List of Fablehaven's magical creatures explained

This is a list of magical creatures and beings in the fantasy book series Fablehaven and the sequel series Dragonwatch by Brandon Mull.

A-C

Alcetaur: Similar to a centaur except with the body of a moose. In Book 4, an Alcetaur was one of the sentries at Blackwell Keep's front gate. In Dragonwatch, this Alcetaur is Wyrmroost's gamekeeper, and a major character. His name is Henrick, and he accompanies and assists Kendra and Seth with their main mission.
Apparition
  • Ghostly forms that look identical to humans except a little translucent. An apparition warns Seth of the dangers he might face on Lady Luck.
    Astrids: Large golden owls with human faces featured only briefly in Book 5. It is said by Ruth (Grandma) Sorenson that they are very mysterious, and that little is known about them. Kendra saw one during the time between visits to the preserve, between books 1 and 2. Seth may have also seen one in Book 2, without having drunk the milk. It was in the appearance of a regular black owl, but he knew it was not what it appeared. In Book 4, they were revealed to have been the former servants of the Fairy Queen, and the bodyguards of the Fairy King. However, they were full of pride, and they failed in their duty, resulting in the downfall of the King, the fall of all male faries (and subsequent rise of Imps), and their banishment from the queen's service. Only 93 of them exist (not including the three that were killed by Navarog), and six of them turned dark when they were banished. In Book 5, they are unbanished by the Fairy Queen and are transformed to their true forms: men in golden armor with large wings. Some of their names are Peredor, Denwin, Targoron, Silvestrus, Rostimus, Crelang and Gilgarol, who was the Captain of the Astrids. They help in the battle against the demons released from Zzyzx. Bracken once reveals that their regiment was called the Knights of the Dawn - the same name that the brotherhood in opposition of the Society took. In Book 4 of Dragonwatch, Seth and Merek are giving astrid wings by the Fairy King.
    Basilisks
  • Powerful and dangerous creatures that inhabit the Dragon Sanctuary, Wyrmroost, as listed by Agad, the caretaker.
    Blixes: Magical beings in human form that can exert power over others through a bite, of which the myth of vampires was based. The three blixes explained in Rise of the Evening Star are:
    Brownies
  • Brownies are flightless fairy folk who love to fix things that are broken, and improving them where possible. Also, when ingredients are left out, they will bake something delicious, although they always attempt to make it into a dessert. Grandma Sorenson mentions in the second book that brownies invented the delicious dessert, brownies, which is how they got their name. In the first book, when goblins and other unfriendly creatures from Fablehaven raid and wreck the house on Midsummer's Eve, the brownies repair it in an unbelievably short length of time. In Book 2, Kendra and Seth have to shrink themselves and pass through the underground Brownie community to get inside the house. In Book 3, the brownies become affected by the shadow plague and fill the house with deadly traps.
    Centaur
  • Strong and intelligent beings that are part horse, and part man. The Centaurs have only really played a role in the third and fifth book, with some presence in the fourth. They are portrayed as being very noble and prideful. The three centaurs mentioned in the third book are Stormbrow, Cloudwing, and Broadhoof. In Book 4, their most treasured item is the Soul of Grunhold or the first horn of a unicorn. The names of other centaurs are Quickstride, Bloodthorn, Skygazer, Fleetfoot, Edgerunner, and Graymane who is the leader of the centaurs, and counsels with Stan Sorenson regarding their prized talisman, the unicorn horn or "Soul of Grunhold". In Book 5, when Fablehaven falls, the Centaurs try to take over the preserve.
    Cervitaur: Described in Dragonwatch as men with bodies of deer.
    Chimera
  • Thronis, the sky giant, obtains a magic figurine, that when uttered the correct words, will become an actual chimera, obedient to his will. Chimeras are mentioned as one of the creatures inhabiting the Living Mirage preserve. It is mostly a fire breathing, three headed lion but has a goat head in the center of its back and its tail is similar to a snake's.

    Choke pod: A small pod that when touched explodes into a poison that kills quickly and then liquefies the body it kills. In Book 3, Neil got hit by a choke pod at Lost Mesa.

    Cockatrice
  • One of these killed Raxtus's siblings while they were eggs, but was stopped by fairies before it killed Raxtus.
    Cyclops
  • A one-eyed giant. In Rise of the Evening Star, Vanessa and Errol had to get past one guarding the artifact in the inverted tower. A Cyclops also appears at the final battle between dark and light creatures in Grip of the Shadow Plague. In Dragonwatch Book 2, Kendra meets Bag Zau, the leader of the Western Cyclopses at Dragon's Feast of Welcome.

    D-F

    Demon: One of the most powerful magical creatures, demons are often the villains in the Fablehaven series. Several demons are mentioned in the series. They are:
    Dire Bears: Giant, aggressive bears that attack Kendra and Seth at Wyrmroost.
    Dragon
  • Large, powerful and intelligent winged reptiles. Warren explains that they are the ultimate predator. Most humans freeze in body and mind from a paralyzing terror in their presence, similar to the effects of being near a revenant. Several dragons are identified in the series.
    Drumants: Furry little creatures that resembles tarantulas with tails. They hop around and can distort light around them, making them difficult to catch. They are nocturnal, and their bites inflict a deadly poison. The drumants in Vanessa's collection still bite, but she bred them not to be venomous, thus rendering them nearly harmless.
    Dread Wolves: Large 2-headed wolves, and occasionally 3-headed, that inhabit the dragon sanctuary Wyrmroost. Illusion spells are not effective on them due to their keen sense of smell.
    Dryads
  • Wood Nymphs, who live in the forest and dress in flowing autumnal robes. They are beings of the forest as a whole, as opposed to hamadryads, who are linked to individual trees. Dryads are seen for the first time in Book 3 and are described as nimble, very tall (7 feet and up) and can run swiftly through the trees. They, including Lizette, and Rhea, helped in the battle between light and dark creatures. Dryads are the guardians of the Fairy Shrine at the Stony Vale preserve. In Dragonwatch, Kendra and Seth meet Eldenor in the Sentient Wood.
    Dullion: A cruder form of their cousin the golem, made of less quality materials, and have no will of their own. They are usually made of natural materials and animated by a powerful spell. The only known one is made of hay and in the hands of the Society of the Evening Star. It is possible that Mendigo, a human sized, animated wooden puppet, might be considered a Dullion. In Dragonwatch Book 2, the Somber Knight uses Umbro, a dullion made out of tar in the shape of a giant bull, to defeat Chiro the dragon.
    Dwarves
  • Short people who live underground and keep to themselves. These stalky little people first appear in Book 3 - Grip of the Shadow Plague, where they fled to the pond to avoid the plague. Some of them, wielding large hammers, also fight in the battle between light and dark creatures. A dark hooded dwarf is one of the creatures guarding the artifact in the inverted tower, but he does not make a physical appearance. In Book 4, a dwarf named Zogo introduced himself as the Giant's Dwarf. He rode a griffin, and with other griffins took the team to Thronis the sky giant. In book five a hooded dwarf named Tollin comes to Fablehaven when Vanessa's secret is revealed. He later betrays the Sorensons and friends to the Society. In Dragonwatch Obun and Didger are part of the staff at Blackwell Keep, and work in the stables. Three other dwarves are guards at the keep. A trickster dwarf called Humbuggle is responsible for the curse on Stormguard Castle.
    Elves
  • 'Tiny folk' that live in the Fairy Queen's realm. They escape through the shrine on Shoreless Isle during the battle against the demons of Zzyzx.
    Fair Folk: A large community of incredibly beautiful, magical beings that resemble humans, except for the fact that they are all unnaturally attractive and slightly magical. They are introduced in Dragonwatch as nearly immortal, but strictly neutral. Seth and Kendra meet Dalgoral, the leader of the community in Wyrmroost, his son Garreth, and daughter Eve. Also, Good King Weldon was a former leader of the city Terrabelle. In Dragonwatch, Lomo helps Kendra and Seth in Stormguard Castle, which was apparently also inhabited by the fair folk, including King Hollorix, and his sons Heath, Tregain, and Lockland. There is a whole separate-dimension country of them in Poland called Selona.
    Fairies
  • These magical creatures resemble tiny females with wings. They emit a gleaming light, and love their own reflection. The fairies are the first magical creatures Kendra and Seth see on the preserve, and are part of the whole story of Fablehaven more than any other magical creature. The Fairy Queen has a shrine on an island in the preserve, and makes Kendra fairykind, and one of her handmaidens. With instructions from the Fairy Queen, Kendra makes a potion that enlarges the fairies to human size. In their empowered state the fairies defeat Muriel the witch, and the demon Bahumat. In Book 2, a fairy named Shiara turns Mendigo to Kendra's will. Other names of fairies include Yolie, Larina, Ilyana. In the Dragonwatch series Tinori and Poza are introduced. Some of the varieties of fairy identified in the books are:
    Firedrake
  • Fire breathing flying reptiles that inhabit the Dragon Sanctuary, Wyrmroost, as listed by Agad, the caretaker. They are like giant writhing snakes with wings. One of them accompanies the Society of the Evening Star in an attempt to kill the last Eternal, Civia.

    G-J

    Gargoyles: Gargoyles are large winged monsters. In Book 1, four of them were released with the demon Bahumat. They were quickly dispatched by the empowered fairy army. In Book 4, one attacks at the hotel, along with a goblin and a wolf-like creature. In Dragonwatch Book 2, a creature in the form of gargoyle tries to recruit Seth by promising to train his abilities, and in book 5 a grieving swarm of them help Seth escape Celebrant's cruel son, Tamryn.
    Giants
  • There are a few different types of giants are mentioned in the books. They are:
    Gnomes
  • Small, sometimes ornery fairy creatures. In Dragonwatch there is Karzal, the leader of the protected area of the Gnomes, at the feast of Welcome. He befriends Kendra and offers his support in the upcoming conflict, and tells them about the curse of Stormguard Castle.
    Goblins
  • Goblins are generally evil creatures that can disguise themselves. Seth was tricked by goblins on Midsummer's Eve. The goblins were disguised as wolves attacking a crying baby. Seth opened the window and three goblins came into the house. Voorsh and Slaggo are the goblins who are in charge of upkeep in the dungeon. They said in Book 2 that they would only help Kendra and Seth escape if Grandpa gave them a goose.
    Golem
  • A creature made out of natural materials and given life by a powerful spell. They are typically servants who always obey their master. The only golem shown in the series is Hugo. True golems have a will of their own, though they are loyal to their master. True golems were thought to be extinct, but Hugo, who had originally been a copy of a true golem, and had no will of his own, was destroyed by Muriel the witch, then re-created by the fairies. It appears that they restored him as a true golem, and he is developing his own will.
    Griffin
  • A flying beast with the head, wings, and talons of an eagle, attached to the body and rear legs of a lion. They appear with the Sky Giant's dwarf and take them prisoner to the Giant. They attempt to rescue the team from a dragon ambush, and successfully bring Seth to Thronis. In Dragonwatch Book 1, Seth rides a griffin named Tempest to escape pursuing dragons. In Book 2 Sheba, Sage, and Titan transport the main characters to Skyhold.
    Hag
  • An old woman, much like a witch. The Swamp Hag of Fablehaven resides in the great marsh of the preserve. Patton visited her in his time, and she is mentioned occasionally, though never seen in the storyline. Coulter mentioned that she made false paths through the bog to lure travelers to their doom. She is said to have trained Muriel in becoming a witch. In Dragonwatch, Lowly Vatka is a powerful Hag, and the leader of the Sludgeholes, a protected area of Wyrmroost inhabited by Witches and Hags.
    Hamadryads
  • These are creatures related to dryads, but they are linked to a single tree. Ephira, a cursed Hamadryad, who is mentioned in the first three books, has a significant part in Grip of the Shadow Plague, as she was co-creator of the plague with the demon Kurisock.
    Harpy
  • Shriveled hags with bird wings instead of arms, and talons instead of feet. Their talons can inflict a deadly poisonous wound, though there is a readily available antidote. They attack Kendra, Warren, Bracken, and Raxtus while they tried to escape Living Mirage.
    Hobgoblins
  • Armored snakelike men. Dale, Tanu, and Coulter had to fight one guarding the artifact in the Inverted Tower of Rise of the Evening Star. In Grip of the Shadow Plague, several were guarding the black tree with the nail in the battle between light and dark creatures. In Dragonwatch, a hobgoblin described as a green-skinned goblin with froglike features is a staff member at Blackwell Keep.
    Hydra
  • A monster with several dragon-like heads, and the first guardian of the Dragon Temple. The beast called herself Hespera. The hydra surfaces out of a pool as the team passes, blocking their exit from the Temple. It has no less than 15 heads, some wounded and scarred. They succeed in confusing some of the heads, revealing the governing head, which they attack. They successfully pass the hydra, but must confront it again to leave the Temple. Hespera was killed by Navarog, who was disguising himself as Gavin Rose.
    Imps: Imps are fairies who have been captured and kept inside over night. Also considered a Fallen Fairy. Seth caught a fairy and kept it in a jar overnight and it turned into an imp. At the end of Book 1, the fairies turned into life-size fairies and so did the imps. When the giant fairies kissed the imps, the imps were restored to their former fairy selves. In Rise of the Evening Star a large imp wrestles with Grandpa and breaks some of his bones, putting him in a wheelchair for most of the book. They also attempt to capture Kendra and Seth, but Mendigo stops them by breaking their arms and legs. The names of the imps released from the dungeon by Vanessa are Grixt, Huro, and Zurt. In Book 4, it is revealed that Imps originally rose from the fall of the Fairy King.
    Jackalope
  • Jackalope are rabbits with antlers. In Book 3, they are found at the Lost Mesa preserve. Jackalopes are said to be lucky.
    Jinn
  • The evil beings from which the myth of Genies originated. Grandma tells the children about one they had imprisoned while giving them a tour of the dungeon. They are powerful enough to grant favors, but ever word uttered to one is binding. She explained that he was responsible for turning her into a chicken the previous year. Many live at Living Mirage.

    K-O

    Karkadann
  • Huge rhinoceros-like creatures that reside in Living Mirage. Kendra spots one being carried off by a Roc. Warren warns that it would be fatal if they encountered a karkadann.
    Kobolds
  • Kobolds are evil animals, related to goblins. Kendra saw one in Rise of the Evening Star. His name was Casey Hancock and appeared as a strikingly handsome boy. Only Kendra could see him as an ugly Kobold. He had a bald head, rancid breath, and wooed some of Kendra friends out on dates.
    Lammasu
  • Enormous winged bulls with a man's head. They are creatures of light, and Kendra, Warren and Bracken must pass one called Halad to escape the dungeon. They live at Living Mirage and are called upon by the Fairy Queen to battle the demons that have escaped from Zyzyx.
    Lectoblix: See Blixes.
    Leprechaun
  • The Journal of Secrets explains that there is a magical pond somewhere on Fablehaven where a treasure hunter can capture a Leprechaun. In Book 5, Seth must catch a leprechaun named Cormac to retrieve items Patton Burgess left with him.
    Leviathan
  • A Leviathan is one of the figurines that Thronis, the sky giant asks Seth to receive for him from the Dragon Temple. Once placed in water, the figure will turn into a real Leviathan and be obedient to the one who placed it there. Seth travels to Titan Valley in this way. Leviathans are very large whale-like creatures that move swiftly despite their size.
    Lich
  • Liches are a type of undead creature that retain some of their formal human will, making them more powerful and dangerous. They are said to reside in the Grim Marsh on Fablehaven. They have no connection to "Mr. Lich", the Sphinx's right-hand man and a viviblix. In Dragonwatch, Seth confronts a whole room full of Liches. When one touches him the contact caused searing pain. Seth meets a Lich named Belrab, a former Wizard imprisoned in the Blackwell. Seth also argues for permission to enter the Under Realm Dungeon with a Lich dungeon-keeper named Ezabar.
    Luvians: An intelligent breed of horse that can read and speak. Mute Luvians are donated to Blackwell Keep to perpetuate the speaking ability among the Luvian community. Two of these Mute Luvians, Noble and Glory, are chosen by Kendra and Seth to take them to parts of Wyrmroost.
    Lycanthrope
  • Essentially a werewolf, two of them are included in the ambush at Obsidian Waste.
    Manticore
  • A lion with a man's head and a scorpion tail. They are known to reside at the Living Mirage preserve.
    Milch Cow: Every magical preserve has one of these amazing animals, which in everything but size, appear like normal animals, but they are enormous. They are magical beings that create the milk the fairies drink. It is this milk that allows mortals to see magical creatures. The milch cow at Fablehaven is called Viola and was already 100 years old when she was brought to Fablehaven. The Lost Mesa magical preserve has a similar but larger cow called Mazy. On a magical preserve in Greenland, they have a gigantic walrus that produces butter that has the same effect as the milk. The skull of one is in the Lost Mesa museum, showing their skulls can grow to the size of a motor home.
    Minotaur
  • A creature that is part man, part bull. These make appearances in all of the books. In Book 1, it is one of the creatures released with Bahumat. In Book 2, Warren fights one who is placed to guard the way to the artifact in the inverted tower. In Book 3, several are stationed to guard Kurisock's domain at the battle between light and dark creatures. In Book 5, some come with Torina Barker, a firedrake, Mirav and some gargoyles to kill Civia, last of the Eternals. In Book 4, a minotaur Brunwin is one of Agad's servants at Blackwell Keep. He also appears in Dragonwatch, along with Romnus and Tonak. Brunwin ends up befriending Seth and helping him secure Blackwell Keep.
    Moss People
  • A shy folk at Wyrmroost who are only seen hiding among the trees.
    Necromancer
  • Patton Burgess mentioned to Seth that he needed the use of a Necromancer to secure passage with the entity in the captain's cabin of the Lady Luck to Shoreless Isle. As Seth is a Shadow Charmer, he serves as a Necromancer.
    Naiads
  • Water Nymphs are the beings that live underwater who live a life of mirth and frivolity. They dwell in the pond surrounding the Fairy Queen's Island Shrine. The naiads love to make fun of anyone else, and drown humans for fun. Lena, the housekeeper, is a former naiad who became mortal when she joined Patton Burgess and became his wife. She was later restored as a naiad at the end of Book 1. Some names of naiads in the series are: Chiatra, Narinda, Ulline, Hyree, Pina, Zolie, Frindle, and Jayka.
    Narcoblix: See Blixes.
    Nipsies: Nipsies are related to brownies, but are only a quarter inch tall. They live in seven kingdoms and build their cities using natural resources. They have little magical ability, but they adept at cultivating poisonous plants to protect their domain. They are the first creatures affected by the shadow plague. In Dragonwatch, one of the main characters who aid Seth and Kendra with their mission is Calvin, who aided Kendra and Seth with their primary mission.
    Nymphs
  • Immortal beings in human female form. The types of Nymphs found in Fablehaven are Dryads, Hamadryads, and Naiads.
    Octobear: One of the evil creatures released with the Demon Bahumat, resembling an animal that is part bear with several tentacles like an octopus.
    Ogres
  • Typically big and clumsy, though smaller than giants. They are known for devouring their victims. A female Ogre, or Ogress, chases Seth and Kendra when they're caught stealing stew from her pot in Book 1. Kendra glimpses a humpback Ogre in Blackwell Keep in Book 4. In Dragonwatch, Seth is chased by Mung back to his yard after he tried to steal treasure from the ogre's territory.

    P-S

    Peryton
  • Flying golden deer with fangs, sharp hooves and poisonous antlers. The team are accosted by a herd of perytons fleeing a dragon. One gores Warren which seriously injures him.
    Phantom
  • Vanessa expected the creature inhabiting the grove around the inverted tower was a phantom. She explained in Book 5 that phantoms are ghostly ethereal beings. In Dragonwatch, Phantoms are born from a significant tragedy, who then develop an independent identity. Seth must confront a phantom named Dezia on Crescent Lagoon to obtain a magic flower.
    Phoenix
  • Powerful creature that inhabits the Dragon Sanctuary, Wyrmroost, as listed by Agad, the caretaker. In Book 5, Torina uses phoenix feather arrows against the Eternals to kill them. Along with dragon breath and unicorn horns, this is the only thing that can reliably kill them. Phoenixes also are called upon by the Fairy Queen to help fight the demons that escaped from Zzyxx.
    Pixie
  • Pixies are a type of fairy that are briefly mentioned in Book 1. In Book 2, Coulter describes a type of Pixie that lives in Norway that shed their wings at the onset of winter. They make a cocoon to protect them and emerge from them in the spring with a new set of wings. It's these cocoons that Coulter explains to Kendra and Seth that can envelope a person in an impervious shell. It is this shell that eventually saves Seth from being devoured by Olloch the Glutton.
    Rainbow Serpent
  • A magical being native to Australia who is described as "one of our most reverenced benefactors, an entity of tremendous creative power". It is probably connected to the Fairy Queen, since the Rainbow River, a pure stream that is a gift from it, flows near the Fary Queen shrine at Obsidian Waste,
    Revenant
  • A Revenant is essentially a reanimated corpse that are under an enchantment. The Revenant in Book 2 was a guard over the vault where the magical artifact was hidden. He radiated powerful magical fear and turned victims albino, mute, and catatonic. Warren was introduced like this, though his condition was a mystery at the time. The Revenant was defeated when Seth pulled the cursed nail from its neck after downing some pure liquid courage he took from Tanu. In Dragonwatch, Revenants have a small human life-spark, but it's buried so deep that their intent focus makes them more powerful, but allows them to barely function physically. There are some Revenants imprisoned in the Blackwell.
    Roc
  • Powerful and dangerous creature that inhabits the Dragon Sanctuary, Wyrmroost, as listed by Agad, the caretaker. They also inhabit Living Mirage. Sometimes called a Simurgh, rocs are gigantic birds that attack Kendra, Warren, and Bracken while they ride upon Raxtus. They are large enough to carry a karkadann, but prefer to align with light over darkness.
    Rumitaur: Described in Dragonwatch as men with bodies of elk. Amulon is the tauran leader at Wyrmroost, and has something unusual - antlers on his human head.
    Satyrs
  • Satyrs are part goat, part human creatures. They live fun and frivolous lives. Two Satyrs, Newel and Doren, play significant roles in Fablehaven. They make parties more exciting, play tennis, and trade gold to Seth for batteries to power their portable TV. Kendra and Seth are introduced to Verl in Book 3, who Seth figures out was the satyr equivalent of a nerd. Rondus is the name of another satyr revealed during a game of tackle tag. Virgil is a satyr who studies Humbuggle's games, and sees the dwarf as a hero, but is a valuable companion to Seth and later Kendra.
    Sea Serpent
  • Sea Serpents are mentioned in Book 3 by Warren, and later in book 3 of Dragonwatch. They are huge serpents who breathe air or water and can be some of the largest creatures in the world. Inhabit Crescent Lagoon. May be sentient.
    Shape-shifter
  • Creatures that can take the form of any animal and are gifted with speech. They are charged with the protection of the Eternals. Niko is the main protector and Kendra meets him when they look for the Eternal, Roon. Others who guarded the other Eternals were Tux and Janan, as well as two unnamed others, one that favored the shape of an exotic bird.
    Shade
  • An undead being that Vanessa says is an ethereal being. Seth threatens Nero with a shade in Book 5.
    Sirrush
  • Scaly flying dogs. Kendra, Warren, and Bracken encounter them at Living Mirage.
    Skinwalker
  • Humans that have the ability to shape shift into an animal, comparable to an Animagus in the Harry Potter series. At Lost Mesa preserve, Neil revealed himself as a skinwalker and turned into a stallion to save Kendra's and others lives.
    Skeleton
  • Reanimated undead with only bones left. In Dragonwatch Book 2, a skeleton rows Kendra across an underground body of water beneath Stormguard Castle, much like Charon of Greek Mythology.
    Specter
  • Explained to be an ethereal, ghostly being in Book 5.
    Sphinx
  • Actual sphinxes are mentioned as one of the creatures in Living Mirage. A sphinx guards the entrance to the Sealed Shrine and ask each person who wishes to enter a riddle.
    Sprites
  • Related to Fairies, Vanessa tells Kendra of the Umite Sprites that dwell in hive-like communities in rain forests around the world. They make honey and wax like bees. The candle and crayon Vanessa gives Kendra is made of Umite wax.
    Stingbulb: These creatures actually start out as a fruit growing on a Stingbulb tree, which grow in Eastern Turkey. The tree only produces a few a year. When touched, they obtain a tissue or blood sample - which is where the sting comes from. Then it takes them about 90 minutes to grow into a replica of that person. This copy only lives for 3 to 4 days after completing the metamorphosis. It keeps much of the memories of the person it is impersonating. It obeys its initial instructions to perform some mission before it dies. In Book 4, Kendra is kidnapped and replaced by a stingbulb impostor who attempts to pass secrets to the Society of the Evening Star. She creates another stingbulb to escape, who currently resides in the quiet box so she can live longer and be useful for other purposes.

    T-Z

    Thylacine
  • Thylacines, also known as Tasmanian tigers, are magical creatures on the Obsidian Waste preserve. They are considered extinct elsewhere and some are gifted with speech.
    Triclops: A skeleton of a Mesopotamian triclops is mentioned at the museum on the Lost Mesa.
    Thunderbirds
  • A giant bird, big enough to carry a human. Patton Burgess mentioned that he used one, or one very similar to a Thunderbird, to escape from Shoreless Isle.
    Trolls
  • Trolls are unfriendly, greedy scavengers that will typically live in forests, by rivers, in caves or underground. Some are lizard-like in appearance, burly and shorter than the average man. Others are huge and brutish. There are several types of Trolls mentioned in the books. They are:
    Undead
  • Many varieties of undead creatures haunt the books. From the first zombies Seth and Kendra get to feed at Lost Mesa, to the Underking in the Dragonwatch book, who Kendra and Seth both have dealings with. It is even speculated that Ryland - the Somber Knight, is thought to be undead. Throughout the books there are two different types of undead:
  • Corporeal:

    and Ethereal:

    Unicorn
  • White horses with spiraling horns on their foreheads. Unicorns are exceptionally rare and some considered them extinct. They represent purity, and their horns purify. In Book 4, a unicorn horn must be obtained from the centaurs of Grunhold in order to open the gates of Wyrmroost. They do not make an appearance, however, until Book 5 where they can assume human form, like dragons. Bracken is a unicorn in human form and a prisoner in the Living Mirage dungeon. There he meets Kendra who escapes with him with the assignment to save the eternals. Unicorns are the founders of fairydom. Ronodin is mentioned in the Fablehaven series to be a dark unicorn who willfully corrupted his horns. His role as an active antagonist is revealed in the Dragonwatch series. Other revealed Unicorns include Mizelle/Lizelle, Bracken's sister (who is referred to by two different names), and their father, the Fairy King, whom Seth meets in Dragonwatch.
    Viviblix: See Blixes.
    Werebear: A man who can transform into a bear-like beast. A werebear helps the Sphinx escape at the end of Grip of the Shadow Plague.
    Wereboar, Wearwolf, Wearlynx: Inhabitants of Wyrmroost, most of which have succumbed to their wilder nature.
    Whisper Hound: A wraith-like enchantment that guards the dungeons of Fablehaven and Living Mirage. It becomes ferocious when prisoners try to escape. It's technically not a living creature as it is created by magic.
    Wight
  • An undead creature Vanessa says is a corporeal creature.
    Witches
  • These are mortal females who have turned to evil and dark magic. Muriel, the witch who was responsible for freeing the demon Bahumat, and was imprisoned with him at the end of Book 1. In Book 5, the Singing Sisters, Orna, Berna, and Wilna, help Seth know where to go to find Vasalis.
    Wizards/Warlocks: Dragons who became mortals to gain powerful magical abilities. In Book 3, a fellow Knight of the Dawn tells Kendra of a Warlock who has the ability to create dullions. Further in the book, Warren explains to Kendra that powerful wizards used to be the only ones who could successfully contend with dragons. Agad, in Book 4, reveals himself to Kendra as a wizard, and explains that all wizards were dragons who have chosen to permanently remain in their human forms. Archadius was the first wizard who discovered that his magical abilities were greatly focused in human form. Morisant was the chief architect of Zzyzx, but turned himself into one of the undead to prolong his life. He freely gave the sword to Seth on the condition that Seth would slay him. Mirav was an old evil wizard from India working for the Society. Egar and Vernaz are wizards mentioned in Dragonwatch.
    Wizard's Slime: An orange creature resembling living pudding, it is effective in extracting poison from infected tissue.
    Woodlings: Living wooden creatures created from trees of the Sentient Wood. Yimo, described as a carved wooden creature with a stalky body but with very long thin legs, guided the team safely to the Bewilderness.
    Wraith
  • A ghostlike apparition that exudes magical fear. In Book 4, Grandpa Sorenson discusses with Seth the wraiths imprisoned in the Hall of Dread. He also threatens the Maddox impostor with a close encounter with a wraith. Seth employs three wraiths to guard certain places of the preserve after Fablehaven falls. In Dragonwatch, Seth brings a wraith, whom he called Whiner, to serve the Singing Sisters. In Dragonwatch wraiths are created by powerful beings out of souls that yearn for something, and then withhold it from them. Using magic and that desperate longing, they can be transformed into a wraith. The spell can be undone if the wraith is ever given that which they most desire.
    Wyverns
  • Powerful and dangerous creatures (like many of its neighbors) that inhabit the Dragon Sanctuary, Wyrmroost, as listed by Agad. They resemble dragons with wolfish heads and two feet. They are used by the Society of the Evening Star to attack the Eternals in Book 5.
    Yowie
  • Yowies are tall, ape-like creatures on the Obsidian Waste preserve in Australia. They are extremely shy but curious and have a forlorn song.
    Zombies
  • Corpses that have been re-animated. In Book 3, Hal introduces Kendra and Gavin to a graveyard full of buried zombies. He feeds them through tubes in the ground to keep them from eating people. Later, the zombies escape their graves and help to destroy of the preserve Lost Mesa. In the Obsidian Waste preserve, Mr. Lich controls an army of them and sets a trap for the Knights of the Dawn.
    Zowali Protectorate: This is the protected realm within Wyrmroost of the talking animals. Their current leader is Raj Feranna, a talking bengal tiger. Known inhabitants include:

    Other creatures

    Several other magical creatures are described throughout the books. The books do not identify them by name or species, but they are worth mentioning here. They are categorized here by location or time seen. More creatures are seen at these locations, but if they are identified, they will be listed above.

    Midsummer Eve:
    Released with Bahumat:
    Vanessa's collection:
    In the dungeon:
    Inverted tower:
    Artifact guardians:
    Lost Mesa:Neil described them as "Kachinas" and other kindred spirits.
    Lost Mesa Museum:
    Refugees at the pond:
    Hotel:
    Blackwell Keep:
    Wyrmroost:
    Roon's Hideout:
    Lady Luck:

    External links