Let's Catch Explained

Let's Catch
Director:Tomohiko Aita
Tetsuo Shinyu
Producer:Yuji Naka
Hiroyuki Miyazaki
Designer:Shunsuke Kawarazuka
Toshitsugu Oishi
Composer:Hiroyuki Yamamoto
Developer:Prope
Publisher:Sega
Platforms:Wii

Let's Catch is a video game developed by Prope and published by Sega for the Wii console. It was released as a downloadable WiiWare game in Japan in December 2008 and worldwide in June 2009.

Essentially a virtual game of catch, Let's Catch uses the Wii Remote for play. Owners of Prope's Wii game Let's Tap are able to unlock content in Let’s Catch.[1]

Gameplay

The game features several game modes:

Reception

The game received a score of 63/100 at Metacritic indicating "mixed or average reviews". Although Nintendo Life praised the presentation and controls, they otherwise felt that as a whole the game was shallow and repetitive. IGN called the story mode of the game "heartwarming and unique", but also noted the repetitive nature of the game. Wiiloveit.com thought much of the game, but the hefty price tag really got in the way of being able to recommend it strongly.

External links

Notes and References

  1. http://www.nintendolife.com/news/2009/06/nintendo_download_toasters_rainbows_catching_calculators_clocks_and_harriers_us Nintendo Download: Toasters, Rainbows, Catching, Calculators, Clocks and Harriers (US)