Subsidiary | Established[4] | Location | Details |
---|
Capcom U.S.A., Inc. | August 1985 | San Mateo, California[5] | - wholly owned subsidiary of Capcom Co., Ltd.
- holding company administering subsidiaries in the United States, and the Street Fighter IP[6]
|
Capcom Asia Co., Ltd. | July 1993 | Hong Kong | - selling home video games in the Asia-Pacific region.[7]
- handles translation/subtitling of various Capcom games sold in the Asia-Pacific region in various languages, such as Chinese and Korean.[8]
|
Capcom Entertainment, Inc. | June 1995 | San Mateo | - wholly owned subsidiary of Capcom U.S.A., Inc.
- established to enhance and maximize management, distribution, and R&D in the United States
|
CE Europe Ltd. | | London[9] [10] |
|
CEG Interactive Entertainment GmbH | February 2003 | |
|
Capcom Mobile | May 2006 | Toronto | - wholly owned subsidiary of Capcom Interactive, Inc.
- developing and distributing mobile phone games
- originally an unrelated developer known as Cosmic Infinity, Inc. before it was acquired by Capcom, then renamed as Capcom Interactive Canada, Inc and Beeline Interactive.[11]
- officially absorbed into main company and rebranded as Capcom Mobile on April 1, 2016 [12]
|
Capcom Interactive, Inc. | June 2006 | Los Angeles | - wholly owned subsidiary of Capcom U.S.A., Inc.
- distributing mobile phone games and integrating the wireless, online and console sectors[13]
|
Blue Harvest LLC | FY 2007[14] | | - wholly owned subsidiary of Capcom Co., Ltd.
- developing video games[15]
|
K2 Co., Ltd. | May 2008 | Osaka | - developing home video games
- originally an unrelated developer before it became a wholly owned subsidiary of Capcom Co., Ltd. through a stock exchange
|
Capcom Entertainment France, SAS | July 2008 | | - wholly owned subsidiary of CE Europe Ltd.
- selling home video games
|
Enterrise Co., Ltd. | July 2008 | Tokyo | - 90% of shares owned by Capcom Co., Ltd.
- developing, manufacturing and distributing arcade machines, in particular, pachinko and pachislot
|
Capcom Taiwan Co., Ltd. | August 2012 | | - Operation and development of online games as well as development and distribution of mobile phone games
- handles operations for marketing Capcom games in China.[16]
|
Capcom Philippines., Inc. | August 2012 | Cebu, Philippines[17] | - wholly owned subsidiary of Capcom Co., Ltd.
- holding company administering subsidiaries in the Philippines
|
Swordcanes Studio Co., Ltd. | May 2018 | Tokyo | - wholly owned subsidiary of Capcom Co., Ltd.[18]
- production of 3D and 2D computer graphics related to game development
|
Minimum Studios Co., Ltd. | August 2018 | Taipei | - wholly owned subsidiary of Capcom Co., Ltd.[19]
- production of animation related to game development
|
Capcom Singapore Pte. Ltd. | 2020 | | - handles publishing of games for Southeast Asia.[20]
| |
Subsidiary | Established | Closed/acquired | Location | Details |
---|
A.C.A. Co., Ltd. | | | | |
Status Co., Ltd. | | FY 2003[21] | | - non-life insurance agency also responsible for financial activities
- closed for the purpose of achieving a sound financial structure
|
Captron Co., Ltd. | February 1991 | April 1, 2018[22] | Osaka | - wholly owned subsidiary of Capcom Co., Ltd.
- renting, leasing, and operating real estate properties
- originally a related company known as Yunika Co., Ltd.
- absorbed into Capcom Co., Ltd. in 2018
|
Capcom Europe GmbH | February 1992 | FY 2002[23] | | - managed sales in Europe
- closed
|
| October 1993 | FY 1997 | Mexico City | - sold products in Mexico, Central and South America
- closed for the purpose of improving the company's financial balance
|
Capcom Coin-Op, Inc. | June 1995 | March 2004[24] | Sunnyvale, California, Arlington Heights, IL[25] | - wholly owned subsidiary of Capcom U.S.A., Inc.
- developed and sold pinball and arcade game machines, converted games for US market [26] and operated amusement facilities
- closed
|
Capcom Studio 8, Inc. | June 1995 | March 2007 | Sunnyvale[27] | - originally established as Capcom Digital Studios, Inc., a wholly owned subsidiary of Capcom U.S.A., Inc.
- also known as Production Studio 8[28]
- developed video games
- acquired by Capcom Entertainment, Inc.
|
| April 1997 | June 2007 | Osaka[29] | - co-founded by four people, among them game designer Yoshiki Okamoto and screenwriter Noboru Sugimura[30]
- established for the purpose of enhancing the quality of game scenarios with the help of screenwriters experienced in the creation of film and television scripts[31]
- Okamoto and some other staff members left the company in 2003 to form Game Republic, Inc.,[32] while Sugimura died in early 2005[33]
- company employed about 30 people and was acquired by Capcom Co., Ltd.
|
Capcom Eurosoft, Ltd. | July 1998[34] | April 2007[35] | London | - was the main base for the sale of home video games in Europe
- wholly owned subsidiary of Capcom Entertainment, Inc.
- closed with all operations transferred to CE Europe Ltd.
|
Capcom Charbo Co., Ltd. | | | Osaka | - wholly owned subsidiary of Capcom Co., Ltd. before its closing
- offered support services for communication tools like mobile phones
|
| May 5, 2007[36] | 2019 | | - First established as Koko Capcom in 2006.[37]
- wholly owned subsidiary of Capcom Co., Ltd.
- selling home video games, and operating and developing online games
- Capcom's Korean websites were removed from the internet with Korean translation/subtitling done by the Asian branch as of 2019.
|
Daletto Co., Ltd. | October 2006 | March 28, 2011 | Tokyo | - co-founded by Capcom Co., Ltd. and Dwango Co., Ltd.
- managing a virtual theme park website, and operating and developing online games
- Merged completely into Capcom and dissolved[38]
|
| July 2004 | March 2007 | Osaka |
|
| August 2010 | September 2018 | | - Acquisition of Blue Castle Games and rebranded to Capcom Vancouver
| |