is the fourth game in the World of Darkness series of horror tabletop role-playing games. They share the same setting – a dark, gothic-punk interpretation of the real world, rife with corruption, where supernatural beings exist. These are featured as the playable characters; in the case of Wraith: The Oblivion, players take the roles of wraiths in the afterlife.
The game was first released by White Wolf Publishing in 1994, and was published in new editions in 1996 (second edition) and 2018 (20th Anniversary Edition), which updated the game rules. These have been supported with supplementary game books, expanding the game mechanics and setting.[1] [2] The books from the game's original run were published by White Wolf Publishing,[1] sometimes under their imprint Black Dog Game Factory for books considered more adult.[2] Supplements for the 20th Anniversary Edition were published by Onyx Path Publishing, a company formed by ex–White Wolf Publishing staff.[1]
The supplements include the Guildbook series, describing wraith guilds; sourcebooks about character types; books describing locations as they are portrayed in the setting; game guides; and various other books.[2] The line was critically well received for its mood and consistency, but still underperformed commercially during its original run, which led to its cancellation in 1998; the adventure module Ends of Empire was published a year later to give the game an ending.[1] On the other hand, the 20th Anniversary Edition was successful, overperforming at Onyx Path Publishing's crowdfunding campaign for its production.[3]
Original release | ISBN | Publisher | Notes | ||
---|---|---|---|---|---|
[4] [5] | White Wolf Publishing | Core rulebook for the game's first edition. Went under the working title Ghost. | |||
Wraith Character Kit | White Wolf Publishing | Booklet about character creation and archaic firearms. Bundled with small storyteller screen.[6] | |||
Haunts | [7] | White Wolf Publishing | Sourcebook for haunted locations where wraiths seek shelter[8] | ||
Midnight Express | [9] | White Wolf Publishing | Sourcebook for the Midnight Train, and a collection of six adventures[10] | ||
[11] | White Wolf Publishing | Sourcebook for the land of the dead in Atlanta. Crossover with . | |||
Wraith Storytellers Kit | White Wolf Publishing | Booklet about character creation and crossover play with other World of Darkness games. Bundled with storyteller screen.[12] | |||
Love Beyond Death | [13] | White Wolf Publishing | Sourcebook for romance, and a collection of adventures | ||
April–May 1995[14] | White Wolf Publishing | Sourcebook for the Tempest, the ocean of the land of the dead | |||
[15] | White Wolf Publishing | Sourcebook for ghost hunters[16] | |||
White Wolf Publishing | Sourcebook for the bureaucracy of the land of the dead | ||||
Dark Reflections: Spectres | [17] | White Wolf Publishing | Sourcebook for malevolent entities. Published under the Black Dog Game Factory imprint. | ||
Dark Kingdom of Jade | [18] | White Wolf Publishing | Sourcebook for the land of the dead in Asia, with a focus on China | ||
Wraith Players Guide | [19] | White Wolf Publishing | Guide to the game for players | ||
Guildbook: Artificers | [20] | White Wolf Publishing | Sourcebook for the Artificers guild | ||
Dark Kingdom of Jade Adventures | [21] | White Wolf Publishing | Sourcebook for locations in Asia, and a collection of adventures[22] | ||
[23] | White Wolf Publishing | Sourcebook for the Sandmen guild | |||
[24] | White Wolf Publishing | Sourcebook for dead spirits who have returned to their bodies |
Original release | ISBN | Publisher | Notes | ||
---|---|---|---|---|---|
[25] [26] | White Wolf Publishing | Core rulebook for the game's second edition | |||
Guildbook: Masquers < | -- Some online sources say Masquers was a 1995 book, but this is not supported by contemporary sources: CB says in May 1996 that the only available Guildbooks at the time were Artificers and Sandmen; it was not covered by CB until October 1996; and was only reviewed by Arcane in December 1996) --> | September–December 1996[27] [28] | White Wolf Publishing | Sourcebook for the Masquers guild | |
Buried Secrets | [29] | White Wolf Publishing | Companion to the core rulebook, including playing advice and an adventure set in Atlanta | ||
Shadow Players Guide | January–March 1997[30] | White Wolf Publishing[31] | Guide for playing as Shadows | ||
March–April 1997[32] | White Wolf Publishing | Sourcebook for World War II. Published under the Black Dog Game Factory imprint. | |||
April–May 1997[33] | White Wolf Publishing | Sourcebook for the Haunters guild[34] | |||
Mediums: Speakers with the Dead | September–October 1997[35] | White Wolf Publishing[36] | Sourcebook for spirit mediums | ||
October–November 1997[37] | White Wolf Publishing | Sourcebook for the Pardoners and Puppeteers guilds | |||
[38] | White Wolf Publishing | Sourcebook for the Hierarchy's legions | |||
[39] | White Wolf Publishing | Sourcebook for the Spooks and Oracles guilds[40] | |||
Ghost Towns | [41] | White Wolf Publishing | Sourcebook for ghost towns. Crossover with .[42] | ||
Doomslayers: Into the Labyrinth | [43] | White Wolf Publishing | Sourcebook for wraiths who hunt spectres and other malevolent entities | ||
Renegades | August–October 1998[44] | White Wolf Publishing | Sourcebook for wraith revolutionaries | ||
Ends of Empire | August–October 1999[45] | White Wolf Publishing | Adventure about the Sixth Great Maelstrom engulfing the Underworld, and an ending to Wraith: The Oblivion[46] |
Original release | ISBN | Publisher | Notes | ||
---|---|---|---|---|---|
Handbook for the Recently Deceased | [47] | Onyx Path Publishing | Booklet introducing new players and storytellers to the game and setting[48] | ||
Wraith: The Oblivion 20th Anniversary Edition | [49] | Onyx Path Publishing | Core rulebook for the game's 20th Anniversary Edition | ||
[50] | Onyx Path Publishing | Sourcebook for shadows, spectres, and the game's setting |