/articles/2009/01/15/funkotronics-101 . live .
  234. Web site: Johnston . Chris . April 22, 1999 . Too Much Funk for GT . . CBS Interactive . February 4, 2018 . May 1, 2022 . https://web.archive.org/web/20220501034839/https://www.gamespot.com/articles/too-much-funk-for-gt/1100-2451718/ . live .
  235. In the Studio . . 30. . June 1997. 19 .
  236. Web site: Tomb Raider Q&A with Paul Douglas. Core Design Fansite. April 2, 2020. August 14, 2020. https://archive.today/20200810210750/https://core-design.com/article117.html. August 10, 2020. live.
  237. Tomb Raider Retrospective Part One. https://ghostarchive.org/varchive/youtube/20211219/kRZBOebBJ5s . December 19, 2021 . live. . February 17, 2013. Video. YouTube.
  238. Web site: PlayStation Snatches Up Ex N64 Title . . January 17, 1998 . March 12, 2024 . March 12, 2024 . https://web.archive.org/web/20240312152547/https://www.ign.com/articles/1998/01/17/playstation-snatches-up-ex-n64-title . live .
  239. Web site: E3: Tonic Trouble Comes to...64DD? . 20 June 1997 . . 4 November 2017 . 7 November 2017 . https://web.archive.org/web/20171107045313/http://www.ign.com/articles/1997/06/21/e3-tonic-trouble-comes-to64dd . live.
  240. Web site: Tonic Trouble Q & A . 13 March 1998 . . 4 November 2017 . 7 November 2017 . https://web.archive.org/web/20171107074134/http://www.ign.com/articles/1998/03/14/tonic-trouble-q-a . live.
  241. Web site: Final Fantasy VIII characters appear in an unlikely place, a N64 game . . December 19, 2007 . March 12, 2024 . March 12, 2024 . https://web.archive.org/web/20240312152548/https://www.siliconera.com/final-fantasy-viii-characters-appear-in-an-unlikely-place-a-n64-game/ . live .
  242. Web site: Top Gun Returns . . January 7, 1999 . April 22, 2024 . April 22, 2024 . https://web.archive.org/web/20240422130528/https://www.ign.com/articles/1999/01/07/top-gun-returns . live .
  243. Web site: No, SNES Super FX Title Vortex Was Never A Transformers Game. Damien . McFerran . November 3, 2015. Nintendo Life . December 5, 2021.
  244. At the Deadline. GamePro. 60. IDG. July 1994. 172.
  245. Web site: Project Velocity Unveiled . IGN . March 6, 1999 . May 22, 2024.
  246. Web site: Turrican 64 in Development . April 29, 1997 . February 27, 2024 . February 27, 2024 . https://web.archive.org/web/20240227175838/https://www.ign.com/articles/1997/04/29/turrican-64-in-development . live .
  247. Web site: Blur Blues and Texture Trips . February 26, 1998 . February 27, 2024 . February 27, 2024 . https://web.archive.org/web/20240227175838/https://www.ign.com/articles/1998/02/26/blur-blues-and-texture-trips . live .
  248. Web site: Thornado . October 14, 2000 . February 27, 2024 . February 2, 2023 . https://web.archive.org/web/20230202184445/https://www.ign.com/articles/2000/10/14/thornado . live .
  249. Web site: Sega-16 – Forgotten Franchises: Turrican . February 27, 2024 . December 2, 2023 . https://web.archive.org/web/20231202220553/https://www.sega-16.com/2004/11/forgotten-franchises-turrican/ . live .
  250. The soc shop. N64 Magazine. 7. Future Publishing. September 1997. 24.
  251. Breaking - In the Studio . . . October 1996 . 22 . 19 . 1078-9693.
  252. Dossier. Nintendo Acción. es. July 1996. 44. 45.
  253. Web site: Descent N64 Update September 1997. IGN. September 25, 1997. June 28, 2019. November 21, 2018. https://web.archive.org/web/20181121072857/https://www.ign.com/articles/1997/09/26/update-ultra-descent. live.
  254. In Search of the Requested Cartridge. Magazine 64. Future Publishing. es. Barcelona. May 1998. 5. 45.
  255. Web site: Unreal Unrealized . . January 16, 1998 . April 30, 2024 . April 30, 2024 . https://web.archive.org/web/20240430141918/https://www.ign.com/articles/1998/01/16/unreal-unrealized . live.
  256. Rein . Mark . An interview with Epic MegaGames . . 26 . . February 1997 . 75.
  257. Web site: N64's Perfect Dark Was Meant to Have a Sister Game, Velvet Dark . September 8, 2023 . . en-US . December 31, 2020 . https://web.archive.org/web/20201231172122/https://www.gamespot.com/articles/n64s-perfect-dark-was-meant-to-have-a-sister-game-/1100-6429334/ . live .
  258. Web site: Rare Planned a Perfect Dark Spinoff . Benson . Julian . Kotaku Australia . July 31, 2015 . February 6, 2024 . September 8, 2023 . https://web.archive.org/web/20230908200219/https://www.kotaku.com.au/2015/07/rare-planned-a-perfect-dark-spinoff/ . live .
  259. Rare Revealed: Five Things You Didn't Know About Perfect Dark . April 29, 2016 . . Twycross, England . 8:53 . April 30, 2024 . Video . We had some stuff built, but we never got the vertical slice I think we were looking for, we never got the hook, and sadly the project never got the green light..
  260. Web site: Sato . Yukiyoshi Ike . Viewpoint 2064 Cancelled? . . April 27, 2000 . March 11, 2024 . March 11, 2024 . https://web.archive.org/web/20240311010904/https://www.gamespot.com/articles/viewpoint-2064-cancelled/1100-2448492/ . live .
  261. Web site: Unreleased N64 game surfaces after 16 years . . October 4, 2015 . March 11, 2024 . March 11, 2024 . https://web.archive.org/web/20240311010905/https://www.destructoid.com/unreleased-n64-game-surfaces-after-16-years/ . live .
  262. Web site: More Games To Talk To . . February 10, 1999 . April 29, 2024 . November 5, 2023 . https://web.archive.org/web/20231105163929/https://www.ign.com/articles/1999/02/10/more-games-to-talk-to . live .
  263. Web site: 64DD Lineup Exposed . . August 27, 1999 . March 12, 2024 . July 21, 2021 . https://web.archive.org/web/20210721185620/https://www.ign.com/articles/1999/08/27/64dd-lineup-exposed . live .
  264. Web site: Casualties of War . . May 24, 1999 . April 23, 2024 . October 12, 2019 . https://web.archive.org/web/20191012012306/https://www.ign.com/articles/1999/05/24/casualties-of-war . live .
  265. Web site: N64 Gets the Waterworks . . February 25, 1999 . April 29, 2024 . April 23, 2024 . https://web.archive.org/web/20240423175012/https://www.ign.com/articles/1999/02/25/n64-gets-the-waterworks . live .
  266. En Busca del Cartucho Perdido — Wet Corpse. Magazine 64. Spain. Future Publishing. 5. May 1998. 45.
  267. E3 Games . . 91 . August 1996 . 10–11.
  268. Wet Corpse . . 78 . . July 1996 . 79.
  269. Web site: Wild Metal Country . . July 2, 1998 . https://web.archive.org/web/20221201003356/https://www.ign.com/articles/1998/07/02/wild-metal-country . December 1, 2022 . live . April 22, 2024.
  270. Web site: Wild Water World Championships . . May 7, 1999 . April 22, 2024 . April 22, 2024 . https://web.archive.org/web/20240422190658/https://www.ign.com/articles/1999/05/07/wild-water-world-championships . live .
  271. Web site: Renegade Racers Crashes . . January 28, 2000 . April 22, 2024 . April 22, 2024 . https://web.archive.org/web/20240422190947/https://www.ign.com/articles/2000/01/28/renegade-racers-crashes . live .
  272. Web site: Introducing Wildwaters . . May 13, 1999 . March 12, 2024 . March 12, 2024 . https://web.archive.org/web/20240312152549/https://www.ign.com/articles/1999/05/13/introducing-wildwaters . live .
  273. Web site: X-Men: Mutant Academy [N64] ]. . June 1, 2023 . March 12, 2024 . March 8, 2024 . https://web.archive.org/web/20240308174522/https://www.ign.com/games/x-men-mutant-academy-n64 . live .
  274. Web site: You Can Never Have Enough X . . February 24, 2000 . March 12, 2024 . March 8, 2024 . https://web.archive.org/web/20240308174637/https://www.ign.com/articles/2000/02/24/you-can-never-have-enough-x . live .
  275. Web site: Titus Makes Xena Fighter Official . IGN . October 22, 1998 . May 22, 2024.
  276. April 21, 2016 . Croc: Legend of the Gobbos . . 191 . 96 . United Kingdom . Imagine Publishing.
  277. Web site: McFerran . Damien . July 4, 2013 . Born slippy: the making of Star Fox . . July 5, 2013 . July 6, 2013 . https://web.archive.org/web/20130706170932/http://www.eurogamer.net/articles/2013-07-04-born-slippy-the-making-of-star-fox . live .
  278. Web site: Seff . Micah . Missing In Action: The Lost Games of GameCube . IGN . January 31, 2007 . May 10, 2024.
  279. Web site: Saffire Introduces Young Olympians . . April 27, 2000 . April 29, 2024 . April 29, 2024 . https://web.archive.org/web/20240429203405/https://www.gamespot.com/articles/saffire-introduces-young-olympians/1100-2451574/ . live .
  280. Web site: Saffire . IGN . April 13, 2000 . May 20, 2024.
  281. Web site: Saffire Turns Comic . IGN . April 12, 2000 . May 20, 2024.
  282. The Making Of: Body Harvest . . 121 . . March 2003 . 110 . April 13, 2024 . June 11, 2010 . https://web.archive.org/web/20100611062540/http://www.edge-online.com/magazine/the-making-of-body-harvest? . bot: unknown .