Leapster | |
Manufacturer: | LeapFrog Enterprises |
Family: | Leapster series |
Type: | Handheld game console |
Generation: | Sixth generation |
Cpu: | ARCTangent CPU @ 96MHz |
Media: | Leapster cartridges |
Unitssold: | 4 million |
Topgame: | SpongeBob SquarePants Saves the Day! |
Discontinued: | 2011 (cartridges) 2014 (final discontinuation) |
Successor: | Leapster2 Leapfrog Didj |
Graphics: | 4 MB ATI chip |
Display: | 160x160 CSTN touchscreen |
Sound: | MIDI, CELP voice compression at 8000 Hz |
Os: | MQX,[1] Macromedia Flash MX 2004 |
Ramtype: | 2MB RAM, 256 bytes NVRAM |
Leapster2 | |
Manufacturer: | LeapFrog Enterprises |
Family: | Leapster series |
Type: | Handheld game console |
Generation: | Seventh generation |
Cpu: | ARCTangent A5 (Overclocked) |
Media: | Leapster cartridges |
Unitssold: | 500 |
Discontinued: | 2019 |
Topgame: | Learning Path games |
Predecessor: | Leapster |
Successor: | Leapster Explorer |
The Leapster Learning Game System (previously known as the Leapster Multimedia Learning System) is an educational handheld game console aimed at 4- to 10–11-year-olds (preschool to fourth grade or fifth grade), made by LeapFrog Enterprises. Its games teach the alphabet, phonics, basic math (addition, subtraction, multiplication, division), and art and animal facts to players. Along with a directional pad, the system features a touchscreen with a stylus pen that enables young users to interact directly with the screen. The Leapster was released in October 2003.[2]
LeapFrog released the Leapster2 handheld device as a successor to the Leapster in July 2008.[3] The Leapster2 is essentially the previous system with an added USB port and SD card slot. These additions give the ability to play a downloaded full game or short game including the ability to log data on gameplay, such as what has been learned by the user or art created by the user. Downloadable games are not for sale.[4]
The games released since the Leapster2's release log user activity and will send this data to LeapFrog's "Learning Path" system, which tracks educational milestones completed. Completion of certain learning activity can allow online games to be accessed. In the case of art created on the device, the art can be further embellished online and printed with a printer accessible by the user's computer. Both the Leapster and Leapster L-MAX were retired in 2014 and the Leapster2 was retired in 2019.
Released on October 7, 2003, the Leapster has since undergone several revisions and remakes. The Leapster L-MAX, a version that has one extra feature (an A/V TV output, which allows the user to view and hear gameplay on their television) was released in 2004. The L-MAX console's size has decreased and the pen is now a wire instead of a thread. The Leapster TV, a screenless version with the same basic control layout in a console form, was released in 2005 and retired in 2007.
The Leapster was the best-selling educational handheld game console in America and has sold about 4 million units and 12 million software cartridges since its inception, as of May 2007. It is regularly sold in nine countries directly, and in another 7 for teaching English as a second language in schools.
There are approximately 40 games available, and over 50 have been created. This is the largest library for any handheld designed exclusively for educational use.
All games for the Leapster feature a "Hint" function along with a dedicated "Hint" button that will bring up audio or animated information on instructions given in the game.
LeapFrog has not opened the Leapster platform to significant amounts of third-party or homebrew development; software is typically developed in-house or as work-for-hire.
Dave Bauer stated that there is a "depressingly small library of software available for the Leapster ... but some more varied software would make it much more interesting for (my son) ... no platform that has ever been successful without third-party software. ... Besides that, a strong hobbyist platform would be amazing".
Ian Bogost stated "the potential for improved educational game design is simply not going to come from inside the LeapFrog corporation".[5] [6] [7] [8]
Most of the software content for the original Leapster was created with Macromedia Flash MX 2004; the device runs a version of Adobe Flash Player ported to the Leapster, that is licensed to LeapFrog. Tom Prichard, Sr. Vice President of Marketing for Leapfrog, said that he believed using Flash allowed them to "bring the Leapster system to life more rapidly than we could have with any other development method".[9] [10]