These are the books necessary to play, with the core rules used in all settings (GURPS Basic Set: Characters and Campaigns), plus basic accessories.
GURPS Thaumatology: Urban Magics (PDF) by William H. StoddardPower-Ups
These supplements add a small set of new abilities for characters.
- GURPS Power-Ups 1: Imbuements (PDF)
- GURPS Power-Ups 2: Perks (PDF)
- GURPS Power-Ups 3: Talents (PDF)
- GURPS Power-Ups 4: Enhancements (PDF)
- GURPS Power-Ups 5: Impulse Buys (PDF)
- GURPS Power-Ups 6: Quirks (PDF)
- GURPS Power-Ups 7: Wildcards (PDF)
- GURPS Power-Ups 8: Limitations (PDF)
- GURPS Power-Ups 9: Alternate Attributes (PDF)
Creatures
Aliens
- GURPS Aliens: Sparrials (PDF)
Creatures of the Night
These handbooks describe monsters and creatures. All volumes are written by Jason "PK" Levine and Scott Paul Maykrantz; volumes 1-4 illustrated by Scott Paul Maykrantz.
- GURPS Creatures of the Night, Volume 1 (PDF)
- GURPS Creatures of the Night, Volume 2 (PDF)
- GURPS Creatures of the Night, Volume 3 (PDF)
- GURPS Creatures of the Night, Volume 4 (PDF)
- GURPS Creatures of the Night, Volume 5 (PDF), illustrated by Dan Smith (artist)
Dragons
- GURPS Dragons (3rd Edition with 4th Edition appendix) by Phil Masters, illustrated by Alex Fernandez
Fantasy Folk
- GURPS Fantasy Folk: Elves (PDF)
Technology and equipment
These handbooks describe the data, in terms of GURPS, of specific objects, gadgets and vehicles, and how to construct new ones.
- GURPS Bio-Tech, second edition, by David Pulver and David Morgan-Mar describes medical techniques and enhancements, and modified life forms.
- GURPS High-Tech, second edition, by Hans-Christian Vortisch, S.A. Fisher and Michael Hurst, describes technologies from the invention of gunpowder to the present day.
- GURPS Low-Tech, second edition, by William H. Stoddard, Matt Riggsby, Peter V. Dell'Orto and Dan Howard
- GURPS Ultra-Tech, second edition, by David Pulver describes technologies from the near future onwards.
Spaceships
These handbooks give a streamlined method for spacecraft construction and combat. Volumes 1 through 8 written by David Pulver.
- GURPS Spaceships (PDF) - describes the basic design and combat system.
- GURPS Spaceships 2: Traders, Liners, and Transports (PDF) - concentrates on the economics of merchant spacecraft.
- GURPS Spaceships 3: Warships and Space Pirates (PDF)
- GURPS Spaceships 4: Fighters, Carriers, and Mecha (PDF)
- GURPS Spaceships 5: Exploration and Colony Spacecraft (PDF)
- GURPS Spaceships 6: Mining and Industrial Spacecraft (PDF)
- GURPS Spaceships 7: Strange and Alien Spacecraft (PDF)
- GURPS Spaceships 8: Transhuman Spacecraft (PDF) - spacecraft taken from the Transhuman Space setting
Genre toolkits
These books describe how to design and play campaigns in a particular genre, such as fantasy, science fiction or detective fiction.
- Book: . William H. Stoddard . 2006 . 1-55634-519-4. - This toolkit covers creation of different types of fantasy settings include "High" and "Low", "Dark" and "Light", Swords and Sorcery, and Myth; it also covers typical fantasy races and non-standard settings, such as "Roma Arcana", based on a fantastical Rome that never completely fell. It was a nominee at the 2005 Origins Award for Best Roleplaying Game.[18]
- Book: . . 2011 . 978-1-55634-803-7. Provides time-tested advice on running horror campaigns including current trends and tropes, showing how to run everything from old-fashioned Gothic and supernatural horror to the latest J-horror, survival horror, and torture horror.
- Book: . . 2006 . 1-55634-761-8. - A PDF file and POD release about detective fiction based adventures and campaigns, crime scenes, and advanced rules for interrogating NPCs.[19]
- Book: . Jon F. Zeigler and James L. Cambias . 2006 . 1-55634-245-4. - Covers the planning and running of science fiction campaigns with special emphasis on the creation of star systems, worlds and alien races.
- Book: . William H. Stoddard . 2007 . 978-1-55634-771-9. - Builds on GURPS Powers to describe powers, rules, and guidelines to run a superhero campaign.
- GURPS Steampunk
These genre sourcebooks are all written by Phil Masters:
- GURPS Steampunk 1: Settings and Style (PDF)
- GURPS Steampunk 2: Steam and Shellfire (PDF)
- GURPS Steampunk 3: Soldiers and Scientists (PDF)
- GURPS Steampunk Setting: The Broken Clockwork World (PDF)
- GURPS Vehicles: Steampunk Conveyances (PDF)
Hot Spots and Locations
Hot Spots
These largely generic historical setting books are written by Matt Riggsby. The Sriwijaya supplement was written by Randy Huegele.
- GURPS Hot Spots: Constantinople, 527-1204 A.D (PDF)
- GURPS Hot Spots: Renaissance Florence (PDF)
- GURPS Hot Spots: Renaissance Venice (PDF)
- GURPS Hot Spots: The Silk Road (PDF)
- GURPS Hot Spots: Sriwijaya (PDF)
Locations
Gurps Locations is a series of 5 sourcebooks:[20]
- Hellsgate[21]
- Metro of Madness[22]
- St. George's Cathedral[23]
- The Tower of Octavius[24]
- Worminghall[25]
Original fictional settings
These supplements details how to design and play campaigns set in particular fictional settings, either specific to GURPS (such as "Banestorm", a fantasy setting, or "Infinite Worlds", about exploration of parallel universes) or independent of it (such as ;the Star Trek universe).
Infinite Worlds
Winner of the 2005 Origins Award for Best Roleplaying Supplement.[26]
- GURPS Infinite Worlds: Britannica-6 (PDF) by Phil Masters
- GURPS Infinite Worlds: Collegio Januari (PDF) by Kenneth Hite
- GURPS Infinite Worlds: I.S.T. (PDF) by Kenneth Hite
- GURPS Infinite Worlds: Lost Worlds (PDF) by Kenneth Hite
- GURPS Infinite Worlds: Nightreign (PDF) by James Amaral and Joshua Lopez
- GURPS Infinite Worlds: Worlds of Horror (PDF) by Kenneth Hite
- Changing Times (PDF) updates the rules for compatibility with GURPS 4th edition. The following supplements are 4th edition-compatible:
- Transhuman Space: Bioroid Bazaar (PDF)
- Transhuman Space: Cities on the Edge (PDF)
- Transhuman Space: Martial Arts 2100 (PDF)
- Transhuman Space: Personnel Files 2-5 (PDF)
- Transhuman Space: Shell-Tech (PDF)
- GURPS Spaceships 8: Transhuman Spacecraft (PDF)
- Transhuman Space: Transhuman Mysteries (PDF)
- Transhuman Space: Wings of the Rising Sun (PDF)
Other original settings
- Book: . Phil Masters and Jonathan Woodward . 2005 . 1-55634-744-8 ., : Details a fantasy setting called Yrth in which standard fantasy tropes such as Wizards, Orcs, Elves, Dwarves are present, along with more unusual fantastic races like the Reptile Men. A basic premise of the setting is that magical banestorms pick up people, whole villages, etc. from other worlds (including Earth) and deposit them on Yrth.[27]
- GURPS Horror: The Madness Dossier (PDF) by Kenneth Hite
- GURPS Lands Out of Time (PDF) by Lizard - A setting that pits man against dinosaur.
- GURPS Martial Arts: Gladiators (PDF) by Volker Bach and Peter Dell'Orto
- GURPS Thaumatology: Age of Gold (PDF) by Phil Masters
- GURPS Thaumatology: Alchemical Baroque (PDF) by Phil Masters
- GURPS Zombies,[28] a post-apocalypse world book[29] first printed December 2013[30]
- GURPS Zombies: Day One[31] first printed April 2015[32]
Licensed fictional settings
- GURPS Casey and Andy (PDF) - A setting inspired by the Casey and Andy webcomic by Andy Weir.
One of the incarnations of the Prime Directive role-playing game, set in the Star Trek-derived Star Fleet Universe, together with its sourcebooks:
- GURPS Prime Directive: Klingons
- GURPS Prime Directive: Romulans
- GURPS Tales of the Solar Patrol (PDF) by "Lizard"
Describes a period of the history of the science fiction Traveller setting, early in its history; includes rules for generating characters for the setting, starship design, interstellar trade, exploration, and ship-to-ship combat.
- Vorkosigan Saga Sourcebook and Roleplaying Game
the sourcebook of Lois McMaster Bujold's Vorkosigan Saga.
Action
These supplements describe how to reduce GURPS to the essential abilities and rules you need to play in games inspired by action movies of the 1980s and beyond.
- GURPS Action 1: Heroes (PDF)
- GURPS Action 2: Exploits (PDF)
- GURPS Action 3: Furious Fists (PDF)
- GURPS Action 4: Specialists (PDF)
- GURPS Action 5: Dictionary of Danger (PDF)
- GURPS Action 6: Tricked-Out Rides (PDF)
- GURPS Action 7: Mercenaries (PDF)
- GURPS Action 8: Twists (PDF)
- GURPS Action 9: The City (PDF)
Monster Hunters
These handbooks describe how to reduce GURPS Fourth Edition to the essential abilities and rules needed to play in a typical modern "Monster Hunting" type of game. Example settings include Buffy the Vampire Slayer, or Charles Stross's The Laundry series.
- GURPS Monster Hunters 1: Champions (PDF)
- GURPS Monster Hunters 2: The Mission (PDF)
- GURPS Monster Hunters 3: The Enemy (PDF)
- GURPS Monster Hunters 4: Sidekicks (PDF)
- GURPS Monster Hunters 5: Applied Xenology (PDF)
- GURPS Monster Hunters 6: Holy Hunters (PDF)
- GURPS Monster Hunters Power Ups 1 (PDF)
- GURPS Monster Hunters Encounters 1 (PDF)
- GURPS Loadouts: Monster Hunters (PDF
Dungeon Fantasy
Steve Jackson Games produces two Dungeon Fantasy lines: GURPS Dungeon Fantasy uses the full GURPS system while the Dungeon Fantasy Roleplaying Game Powered by GURPS uses a modified subset of GURPS rules.[34]
Dungeon Fantasy series
These handbooks describe how to reduce the system to the essential abilities and rules needed to play a typical Medieval Fantasy "dungeon crawl" style game.
- GURPS Dungeon Fantasy 1: Adventurers
- GURPS Dungeon Fantasy 2: Dungeons
- GURPS Dungeon Fantasy 3: The Next Level
- GURPS Dungeon Fantasy 4: Sages
- GURPS Dungeon Fantasy 5: Allies (PDF)
- GURPS Dungeon Fantasy 6: 40 Artifacts (PDF)
- GURPS Dungeon Fantasy 7: Clerics (PDF)
- GURPS Dungeon Fantasy 8: Treasure Tables (PDF)
- GURPS Dungeon Fantasy 9: Summoners (PDF)
- GURPS Dungeon Fantasy 10: Taverns (PDF)
- GURPS Dungeon Fantasy 11: Power-Ups (PDF)
- GURPS Dungeon Fantasy 12: Ninjas (PDF)
- GURPS Dungeon Fantasy 13: Loadouts (PDF)
- GURPS Dungeon Fantasy 14: Psi (PDF)
- GURPS Dungeon Fantasy 15: Henchmen (PDF)
- GURPS Dungeon Fantasy 16: Wilderness Adventures (PDF)
- GURPS Dungeon Fantasy 17: Guilds (PDF)
- GURPS Dungeon Fantasy 18: Power Items (PDF)
- GURPS Dungeon Fantasy 19: Incantation Magic (PDF)
- GURPS Dungeon Fantasy 20: Slayers (PDF)
- GURPS Dungeon Fantasy 21: Megadungeons (PDF)
- GURPS Dungeon Fantasy 22: Gates (PDF)
- GURPS Dungeon Fantasy 23: Twists (PDF)
- GURPS Dungeon Fantasy Career Guide (PDF)
- GURPS Dungeon Fantasy Adventure 1: Mirror of the Fire Demon (PDF)
- GURPS Dungeon Fantasy Adventure 2: Tomb of the Dragon King (PDF)
- GURPS Dungeon Fantasy Adventure 3: Deep Night and the Star (PDF)
- GURPS Dungeon Fantasy Denizens: Barbarians (PDF)
- GURPS Dungeon Fantasy Denizens: Swashbucklers (PDF)
- GURPS Dungeon Fantasy Encounters 1: The Pagoda of Worlds (PDF)
- GURPS Dungeon Fantasy Encounters 2: The Room (PDF)
- GURPS Dungeon Fantasy Encounters 3: The Carnival of Madness (PDF)
- GURPS Dungeon Fantasy Settings 1: Caverntown (PDF)
- GURPS Dungeon Fantasy Settings 2: Cold Shard Mountains (PDF)
- GURPS Dungeon Fantasy Monsters 1 (PDF)
- GURPS Dungeon Fantasy Monsters 2: Icky Goo (PDF)
- GURPS Dungeon Fantasy Monsters 3: Born of Myth & Magic (PDF)
- GURPS Dungeon Fantasy Monsters 4: Dragons (PDF)
- GURPS Dungeon Fantasy Monsters 5: Demons (PDF)
- GURPS Dungeon Fantasy Treasures 1: Glittering Prizes (PDF)
- GURPS Dungeon Fantasy Treasures 2: Epic Treasures (PDF)
- GURPS Dungeon Fantasy Treasures 3: Artifacts of Felltower (PDF)
- GURPS Dungeon Fantasy Treasures 4: Mixed Blessings (PDF)
- GURPS Fantasy-Tech 2: Weapons of Fantasy (PDF)
- GURPS Magical Styles: Dungeon Magic (PDF)
- Pyramid Dungeon Collection[35] (Articles from Pyramid volume 1 and Pyramid volume 2, updated for GURPS Dungeon Fantasy and GURPS Fourth Edition)
- Pyramid: Dungeon Fantasy Collected [36] (Articles from Pyramid volume 3 for GURPS Dungeon Fantasy)
Dungeon Fantasy Roleplaying Game
- Dungeon Fantasy Roleplaying Game Set Powered by GURPS. A boxed set with five books, two maps, cardboard figures, and dice.
- Spells
- Dungeon Fantasy Companion 1 (compiles three stretch goals from the DFRPG Kickstarter)
- Dungeon Fantasy Dungeon: Against the Rat-Men
- Dungeon Fantasy Magic Items
- Dungeon Fantasy Traps
- Dungeon Fantasy Companion 2
- Dungeon Fantasy Dungeon Planner
- Dungeon Fantasy Fantastic Dungeon Grappling (produced by Gaming Ballistic LLC)
- Dungeon Fantasy GM Screen
- Dungeon Fantasy Magic Items 2
- Dungeon Fantasy Monsters 2
- Dungeon Fantasy Shields Up (produced by Gaming Ballistic LLC)
- Dungeon Fantasy Delvers to Grow (produced by Gaming Ballistic LLC)
- Delvers to Grow core book
Norðlond Sagas
A Viking-inspired setting produced by Gaming Ballistic LLC for the Dungeon Fantasy Roleplaying Game.
- Hall of Judgement
- The Citadel at Norðvörn
- The Dragons of Rosgarth
- Forest's End
- Norðlondr Fólk
- Hand of Asgard
- The Crypt of Krysuvik
- Norðlondr Óvinabókin: Bestiary and Enemies Book
- The Bugstiary: A Norðlondr Bestiary Expansion
- Garden of Evil: A Norðlondr Bestiary Expansion
- Serpents of Legend: A Norðlondr Bestiary Expansion
Other free books for 4th Edition
There is a total of 28 free GURPS products given out as no-cost PDFs,[37] in addition to the three above and one below, this includes:
- Infinite Worlds I.S.T.[38]
- Magic Spell Charts[39] released 15 February 2006[40]
- Range Ruler[41]
- Skill Categories[42] released 24 June 2005[43]
- Alphabet Arcane: Lost Serifs[44]
- Combat Cards[45]
- Lite Chinese[46]
- Lite Interlingua[47]
- Lite Italian[48]
- Lite Korean[49]
- Lite Lithuanian[50]
- Lite Portuguese[51]
- Martial Arts Techniques Cheat Sheet[52]
- Space: Planetary Record and Worksheet[53]
- Caravan to Ein Arris[54]
- Caravan to Ein Arris 4th[55]
- Transhuman Space: Teralogos News - 2100, Fourth Quarter[56]
- Transhuman Space: Teralogos News - 2101, First Quarter[57]
- Transhuman Space: Teralogos News - 2101, Second Quarter[58]
- Transhuman Space: Teralogos News - 2101, Third Quarter[59]
- Traveller: Flare Star[60]
- In Nomine: A Very Nybbas Christmas[61]
- Traveller Interstellar Wars Combat Counters[62]
- Temple of the Lost Gods PDQ Conversion[63]
- Advantages: A Compendium of Pregenerated Abilities (A PDF of Player Generated Advantages)
Third edition
Core books
Rules supplements
- GURPS All-Star Jam 2004
- GURPS Best of Pyramid 1 - First selection of articles from online gaming magazine Pyramid.
- GURPS Best of Pyramid 2
- GURPS Grimoire - A companion volume for GURPS Magic, describing hundreds of spells and two new Colleges, Gates and Techs.
- GURPS Magic (for GURPS 3e)
- GURPS Martial Arts (for GURPS 3e)
- GURPS Players' Book (1988)
- Book: GURPS Psionics. Pulver, David . 1995 . 1-55634-196-2 .
- Book: GURPS Religion: Gods, Priestly Powers and Cosmic Truths. Naylor, Janet . 1994 . 978-1-55634-202-8 .
Characters and antagonists
- GURPS Aliens, a collection of alien races.[67]
- GURPS Fantasy Folk, a collection of fantasy races.[67]
- GURPS Monsters, a collection of 48 monstrous characters including Tiamat, Bigfoot, Dracula, and original creations
- GURPS Rogues, a book of templates
- GURPS Supporting Cast
- GURPS Villains
- GURPS Warriors, a book of templates
- GURPS Who's Who 1, a collection of 52 historical characters including Aristotle, Aaron Burr, Julius Caesar, William Shakespeare, and Nikola Tesla
- GURPS Who's Who 2, a collection of 56 more historical characters
- GURPS Wizards, a book of templates
Creatures
- GURPS Blood Types, containing biographies and gaming statistics for 23 vampires and vampire-like beings, and guidelines on creating more for various campaign settings.
- Book: GURPS Creatures of the Night. Maykrantz, Scott Paul . 1994 . 1-55634-273-X ., describing original "modern horrors" (such as "Grue Beetles", "Netherpunks" and "Slitherwens").
- GURPS Dinosaurs, giving game data for dinosaurs.
- GURPS Dragons (3rd Edition with 4th Edition appendix), giving game information and data about dragons, also as player characters.
- Book: GURPS Faerie. Davis, Graeme . 2003 . 1-55634-632-8 ., giving character templates and campaign settings for adventures involving the Little people.
- Book: . 2nd . O'Sullivan, Steffan . 1999 . 1-55634-184-9 ., describing several fantasy animals and plants.[67]
- GURPS Shapeshifters, about creation rules, game environments and sample characters for werewolves, Doppelgängers and other shapeshifters.
- GURPS Space Bestiary, describing many fictional extraterrestrial creatures, including silicon-based, crystalline, energy and liquid beings.
- GURPS Spirits, published 2001, a guide to fictional spirits from several cultures (angels, demons, djinn, dryads, ghosts etc.), with a possible system of spirit-based magic. This expands upon the Spirit rules from Undead and the Ritual Magic rules from Voodoo.
- GURPS Undead, published 1998,[68] a portion on the site[69] describing several kinds of undead creatures (vampires, zombies etc.), with rules to create more and related topics.
Technology and equipment
- GURPS Bio-Tech (for the 3e)
- GURPS High-Tech (for the 3e)
- GURPS Low-Tech (for the 3e) describes technologies and inventions up through the Age of Sail.
- GURPS Magic Items 1
- GURPS Magic Items 2
- GURPS Magic Items 3
- GURPS Modern Firepower
- GURPS Robots
- GURPS Steam-Tech
- GURPS Ultra-Tech 1
- GURPS Ultra-Tech 2
- GURPS Vehicles
- GURPS Vehicles Expansion 1
- GURPS Vehicles Expansion 2
- GURPS Vehicles Lite
- GURPS Warehouse 23
Genre toolkits
- Book: . Paul Elliott and Chris McCubbin . 2001 . 1-55634-533-X. - A sourcebook for running campaigns inspired by B-grade science fiction and horror movies of the 1950s.[70]
- Book: . Christopher J. Burke and Rob Garitta . 1997 . 1-55634-240-3. - Describes a post-apocalyptic setting also shared by the Car Wars boardgame and the Autoduel computer game in which characters are involved in autoduelling, combat in armed and armored motor vehicles. The sourcebook contains rules for designing vehicles, additional skills used by autoduellist characters, and new technology and social conditions of the world. The setting is extended in an additional set of sourcebooks for the Autoduel world (see below).[67]
- Book: GURPS Autoduel: Car Warriors . . 1-55634-081-8. - Pre-generated characters for GURPS Autoduel.[67]
- Book: . Brian J. Underhill . 1989 . 2002 . 1-55634-589-5. - Sourcebook with background material and rules for adventure tale in the style of 1920s and 1930s pulp fiction.[67]
- Book: GURPS Cops . . 2002 . 1-55634-458-9. - A sourcebook to create realistic police officer characters and adventures.
- GURPS Covert Ops
- GURPS Cyberpunk - "The book that was seized by the US Secret Service"
- GURPS Dark Places
- GURPS Espionage
- GURPS Horror.[67]
- GURPS Illuminati, describing the secret societies/conspiracies genre, building on the Illuminati card game, in its turn inspired by Robert Shea and Robert Anton Wilson's The Illuminatus! Trilogy. Winner of the 1992 Origins Award for Best Roleplaying Supplement.[71] [72]
- GURPS Mars
- GURPS Mecha
- GURPS Space (for the 3e), winner of the 1988 Origins Award for Best Roleplaying Supplement.[73]
- GURPS Special Ops
- GURPS Steampunk, winner of the 2000 Origins Award for Best Roleplaying Supplement.[74]
- GURPS Supers
- GURPS SWAT
- GURPS Time Travel, winner of the 1991 Origins Award for Best Roleplaying Supplement.[75]
History and culture
- Book: GURPS Age of Napoleon . Nicholas Caldwell . William H Stoddard . 2003 . 1-55634-451-1., background for adventuring set in the late 18th and early 19th centuries, with character write-ups for such celebrities of the era as Catherine the Great (of Russia) and George Washington as well as Napoleon's crowd.
- GURPS Arabian Nights
- GURPS Atlantis
- Book: GURPS Aztecs . Aurelio Locsin III . 1993 . 1-55634-260-8., Mexico before Cortez.
- Book: GURPS Camelot. Robert M. Schroeck . Peggy Schroeck . 1991 . 1-55634-199-7 ., fantasy role-playing in the Arthurian genre.[76]
- Book: . Ken Walton . Jo Walton . 1995., Once Celts raided, looted, conquered and settled over thousands of miles, leaving red-haired descendants from Ireland to Spain to Poland to Turkey, coming within a sword's width of extinguishing the Roman empire before it was born. They left behind rich and terrible mythos, of head-hunting and of poetry, and, of course, of the Fair Folk, a euphemism in the same vein as the Greeks used when they referred to the Furies as "the kindly ones."
- GURPS China
- GUPRS Egypt
- GURPS Greece
- Book: . Kirk Wilson Tate . 1989 . 1-55634-134-2 ., describing rules and setting for role-playing in the time of prehistoric man, including a shamanic magic system.
- GURPS Imperial Rome, describing the historical background and adventure ideas for roleplaying in ancient Rome, including a parallel universe where Roman Empire survived till today.
- GURPS Japan (second edition)
- GURPS Middle Ages I, a sourcebook for running a Middle Ages themed GURPS campaign.
- GURPS Old West
- GURPS Places of Mystery
- GURPS Robin Hood
- GURPS Russia
- Book: GURPS Scarlet Pimpernel . Robert Traynor & Lisa Evans . 1992 . 1-55634-212-8 ., details for playing in the milieu of the Scarlet Pimpernel books set in 18th century Revolutionary France, by Baroness Orczy.
- Book: . Steffan O'Sullivan . 1990 . 1-55634-394-9 ., detailed 17th century role-play in the swashbuckler genre, with rules for ship combat, fencing, guns, dueling, codes of honor and so forth.[67]
- GURPS Timeline, a source book with a timeline for play and many short articles, some of which describe "Lost Continents" and some tales about "Lost Fortunes".
- GURPS Vikings
World War II
- GURPS WWII - Core Rules.
- GURPS WWII: All the King's Men - British and Commonwealth forces.
- GURPS WWII: Dogfaces - United States.
- GURPS WWII: Doomed White Eagle - Poland.
- GURPS WWII: Grim Legions - Italy.
- GURPS WWII: Frozen Hell - Finland.
- GURPS WWII: Hand of Steel - Commando forces.
- GURPS WWII: Iron Cross - Greater Germany.
- GURPS WWII: Michael's Army - Romania.
- GURPS WWII: Red Tide - USSR.
- GURPS WWII: Return to Honor - France.
- GURPS WWII: Weird War II - An alternate setting in which Magic, Super-Science, and the Supernatural are real.
- GURPS Weird War II: The Secret of the Gneisenau - Scenario detailing the Gneisenau.
- GURPS WWII: Motor Pool - Pre-made WW2-era vehicles using the variant WWII Modular Vehicle Design System from the core rulebook.
Original fictional Settings
Fantasy
Horror
- GURPS Cabal, a customizable setting depicting a modern-day secret society composed of vampires, lycanthropes and sorcerers who study the underlying principles of magic and visit other planes of existence.
- GURPS Cthulhupunk
- GURPS Screampunk
Space
- GURPS Space Atlas
- GURPS Space Atlas 2: The Corporate Worlds
- GURPS Space Atlas 3: The Confederacy
- GURPS Space Atlas 4: Phoenix and Saga Sectors
- GURPS Terradyne
Supers
- Bioroid Bazaar (PDF)
- Bio-Tech 2100 (PDF)
- Broken Dreams
- Changing Times (PDF)
- Cities on the Edge (PDF)
- Deep Beyond
- Fifth Wave
- High Frontier
- In The Well
- Martial Arts 2100 (PDF)
- Orbital Decay
- Personnel Files 1
- Personnel Files 2: The Meme Team (PDF)
- Personnel Files 3: Wild Justice (PDF)
- Personnel Files 4: Martingale Security (PDF)
- Personnel Files 5: School Days 2100 (PDF)
- Polyhymnia (PDF)
- Shell-Tech (PDF)
- Singapore Sling (PDF)
- Spacecraft of the Solar System
- Spaceships 8: Transhuman Spacecraft
- Toxic Memes
- Transhuman Mysteries (PDF)
- Under Pressure
- Wings of the Rising Sun (PDF)
Other original fictional settings
- Book: GURPS Alternate Earths. Kenneth Hite . Craig Neumeier . Michael S. Schiffer . 1999 . 1-55634-318-3. - presents six versions of Earth possessing alternate histories to that of our own world, as well as a number of less-detailed settings scattered throughout the book in sidebars: for instance, "Gernsback" is a parallel, inspired by 1930s science fiction adventure stories (it is named for the editor Hugo Gernsback) has as its point of divergence is the marriage of Nikola Tesla to Anne Morgan, daughter of banker and financier J. P. Morgan. Attention is given to the ways in which agents of the Infinity Patrol presented in GURPS Time Travel and their rivals from the mysterious parallel known as "Centrum" attempt to influence the course of history in each parallel; the concept of the conflict between the Infinity Patrol and Centrum across the many parallel Earths was made central to the Fourth Edition of GURPS as the default setting in the Basic Set and in the supplement GURPS Infinite Worlds.[77]
- GURPS Alternate Earths 2 presents six more alternate histories, among which that of Centrum, whose point of divergence is the successful crossing of the White Ship, meaning that William Adelin, the sole male heir of King Henry I of England, was never drowned.
- GURPS Autoduel (second edition)
- GURPS Black Ops, describing a setting that Earth under threat from various alien, supernatural, and other monstrous powers, while the player characters are super-skilled agents of the clandestine agency "the Company", known as "Black Operatives" or "Black Ops"; the setting relies heavily on use of various known or less known urban legends and conspiracy theories.[78]
- GURPS Cyberworld
- GURPS Goblins, describing an original fantasy setting in a society of goblins in London in the 1830s.
- GURPS Illuminati University, detailing a fictional college where absurdity and awful puns are the order of the day; its students range from witches and werewolves to secret agents and space aliens.
- GURPS Ogre, a roleplaying version of the post-apocalyptic Ogre wargame
- GURPS Reign of Steel, describing a future world conquered by a conspiracy of artificial intelligences, after a robot revolt has concluded with the machines' victory.[79]
- Book: . David Pulver . 1998 . 1-55634-359-0 ., describing a setting and new rules in an alternative modern Earth where magic co-exists with technology. It was based on the premise that the Trinity atomic test ripped a hole in the fabric of space-time, triggering a tornado of magical energy.
- GURPS Y2K, detailing some possible scenarios involving the year 2000 problem and other world-changing events.
Licensed fictional settings
Television adaptations
- GURPS Prime Directive (see above)
- GURPS Prime Directive: Klingons
- GURPS Prime Directive: Klingon Gunboat Deckplans
- GURPS Prime Directive: Module Prime Alpha
- GURPS The Prisoner, detailing the setting of the UK television series The Prisoner.[67]
- GURPS Fourth Edition Romulans. Starfleet Battles. Complete Imperial Data File. UPC 6 78554 08404 5. ISBN 1-58564-049-2. Stock 8404. 146 pages. May 2005.
Book adaptations
The following fictional settings are adaptations of preceding fictional works originating in novels:
- GURPS Callahan's Crosstime Saloon, a parallel world-themed setting based in a bar/space nexus that was created by Spider Robinson in his Callahan's Crosstime Saloon stories.
- Book: . Curtis M. Scott . 1989 . 1-55634-148-2. - detailing the world in which the adventures of Robert E. Howard's Conan the Barbarian are set.[67]
- GURPS Discworld
- Book: Hellboy Sourcebook and Roleplaying Game . Phil Masters, Jonathan Woodward . 2002 . 978-1-55634-654-5., detailing the world in which the adventures of Hellboy are set.
- GURPS Lensman, detailing the setting of the Lensman series, a series of science fiction novels by E. E. Smith.
- GURPS New Sun, detailing the setting of The Book of the New Sun, a science fiction novel by Gene Wolfe.
- GURPS Planet Krishna, detailing the setting of The Queen of Zamba, a science fiction novel by L. Sprague de Camp.
- GURPS Planet of Adventure, describing a distant world populated by many varied alien and half-alien races, set in the world of the Planet of Adventure series of novels by Jack Vance.
- GURPS Riverworld, a setting in the fictional world described in the novels of the Riverworld series by Philip José Farmer. This setting is an artificial planet where everyone who lived before a set date in history seems to have been resurrected.[67]
- GURPS Uplift, based on the fictional universe envisioned by David Brin in his Uplift Universe series, where biological uplift of animals has become common.
- GURPS War Against the Chtorr, describing additional rules and a game setting based on the War Against the Chtorr science fiction novel series by David Gerrold, which depicts an Earth invaded by an alien ecology.
- GURPS Wild Cards, detailing the setting of the science fiction/superhero shared universe Wild Cards[80]
- Book: Sasha Miller and Ben W. Miller . 1989 . . 1-55634-143-1 . - a setting based on the series of Witch World novels by Andre Norton. Included are a bestiary of Witch World creatures, details on the non-human races, a history and geography of the planet, and a color-based system of magic.[67]
Video game adaptations
SGG published a set of books designed to allow game play in an alternate timeline of Traveller's Third Imperium science-fiction setting using the GURPS rule system.
- GURPS Traveller: Science Fiction Adventure in the Far Future
- GURPS Traveller: Alien Races 1
- GURPS Traveller: Alien Races 2
- GURPS Traveller: Alien Races 3
- GURPS Traveller: Alien Races 4
- GURPS Traveller: Behind the Claw
- GURPS Traveller: Deck Plan 1 Beowulf-Class Free Trader
- GURPS Traveller: Deck Plan 2 Modular Cutter
- GURPS Traveller: Deck Plan 3 Empress Marava-Class Far Trader
- GURPS Traveller: Deck Plan 4 Assault Cutter
- GURPS Traveller: Deck Plan 5 Sulieman-Class Scout/Courier
- GURPS Traveller: Deck Plan 6 Dragon-Class System Defense Boat
- GURPS Traveller: Droyne Coyn Set
- GURPS Traveller: Far Trader
- GURPS Traveller: First In
- GURPS Traveller: Flare Star PDF
- GURPS Traveller: GM's Screen
- GURPS Traveller: Ground Forces
- GURPS Traveller: Heroes 1 - Bounty Hunters
- GURPS Traveller: Humaniti
- (4e; see above)
- GURPS Traveller: Modular Cutter
- GURPS Traveller: Nobles
- GURPS Traveller: Planetary Survey 1 - Kamsii
- GURPS Traveller: Planetary Survey 2 - Denuli
- GURPS Traveller: Planetary Survey 3 - Granicus
- GURPS Traveller: Planetary Survey 4 - Glisten
- GURPS Traveller: Planetary Survey 5 - Tobibak
- GURPS Traveller: Planetary Survey 6 - Darkmoon
- GURPS Traveller: Psionics Institutes PDF
- GURPS Traveller: Rim of Fire
- GURPS Traveller: Star Mercs
- GURPS Traveller: Starports
- GURPS Traveller: Starships
- GURPS Traveller: Sword Worlds
Steve Jackson Games also published the Journal of the Travellers' Aid Society, the official magazine of Traveller.[82]
Other RPG system conversions
- GURPS Blue Planet
- Book: . . 1992 . 1-55634-237-3 .
- GURPS Castle Falkenstein
- GURPS Castle Falkenstein: The Ottoman Empire
- GURPS Conspiracy X
- GURPS Deadlands
- GURPS Deadlands: Hexes
- GURPS Deadlands: Varmints
- GURPS In Nomine, the GURPS conversion of the In Nomine roleplaying game
- GURPS Mage: The Ascension, the GURPS conversion of the roleplaying game
- GURPS Prime Directive
- , the GURPS conversion of the roleplaying game. Winner of the 1993 Origins Award for Best Roleplaying Supplement.[83]
- , the GURPS conversion of the roleplaying game
Adventures
- GURPS Chaos in Kansas
- GURPS Conan and the Queen of the Black Coast
- GURPS Conan: Beyond Thunder River
- GURPS Conan: Moon of Blood
- GURPS Conan: The Wyrmslayer
- GURPS Cyberpunk Adventures, winner of the 1992 Origins Award for Best Roleplaying Adventure.
- GURPS Deadlands Dime Novel 1: Aces and Eights
- GURPS Deadlands Dime Novel 2: Wanted: Undead or Alive
- GURPS Deathwish
- GURPS Fantasy Adventures
- GURPS Flight 13
- GURPS For Love of Mother-Not
- GURPS Martial Arts Adventures′
- GURPS Operation Endgame
- GURPS School of Hard Knocks (1989), originally written with support for the Champions 4th edition rules, but these rules were removed from the final printing. They were later published online.
- GURPS Space Adventures
- GURPS Space: Stardemon
- GURPS Supers Adventures
- GURPS Time Travel Adventures
First and second editions
Core books
Rules supplements
- GURPS Fantasy (first edition) introduced the magic system that would be included in the Third Edition Basic Set and expanded in GURPS Magic.
Creatures
- Book: GURPS Bestiary. O'Sullivan, Steffan . 1988 . 1-55634-087-7. containing information and statistics for animals, including information to play animals as player character.[67]
Technology and equipment
Genre toolkits
History and culture
Original settings
- Autoduel (first edition), based on SJG's Car Wars game. Supplements included The AADA Road Atlas and Survival Guides:
- AADA Road Atlas Volume 1: The East Coast
- AADA Road Atlas Volume 2: The West Coast
- AADA Road Atlas Volume 3: The South
- AADA Road Atlas Volume 4: Australia
- AADA Road Atlas Volume 5: The Midwest
- AADA Road Atlas Volume 6: The Free Oil States
- AADA Road Atlas Volume 7: The Mountain West
- GURPS Fantasy (first edition) introduces the Yrth setting, which would be the basis for subsequent editions of GURPS Fantasy and later GURPS Banestorm.
Licensed settings
Adventures
Japanese products
Several books were produced in Japanese, mostly by the Japanese company Group SNE, and published by various publishers.
- Translations of GURPS, 3rd (published by Kadokawa Shoten(or)
- - Translation of GURPS Basic Set 3rd edition.
- - Translation of GURPS Magic for 3rd edition.
- - Translation of GURPS Martial Arts for 3rd edition.
- - Translation of GURPS Psionics.
- - Translation of GURPS Cyberpunk.
- Translations of GURPS, 3rd (published by Fujimi Shobo)
- - The complete translated version of and the translation of GURPS Basic Set Third Edition, Revised
- - The complete translated version of and the translation of GURPS Magic Second Edition for 3rd edition.
- - The translation of GURPS Grimoire.
- - The complete translated version of and the translation of GURPS Martial Arts Second Edition for 3rd edition.
- - The for GURPS 3rd edition(published by Kadokawa Shoten).
- Translations of GURPS, 4th (published by Fujimi Shobo)
- - The translation of GURPS Basic Set: Characters for Fourth Edition.
- - The translation of GURPS Basic Set: Campaigns for Fourth Edition.
- - The translation of GURPS Magic for Fourth Edition.
- - Martial arts. The Supplement of GURPS Martial Arts.
- - Comical fantasy and the parody of Sword World RPG.
- - Modern horror. This supplement refers to GURPS Supers for Third Edition.
- - The sequel to GURPS Youma Yakou. This supplement refers to GURPS Supers for Third Edition, GURPS Compendium I and GURPS Compendium II.
- - Crossover of multi-planes
- - Four original world settings
- - Modern female wrestling[85]
- - Written by Shou Tomono(友野詳), Tadaaki Kawahito(川人忠明) and Group SNE; published by in 2006: each player character possesses his own Yuurei (guardian spirit) and fights against bad Yuureis.
- - Written by Shou Tomono and Group SNE; published by Kadokawa Shoten in 1992; "complete version" and GURPS Yuel published by Fujimi Shobo in 1994.[86] Several novels have been published based upon GURPS Runal,[87] set in a fantasy world strongly influenced from RuneQuest: seven mysterious Moons grant magic power to their worshipers.
Korean products
The Korean publisher Dayspring Games published the Korean translation of GURPS and at least an original supplement, GURPS Sylfiena, a fantasy setting.[88]
- Translations of GURPS, 3rd edition
- GURPS Gibon Set Gukmunpan : Translation of GURPS Basic Set, 3rd edition.
- GURPS Mabeop : Translation of GURPS Magic for 3rd edition.
- GURPS Muye : Translation of GURPS Martial Arts for 3rd edition.
- GURPS Fantasy : Translation of GURPS Fantasy for 3rd edition.
- GURPS Fantasy Jongjok : Translation of GURPS Fantasy Folk for 3rd edition.
- GURPS Cyberpunk : Translation of GURPS Cyberpunk for 3rd edition.
- Translations of GURPS, 4th edition
- GURPS Gukmun 2-pan Gibon Set: Character Book : Translation of GURPS Basic Set: Characters, 4th edition.
- GURPS Gukmun 2-pan Gibon Set: Campaign Book : Translation of GURPS Basic Set: Campaigns, 4th edition.
- GURPS Gukmun 2-pan Muhansegye : Translation of GURPS Infinite Worlds.
- GURPS Gukmun 2-pan Chosangneungryeok : Translation of GURPS Powers.
- GURPS Gukmun 2-pan Mabeop : Translation of GURPS Magic for 4th edition.
- GURPS Gukmun 2-pan Dungeon Fantasy : Translation and compilation from GURPS Dungeon Fantasy 1 to GURPS Dungeon Fantasy 4.
- GURPS Gukmun 2-pan Muye : Translation of GURPS Martial Arts for 4th edition.
- GURPS Gukmun 2-pan Hunterdeului Bam : Translation and compilation from GURPS Monster Hunters 1 to GURPS Monster Hunters 4.
- GURPS Gukmun 2-pan Churiwa Susa : Translation of GURPS Mysteries.
- GURPS Gukmun 2-pan Sylfiena : The first original GURPS book in Korea. A low-mana fantasy campaign setting on the Earldom of Sylfiena for GURPS, 4th edition.
Brazilian Portuguese products
One of the first translations of GURPS was published in 1991 by the Brazilian publisher . The company produced four editions of GURPS, keeping pace with revisions of the U.S. editions, but errors in the revised fourth edition released in 2015 led to the book being pulled from shelves.[89] In 2017, Devir confirmed it would no longer publish GURPS products in Portuguese.[90]
Beyond the core game, Devir published translations of a number of GURPS sourcebooks and adventures:
- GURPS Artes Marciais Translation of GURPS Martial Arts
- GURPS Conan
- GURPS Cyberpunk
- GURPS Escola de Super-heróis. Translation of GURPS School of Hard Knocks
- GURPS Fantasy
- GURPS Fantasy Tredroy
- GURPS Grimório. Translation of GURPS Grimoire
- GURPS Horror
- GURPS Illuminati
- GURPS Império Romano. Translation of GURPS Imperial Rome
- GURPS Magia. Translation of GURPS Magic
- GURPS Psiquismo. Translation of GURPS Psionics
- GURPS Supers
- GURPS Ultra-Tech
- GURPS Viagem Espacial. Translation of GURPS Space
- GURPS Viagem no Tempo. Translation of GURPS Time Travel.
Devir also produced a series of original adventures and sourcebooks branded as "Mini GURPS".
- Mini GURPS As Cruzadas. A Crusades sourcebook
- Mini GURPS Entradas e Bandeirantes. Entries and Flags, an adventure focused on exploring and conquering Brazil.
- Mini GURPS No coração dos deuses. In the Heart of the Gods, a solo adventure based on the movie
- Mini GURPS O descobrimento do Brasil. The Discovery of Brazil
- Mini GURPS O resgate de "Retirantes". The Rescue of "Retirantes", an adventure involving the painting by Candido Portinari
- Mini GURPS Quilombo dos palmares. The Quilombo of Palmares, an adventure surrounding a 1600s maroon colony in Palmares, Brazil.
German products
In Germany, published a German-language translation of the GURPS core rules, along with translations of several sourcebooks and adventures.
- GURPS Conan
- GURPS Cyberpunk
- GURPS Horror
- GURPS Illuminati
- GURPS Magie. Translation of GURPS Magic
- GURPS Der Medusa-Virus. Translation of the GURPS Cyberpunk Adventures adventure "The Medusa Sanction"
- GURPS Meister der Sphären. Lord of the Spheres, an original multigenre adventure
- GURPS Scheibenwelt. Translation of GURPS Discworld
- GURPS Vampire: Die Maskerade. Translation of GURPS Vampire: The Masquerade
- GURPS Voodoo
- GURPS Wiedergeburt. Translation of the GURPS Space Adventures adventure "Rebirth"
- GURPS Zeitreise. Translation of GURPS Time Travel
External links
- Web site: GURPS Worldbook Index . The directory of all printed GURPS titles at Steve Jackson Games website.
- Web site: GURPS BibTeX . https://web.archive.org/web/20090531130023/http://wookimus.net/~chewie/GURPS/ . 2009-05-31 . 2007-08-31. A BibTeX archive in progress to archive the bibliographical data for GURPS books.
Notes and References
- Book: Jackson . Steve . GURPS Basic Set: Characters . GURPS 4e Basic Set . Punch . Sean M. . Pulver . David L. . Steve Jackson Games . 2004 . 1-55634-729-4 . GURPS 4E . Austin, Tex. . SJ01-0001 . Steve Jackson (US game designer) . Sean Punch . David Pulver.
- Book: Jackson . Steve . GURPS Basic Set: Campaigns . GURPS 4e Basic Set . Punch . Sean M. . Pulver . David L. . Steve Jackson Games . 2004 . 978-1-55634-730-6 . GURPS 4E . Austin, Tex. . SJ01-0002 . Steve Jackson (US game designer) . Sean Punch . David Pulver.
- Web site: GURPS GM's Screen . www.sjgames.com.
- Book: Haring . Scott . GURPS Lite . Punch . Sean . August 2004 . GURPS 4E . SJ01-1004 . Sean Punch.
- Web site: Warehouse 23 - GURPS Lite (Fourth Edition) . www.warehouse23.com.
- Book: Punch, Sean . Ultra-Lite . January 2009 . GURPS 4E . 37-0032 . Sean Punch.
- Web site: Warehouse 23 - GURPS Ultra-Lite . www.warehouse23.com.
- Web site: 4eupdate.pdf . 24-page 338KB version
- Web site: GURPS_Update.pdf . 26-page 321KB version
- Book: Jackson . Steve . GURPS Magic . Ross . S. John . Thibault . Daniel U. . Steve Jackson Games . 2006 . 1-55634-733-2 . GURPS 4E . SJG01-0101 . Steve Jackson (US game designer) . S. John Ross (writer).
- Web site: March 24, 2006 . Review of GURPS Magic . 2008-12-25 . RPGnet.
- Book: Punch . Sean . GURPS Martial Arts . Dell'Orto . Peter . Steve Jackson Games . 2008 . 978-1-55634-762-7 . GURPS 4E . SJG01-0105 . Sean Punch.
- Book: Pulver, David . Mass Combat . GURPS 4E.
- Web site: Errata for GURPS Mass Combat . www.sjgames.com.
- Book: Punch . Sean . GURPS Powers . Masters . Phil . Steve Jackson Games . 2007 . 978-1-55634-742-9 . GURPS 4E . Austin, Tex. . SJG01-0102 . Sean Punch.
- Web site: Review of GURPS Powers - RPGnet RPG Game Index . www.rpg.net.
- Book: Masters, Phil . GURPS Thaumatology . Steve Jackson Games . 2008 . 978-1-55634-758-0 . GURPS 4E . SJG01-0107.
- Web site: Origins Awards 2005 Announcement . 2007-08-24.
- Web site: Review of GURPS Mysteries . Review at ENWorld; Web site: Christmas Gift Guide 2005. Brief review at OgreCave.com
- Web site: GURPS Locations . www.sjgames.com.
- Web site: GURPS Locations: Hellsgate . www.sjgames.com.
- Web site: GURPS Locations: Metro of Madness . www.sjgames.com.
- Web site: GURPS Locations: St. George's Cathedral . www.sjgames.com.
- Web site: GURPS Locations: The Tower of Octavius . www.sjgames.com.
- Web site: GURPS Locations: Worminghall . www.sjgames.com.
- Web site: 2005 List of Winners . https://web.archive.org/web/20070830114324/http://www.originsgames.com/awards/2005 . 2007-08-30.
- Web site: Review of GURPS Banestorm . Comprehensive review at RPGnet
- Web site: GURPS Zombies . www.sjgames.com.
- Web site: GURPS Post-Apocalypse Worldbooks . www.sjgames.com.
- http://www.warehouse23.com/media/SJG31-1004_preview.pdf
- Web site: GURPS Zombies: Day One . www.sjgames.com.
- http://www.warehouse23.com/media/SJG37-1683_preview.pdf
- Web site: The Girl Genius RPG . www.sjgames.com.
- Web site: July 21, 2019 . DFRPG or GURPS DF? . February 1, 2021 . UbiquitousRat.net.
- http://www.sjgames.com/gurps/books/pyramiddungeoncollection/
- http://www.sjgames.com/pyramid/dungeonfantasycollected/
- Web site: Warehouse 23 - Warehouse 23 . www.warehouse23.com.
- Web site: Warehouse 23 - GURPS Infinite Worlds: I.S.T. . www.warehouse23.com.
- Web site: Warehouse 23 - GURPS Magic Spell Charts . www.warehouse23.com.
- Web site: Spell Charts 4e Magic - Steve Jackson Games . https://web.archive.org/web/20051018023615/http://www.sjgames.com/gurps/downloads/GURPS_Magic_Spell_Charts.pdf . 18 October 2005.
- Web site: Warehouse 23 - GURPS Range Ruler . www.warehouse23.com.
- Web site: Warehouse 23 - GURPS Skill Categories . www.warehouse23.com.
- Web site: GURPS Skill Categories.pdf . https://web.archive.org/web/20060105102702/http://www.sjgames.com/gurps/downloads/GURPS_Skill_Categories.pdf . 5 January 2006.
- Web site: Warehouse 23 - GURPS Alphabet Arcane: Lost Serifs . www.warehouse23.com.
- Web site: Warehouse 23 - GURPS Fourth Edition Combat Cards . www.warehouse23.com.
- Web site: Warehouse 23 - GURPS Lite (Chinese Fourth Edition) . www.warehouse23.com.
- Web site: Warehouse 23 - GURPS Lite (Interlingua Fourth Edition) . www.warehouse23.com.
- Web site: Warehouse 23 - GURPS Lite (Italian Fourth Edition) . www.warehouse23.com.
- Web site: Warehouse 23 - GURPS Lite (Korean Fourth Edition) . www.warehouse23.com.
- Web site: Warehouse 23 - GURPS Lite (Lithuanian Fourth Edition) . www.warehouse23.com.
- Web site: Warehouse 23 - GURPS Lite (Portuguese Fourth Edition) . www.warehouse23.com.
- Web site: Warehouse 23 - GURPS Martial Arts Techniques Cheat-Sheet . www.warehouse23.com.
- Web site: Warehouse 23 - GURPS Space: Planetary Record and Worksheet . www.warehouse23.com.
- Web site: Warehouse 23 - Caravan to Ein Arris . www.warehouse23.com.
- Web site: Warehouse 23 - Caravan to Ein Arris (GURPS Fourth Edition) . www.warehouse23.com.
- Web site: Warehouse 23 - Transhuman Space: Teralogos News - 2100, Fourth Quarter . www.warehouse23.com.
- Web site: Warehouse 23 - Transhuman Space: Teralogos News - 2101, First Quarter . www.warehouse23.com.
- Web site: Warehouse 23 - Transhuman Space: Teralogos News - 2101, Second Quarter . www.warehouse23.com.
- Web site: Warehouse 23 - Transhuman Space: Teralogos News - 2101, Third Quarter . www.warehouse23.com.
- Web site: Warehouse 23 - GURPS Traveller: Flare Star . www.warehouse23.com.
- Web site: Warehouse 23 - In Nomine: A Very Nybbas Christmas . www.warehouse23.com.
- Web site: Warehouse 23 - GURPS Traveller Interstellar Wars Combat Counters . www.warehouse23.com.
- Web site: Warehouse 23 - Temple of the Lost Gods PDQ Conversion . www.warehouse23.com.
- Web site: June 2003 . gurpslite.pdf . 32 pages 367 KB
- Web site: GURPS Lite . Third). 33 pages 468 KB
- Web site: GURPS Lite for Transhuman Space . live . https://web.archive.org/web/20040718183829/http://www.sjgames.com/transhuman/img/lite.pdf . 18 July 2004 . SJgames.com.
- Book: Schick, Lawrence . Heroic Worlds: A History and Guide to Role-Playing Games . Prometheus Books . 1991 . 0-87975-653-5 . Buffalo, New York.
- Web site: SJG30-6086 preview.pdf . 5.19 MB
- Web site: undead.pdf . 541 K
- Web site: GURPS Atomic Horror 2nd Edition . RPGnet review
- Web site: 1992 List of Winners . https://web.archive.org/web/20070830114339/http://www.originsgames.com/awards/1992 . 2007-08-30.
- Lhomme . Tristan . July–August 1992 . Pour GURPS, en V.O. - GURPS Illuminati - Imperial Rome . Casus Belli . 70 . 18. Review
- Web site: 1988 List of Winners . https://web.archive.org/web/20070830114228/http://www.originsgames.com/awards/1988 . 2007-08-30.
- Web site: 2000 List of Winners . https://web.archive.org/web/20061221211951/http://www.originsgames.com/awards/2000 . 2006-12-21.
- Web site: 1991 List of Winners . https://web.archive.org/web/20070528183529/http://www.originsgames.com/awards/1991 . 2007-05-28.
- Book: Clute . John . The Encyclopedia of Fantasy . Grant, John . Macmillan . 1999 . 0-312-19869-8.
- Web site: Review:GURPS Alternate Earths . Fantasy Lounge review
- Web site: GURPS Black Ops . RPGnet review of GURPS Black Ops
- Web site: GURPS Reign of Steel . RPGnet review
- Syd . February 1990 . Wild Cards . GamesMaster Magazine . 2 . 6 . 25. Review
- Book: Stenros, Jaakko . Beyond Role and Play: Tools, Toys and Theory for Harnessing the Imagination . Ropecon ry . 2004 . 952-91-6843-8 . Markus Montola and Jaakko Stenros . Genre, Style, Method and Focus: Typologies for Role-Playing Games . 2008-08-05 . https://web.archive.org/web/20050316010418/http://www.ropecon.fi/brap/ch15.pdf . 2005-03-16 .
- Web site: Journal of the Travellers' Aid Society .
- Web site: 1993 List of Winners . https://web.archive.org/web/20070830070842/http://www.originsgames.com/awards/1993 . 2007-08-30.
- Published in 1985, the year prior to GURPS Basic Set First Edition.http://rpggeek.com/rpgitem/45686/gurps-basic-set-first-editionhttp://rpggeek.com/rpgitem/50272/man-to-man
- Web site: GURPS Around The World . Runal Saga is a popular fantasy background. Damned Stalkers is a modern horror background, and Ring Dream is about modern female wrestling!.
- Web site: TRPG.NET Wiki for English - Chronological Table . https://archive.today/20120709135226/http://hiki.trpg.net/en/?Histrory . 2012-07-09.
- Web site: Search result of Runal Saga (ルナル・サーガ) in Amazon.co.jp . 2007-08-31.
- Web site: March 3, 2008 . Steve Jackson Games Daily Illuminator .
- Web site: Rodrigues . Daniel "Nerun" . October 1, 2016 . GURPS 4E revisada – o por quê foi recolhido . GURPS 4E Revised – Why it was recalled . December 27, 2020 . GURPZine . pt-br.
- Web site: Rodrigues . Daniel "Nerun" . January 25, 2017 . Devir nunca mais: GURPS deixa de ser publicado pela editora . Devir says no more: GURPS no longer published by the publisher . December 27, 2020 . GURPZine . pt-br.